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The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen works much better on modern monitors and systems with multiple monitors. |
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|---|---|---|
| .. | ||
| sdl2-cs | ||
| Sdl2DisplayDeviceDriver.cs | ||
| Sdl2Factory.cs | ||
| Sdl2GraphicsContext.cs | ||
| Sdl2GraphicsMode.cs | ||
| Sdl2InputBase.cs | ||
| Sdl2Joystick.cs | ||
| Sdl2Keyboard.cs | ||
| Sdl2KeyMap.cs | ||
| Sdl2Mouse.cs | ||
| Sdl2NativeWindow.cs | ||
| Sdl2WindowInfo.cs | ||