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Since we do not use Raw Input for joystick devices, it does not make sense to expose the IJoystickDriver2 interface through WinRawInput. This keeps allows joystick and keyboard/mouse implementations to reside in distinct, modular classes, instantiated separately through WinFactory. |
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.. | ||
Bindings | ||
API.cs | ||
WglHelper.cs | ||
WinDisplayDevice.cs | ||
WinFactory.cs | ||
WinGLContext.cs | ||
WinGLNative.cs | ||
WinGraphicsMode.cs | ||
WinInputBase.cs | ||
WinKeyMap.cs | ||
WinMMJoystick.cs | ||
WinRawInput.cs | ||
WinRawKeyboard.cs | ||
WinRawMouse.cs | ||
WinWindowInfo.cs | ||
XInputJoystick.cs |