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Audio
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Temporarily removed detailed constructors.
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2008-03-16 10:07:55 +00:00 |
Graphics
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Debug message when creating default GraphicsMode.
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2008-03-23 12:55:33 +00:00 |
Input
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Added internal ClearKeys method. Made the constructor internal. Added docs to a few functions.
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2008-03-10 08:49:48 +00:00 |
Math
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Fixed licenses. Resaved some docs as unicode.
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2008-03-06 21:06:52 +00:00 |
OpenAL
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Moved and renamed OpenTK.OpenAL to OpenTK.Audio.OpenAL (namespace still unchanged).
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2008-02-02 13:34:46 +00:00 |
Platform
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Moved GraphicsContext creation to the HandleCreated event.
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2008-03-10 13:25:33 +00:00 |
Properties
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Updated version numbers.
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2008-01-20 17:29:29 +00:00 |
ColorMode.cs
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Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
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2008-03-03 12:44:56 +00:00 |
Configuration.cs
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Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
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2008-03-08 14:06:59 +00:00 |
ContextHandle.cs
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Fixed an NRE that could occur under some circumstances.
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2008-03-15 11:26:31 +00:00 |
DisplayMode.cs
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Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
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2008-03-03 12:44:56 +00:00 |
Exceptions.cs
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Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext.
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2008-01-31 14:39:54 +00:00 |
GameWindow.cs
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Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
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2008-03-08 14:06:59 +00:00 |
GLControl.cs
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Removed OnResize overload.
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2008-03-10 15:54:40 +00:00 |
GLControl.Designer.cs
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Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
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2007-10-05 06:52:40 +00:00 |
GLControl.resx
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Added timing information to UpdateFrame.
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2007-09-22 22:01:43 +00:00 |
IPackable.cs
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Initial commit of OpenTK.Fonts.
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2007-10-17 21:16:00 +00:00 |
OpenTK.dll.config
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Added openal32.dll and alut.dll to OpenTK.dll.config
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2008-01-15 23:51:39 +00:00 |
TexturePacker.cs
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Changed the definition of the TexturePacker.Add() method, to reduce generated garbage.
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2007-11-08 15:54:07 +00:00 |