Opentk/Source/OpenTK/Platform/Egl/EglContext.cs
2009-07-24 21:13:46 +00:00

169 lines
5 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using OpenTK.Graphics;
using System.Diagnostics;
namespace OpenTK.Platform.Egl
{
class EglContext : IGraphicsContext
{
#region Fields
EglWindowInfo window;
EGLContext context;
GraphicsMode mode;
bool vsync = true; // Default vsync value is defined as 1 (true) in EGL.
bool disposed = false;
#endregion
#region Constructors
public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
int major, int minor, GraphicsContextFlags flags)
{
if (mode == null)
throw new ArgumentNullException("mode");
if (window == null)
throw new ArgumentNullException("window");
EglContext shared = (EglContext)sharedContext;
Egl.Initialize(window.Display, out major, out minor);
EGLConfig config = new EGLConfig(mode.Index);
if (window.Surface.Handle == EGLSurface.None.Handle)
window.CreateWindowSurface(config);
context = Egl.CreateContext(window.Display, config, shared.context, null);
MakeCurrent(window);
}
#endregion
#region IGraphicsContext Members
public void SwapBuffers()
{
Egl.SwapBuffers(window.Display, window.Surface);
}
public void MakeCurrent(IWindowInfo window)
{
EglWindowInfo egl = (EglWindowInfo)window;
Egl.MakeCurrent(egl.Display, egl.Surface, egl.Surface, context);
this.window = egl;
}
public bool IsCurrent
{
get { return Egl.GetCurrentContext().Handle == context.Handle; }
}
public event DestroyEvent<IGraphicsContext> Destroy;
public bool VSync
{
get
{
// Egl.GetSwapInterval does not exist, so store and return the current interval.
// The default interval is defined as 1 (true).
return vsync;
}
set
{
if (Egl.SwapInterval(window.Display, value ? 1 : 0))
vsync = value;
else
Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", window.Display, value);
}
}
public void Update(IWindowInfo window)
{
// Do nothing.
}
public GraphicsMode GraphicsMode
{
get { return mode; }
}
// Todo: implement this!
public bool ErrorChecking
{
get
{
return false;
}
set
{
}
}
#endregion
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// Todo: cross-reference the specs. What should happen if the context is destroyed from a different
// thread?
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Egl.MakeCurrent(window.Display, window.Surface, window.Surface, EGLContext.None);
Egl.DestroyContext(window.Display, context);
}
else
{
Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, context.Handle);
}
disposed = true;
}
}
~EglContext()
{
Dispose(false);
}
#endregion
}
}