mirror of
https://github.com/Ryujinx/Opentk.git
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251 lines
8.8 KiB
Markdown
251 lines
8.8 KiB
Markdown
OpenTK
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======
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The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
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Project website: http://www.opentk.com/
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Official git repository: https://github.com/opentk/opentk
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Features
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========
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- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
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- Spice up your GUI with 3d graphics
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- Improve your code flow with strong types and inline documentation
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- Write once run everywhere
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OpenTK is available for Windows, Linux, Mac OS X, *BSD, SteamOS, Android and iOS. It can be used standalone or integrated into a GUI (Windows.Forms, WPF, GTK+, Qt, VTK, ...)
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[Download binaries](http://www.opentk.com) or [NuGet packages](http://www.nuget.org/packages/OpenTK/)
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Instructions
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============
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The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/).
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Alternatively, download the [OpenTK binaries](http://www.opentk.com) and:
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1. Copy OpenTK.dll and OpenTK.dll.config to your project directory
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2. Use "Add reference" to add OpenTK.dll as a project reference
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3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
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If you wish to build OpenTK from source, simply double-click OpenTK.sln
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News
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====
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OpenTK 1.1.2 was released on 19 May 2014.
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It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications.
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=== Changelog: ===
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1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to [Ollhax](https://github.com/Ollhax) for implementing the backend from scratch, including the necessary Cocoa bindings!
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2. Custom hardware cursors are now supported: `INativeWindow.Cursor = new MouseCursor(...)`
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3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor:
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- Linux: 6.5ms instead of 45ms
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- MacOS: 9.5ms instead of 165ms
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- Win64: 5.9ms instead of 108ms
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4. Up to 1000% improvement in memory consumption. The object graph has been reduced from 9000 to 900 objects, consuming between 185-220KB of memory depending on the platform and hardware configuration.
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5. Support for high-resolution X/Y scrolling on all platforms:
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- `OpenTK.Input.MouseState.Scroll.X/Y`
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6. Improved mouse input APIs:
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- new INativeWindow.MouseMove, MouseUp, MouseDown and MouseWheel events
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- new OpenTK.Mouse.GetCursorPos() API to retrieve the state of the system cursor
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- all mouse event arguments now carry the current MouseState
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7. Improved keyboard input APIs:
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- support for non-US layouts on Linux/X11
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- all keyboard event arguments now carry the current KeyboardState
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- all keyboard event arguments now report the correct KeyModifiers state
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8. New OpenGL extensions:
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- AMD_gcn_shader
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- AMD_gpu_shader_int64
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- AMD_transform_feedback4
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- EXT_shader_image_load_formatted
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- NV_shader_thread_group
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- NV_shader_thread_shuffle
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9. New OpenGL ES extensions:
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- ARM_shader_framebuffer_fetch
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- ARM_shader_framebuffer_fetch_depth_stencil
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- EXT_shader_pixel_local_storage
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- KHR_blend_equation_advanced
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- OES_sample_shading
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- OES_sample_variables
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- OES_shader_image_atomic
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- OES_shader_multisample_interpolation
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- OES_texture_stencil8
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- OES_texture_storage_multisample_2d_array
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10. Improved OpenGL ES documentation tooltips.
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11. Improved stability when using EGL on Linux and Windows/ANGLE.
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12. Improved stability when using SDL2 on 32bit platforms.
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13. Improved the shutdown sequence on X11.
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14. Fixed a marshaling issue affecting 2d and 3d arrays on Windows/.Net.
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OpenTK 1.1.2 is backwards compatible with 1.1.1. Users of previous versions are encouraged to upgrade.
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Known issues
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============
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1. The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
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- `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead.
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- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
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- changing `INativeWindow.WindowBorder` once a window is created.
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- high-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.
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Contributing
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============
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1. Install git and a C# IDE (see requirements section below)
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2. Fork the _develop_ branch of https://github.com/opentk/opentk
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3. Commit your changes in small, incremental steps with clear descriptions
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4. When ready, issue a Pull Request (PR) against the _develop_ branch of https://github.com/opentk/opentk
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For details on coding style and best practices, refer to https://github.com/opentk/opentk/wiki/Contributing
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Some areas we could really use your help:
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- Tutorials for OpenGL 3.x and 4.x. [Inspiration here](https://github.com/Groovounet/ogl-samples)
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- Porting to new platforms:
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- Native Client (NaCL)
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- Raspberry PI (EGL without X11)
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- Wayland
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- Mir
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- WinRT (via ANGLE)
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- New features:
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- Multitouch
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- Clipboard
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- Input Method Editors (IMEs)
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- USB HID joystick backend (Windows, Linux)
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Further ideas for improvement are always welcome.
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Requirements
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============
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- Windows (XP/Vista/7/8), Linux, Mac OS X, *BSD, SteamOS, Android or iOS
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- For graphics, OpenGL drivers or a suitable emulator, such as [ANGLE](https://github.com/opentk/opentk/tree/Dependencies/Readme.txt)
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- For audio, OpenAL drivers or [OpenAL Soft](https://github.com/opentk/opentk/tree/Dependencies/Readme.txt)
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- To develop desktop applications: Visual Studio, Xamarin Studio, MonoDevelop or SharpDevelop
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- To develop Android applications: Xamarin Studio or the Xamarin Extensions for Visual Studio
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- To develop iOS applications: Xamarin Studio and XCode
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Documentation
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=============
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Your favorite IDE will display inline documentation for all OpenTK APIs. Additional information can be found in the [OpenTK Manual](http://www.opentk.com/doc) and in the [opentk/Documentation/](https://github.com/opentk/opentk/tree/develop/Documentation) folder.
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Technical documentation about the implementation of OpenTK can be found in the [Technical Wiki](https://github.com/opentk/opentk/wiki).
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Need Help?
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==========
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Post your questions at the [OpenTK forums](http://www.opentk.com/forum).
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Report bugs at https://github.com/opentk/opentk/issues
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License
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=======
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The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.
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http://www.opentk.com/project/license
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API compatibility
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=================
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OpenTK 1.1.2 is backwards compatible with 1.1.1.
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OpenTK 1.1.1 is backwards compatible with 1.1.0.
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OpenTK 1.1.0 is not backwards compatible with 1.0. Most projects will be able to upgrade without any modifications. Projects using the following signatures will have to implement the suggested changes:
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Namespace OpenTK.Graphics.OpenGL
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Change signature:
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- GL.MultiDrawArrays (`out` -> `ref`)
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- GL.Amd.DeletePerfMonitors (`out` -> `ref`)
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Change signature (may cause crash):
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- GL.Apple.ObjectPurgeable (returns `AppleObjectPurgeable` instead of `IntPtr`)
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- GL.Ext.SeparableFilter2D
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- GL.Ibm.EdgeFlagPointerList (`bool[]` -> `bool*[]`)
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- GL.NV.TransformFeedbackVaryings (`string[]` -> `int[]`)
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Change return type:
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- GL.WaitSync (returns `WaitSyncFlags` instead of `ArbSync`)
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Namespace OpenTK.Graphics.ES11
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Change return type:
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- GL.GetError (`ErrorCode` instead of `All`)
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Change `ref` parameters to `out`:
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- GL.GenBuffers
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- GL.GenTextures
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- GL.GetBoolean
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- GL.GetBufferParameter
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- GL.GetClipPlane
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- GL.GetClipPlanex
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- GL.GetFixed
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- GL.GetFloat
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- GL.GetInteger
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- GL.GetLight
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- GL.GetLightx
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- GL.GetMaterial
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- GL.GetMaterialx
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- GL.GetTexEnv
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- GL.GetTexEnvx
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- GL.GetTexParameter
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- GL.GetTexParameterx
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- GL.Oes.GenFramebuffers
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- GL.Oes.GetClipPlane
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- GL.Oes.GetClipPlanex
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- GL.Oes.GetFixed
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- GL.Oes.GetFramebufferAttachmentParameter
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- GL.Oes.GetLightx
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- GL.Oes.GetMaterialx
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- GL.Oes.GetRenderbufferParameter
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- GL.Oes.GetTexEnvx
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- GL.Oes.GetTexGen
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- GL.Oes.GetTexGenx
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- GL.Oes.GetTexParameterx
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- GL.Oes.QueryMatrixx
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- GL.NV.GenFences
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- GL.NV.GetFence
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Change namespace:
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- GL.ClipPlanefIMG -> GL.Img.ClipPlane
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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Namespace OpenTK.Graphics.ES20.GL
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Change signature (may cause crash):
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- GL.NV.GetFence now takes three parameters instead of two
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Change `ref` parameters to `out`:
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- GL.GetActiveAttrib
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- GL.GetActiveUniform
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- GL.GetAttachedShaders
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- GL.GetProgramInfoLog
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- GL.GetShaderInfoLog
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- GL.GetShaderSource
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- GL.Amd.GetPerfMonitorCounterData
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- GL.Amd.GetPerfMonitorCounters
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- GL.Amd.GetPerfMonitorCounterString
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- GL.Amd.GetPerfMonitorGroup
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- GL.Amd.GetPerfMonitorGroupString
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- GL.Amd.SelectPerfMonitorCounters
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Change namespace:
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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- GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
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- GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString
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