Opentk/Source/OpenTK/Platform/SDL2
Stefanos A. 56d7e4e564 Use OpenGL window flag and switch to "fake" fullscreen mode
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
..
sdl2-cs Integrated sdl2-cs bindings for sdl2 2013-09-27 14:33:52 +02:00
Sdl2DisplayDeviceDriver.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2Factory.cs Use Wgl.Import.GetCurrentContext DllImport directly 2013-09-27 18:55:38 +02:00
Sdl2GraphicsContext.cs Add debug message when context creation fails 2013-09-27 18:55:58 +02:00
Sdl2GraphicsMode.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2InputBase.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2Joystick.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2Keyboard.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2KeyMap.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2Mouse.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
Sdl2NativeWindow.cs Use OpenGL window flag and switch to "fake" fullscreen mode 2013-09-27 18:57:05 +02:00
Sdl2WindowInfo.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00