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Since we do not use Raw Input for joystick devices, it does not make sense to expose the IJoystickDriver2 interface through WinRawInput. This keeps allows joystick and keyboard/mouse implementations to reside in distinct, modular classes, instantiated separately through WinFactory. |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinInputBase.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||
| XInputJoystick.cs | ||