mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 10:25:32 +00:00
e10d37418f
Fixed vsync on X11. Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal. Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default. Updated and documented new GameWindow constructors. Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling. Improved GraphicsContext and NativeGLWindow APIs (construction in constructor). Made ContextHandle public.
300 lines
8.4 KiB
C#
300 lines
8.4 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Platform;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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namespace OpenTK
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{
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/// <summary>
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/// Defines a UserControl with OpenGL rendering capabilities.
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/// </summary>
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public partial class GLControl : UserControl
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{
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IGraphicsContext context;
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GraphicsMode format;
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IGLControlHelper helper;
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#region --- Constructor ---
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/// <summary>
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/// Constructs a new GLControl.
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/// </summary>
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public GLControl()
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: this(GraphicsMode.Default)
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{ }
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/// <summary>
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/// Constructs a new GLControl with the specified DisplayMode.
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/// </summary>
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/// <param name="mode"></param>
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public GLControl(DisplayMode mode)
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: this(mode.ToGraphicsMode())
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{ }
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public GLControl(GraphicsMode format)
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{
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InitializeComponent();
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this.SetStyle(ControlStyles.Opaque, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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DoubleBuffered = false;
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this.format = format;
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this.CreateControl();
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}
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#endregion
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#region --- Protected Methods ---
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protected override void OnHandleCreated(EventArgs e)
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{
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base.OnHandleCreated(e);
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if (Configuration.RunningOnWindows)
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helper = new Platform.Windows.WinGLControlHelper(this);
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else if (Configuration.RunningOnX11)
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throw new NotImplementedException();
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//helper = new Platform.X11.X11GLControlHelper(this);
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else if (Configuration.RunningOnOSX)
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throw new NotImplementedException();
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this.CreateContext();
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}
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protected override void OnHandleDestroyed(EventArgs e)
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{
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base.OnHandleDestroyed(e);
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this.DestroyContext();
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}
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#endregion
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#region --- Public Methods ---
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, presenting the rendered scene to the screen.
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/// </summary>
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public void SwapBuffers()
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{
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Context.SwapBuffers();
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying this GLControl current in the calling thread.
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/// All OpenGL commands issued are hereafter interpreted by this GLControl.
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/// </summary>
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public void MakeCurrent()
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{
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Context.MakeCurrent();
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}
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#endregion
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#region public void CreateContext()
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/// <summary>
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/// Creates a GraphicsContext and attaches it to this GLControl.
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/// </summary>
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public void CreateContext()
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{
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if (context != null)
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throw new InvalidOperationException("GLControl already contains an OpenGL context.");
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if (format == null)
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format = GraphicsMode.Default;
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if (!this.DesignMode)
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{
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// Note: Mono's implementation of Windows.Forms on X11 does not allow the context to
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// have a different colordepth from the parent window.
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context = new GraphicsContext(format, helper.WindowInfo);
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}
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else
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context = new DummyGLContext(format);
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}
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#endregion
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#region public void DestroyContext()
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/// <summary>
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/// Destroys the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <exception cref="NullReferenceException">Occurs when no GraphicsContext is attached.</exception>
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public void DestroyContext()
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{
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Context.Dispose();
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Context = null;
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}
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#endregion
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#region public bool IsIdle
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/// <summary>
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/// Gets a value indicating whether the current thread contains pending system messages.
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/// </summary>
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[Browsable(false)]
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public bool IsIdle
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{
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get { return helper.IsIdle; }
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}
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#endregion
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#region public IGraphicsContext Context
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/// <summary>
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/// Gets an interface to the underlying GraphicsContext used by this GLControl.
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/// </summary>
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[Browsable(false)]
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public IGraphicsContext Context
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{
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get { return context; }
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private set { context = value; }
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}
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#endregion
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#region public float AspectRatio
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/// <summary>
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/// Gets the aspect ratio of this GLControl.
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/// </summary>
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[Description("The aspect ratio of the client area of this GLControl.")]
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public float AspectRatio
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{
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get
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{
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return this.ClientSize.Width / (float)this.ClientSize.Height;
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}
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a value indicating whether vsync is active for this GLControl.
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/// </summary>
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[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
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public bool VSync
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{
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get
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{
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if (Context != null)
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return Context.VSync;
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return false;
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}
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set
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{
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if (Context != null)
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Context.VSync = value;
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}
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}
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#endregion
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#region public GraphicsMode GraphicsMode
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/// <summary>
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/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// To change the GraphicsMode, you must destroy and recreate the GLControl.
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/// </remarks>
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public GraphicsMode GraphicsMode
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{
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get { return (Context as IGraphicsContextInternal).GraphicsMode; }
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}
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#endregion
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#region public Bitmap GrabScreenshot()
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/// <summary>Grabs a screenshot of the frontbuffer contents.</summary>
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/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
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public Bitmap GrabScreenshot()
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{
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Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
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System.Drawing.Imaging.BitmapData data =
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bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
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System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
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data.Scan0);
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bmp.UnlockBits(data);
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bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bmp;
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}
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#endregion
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#endregion
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}
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#region internal interface IPlatformIdle
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#if false
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internal interface IPlatformIdle
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{
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bool IsIdle { get; }
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}
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internal class X11PlatformIdle : IPlatformIdle
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{
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object get_lock = new object();
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IntPtr display;
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public X11PlatformIdle(WindowInfo info)
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{
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display = new OpenTK.Platform.X11.WindowInfo(info).Display;//((OpenTK.Platform.X11.WindowInfo)info).Display;
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get
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{
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lock (get_lock)
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{
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return OpenTK.Platform.X11.Functions.XPending(display) == 0;
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}
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}
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}
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#endregion
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}
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#endif
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#endregion
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#region internal interface IGLControlHelper
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internal interface IGLControlHelper
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{
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IWindowInfo WindowInfo { get; }
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bool IsIdle { get; }
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}
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#endregion
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}
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