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Several functions are defined in both gdi32 and opengl32. Using the opengl32/wgl versions did not appear to help with issue #19. Let's use the gdi32 version instead, as suggested here: https://www.opengl.org/wiki/Platform_specifics:_Windows#The_WGL_functions |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
PlatformException.cs | ||
Utilities.cs |