6faa58aac3
SDL2 uses a weird system of device ids and instance ids to report joystick events, where the ADDED event uses a device id and the rest use instance ids. The SDL2 joystick driver is now fixed to correctly distinguish between the two, which fixes hotplugging support for joystick devices. |
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README.md |
OpenTK
The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
This is the official GIT repository of the project:
https://github.com/opentk/opentk
Features
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Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0.
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Integrate 3d into Windows.Forms, WPF or GTK# applications.
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Write once run everywhere: support for Windows, Mac OS X, Linux, Xamarin.Android and Xamarin.iOS.
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Use strong types and inline documentation to improve your code flow and catch errors sooner.
Requirements
OpenTK is designed to be used in an IDE with auto-completion and documentation tooltips:
- Visual Studio 2005 or higher
- Xamarin Studio 2.x or higher
- MonoDevelop 2.x or higher
- SharpDevelop 3.x or higher
You can develop on your favorite operating system. Compiled binaries can be deployed without recompilation on:
- Windows
- Linux
- Mac OS X
For:
- Android
- iOS you will need to recompile your code with Xamarin (http://xamarin.com/download)
Documentation
The Documentation/ folder contains extensive documentation on OpenGL, OpenGL ES and OpenAL. Start with these:
- OpenGL 4.4 API Reference.pdf or
- OpenGL ES 3.0 API Reference.pdf
Your favorite IDE will display inline documentation for all OpenTK APIs. Tutorials can be found in the OpenTK Manual
Need Help?
The community hangs out at the OpenTK forums
If you hit a bug, post an issue on https://github.com/opentk/opentk/issues
License
The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.