Opentk/Source/OpenTK/Platform/SDL2/Sdl2JoystickDriver.cs
Stefanos A bad2b7b6d7 Implemented IDisposable in Sdl2Joystick
Sdl2Joystick calls SDL_JoystickOpen, which means we must call
SDL_JoystickClose on shutdown.
2013-10-04 10:00:57 +02:00

192 lines
5.6 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2JoystickDriver : IJoystickDriver, IGamePadDriver, IDisposable
{
struct Sdl2JoystickDetails
{
public IntPtr Handle { get; set; }
public float RangeMultiplier { get { return 1.0f / 32768.0f; } }
public int HatCount { get; set; }
public int BallCount { get; set; }
}
readonly List<JoystickDevice> joysticks = new List<JoystickDevice>();
IList<JoystickDevice> joysticks_readonly;
bool disposed = false;
public Sdl2JoystickDriver()
{
joysticks_readonly = joysticks.AsReadOnly();
RefreshJoysticks();
}
#region Private Members
void RefreshJoysticks()
{
joysticks.Clear();
int count = SDL.SDL_NumJoysticks();
for (int i = 0; i < count; i++)
{
JoystickDevice<Sdl2JoystickDetails> joystick = null;
int num_axes = 0;
int num_buttons = 0;
int num_hats = 0;
int num_balls = 0;
IntPtr handle = SDL.SDL_JoystickOpen(i);
if (handle != IntPtr.Zero)
{
num_axes = SDL.SDL_JoystickNumAxes(handle);
num_buttons = SDL.SDL_JoystickNumButtons(handle);
num_hats = SDL.SDL_JoystickNumHats(handle);
num_balls = SDL.SDL_JoystickNumBalls(handle);
joystick = new JoystickDevice<Sdl2JoystickDetails>(i, num_axes, num_buttons);
joystick.Description = SDL.SDL_JoystickName(handle);
joystick.Details.Handle = handle;
joystick.Details.HatCount = num_hats;
joystick.Details.BallCount = num_balls;
joysticks.Add(joystick);
}
}
}
#endregion
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get
{
return joysticks_readonly;
}
}
public void Poll()
{
SDL.SDL_JoystickUpdate();
foreach (var j in joysticks)
{
var joystick = (JoystickDevice<Sdl2JoystickDetails>)j;
IntPtr handle = joystick.Details.Handle;
for (int i = 0; i < joystick.Axis.Count; i++)
{
var axis = JoystickAxis.Axis0 + i;
joystick.SetAxis(axis, SDL.SDL_JoystickGetAxis(handle, i) * joystick.Details.RangeMultiplier);
}
for (int i = 0; i < joystick.Button.Count; i++)
{
var button = JoystickButton.Button0 + i;
joystick.SetButton(button, SDL.SDL_JoystickGetButton(handle, i) != 0);
}
}
}
#endregion
#region IGamePadDriver Members
public GamePadState GetState()
{
return new GamePadState();
}
public GamePadState GetState(int index)
{
if (joysticks.Count >= index)
{
}
return new GamePadState();
}
public string GetDeviceName(int index)
{
return String.Empty;
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Debug.Print("Disposing {0}", GetType());
foreach (var j in joysticks)
{
var joystick = (JoystickDevice<Sdl2JoystickDetails>)j;
IntPtr handle = joystick.Details.Handle;
SDL.SDL_JoystickClose(handle);
}
joysticks.Clear();
}
else
{
Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2JoystickDriver()
{
Dispose(false);
}
#endregion
}
}