Opentk/Source/OpenTK/Platform
Stefanos A. 7460452b26 MakeCurrent(null) should make context non-current
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00
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Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
MacOS Improved resource disposal 2013-10-01 22:01:27 +02:00
SDL2 MakeCurrent(null) should make context non-current 2013-10-01 22:13:33 +02:00
Windows Improved resource disposal 2013-10-01 22:01:27 +02:00
X11 Improved resource disposal 2013-10-01 22:01:27 +02:00
DesktopGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00