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When a Delegate is defined multiple times in the spec, we should check if any of these definitions contains a proper Delegate.Version and store that. This improves the self-documentation aspect of the bindings. |
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| .. | ||
| ErrorHelper.cs | ||
| GL4.cs | ||
| GL4Core.cs | ||
| GL4Delegates.cs | ||
| GL4Enums.cs | ||
| Helper.cs | ||