Opentk/Source/OpenTK/Platform/Windows
Stefanos A 8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
..
Bindings [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
API.cs Fixed a large number of warnings 2014-07-21 16:03:37 +02:00
WglHelper.cs [Win] Fixed warnings 2014-04-26 18:22:50 +02:00
WinDisplayDevice.cs Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
WinFactory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
WinGLContext.cs [OpenTK] Reduce duplication in GraphicsContextBase 2014-07-23 10:08:57 +02:00
WinGLNative.cs Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
WinGraphicsMode.cs Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
WinInputBase.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
WinKeyMap.cs [Win] Replaced KeyMap dictionary with switch 2014-04-25 14:13:55 +02:00
WinMMJoystick.cs Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
WinRawInput.cs Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
WinRawKeyboard.cs [OpenTK] Refactor keyboard and mouse handling 2014-05-04 17:05:08 +02:00
WinRawMouse.cs [Input] Improve SDL2 and Windows GetCursorState 2014-05-12 02:20:52 +02:00
WinWindowInfo.cs Re-added WindowHandle property 2013-11-13 18:25:49 +01:00
XInputJoystick.cs [Win] XInputJoystick is now IJoystickDriver2 2014-09-11 12:51:45 +02:00