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Resolution switching is now accompanied by a call to CGDisplayCapture. A secondary fullscreen context is created for going full screen. |
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| .. | ||
| MacOS | ||
| Windows | ||
| X11 | ||
| DummyGLContext.cs | ||
| Factory.cs | ||
| GdiPlus.cs | ||
| IGameWindow.cs | ||
| IGdiPlusInternals.cs | ||
| IGLControl.cs | ||
| INativeGLWindow.cs | ||
| IPlatformFactory.cs | ||
| IResizable.cs | ||
| IWindowInfo.cs | ||
| PlatformException.cs | ||
| Utilities.cs | ||