Opentk/Source/OpenTK
Stefanos A 613ca93d89 Use gdi32 implementations of functions
Several functions are defined in both gdi32 and opengl32. Using the
opengl32/wgl versions did not appear to help with issue #19. Let's use
the gdi32 version instead, as suggested here:
https://www.opengl.org/wiki/Platform_specifics:_Windows#The_WGL_functions
2013-12-22 14:15:45 +01:00
..
Audio Eliminated CLS-compliance warnings in the bindings 2013-12-15 22:01:45 +01:00
Compute Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable). 2010-10-03 13:19:05 +00:00
Graphics Use 16bit depth in GraphicsMode.Default 2013-12-16 10:44:37 +01:00
Input Implemented new GamePad interface (WIP) 2013-12-19 16:28:20 +01:00
Math Eliminated cls-compliance warnings in the math library 2013-12-15 22:02:08 +01:00
Platform Use gdi32 implementations of functions 2013-12-22 14:15:45 +01:00
Properties Updated project files 2013-12-05 09:03:12 +01:00
AutoGeneratedAttribute.cs Rewrite support for [Slot] attribute 2013-11-26 01:31:10 +01:00
BindingsBase.cs Implemented marshaling for string arrays 2013-12-04 20:33:19 +01:00
BlittableValueType.cs Eliminated cls-compliance warnings in BlittableValueType 2013-12-15 22:02:21 +01:00
Configuration.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
ContextHandle.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
DisplayDevice.cs Fixed a few warnings with XML comments 2013-01-24 01:26:33 +01:00
DisplayIndex.cs Normalized line endings 2013-10-11 01:58:54 +02:00
DisplayResolution.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
Exceptions.cs Fixed a large amount of documentation warnings. 2009-06-04 11:22:20 +00:00
FrameEventArgs.cs Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
GameWindow.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
GameWindowFlags.cs Fixed license header. 2009-07-18 08:24:45 +00:00
IGameWindow.cs Marked IGameWindow as public. 2009-09-26 21:34:19 +00:00
INativeWindow.cs System.Drawing is required for Point, Size and Rectangle types. 2013-10-12 05:07:46 +02:00
InteropHelper.cs Initial work on Pin<> statements (WIP) 2013-11-25 20:00:22 +01:00
IntPtrEqualityComparer.cs Implemented new multi-mouse API on Mac 2010-11-24 23:49:40 +00:00
KeyPressEventArgs.cs Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event). 2009-09-26 21:55:23 +00:00
Minimal.cs Fixed incorrect self-assignment statements 2013-10-12 15:16:05 +02:00
NativeWindow.cs Enabled KeyDown and KeyUp events in NativeWindow. 2013-11-22 18:03:17 +01:00
OpenTK.Android.csproj Added Xamarin.Android target 2013-10-12 05:08:27 +02:00
OpenTK.csproj Implemented new GamePad interface (WIP) 2013-12-19 16:28:20 +01:00
OpenTK.dll.config Added mapping for libXi 2013-11-09 18:55:35 +01:00
RewrittenAttribute.cs Update to latest version from git 2013-11-26 19:07:01 +01:00
SlotAttribute.cs Regenerated bindings 2013-11-27 00:03:21 +01:00
Toolkit.cs Made DPI-awareness configurable (issue #6) 2013-12-02 22:18:16 +01:00
ToolkitOptions.cs High-resolution mode is enabled by default 2013-12-02 22:34:39 +01:00
WindowBorder.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00
WindowState.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00