mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 06:25:28 +00:00
217 lines
7.5 KiB
C#
217 lines
7.5 KiB
C#
#region License
|
|
//
|
|
// GamePadButtons.cs
|
|
//
|
|
// Author:
|
|
// Stefanos A. <stapostol@gmail.com>
|
|
//
|
|
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
|
|
namespace OpenTK.Input
|
|
{
|
|
/// <summary>
|
|
/// Describes the <see cref="ButtonState"/> of <see cref="GamePad"/> <see cref="Buttons"/>.
|
|
/// </summary>
|
|
public struct GamePadButtons : IEquatable<GamePadButtons>
|
|
{
|
|
Buttons buttons;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="OpenTK.Input.GamePadButtons"/> structure.
|
|
/// </summary>
|
|
/// <param name="state">A bitmask containing the button state.</param>
|
|
public GamePadButtons(Buttons state)
|
|
{
|
|
buttons = state;
|
|
}
|
|
|
|
#region Public Members
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the A button.
|
|
/// </summary>
|
|
public ButtonState A
|
|
{
|
|
get { return GetButton(Buttons.A); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the B button.
|
|
/// </summary>
|
|
public ButtonState B
|
|
{
|
|
get { return GetButton(Buttons.B); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the X button.
|
|
/// </summary>
|
|
public ButtonState X
|
|
{
|
|
get { return GetButton(Buttons.X); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the Y button.
|
|
/// </summary>
|
|
public ButtonState Y
|
|
{
|
|
get { return GetButton(Buttons.Y); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the Back button.
|
|
/// </summary>
|
|
public ButtonState Back
|
|
{
|
|
get { return GetButton(Buttons.Back); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the big button.
|
|
/// This button is also known as Home or Guide.
|
|
/// </summary>
|
|
public ButtonState BigButton
|
|
{
|
|
get { return GetButton(Buttons.BigButton); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the left shoulder button.
|
|
/// </summary>
|
|
public ButtonState LeftShoulder
|
|
{
|
|
get { return GetButton(Buttons.LeftShoulder); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the left stick button.
|
|
/// This button represents a left stick that is pressed in.
|
|
/// </summary>
|
|
public ButtonState LeftStick
|
|
{
|
|
get { return GetButton(Buttons.LeftStick); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the right shoulder button.
|
|
/// </summary>
|
|
public ButtonState RightShoulder
|
|
{
|
|
get { return GetButton(Buttons.RightShoulder); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the right stick button.
|
|
/// This button represents a right stick that is pressed in.
|
|
/// </summary>
|
|
public ButtonState RightStick
|
|
{
|
|
get { return GetButton(Buttons.RightStick); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="ButtonState"/> for the starth button.
|
|
/// </summary>
|
|
public ButtonState Start
|
|
{
|
|
get { return GetButton(Buttons.Start); }
|
|
}
|
|
|
|
/// <param name="left">A <see cref="GamePadButtons"/> instance to test for equality.</param>
|
|
/// <param name="right">A <see cref="GamePadButtons"/> instance to test for equality.</param>
|
|
public static bool operator ==(GamePadButtons left, GamePadButtons right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
/// <param name="left">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
|
|
/// <param name="right">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
|
|
public static bool operator !=(GamePadButtons left, GamePadButtons right)
|
|
{
|
|
return !left.Equals(right);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.
|
|
/// </summary>
|
|
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.</returns>
|
|
public override string ToString()
|
|
{
|
|
return Convert.ToString((int)buttons, 2).PadLeft(10, '0');
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadButtons"/> object.
|
|
/// </summary>
|
|
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
|
|
/// hash table.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return buttons.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
|
|
/// </summary>
|
|
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
|
|
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
|
|
/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
|
|
public override bool Equals(object obj)
|
|
{
|
|
return
|
|
obj is GamePadButtons &&
|
|
Equals((GamePadButtons)obj);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IEquatable<GamePadButtons> Members
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="OpenTK.Input.GamePadButtons"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
|
|
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current
|
|
/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
|
|
public bool Equals(GamePadButtons other)
|
|
{
|
|
return buttons == other.buttons;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Members
|
|
|
|
ButtonState GetButton(Buttons b)
|
|
{
|
|
return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|