Opentk/Source/OpenTK/Platform
Stefanos A. 56d7e4e564 Use OpenGL window flag and switch to "fake" fullscreen mode
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
..
Dummy GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
Egl Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
MacOS Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
SDL2 Use OpenGL window flag and switch to "fake" fullscreen mode 2013-09-27 18:57:05 +02:00
Windows Added support for high-dpi mode on Windows. 2013-09-26 01:35:59 +02:00
X11 Merge pull request #1 from elisee/fix-client-rectangle-setter 2013-03-22 16:29:36 -05:00
DesktopGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
IWindowInfo.cs Removed unused code. 2009-08-11 20:51:02 +00:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Removed obsolete System.Windows.Forms reference. 2010-11-08 21:47:24 +00:00