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SDL2 does not support changing display resolutions independently of an SDL window. As a workaround, if the user uses ChangeResolution and then makes a GameWindow fullscreen, we use old-style SDL fullscreen which changes the resolution. If the user makes a GameWindow fullscreen without calling ChangeResolution first, we use the new fullscreen-desktop mode to match the other OpenTK backends. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| GLControl | ||
| OpenTK | ||