Opentk/Source/OpenTK/Platform/SDL2
Stefanos A. 7460452b26 MakeCurrent(null) should make context non-current
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00
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sdl2-cs Fixed return values of keyboard functions 2013-09-30 13:49:53 +02:00
Sdl2DisplayDeviceDriver.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2Factory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
Sdl2GraphicsContext.cs MakeCurrent(null) should make context non-current 2013-10-01 22:13:33 +02:00
Sdl2GraphicsMode.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2InputDriver.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
Sdl2Joystick.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2Keyboard.cs Attempted to fix key modifier state 2013-09-30 14:20:33 +02:00
Sdl2KeyMap.cs Use scancodes for KeyboardDevice states 2013-09-30 13:51:31 +02:00
Sdl2Mouse.cs Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
Sdl2NativeWindow.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
Sdl2WindowInfo.cs Updated license information 2013-09-27 23:07:23 +02:00