Opentk/Source/OpenTK/Graphics/ES31/ES31.Enums.cs
Fraser Waters 263a1cce3e Regenerate bindings
Just white space changes.
2015-07-30 14:31:34 +01:00

30337 lines
1,022 KiB
C#

//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.ES31
{
/// <summary>
/// Not used directly.
/// </summary>
public enum AccumOp : int
{
/// <summary>
/// Original was GL_ACCUM = 0x0100
/// </summary>
Accum = ((int)0x0100),
/// <summary>
/// Original was GL_LOAD = 0x0101
/// </summary>
Load = ((int)0x0101),
/// <summary>
/// Original was GL_RETURN = 0x0102
/// </summary>
Return = ((int)0x0102),
/// <summary>
/// Original was GL_MULT = 0x0103
/// </summary>
Mult = ((int)0x0103),
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ActiveAttribType : int
{
/// <summary>
/// Original was GL_INT = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_Float = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ActiveUniformBlockParameter : int
{
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ActiveUniformParameter : int
{
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ActiveUniformType : int
{
/// <summary>
/// Original was GL_Int = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_Float = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_Bool = 0X8b56
/// </summary>
Bool = ((int)0X8b56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_GL_IMAGE_2D = 0x904D
/// </summary>
GlImage2D = ((int)0x904D),
/// <summary>
/// Original was GL_GL_IMAGE_3D = 0x904E
/// </summary>
GlImage3D = ((int)0x904E),
/// <summary>
/// Original was GL_GL_IMAGE_CUBE = 0x9050
/// </summary>
GlImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
GlImage2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_GL_INT_IMAGE_2D = 0x9058
/// </summary>
GlIntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_GL_INT_IMAGE_3D = 0x9059
/// </summary>
GlIntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
GlIntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
GlIntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
GlUnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
GlUnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
GlUnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
GlUnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
GlSampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
GlIntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
GlUnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ActiveVariableType : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
}
/// <summary>
/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo and 226 other functions
/// </summary>
public enum All : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
/// </summary>
LayoutDefaultIntel = ((int)0),
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_NONE_OES = 0
/// </summary>
NoneOes = ((int)0),
/// <summary>
/// Original was GL_Zero = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_Points = 0X0000
/// </summary>
Points = ((int)0X0000),
/// <summary>
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
/// </summary>
PerfquerySingleContextIntel = ((int)0x00000000),
/// <summary>
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
/// </summary>
ClientPixelStoreBit = ((int)0x00000001),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
/// </summary>
ColorBufferBit0Qcom = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
/// </summary>
ContextCoreProfileBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
/// </summary>
ContextFlagForwardCompatibleBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CURRENT_BIT = 0x00000001
/// </summary>
CurrentBit = ((int)0x00000001),
/// <summary>
/// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
GlVertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
/// </summary>
PerfqueryGlobalContextIntel = ((int)0x00000001),
/// <summary>
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
/// </summary>
QueryDepthPassEventBitAmd = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
/// </summary>
SyncFlushCommandsBitApple = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
/// </summary>
VertexShaderBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
/// </summary>
ClientVertexArrayBit = ((int)0x00000002),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
/// </summary>
ColorBufferBit1Qcom = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
/// </summary>
ContextCompatibilityProfileBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
/// </summary>
ElementArrayBarrierBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
/// </summary>
FragmentShaderBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
GlElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_POINT_BIT = 0x00000002
/// </summary>
PointBit = ((int)0x00000002),
/// <summary>
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
/// </summary>
QueryDepthFailEventBitAmd = ((int)0x00000002),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
/// </summary>
ColorBufferBit2Qcom = ((int)0x00000004),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
/// </summary>
ContextFlagRobustAccessBitArb = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
/// </summary>
GeometryShaderBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
GlUniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_LINE_BIT = 0x00000004
/// </summary>
LineBit = ((int)0x00000004),
/// <summary>
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
/// </summary>
QueryStencilFailEventBitAmd = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
/// </summary>
UniformBarrierBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
/// </summary>
ColorBufferBit3Qcom = ((int)0x00000008),
/// <summary>
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
GlTextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_POLYGON_BIT = 0x00000008
/// </summary>
PolygonBit = ((int)0x00000008),
/// <summary>
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
/// </summary>
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
/// </summary>
TessControlShaderBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
/// </summary>
TextureFetchBarrierBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
/// </summary>
ColorBufferBit4Qcom = ((int)0x00000010),
/// <summary>
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
/// </summary>
PolygonStippleBit = ((int)0x00000010),
/// <summary>
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
/// </summary>
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
/// </summary>
TessEvaluationShaderBitExt = ((int)0x00000010),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
/// </summary>
ColorBufferBit5Qcom = ((int)0x00000020),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
GlComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
GlShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
/// </summary>
PixelModeBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
/// </summary>
ColorBufferBit6Qcom = ((int)0x00000040),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
/// </summary>
CommandBarrierBitExt = ((int)0x00000040),
/// <summary>
/// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
GlCommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_LIGHTING_BIT = 0x00000040
/// </summary>
LightingBit = ((int)0x00000040),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
/// </summary>
ColorBufferBit7Qcom = ((int)0x00000080),
/// <summary>
/// Original was GL_FOG_BIT = 0x00000080
/// </summary>
FogBit = ((int)0x00000080),
/// <summary>
/// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
GlPixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
/// </summary>
PixelBufferBarrierBitExt = ((int)0x00000080),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
/// </summary>
DepthBufferBit0Qcom = ((int)0x00000100),
/// <summary>
/// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
GlTextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
/// </summary>
TextureUpdateBarrierBitExt = ((int)0x00000100),
/// <summary>
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
/// </summary>
AccumBufferBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
/// </summary>
BufferUpdateBarrierBitExt = ((int)0x00000200),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
/// </summary>
DepthBufferBit1Qcom = ((int)0x00000200),
/// <summary>
/// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
GlBufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
/// </summary>
DepthBufferBit2Qcom = ((int)0x00000400),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
/// </summary>
FramebufferBarrierBitExt = ((int)0x00000400),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
GlFramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
/// </summary>
DepthBufferBit3Qcom = ((int)0x00000800),
/// <summary>
/// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
GlTransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
/// </summary>
TransformFeedbackBarrierBitExt = ((int)0x00000800),
/// <summary>
/// Original was GL_VIEWPORT_BIT = 0x00000800
/// </summary>
ViewportBit = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
/// </summary>
AtomicCounterBarrierBitExt = ((int)0x00001000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
/// </summary>
DepthBufferBit4Qcom = ((int)0x00001000),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
GlAtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_TRANSFORM_BIT = 0x00001000
/// </summary>
TransformBit = ((int)0x00001000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
/// </summary>
DepthBufferBit5Qcom = ((int)0x00002000),
/// <summary>
/// Original was GL_ENABLE_BIT = 0x00002000
/// </summary>
EnableBit = ((int)0x00002000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
/// </summary>
DepthBufferBit6Qcom = ((int)0x00004000),
/// <summary>
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
/// </summary>
CoverageBufferBitNv = ((int)0x00008000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
/// </summary>
DepthBufferBit7Qcom = ((int)0x00008000),
/// <summary>
/// Original was GL_HINT_BIT = 0x00008000
/// </summary>
HintBit = ((int)0x00008000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
/// </summary>
MapReadBitExt = ((int)0x0001),
/// <summary>
/// Original was GL_Lines = 0X0001
/// </summary>
Lines = ((int)0X0001),
/// <summary>
/// Original was GL_EVAL_BIT = 0x00010000
/// </summary>
EvalBit = ((int)0x00010000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
/// </summary>
StencilBufferBit0Qcom = ((int)0x00010000),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
/// </summary>
MapWriteBitExt = ((int)0x0002),
/// <summary>
/// Original was GL_LIST_BIT = 0x00020000
/// </summary>
ListBit = ((int)0x00020000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
/// </summary>
StencilBufferBit1Qcom = ((int)0x00020000),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
/// </summary>
MapInvalidateRangeBitExt = ((int)0x0004),
/// <summary>
/// Original was GL_Triangles = 0X0004
/// </summary>
Triangles = ((int)0X0004),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
/// </summary>
StencilBufferBit2Qcom = ((int)0x00040000),
/// <summary>
/// Original was GL_TEXTURE_BIT = 0x00040000
/// </summary>
TextureBit = ((int)0x00040000),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_QUADS_EXT = 0x0007
/// </summary>
QuadsExt = ((int)0x0007),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
/// </summary>
MapInvalidateBufferBitExt = ((int)0x0008),
/// <summary>
/// Original was GL_QUAD_STRIP = 0x0008
/// </summary>
QuadStrip = ((int)0x0008),
/// <summary>
/// Original was GL_SCISSOR_BIT = 0x00080000
/// </summary>
ScissorBit = ((int)0x00080000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
/// </summary>
StencilBufferBit3Qcom = ((int)0x00080000),
/// <summary>
/// Original was GL_POLYGON = 0x0009
/// </summary>
Polygon = ((int)0x0009),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0x000A
/// </summary>
LinesAdjacency = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
/// </summary>
LinesAdjacencyArb = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
/// </summary>
LinesAdjacencyExt = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
/// </summary>
LineStripAdjacency = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
/// </summary>
LineStripAdjacencyArb = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
/// </summary>
LineStripAdjacencyExt = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
/// </summary>
TrianglesAdjacency = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
/// </summary>
TrianglesAdjacencyArb = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
/// </summary>
TrianglesAdjacencyExt = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
/// </summary>
TriangleStripAdjacency = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
/// </summary>
TriangleStripAdjacencyArb = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
/// </summary>
TriangleStripAdjacencyExt = ((int)0x000D),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_PATCHES_EXT = 0x000E
/// </summary>
PatchesExt = ((int)0x000E),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
/// </summary>
MapFlushExplicitBitExt = ((int)0x0010),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
/// </summary>
StencilBufferBit4Qcom = ((int)0x00100000),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
/// </summary>
MapUnsynchronizedBitExt = ((int)0x0020),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
/// </summary>
StencilBufferBit5Qcom = ((int)0x00200000),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
/// </summary>
StencilBufferBit6Qcom = ((int)0x00400000),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
/// </summary>
StencilBufferBit7Qcom = ((int)0x00800000),
/// <summary>
/// Original was GL_ACCUM = 0x0100
/// </summary>
Accum = ((int)0x0100),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
/// </summary>
MultisampleBufferBit0Qcom = ((int)0x01000000),
/// <summary>
/// Original was GL_LOAD = 0x0101
/// </summary>
Load = ((int)0x0101),
/// <summary>
/// Original was GL_RETURN = 0x0102
/// </summary>
Return = ((int)0x0102),
/// <summary>
/// Original was GL_MULT = 0x0103
/// </summary>
Mult = ((int)0x0103),
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
/// <summary>
/// Original was GL_Never = 0X0200
/// </summary>
Never = ((int)0X0200),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
/// </summary>
MultisampleBufferBit1Qcom = ((int)0x02000000),
/// <summary>
/// Original was GL_Less = 0X0201
/// </summary>
Less = ((int)0X0201),
/// <summary>
/// Original was GL_Equal = 0X0202
/// </summary>
Equal = ((int)0X0202),
/// <summary>
/// Original was GL_Lequal = 0X0203
/// </summary>
Lequal = ((int)0X0203),
/// <summary>
/// Original was GL_Greater = 0X0204
/// </summary>
Greater = ((int)0X0204),
/// <summary>
/// Original was GL_Notequal = 0X0205
/// </summary>
Notequal = ((int)0X0205),
/// <summary>
/// Original was GL_Gequal = 0X0206
/// </summary>
Gequal = ((int)0X0206),
/// <summary>
/// Original was GL_Always = 0X0207
/// </summary>
Always = ((int)0X0207),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
/// </summary>
MultisampleBufferBit2Qcom = ((int)0x04000000),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_Front = 0X0404
/// </summary>
Front = ((int)0X0404),
/// <summary>
/// Original was GL_Back = 0X0405
/// </summary>
Back = ((int)0X0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
/// </summary>
StackOverflowKhr = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
/// </summary>
StackUnderflowKhr = ((int)0x0504),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
/// </summary>
InvalidFramebufferOperationExt = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
/// </summary>
InvalidFramebufferOperationOes = ((int)0x0506),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
/// </summary>
ContextLostKhr = ((int)0x0507),
/// <summary>
/// Original was GL_2D = 0x0600
/// </summary>
Gl2D = ((int)0x0600),
/// <summary>
/// Original was GL_3D = 0x0601
/// </summary>
Gl3D = ((int)0x0601),
/// <summary>
/// Original was GL_3D_COLOR = 0x0602
/// </summary>
Gl3DColor = ((int)0x0602),
/// <summary>
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
/// </summary>
Gl3DColorTexture = ((int)0x0603),
/// <summary>
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
/// </summary>
Gl4DColorTexture = ((int)0x0604),
/// <summary>
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
/// </summary>
PassThroughToken = ((int)0x0700),
/// <summary>
/// Original was GL_POINT_TOKEN = 0x0701
/// </summary>
PointToken = ((int)0x0701),
/// <summary>
/// Original was GL_LINE_TOKEN = 0x0702
/// </summary>
LineToken = ((int)0x0702),
/// <summary>
/// Original was GL_POLYGON_TOKEN = 0x0703
/// </summary>
PolygonToken = ((int)0x0703),
/// <summary>
/// Original was GL_BITMAP_TOKEN = 0x0704
/// </summary>
BitmapToken = ((int)0x0704),
/// <summary>
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
/// </summary>
DrawPixelToken = ((int)0x0705),
/// <summary>
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
/// </summary>
CopyPixelToken = ((int)0x0706),
/// <summary>
/// Original was GL_LINE_RESET_TOKEN = 0x0707
/// </summary>
LineResetToken = ((int)0x0707),
/// <summary>
/// Original was GL_EXP = 0x0800
/// </summary>
Exp = ((int)0x0800),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
/// </summary>
MultisampleBufferBit3Qcom = ((int)0x08000000),
/// <summary>
/// Original was GL_EXP2 = 0x0801
/// </summary>
Exp2 = ((int)0x0801),
/// <summary>
/// Original was GL_Cw = 0X0900
/// </summary>
Cw = ((int)0X0900),
/// <summary>
/// Original was GL_Ccw = 0X0901
/// </summary>
Ccw = ((int)0X0901),
/// <summary>
/// Original was GL_COEFF = 0x0A00
/// </summary>
Coeff = ((int)0x0A00),
/// <summary>
/// Original was GL_ORDER = 0x0A01
/// </summary>
Order = ((int)0x0A01),
/// <summary>
/// Original was GL_DOMAIN = 0x0A02
/// </summary>
Domain = ((int)0x0A02),
/// <summary>
/// Original was GL_CURRENT_COLOR = 0x0B00
/// </summary>
CurrentColor = ((int)0x0B00),
/// <summary>
/// Original was GL_CURRENT_INDEX = 0x0B01
/// </summary>
CurrentIndex = ((int)0x0B01),
/// <summary>
/// Original was GL_CURRENT_NORMAL = 0x0B02
/// </summary>
CurrentNormal = ((int)0x0B02),
/// <summary>
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
/// </summary>
CurrentTextureCoords = ((int)0x0B03),
/// <summary>
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
/// </summary>
CurrentRasterColor = ((int)0x0B04),
/// <summary>
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
/// </summary>
CurrentRasterIndex = ((int)0x0B05),
/// <summary>
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
/// </summary>
CurrentRasterTextureCoords = ((int)0x0B06),
/// <summary>
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
/// </summary>
CurrentRasterPosition = ((int)0x0B07),
/// <summary>
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
/// </summary>
CurrentRasterPositionValid = ((int)0x0B08),
/// <summary>
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
/// </summary>
CurrentRasterDistance = ((int)0x0B09),
/// <summary>
/// Original was GL_POINT_SMOOTH = 0x0B10
/// </summary>
PointSmooth = ((int)0x0B10),
/// <summary>
/// Original was GL_POINT_SIZE = 0x0B11
/// </summary>
PointSize = ((int)0x0B11),
/// <summary>
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
/// </summary>
PointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
/// </summary>
SmoothPointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
PointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
SmoothPointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
LineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
SmoothLineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
LineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
SmoothLineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_LINE_STIPPLE = 0x0B24
/// </summary>
LineStipple = ((int)0x0B24),
/// <summary>
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
/// </summary>
LineStipplePattern = ((int)0x0B25),
/// <summary>
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
/// </summary>
LineStippleRepeat = ((int)0x0B26),
/// <summary>
/// Original was GL_LIST_MODE = 0x0B30
/// </summary>
ListMode = ((int)0x0B30),
/// <summary>
/// Original was GL_MAX_LIST_NESTING = 0x0B31
/// </summary>
MaxListNesting = ((int)0x0B31),
/// <summary>
/// Original was GL_LIST_BASE = 0x0B32
/// </summary>
ListBase = ((int)0x0B32),
/// <summary>
/// Original was GL_LIST_INDEX = 0x0B33
/// </summary>
ListIndex = ((int)0x0B33),
/// <summary>
/// Original was GL_POLYGON_MODE = 0x0B40
/// </summary>
PolygonMode = ((int)0x0B40),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_POLYGON_STIPPLE = 0x0B42
/// </summary>
PolygonStipple = ((int)0x0B42),
/// <summary>
/// Original was GL_EDGE_FLAG = 0x0B43
/// </summary>
EdgeFlag = ((int)0x0B43),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_LIGHTING = 0x0B50
/// </summary>
Lighting = ((int)0x0B50),
/// <summary>
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
/// </summary>
LightModelLocalViewer = ((int)0x0B51),
/// <summary>
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
/// </summary>
LightModelTwoSide = ((int)0x0B52),
/// <summary>
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
/// </summary>
LightModelAmbient = ((int)0x0B53),
/// <summary>
/// Original was GL_SHADE_MODEL = 0x0B54
/// </summary>
ShadeModel = ((int)0x0B54),
/// <summary>
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
/// </summary>
ColorMaterialFace = ((int)0x0B55),
/// <summary>
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
/// </summary>
ColorMaterialParameter = ((int)0x0B56),
/// <summary>
/// Original was GL_COLOR_MATERIAL = 0x0B57
/// </summary>
ColorMaterial = ((int)0x0B57),
/// <summary>
/// Original was GL_FOG = 0x0B60
/// </summary>
Fog = ((int)0x0B60),
/// <summary>
/// Original was GL_FOG_INDEX = 0x0B61
/// </summary>
FogIndex = ((int)0x0B61),
/// <summary>
/// Original was GL_FOG_DENSITY = 0x0B62
/// </summary>
FogDensity = ((int)0x0B62),
/// <summary>
/// Original was GL_FOG_START = 0x0B63
/// </summary>
FogStart = ((int)0x0B63),
/// <summary>
/// Original was GL_FOG_END = 0x0B64
/// </summary>
FogEnd = ((int)0x0B64),
/// <summary>
/// Original was GL_FOG_MODE = 0x0B65
/// </summary>
FogMode = ((int)0x0B65),
/// <summary>
/// Original was GL_FOG_COLOR = 0x0B66
/// </summary>
FogColor = ((int)0x0B66),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
/// </summary>
AccumClearValue = ((int)0x0B80),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_MATRIX_MODE = 0x0BA0
/// </summary>
MatrixMode = ((int)0x0BA0),
/// <summary>
/// Original was GL_NORMALIZE = 0x0BA1
/// </summary>
Normalize = ((int)0x0BA1),
/// <summary>
/// Original was GL_Viewport = 0X0ba2
/// </summary>
Viewport = ((int)0X0ba2),
/// <summary>
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
/// </summary>
Modelview0StackDepthExt = ((int)0x0BA3),
/// <summary>
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
/// </summary>
ModelviewStackDepth = ((int)0x0BA3),
/// <summary>
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
/// </summary>
ProjectionStackDepth = ((int)0x0BA4),
/// <summary>
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
/// </summary>
TextureStackDepth = ((int)0x0BA5),
/// <summary>
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
/// </summary>
Modelview0MatrixExt = ((int)0x0BA6),
/// <summary>
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
/// </summary>
ModelviewMatrix = ((int)0x0BA6),
/// <summary>
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
/// </summary>
ProjectionMatrix = ((int)0x0BA7),
/// <summary>
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
/// </summary>
TextureMatrix = ((int)0x0BA8),
/// <summary>
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
/// </summary>
AttribStackDepth = ((int)0x0BB0),
/// <summary>
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
/// </summary>
ClientAttribStackDepth = ((int)0x0BB1),
/// <summary>
/// Original was GL_ALPHA_TEST = 0x0BC0
/// </summary>
AlphaTest = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
/// </summary>
AlphaTestQcom = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
/// </summary>
AlphaTestFunc = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
/// </summary>
AlphaTestFuncQcom = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
/// </summary>
AlphaTestRef = ((int)0x0BC2),
/// <summary>
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
/// </summary>
AlphaTestRefQcom = ((int)0x0BC2),
/// <summary>
/// Original was GL_Dither = 0X0bd0
/// </summary>
Dither = ((int)0X0bd0),
/// <summary>
/// Original was GL_BLEND_DST = 0x0BE0
/// </summary>
BlendDst = ((int)0x0BE0),
/// <summary>
/// Original was GL_BLEND_SRC = 0x0BE1
/// </summary>
BlendSrc = ((int)0x0BE1),
/// <summary>
/// Original was GL_Blend = 0X0be2
/// </summary>
Blend = ((int)0X0be2),
/// <summary>
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
/// </summary>
LogicOpMode = ((int)0x0BF0),
/// <summary>
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
/// </summary>
IndexLogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_LOGIC_OP = 0x0BF1
/// </summary>
LogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_AUX_BUFFERS = 0x0C00
/// </summary>
AuxBuffers = ((int)0x0C00),
/// <summary>
/// Original was GL_DRAW_BUFFER = 0x0C01
/// </summary>
DrawBuffer = ((int)0x0C01),
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_NV = 0x0C02
/// </summary>
ReadBufferNv = ((int)0x0C02),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
/// </summary>
IndexClearValue = ((int)0x0C20),
/// <summary>
/// Original was GL_INDEX_WRITEMASK = 0x0C21
/// </summary>
IndexWritemask = ((int)0x0C21),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_INDEX_MODE = 0x0C30
/// </summary>
IndexMode = ((int)0x0C30),
/// <summary>
/// Original was GL_RGBA_MODE = 0x0C31
/// </summary>
RgbaMode = ((int)0x0C31),
/// <summary>
/// Original was GL_DOUBLEBUFFER = 0x0C32
/// </summary>
Doublebuffer = ((int)0x0C32),
/// <summary>
/// Original was GL_STEREO = 0x0C33
/// </summary>
Stereo = ((int)0x0C33),
/// <summary>
/// Original was GL_RENDER_MODE = 0x0C40
/// </summary>
RenderMode = ((int)0x0C40),
/// <summary>
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
/// </summary>
PerspectiveCorrectionHint = ((int)0x0C50),
/// <summary>
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
/// </summary>
PointSmoothHint = ((int)0x0C51),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_FOG_HINT = 0x0C54
/// </summary>
FogHint = ((int)0x0C54),
/// <summary>
/// Original was GL_TEXTURE_GEN_S = 0x0C60
/// </summary>
TextureGenS = ((int)0x0C60),
/// <summary>
/// Original was GL_TEXTURE_GEN_T = 0x0C61
/// </summary>
TextureGenT = ((int)0x0C61),
/// <summary>
/// Original was GL_TEXTURE_GEN_R = 0x0C62
/// </summary>
TextureGenR = ((int)0x0C62),
/// <summary>
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
/// </summary>
TextureGenQ = ((int)0x0C63),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
/// </summary>
PixelMapIToI = ((int)0x0C70),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
/// </summary>
PixelMapSToS = ((int)0x0C71),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
/// </summary>
PixelMapIToR = ((int)0x0C72),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
/// </summary>
PixelMapIToG = ((int)0x0C73),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
/// </summary>
PixelMapIToB = ((int)0x0C74),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
/// </summary>
PixelMapIToA = ((int)0x0C75),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
/// </summary>
PixelMapRToR = ((int)0x0C76),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
/// </summary>
PixelMapGToG = ((int)0x0C77),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
/// </summary>
PixelMapBToB = ((int)0x0C78),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
/// </summary>
PixelMapAToA = ((int)0x0C79),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
/// </summary>
PixelMapIToISize = ((int)0x0CB0),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
/// </summary>
PixelMapSToSSize = ((int)0x0CB1),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
/// </summary>
PixelMapIToRSize = ((int)0x0CB2),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
/// </summary>
PixelMapIToGSize = ((int)0x0CB3),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
/// </summary>
PixelMapIToBSize = ((int)0x0CB4),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
/// </summary>
PixelMapIToASize = ((int)0x0CB5),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
/// </summary>
PixelMapRToRSize = ((int)0x0CB6),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
/// </summary>
PixelMapGToGSize = ((int)0x0CB7),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
/// </summary>
PixelMapBToBSize = ((int)0x0CB8),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
/// </summary>
PixelMapAToASize = ((int)0x0CB9),
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
/// </summary>
UnpackRowLengthExt = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
/// </summary>
UnpackSkipRowsExt = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
/// </summary>
UnpackSkipPixelsExt = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAP_COLOR = 0x0D10
/// </summary>
MapColor = ((int)0x0D10),
/// <summary>
/// Original was GL_MAP_STENCIL = 0x0D11
/// </summary>
MapStencil = ((int)0x0D11),
/// <summary>
/// Original was GL_INDEX_SHIFT = 0x0D12
/// </summary>
IndexShift = ((int)0x0D12),
/// <summary>
/// Original was GL_INDEX_OFFSET = 0x0D13
/// </summary>
IndexOffset = ((int)0x0D13),
/// <summary>
/// Original was GL_RED_SCALE = 0x0D14
/// </summary>
RedScale = ((int)0x0D14),
/// <summary>
/// Original was GL_RED_BIAS = 0x0D15
/// </summary>
RedBias = ((int)0x0D15),
/// <summary>
/// Original was GL_ZOOM_X = 0x0D16
/// </summary>
ZoomX = ((int)0x0D16),
/// <summary>
/// Original was GL_ZOOM_Y = 0x0D17
/// </summary>
ZoomY = ((int)0x0D17),
/// <summary>
/// Original was GL_GREEN_SCALE = 0x0D18
/// </summary>
GreenScale = ((int)0x0D18),
/// <summary>
/// Original was GL_GREEN_BIAS = 0x0D19
/// </summary>
GreenBias = ((int)0x0D19),
/// <summary>
/// Original was GL_BLUE_SCALE = 0x0D1A
/// </summary>
BlueScale = ((int)0x0D1A),
/// <summary>
/// Original was GL_BLUE_BIAS = 0x0D1B
/// </summary>
BlueBias = ((int)0x0D1B),
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_ALPHA_BIAS = 0x0D1D
/// </summary>
AlphaBias = ((int)0x0D1D),
/// <summary>
/// Original was GL_DEPTH_SCALE = 0x0D1E
/// </summary>
DepthScale = ((int)0x0D1E),
/// <summary>
/// Original was GL_DEPTH_BIAS = 0x0D1F
/// </summary>
DepthBias = ((int)0x0D1F),
/// <summary>
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
/// </summary>
MaxEvalOrder = ((int)0x0D30),
/// <summary>
/// Original was GL_MAX_LIGHTS = 0x0D31
/// </summary>
MaxLights = ((int)0x0D31),
/// <summary>
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
/// </summary>
MaxClipDistances = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
/// </summary>
MaxClipPlanes = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
/// </summary>
MaxPixelMapTable = ((int)0x0D34),
/// <summary>
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
/// </summary>
MaxAttribStackDepth = ((int)0x0D35),
/// <summary>
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
/// </summary>
MaxModelviewStackDepth = ((int)0x0D36),
/// <summary>
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
/// </summary>
MaxNameStackDepth = ((int)0x0D37),
/// <summary>
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
/// </summary>
MaxProjectionStackDepth = ((int)0x0D38),
/// <summary>
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
/// </summary>
MaxTextureStackDepth = ((int)0x0D39),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
/// </summary>
MaxClientAttribStackDepth = ((int)0x0D3B),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_INDEX_BITS = 0x0D51
/// </summary>
IndexBits = ((int)0x0D51),
/// <summary>
/// Original was GL_RED_BITS = 0x0D52
/// </summary>
RedBits = ((int)0x0D52),
/// <summary>
/// Original was GL_GREEN_BITS = 0x0D53
/// </summary>
GreenBits = ((int)0x0D53),
/// <summary>
/// Original was GL_BLUE_BITS = 0x0D54
/// </summary>
BlueBits = ((int)0x0D54),
/// <summary>
/// Original was GL_ALPHA_BITS = 0x0D55
/// </summary>
AlphaBits = ((int)0x0D55),
/// <summary>
/// Original was GL_DEPTH_BITS = 0x0D56
/// </summary>
DepthBits = ((int)0x0D56),
/// <summary>
/// Original was GL_STENCIL_BITS = 0x0D57
/// </summary>
StencilBits = ((int)0x0D57),
/// <summary>
/// Original was GL_ACCUM_RED_BITS = 0x0D58
/// </summary>
AccumRedBits = ((int)0x0D58),
/// <summary>
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
/// </summary>
AccumGreenBits = ((int)0x0D59),
/// <summary>
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
/// </summary>
AccumBlueBits = ((int)0x0D5A),
/// <summary>
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
/// </summary>
AccumAlphaBits = ((int)0x0D5B),
/// <summary>
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
/// </summary>
NameStackDepth = ((int)0x0D70),
/// <summary>
/// Original was GL_AUTO_NORMAL = 0x0D80
/// </summary>
AutoNormal = ((int)0x0D80),
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
/// </summary>
Map1GridDomain = ((int)0x0DD0),
/// <summary>
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
/// </summary>
Map1GridSegments = ((int)0x0DD1),
/// <summary>
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
/// </summary>
Map2GridDomain = ((int)0x0DD2),
/// <summary>
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
/// </summary>
Map2GridSegments = ((int)0x0DD3),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
/// </summary>
FeedbackBufferPointer = ((int)0x0DF0),
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
/// </summary>
FeedbackBufferSize = ((int)0x0DF1),
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
/// </summary>
FeedbackBufferType = ((int)0x0DF2),
/// <summary>
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
/// </summary>
SelectionBufferPointer = ((int)0x0DF3),
/// <summary>
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
/// </summary>
SelectionBufferSize = ((int)0x0DF4),
/// <summary>
/// Original was GL_GL_TEXTURE_WIDTH = 0x1000
/// </summary>
GlTextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
/// </summary>
MultisampleBufferBit4Qcom = ((int)0x10000000),
/// <summary>
/// Original was GL_GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
GlTextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
GlTextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
/// </summary>
TextureComponents = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
/// </summary>
TextureBorderColorExt = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
/// </summary>
TextureBorderColorNv = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER = 0x1005
/// </summary>
TextureBorder = ((int)0x1005),
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_Fastest = 0X1101
/// </summary>
Fastest = ((int)0X1101),
/// <summary>
/// Original was GL_Nicest = 0X1102
/// </summary>
Nicest = ((int)0X1102),
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_POSITION = 0x1203
/// </summary>
Position = ((int)0x1203),
/// <summary>
/// Original was GL_SPOT_DIRECTION = 0x1204
/// </summary>
SpotDirection = ((int)0x1204),
/// <summary>
/// Original was GL_SPOT_EXPONENT = 0x1205
/// </summary>
SpotExponent = ((int)0x1205),
/// <summary>
/// Original was GL_SPOT_CUTOFF = 0x1206
/// </summary>
SpotCutoff = ((int)0x1206),
/// <summary>
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
/// </summary>
ConstantAttenuation = ((int)0x1207),
/// <summary>
/// Original was GL_LINEAR_ATTENUATION = 0x1208
/// </summary>
LinearAttenuation = ((int)0x1208),
/// <summary>
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
/// </summary>
QuadraticAttenuation = ((int)0x1209),
/// <summary>
/// Original was GL_COMPILE = 0x1300
/// </summary>
Compile = ((int)0x1300),
/// <summary>
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
/// </summary>
CompileAndExecute = ((int)0x1301),
/// <summary>
/// Original was GL_Byte = 0X1400
/// </summary>
Byte = ((int)0X1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_Short = 0X1402
/// </summary>
Short = ((int)0X1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_Int = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_Float = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_2_BYTES = 0x1407
/// </summary>
Gl2Bytes = ((int)0x1407),
/// <summary>
/// Original was GL_3_BYTES = 0x1408
/// </summary>
Gl3Bytes = ((int)0x1408),
/// <summary>
/// Original was GL_4_BYTES = 0x1409
/// </summary>
Gl4Bytes = ((int)0x1409),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_Fixed = 0X140c
/// </summary>
Fixed = ((int)0X140c),
/// <summary>
/// Original was GL_CLEAR = 0x1500
/// </summary>
Clear = ((int)0x1500),
/// <summary>
/// Original was GL_AND = 0x1501
/// </summary>
And = ((int)0x1501),
/// <summary>
/// Original was GL_AND_REVERSE = 0x1502
/// </summary>
AndReverse = ((int)0x1502),
/// <summary>
/// Original was GL_COPY = 0x1503
/// </summary>
Copy = ((int)0x1503),
/// <summary>
/// Original was GL_AND_INVERTED = 0x1504
/// </summary>
AndInverted = ((int)0x1504),
/// <summary>
/// Original was GL_NOOP = 0x1505
/// </summary>
Noop = ((int)0x1505),
/// <summary>
/// Original was GL_XOR = 0x1506
/// </summary>
Xor = ((int)0x1506),
/// <summary>
/// Original was GL_XOR_NV = 0x1506
/// </summary>
XorNv = ((int)0x1506),
/// <summary>
/// Original was GL_OR = 0x1507
/// </summary>
Or = ((int)0x1507),
/// <summary>
/// Original was GL_NOR = 0x1508
/// </summary>
Nor = ((int)0x1508),
/// <summary>
/// Original was GL_EQUIV = 0x1509
/// </summary>
Equiv = ((int)0x1509),
/// <summary>
/// Original was GL_Invert = 0X150a
/// </summary>
Invert = ((int)0X150a),
/// <summary>
/// Original was GL_OR_REVERSE = 0x150B
/// </summary>
OrReverse = ((int)0x150B),
/// <summary>
/// Original was GL_COPY_INVERTED = 0x150C
/// </summary>
CopyInverted = ((int)0x150C),
/// <summary>
/// Original was GL_OR_INVERTED = 0x150D
/// </summary>
OrInverted = ((int)0x150D),
/// <summary>
/// Original was GL_NAND = 0x150E
/// </summary>
Nand = ((int)0x150E),
/// <summary>
/// Original was GL_SET = 0x150F
/// </summary>
Set = ((int)0x150F),
/// <summary>
/// Original was GL_EMISSION = 0x1600
/// </summary>
Emission = ((int)0x1600),
/// <summary>
/// Original was GL_SHININESS = 0x1601
/// </summary>
Shininess = ((int)0x1601),
/// <summary>
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
/// </summary>
AmbientAndDiffuse = ((int)0x1602),
/// <summary>
/// Original was GL_COLOR_INDEXES = 0x1603
/// </summary>
ColorIndexes = ((int)0x1603),
/// <summary>
/// Original was GL_MODELVIEW = 0x1700
/// </summary>
Modelview = ((int)0x1700),
/// <summary>
/// Original was GL_MODELVIEW0_EXT = 0x1700
/// </summary>
Modelview0Ext = ((int)0x1700),
/// <summary>
/// Original was GL_PROJECTION = 0x1701
/// </summary>
Projection = ((int)0x1701),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_COLOR_EXT = 0x1800
/// </summary>
ColorExt = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_DEPTH_EXT = 0x1801
/// </summary>
DepthExt = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_STENCIL_EXT = 0x1802
/// </summary>
StencilExt = ((int)0x1802),
/// <summary>
/// Original was GL_COLOR_INDEX = 0x1900
/// </summary>
ColorIndex = ((int)0x1900),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_STENCIL_INDEX_OES = 0x1901
/// </summary>
StencilIndexOes = ((int)0x1901),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_RED_EXT = 0x1903
/// </summary>
RedExt = ((int)0x1903),
/// <summary>
/// Original was GL_RED_NV = 0x1903
/// </summary>
RedNv = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_GREEN_NV = 0x1904
/// </summary>
GreenNv = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_BLUE_NV = 0x1905
/// </summary>
BlueNv = ((int)0x1905),
/// <summary>
/// Original was GL_Alpha = 0X1906
/// </summary>
Alpha = ((int)0X1906),
/// <summary>
/// Original was GL_Rgb = 0X1907
/// </summary>
Rgb = ((int)0X1907),
/// <summary>
/// Original was GL_Rgba = 0X1908
/// </summary>
Rgba = ((int)0X1908),
/// <summary>
/// Original was GL_Luminance = 0X1909
/// </summary>
Luminance = ((int)0X1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_BITMAP = 0x1A00
/// </summary>
Bitmap = ((int)0x1A00),
/// <summary>
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
/// </summary>
PreferDoublebufferHintPgi = ((int)0x1A1F8),
/// <summary>
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
/// </summary>
ConserveMemoryHintPgi = ((int)0x1A1FD),
/// <summary>
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
/// </summary>
ReclaimMemoryHintPgi = ((int)0x1A1FE),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
/// </summary>
NativeGraphicsBeginHintPgi = ((int)0x1A203),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
/// </summary>
NativeGraphicsEndHintPgi = ((int)0x1A204),
/// <summary>
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
/// </summary>
AlwaysFastHintPgi = ((int)0x1A20C),
/// <summary>
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
/// </summary>
AlwaysSoftHintPgi = ((int)0x1A20D),
/// <summary>
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
/// </summary>
AllowDrawObjHintPgi = ((int)0x1A20E),
/// <summary>
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
/// </summary>
AllowDrawWinHintPgi = ((int)0x1A20F),
/// <summary>
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
/// </summary>
AllowDrawFrgHintPgi = ((int)0x1A210),
/// <summary>
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
/// </summary>
AllowDrawMemHintPgi = ((int)0x1A211),
/// <summary>
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
/// </summary>
StrictDepthfuncHintPgi = ((int)0x1A216),
/// <summary>
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
/// </summary>
StrictLightingHintPgi = ((int)0x1A217),
/// <summary>
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
/// </summary>
StrictScissorHintPgi = ((int)0x1A218),
/// <summary>
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
/// </summary>
FullStippleHintPgi = ((int)0x1A219),
/// <summary>
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
/// </summary>
ClipNearHintPgi = ((int)0x1A220),
/// <summary>
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
/// </summary>
ClipFarHintPgi = ((int)0x1A221),
/// <summary>
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
/// </summary>
WideLineHintPgi = ((int)0x1A222),
/// <summary>
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
/// </summary>
BackNormalsHintPgi = ((int)0x1A223),
/// <summary>
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
/// </summary>
VertexDataHintPgi = ((int)0x1A22A),
/// <summary>
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
/// </summary>
VertexConsistentHintPgi = ((int)0x1A22B),
/// <summary>
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
/// </summary>
MaterialSideHintPgi = ((int)0x1A22C),
/// <summary>
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
/// </summary>
MaxVertexHintPgi = ((int)0x1A22D),
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
/// <summary>
/// Original was GL_RENDER = 0x1C00
/// </summary>
Render = ((int)0x1C00),
/// <summary>
/// Original was GL_FEEDBACK = 0x1C01
/// </summary>
Feedback = ((int)0x1C01),
/// <summary>
/// Original was GL_SELECT = 0x1C02
/// </summary>
Select = ((int)0x1C02),
/// <summary>
/// Original was GL_FLAT = 0x1D00
/// </summary>
Flat = ((int)0x1D00),
/// <summary>
/// Original was GL_SMOOTH = 0x1D01
/// </summary>
Smooth = ((int)0x1D01),
/// <summary>
/// Original was GL_Keep = 0X1e00
/// </summary>
Keep = ((int)0X1e00),
/// <summary>
/// Original was GL_Replace = 0X1e01
/// </summary>
Replace = ((int)0X1e01),
/// <summary>
/// Original was GL_Incr = 0X1e02
/// </summary>
Incr = ((int)0X1e02),
/// <summary>
/// Original was GL_Decr = 0X1e03
/// </summary>
Decr = ((int)0X1e03),
/// <summary>
/// Original was GL_Vendor = 0X1f00
/// </summary>
Vendor = ((int)0X1f00),
/// <summary>
/// Original was GL_Renderer = 0X1f01
/// </summary>
Renderer = ((int)0X1f01),
/// <summary>
/// Original was GL_Version = 0X1f02
/// </summary>
Version = ((int)0X1f02),
/// <summary>
/// Original was GL_Extensions = 0X1f03
/// </summary>
Extensions = ((int)0X1f03),
/// <summary>
/// Original was GL_S = 0x2000
/// </summary>
S = ((int)0x2000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
/// </summary>
MultisampleBit = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
/// </summary>
MultisampleBit3Dfx = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
/// </summary>
MultisampleBitArb = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
/// </summary>
MultisampleBitExt = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
/// </summary>
MultisampleBufferBit5Qcom = ((int)0x20000000),
/// <summary>
/// Original was GL_T = 0x2001
/// </summary>
T = ((int)0x2001),
/// <summary>
/// Original was GL_R = 0x2002
/// </summary>
R = ((int)0x2002),
/// <summary>
/// Original was GL_Q = 0x2003
/// </summary>
Q = ((int)0x2003),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
/// <summary>
/// Original was GL_DECAL = 0x2101
/// </summary>
Decal = ((int)0x2101),
/// <summary>
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
/// </summary>
TextureEnvMode = ((int)0x2200),
/// <summary>
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
/// </summary>
TextureEnvColor = ((int)0x2201),
/// <summary>
/// Original was GL_TEXTURE_ENV = 0x2300
/// </summary>
TextureEnv = ((int)0x2300),
/// <summary>
/// Original was GL_EYE_LINEAR = 0x2400
/// </summary>
EyeLinear = ((int)0x2400),
/// <summary>
/// Original was GL_OBJECT_LINEAR = 0x2401
/// </summary>
ObjectLinear = ((int)0x2401),
/// <summary>
/// Original was GL_SPHERE_MAP = 0x2402
/// </summary>
SphereMap = ((int)0x2402),
/// <summary>
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
/// </summary>
TextureGenMode = ((int)0x2500),
/// <summary>
/// Original was GL_OBJECT_PLANE = 0x2501
/// </summary>
ObjectPlane = ((int)0x2501),
/// <summary>
/// Original was GL_EYE_PLANE = 0x2502
/// </summary>
EyePlane = ((int)0x2502),
/// <summary>
/// Original was GL_Nearest = 0X2600
/// </summary>
Nearest = ((int)0X2600),
/// <summary>
/// Original was GL_Linear = 0X2601
/// </summary>
Linear = ((int)0X2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_CLAMP = 0x2900
/// </summary>
Clamp = ((int)0x2900),
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_V2F = 0x2A20
/// </summary>
V2f = ((int)0x2A20),
/// <summary>
/// Original was GL_V3F = 0x2A21
/// </summary>
V3f = ((int)0x2A21),
/// <summary>
/// Original was GL_C4UB_V2F = 0x2A22
/// </summary>
C4ubV2f = ((int)0x2A22),
/// <summary>
/// Original was GL_C4UB_V3F = 0x2A23
/// </summary>
C4ubV3f = ((int)0x2A23),
/// <summary>
/// Original was GL_C3F_V3F = 0x2A24
/// </summary>
C3fV3f = ((int)0x2A24),
/// <summary>
/// Original was GL_N3F_V3F = 0x2A25
/// </summary>
N3fV3f = ((int)0x2A25),
/// <summary>
/// Original was GL_C4F_N3F_V3F = 0x2A26
/// </summary>
C4fN3fV3f = ((int)0x2A26),
/// <summary>
/// Original was GL_T2F_V3F = 0x2A27
/// </summary>
T2fV3f = ((int)0x2A27),
/// <summary>
/// Original was GL_T4F_V4F = 0x2A28
/// </summary>
T4fV4f = ((int)0x2A28),
/// <summary>
/// Original was GL_T2F_C4UB_V3F = 0x2A29
/// </summary>
T2fC4ubV3f = ((int)0x2A29),
/// <summary>
/// Original was GL_T2F_C3F_V3F = 0x2A2A
/// </summary>
T2fC3fV3f = ((int)0x2A2A),
/// <summary>
/// Original was GL_T2F_N3F_V3F = 0x2A2B
/// </summary>
T2fN3fV3f = ((int)0x2A2B),
/// <summary>
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
/// </summary>
T2fC4fN3fV3f = ((int)0x2A2C),
/// <summary>
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
/// </summary>
T4fC4fN3fV4f = ((int)0x2A2D),
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
/// </summary>
MultisampleBufferBit6Qcom = ((int)0x40000000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_ABGR_EXT = 0x8000
/// </summary>
AbgrExt = ((int)0x8000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
/// </summary>
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_BLEND_COLOR = 0x8005
/// </summary>
BlendColor = ((int)0x8005),
/// <summary>
/// Original was GL_BLEND_COLOR_EXT = 0x8005
/// </summary>
BlendColorExt = ((int)0x8005),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_FUNC_ADD_EXT = 0x8006
/// </summary>
FuncAddExt = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MIN_EXT = 0x8007
/// </summary>
MinExt = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_MAX_EXT = 0x8008
/// </summary>
MaxExt = ((int)0x8008),
/// <summary>
/// Original was GL_BLEND_EQUATION = 0x8009
/// </summary>
BlendEquation = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
/// </summary>
BlendEquationExt = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
/// </summary>
FuncSubtractExt = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
/// </summary>
FuncReverseSubtractExt = ((int)0x800B),
/// <summary>
/// Original was GL_CMYK_EXT = 0x800C
/// </summary>
CmykExt = ((int)0x800C),
/// <summary>
/// Original was GL_CMYKA_EXT = 0x800D
/// </summary>
CmykaExt = ((int)0x800D),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_REDUCE_EXT = 0x8016
/// </summary>
ReduceExt = ((int)0x8016),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
/// </summary>
ConvolutionFormatExt = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
/// </summary>
ConvolutionWidthExt = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
/// </summary>
ConvolutionHeightExt = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
/// </summary>
MaxConvolutionWidthExt = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
/// </summary>
MaxConvolutionHeightExt = ((int)0x801B),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
/// </summary>
PostConvolutionRedScale = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
/// </summary>
PostConvolutionGreenScale = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
/// </summary>
PostConvolutionBlueScale = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
/// </summary>
PostConvolutionAlphaScale = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
/// </summary>
PostConvolutionRedBias = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
/// </summary>
PostConvolutionGreenBias = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
/// </summary>
PostConvolutionBlueBias = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
/// </summary>
PostConvolutionAlphaBias = ((int)0x8023),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
/// </summary>
ProxyHistogramExt = ((int)0x8025),
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
/// </summary>
HistogramWidthExt = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
/// </summary>
HistogramFormatExt = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
/// </summary>
HistogramRedSizeExt = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
/// </summary>
HistogramGreenSizeExt = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
/// </summary>
HistogramBlueSizeExt = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
/// </summary>
HistogramAlphaSizeExt = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
/// </summary>
HistogramLuminanceSizeExt = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
/// </summary>
HistogramSinkExt = ((int)0x802D),
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
/// </summary>
MinmaxFormatExt = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
/// <summary>
/// Original was GL_MINMAX_SINK_EXT = 0x8030
/// </summary>
MinmaxSinkExt = ((int)0x8030),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE = 0x8031
/// </summary>
TableTooLarge = ((int)0x8031),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
/// </summary>
TableTooLargeExt = ((int)0x8031),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
/// </summary>
UnsignedByte332 = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
/// </summary>
UnsignedByte332Ext = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
/// </summary>
UnsignedShort4444Ext = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
/// </summary>
UnsignedShort5551Ext = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
/// </summary>
UnsignedInt8888 = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
/// </summary>
UnsignedInt8888Ext = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
/// </summary>
UnsignedInt1010102 = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
/// </summary>
UnsignedInt1010102Ext = ((int)0x8036),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
/// </summary>
PolygonOffsetBiasExt = ((int)0x8039),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_ALPHA4 = 0x803B
/// </summary>
Alpha4 = ((int)0x803B),
/// <summary>
/// Original was GL_ALPHA8 = 0x803C
/// </summary>
Alpha8 = ((int)0x803C),
/// <summary>
/// Original was GL_ALPHA8_EXT = 0x803C
/// </summary>
Alpha8Ext = ((int)0x803C),
/// <summary>
/// Original was GL_ALPHA8_OES = 0x803C
/// </summary>
Alpha8Oes = ((int)0x803C),
/// <summary>
/// Original was GL_ALPHA12 = 0x803D
/// </summary>
Alpha12 = ((int)0x803D),
/// <summary>
/// Original was GL_ALPHA16 = 0x803E
/// </summary>
Alpha16 = ((int)0x803E),
/// <summary>
/// Original was GL_LUMINANCE4 = 0x803F
/// </summary>
Luminance4 = ((int)0x803F),
/// <summary>
/// Original was GL_LUMINANCE8 = 0x8040
/// </summary>
Luminance8 = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE8_EXT = 0x8040
/// </summary>
Luminance8Ext = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE8_OES = 0x8040
/// </summary>
Luminance8Oes = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE12 = 0x8041
/// </summary>
Luminance12 = ((int)0x8041),
/// <summary>
/// Original was GL_LUMINANCE16 = 0x8042
/// </summary>
Luminance16 = ((int)0x8042),
/// <summary>
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
/// </summary>
Luminance4Alpha4 = ((int)0x8043),
/// <summary>
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
/// </summary>
Luminance4Alpha4Oes = ((int)0x8043),
/// <summary>
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
/// </summary>
Luminance6Alpha2 = ((int)0x8044),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
/// </summary>
Luminance8Alpha8 = ((int)0x8045),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
/// </summary>
Luminance8Alpha8Ext = ((int)0x8045),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
/// </summary>
Luminance8Alpha8Oes = ((int)0x8045),
/// <summary>
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
/// </summary>
Luminance12Alpha4 = ((int)0x8046),
/// <summary>
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
/// </summary>
Luminance12Alpha12 = ((int)0x8047),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
/// </summary>
Luminance16Alpha16 = ((int)0x8048),
/// <summary>
/// Original was GL_INTENSITY = 0x8049
/// </summary>
Intensity = ((int)0x8049),
/// <summary>
/// Original was GL_INTENSITY4 = 0x804A
/// </summary>
Intensity4 = ((int)0x804A),
/// <summary>
/// Original was GL_INTENSITY8 = 0x804B
/// </summary>
Intensity8 = ((int)0x804B),
/// <summary>
/// Original was GL_INTENSITY12 = 0x804C
/// </summary>
Intensity12 = ((int)0x804C),
/// <summary>
/// Original was GL_INTENSITY16 = 0x804D
/// </summary>
Intensity16 = ((int)0x804D),
/// <summary>
/// Original was GL_RGB2_EXT = 0x804E
/// </summary>
Rgb2Ext = ((int)0x804E),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB8_OES = 0x8051
/// </summary>
Rgb8Oes = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB10_EXT = 0x8052
/// </summary>
Rgb10Ext = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4_OES = 0x8056
/// </summary>
Rgba4Oes = ((int)0x8056),
/// <summary>
/// Original was GL_Rgba4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGB5_A1_OES = 0x8057
/// </summary>
Rgb5A1Oes = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGBA8_OES = 0x8058
/// </summary>
Rgba8Oes = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGB10_A2_EXT = 0x8059
/// </summary>
Rgb10A2Ext = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
GlTextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
GlTextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
GlTextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
GlTextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
/// </summary>
TextureLuminanceSize = ((int)0x8060),
/// <summary>
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
/// </summary>
TextureIntensitySize = ((int)0x8061),
/// <summary>
/// Original was GL_REPLACE_EXT = 0x8062
/// </summary>
ReplaceExt = ((int)0x8062),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
/// </summary>
ProxyTexture1DExt = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
/// </summary>
ProxyTexture2DExt = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
/// </summary>
TextureTooLargeExt = ((int)0x8065),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY = 0x8066
/// </summary>
TexturePriority = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
/// </summary>
TexturePriorityExt = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_RESIDENT = 0x8067
/// </summary>
TextureResident = ((int)0x8067),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
/// </summary>
Texture3DBindingExt = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
/// </summary>
TextureBinding3DOes = ((int)0x806A),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
/// </summary>
PackSkipImages = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
/// </summary>
PackImageHeight = ((int)0x806C),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
/// </summary>
ProxyTexture3DExt = ((int)0x8070),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH = 0x8071
/// </summary>
GlTextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
/// </summary>
TextureDepthExt = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
/// </summary>
Max3DTextureSizeExt = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
/// </summary>
Max3DTextureSizeOes = ((int)0x8073),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
/// </summary>
VertexArrayKhr = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
/// </summary>
VertexArraySize = ((int)0x807A),
/// <summary>
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
/// </summary>
VertexArrayType = ((int)0x807B),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
/// </summary>
VertexArrayStride = ((int)0x807C),
/// <summary>
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
/// </summary>
VertexArrayCountExt = ((int)0x807D),
/// <summary>
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
/// </summary>
NormalArrayType = ((int)0x807E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
/// </summary>
NormalArrayStride = ((int)0x807F),
/// <summary>
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
/// </summary>
NormalArrayCountExt = ((int)0x8080),
/// <summary>
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
/// </summary>
ColorArraySize = ((int)0x8081),
/// <summary>
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
/// </summary>
ColorArrayType = ((int)0x8082),
/// <summary>
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
/// </summary>
ColorArrayStride = ((int)0x8083),
/// <summary>
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
/// </summary>
ColorArrayCountExt = ((int)0x8084),
/// <summary>
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
/// </summary>
IndexArrayType = ((int)0x8085),
/// <summary>
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
/// </summary>
IndexArrayStride = ((int)0x8086),
/// <summary>
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
/// </summary>
IndexArrayCountExt = ((int)0x8087),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
/// </summary>
TextureCoordArraySize = ((int)0x8088),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
/// </summary>
TextureCoordArrayType = ((int)0x8089),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
/// </summary>
TextureCoordArrayStride = ((int)0x808A),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
/// </summary>
TextureCoordArrayCountExt = ((int)0x808B),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
/// </summary>
EdgeFlagArrayStride = ((int)0x808C),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
/// </summary>
EdgeFlagArrayCountExt = ((int)0x808D),
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
/// </summary>
VertexArrayPointer = ((int)0x808E),
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
/// </summary>
VertexArrayPointerExt = ((int)0x808E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
/// </summary>
NormalArrayPointer = ((int)0x808F),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
/// </summary>
NormalArrayPointerExt = ((int)0x808F),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
/// </summary>
ColorArrayPointer = ((int)0x8090),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
/// </summary>
ColorArrayPointerExt = ((int)0x8090),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
/// </summary>
IndexArrayPointer = ((int)0x8091),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
/// </summary>
IndexArrayPointerExt = ((int)0x8091),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
/// </summary>
TextureCoordArrayPointer = ((int)0x8092),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
/// </summary>
TextureCoordArrayPointerExt = ((int)0x8092),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
/// </summary>
EdgeFlagArrayPointer = ((int)0x8093),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
/// </summary>
EdgeFlagArrayPointerExt = ((int)0x8093),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
/// </summary>
DetailTexture2DSgis = ((int)0x8095),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
/// </summary>
DetailTexture2DBindingSgis = ((int)0x8096),
/// <summary>
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
/// </summary>
LinearDetailSgis = ((int)0x8097),
/// <summary>
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
/// </summary>
LinearDetailAlphaSgis = ((int)0x8098),
/// <summary>
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
/// </summary>
LinearDetailColorSgis = ((int)0x8099),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
/// </summary>
DetailTextureFuncPointsSgis = ((int)0x809C),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_1PASS_EXT = 0x80A1
/// </summary>
Gl1PassExt = ((int)0x80A1),
/// <summary>
/// Original was GL_1PASS_SGIS = 0x80A1
/// </summary>
Gl1PassSgis = ((int)0x80A1),
/// <summary>
/// Original was GL_2PASS_0_EXT = 0x80A2
/// </summary>
Gl2Pass0Ext = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_0_SGIS = 0x80A2
/// </summary>
Gl2Pass0Sgis = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_1_EXT = 0x80A3
/// </summary>
Gl2Pass1Ext = ((int)0x80A3),
/// <summary>
/// Original was GL_2PASS_1_SGIS = 0x80A3
/// </summary>
Gl2Pass1Sgis = ((int)0x80A3),
/// <summary>
/// Original was GL_4PASS_0_EXT = 0x80A4
/// </summary>
Gl4Pass0Ext = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_0_SGIS = 0x80A4
/// </summary>
Gl4Pass0Sgis = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_1_EXT = 0x80A5
/// </summary>
Gl4Pass1Ext = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_1_SGIS = 0x80A5
/// </summary>
Gl4Pass1Sgis = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_2_EXT = 0x80A6
/// </summary>
Gl4Pass2Ext = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_2_SGIS = 0x80A6
/// </summary>
Gl4Pass2Sgis = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_3_EXT = 0x80A7
/// </summary>
Gl4Pass3Ext = ((int)0x80A7),
/// <summary>
/// Original was GL_4PASS_3_SGIS = 0x80A7
/// </summary>
Gl4Pass3Sgis = ((int)0x80A7),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
/// </summary>
SampleBuffersSgis = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES_SGIS = 0x80A9
/// </summary>
SamplesSgis = ((int)0x80A9),
/// <summary>
/// Original was GL_Samples = 0X80a9
/// </summary>
Samples = ((int)0X80a9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
/// </summary>
SampleMaskValueSgis = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
/// </summary>
SampleMaskInvertSgis = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
/// </summary>
SamplePatternSgis = ((int)0x80AC),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
/// </summary>
LinearSharpenSgis = ((int)0x80AD),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
/// </summary>
LinearSharpenAlphaSgis = ((int)0x80AE),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
/// </summary>
LinearSharpenColorSgis = ((int)0x80AF),
/// <summary>
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
/// </summary>
SharpenTextureFuncPointsSgis = ((int)0x80B0),
/// <summary>
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
/// </summary>
ColorMatrixSgi = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
/// </summary>
ColorMatrixStackDepthSgi = ((int)0x80B2),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
/// </summary>
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
/// </summary>
PostColorMatrixRedScale = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
/// </summary>
PostColorMatrixGreenScale = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
/// </summary>
PostColorMatrixBlueScale = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
/// </summary>
PostColorMatrixAlphaScale = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
/// </summary>
PostColorMatrixRedBias = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
/// </summary>
PostColorMatrixGreenBias = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
/// </summary>
PostColorMatrixBlueBias = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
/// </summary>
PostColorMatrixAlphaBias = ((int)0x80BB),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
/// </summary>
ProxyTextureColorTableSgi = ((int)0x80BD),
/// <summary>
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
/// </summary>
TextureEnvBiasSgix = ((int)0x80BE),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
/// </summary>
ProxyColorTableSgi = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
/// </summary>
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
/// </summary>
ColorTableFormatSgi = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
/// </summary>
ColorTableWidthSgi = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
/// </summary>
ColorTableRedSizeSgi = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
/// </summary>
ColorTableGreenSizeSgi = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
/// </summary>
ColorTableBlueSizeSgi = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
/// </summary>
ColorTableAlphaSizeSgi = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
/// </summary>
ColorTableLuminanceSizeSgi = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
/// </summary>
ColorTableIntensitySizeSgi = ((int)0x80DF),
/// <summary>
/// Original was GL_BGRA_EXT = 0x80E1
/// </summary>
BgraExt = ((int)0x80E1),
/// <summary>
/// Original was GL_BGRA_IMG = 0x80E1
/// </summary>
BgraImg = ((int)0x80E1),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_PHONG_HINT_WIN = 0x80EB
/// </summary>
PhongHintWin = ((int)0x80EB),
/// <summary>
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
/// </summary>
ClipVolumeClippingHintExt = ((int)0x80F0),
/// <summary>
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
/// </summary>
DualAlpha4Sgis = ((int)0x8110),
/// <summary>
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
/// </summary>
DualAlpha8Sgis = ((int)0x8111),
/// <summary>
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
/// </summary>
DualAlpha12Sgis = ((int)0x8112),
/// <summary>
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
/// </summary>
DualAlpha16Sgis = ((int)0x8113),
/// <summary>
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
/// </summary>
DualLuminance4Sgis = ((int)0x8114),
/// <summary>
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
/// </summary>
DualLuminance8Sgis = ((int)0x8115),
/// <summary>
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
/// </summary>
DualLuminance12Sgis = ((int)0x8116),
/// <summary>
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
/// </summary>
DualLuminance16Sgis = ((int)0x8117),
/// <summary>
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
/// </summary>
DualIntensity4Sgis = ((int)0x8118),
/// <summary>
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
/// </summary>
DualIntensity8Sgis = ((int)0x8119),
/// <summary>
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
/// </summary>
DualIntensity12Sgis = ((int)0x811A),
/// <summary>
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
/// </summary>
DualIntensity16Sgis = ((int)0x811B),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
/// </summary>
DualLuminanceAlpha4Sgis = ((int)0x811C),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
/// </summary>
DualLuminanceAlpha8Sgis = ((int)0x811D),
/// <summary>
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
/// </summary>
QuadAlpha4Sgis = ((int)0x811E),
/// <summary>
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
/// </summary>
QuadAlpha8Sgis = ((int)0x811F),
/// <summary>
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
/// </summary>
QuadLuminance4Sgis = ((int)0x8120),
/// <summary>
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
/// </summary>
QuadLuminance8Sgis = ((int)0x8121),
/// <summary>
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
/// </summary>
QuadIntensity4Sgis = ((int)0x8122),
/// <summary>
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
/// </summary>
QuadIntensity8Sgis = ((int)0x8123),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_POINT_SIZE_MIN = 0x8126
/// </summary>
PointSizeMin = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
/// </summary>
PointSizeMinArb = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
/// </summary>
PointSizeMinExt = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX = 0x8127
/// </summary>
PointSizeMax = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
/// </summary>
PointSizeMaxArb = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
/// </summary>
PointSizeMaxExt = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
/// </summary>
PointFadeThresholdSizeArb = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
/// </summary>
PointFadeThresholdSizeExt = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
/// </summary>
DistanceAttenuationExt = ((int)0x8129),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
/// </summary>
PointDistanceAttenuation = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
/// </summary>
PointDistanceAttenuationArb = ((int)0x8129),
/// <summary>
/// Original was GL_FOG_FUNC_SGIS = 0x812A
/// </summary>
FogFuncSgis = ((int)0x812A),
/// <summary>
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
/// </summary>
FogFuncPointsSgis = ((int)0x812B),
/// <summary>
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
/// </summary>
MaxFogFuncPointsSgis = ((int)0x812C),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
/// </summary>
ClampToBorderArb = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D
/// </summary>
ClampToBorderExt = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
/// </summary>
ClampToBorderNv = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
/// </summary>
ClampToBorderSgis = ((int)0x812D),
/// <summary>
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
/// </summary>
TextureMultiBufferHintSgix = ((int)0x812E),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
/// </summary>
ClampToEdgeSgis = ((int)0x812F),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
/// </summary>
ProxyTexture4DSgis = ((int)0x8135),
/// <summary>
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
/// </summary>
Texture4DsizeSgis = ((int)0x8136),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
/// </summary>
Max4DTextureSizeSgis = ((int)0x8138),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
/// </summary>
TextureMaxLevelApple = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
/// </summary>
PixelTileBestAlignmentSgix = ((int)0x813E),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
/// </summary>
PixelTileCacheIncrementSgix = ((int)0x813F),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
/// </summary>
TextureFilter4SizeSgis = ((int)0x8147),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
/// </summary>
SpriteModeSgix = ((int)0x8149),
/// <summary>
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
/// </summary>
SpriteAxisSgix = ((int)0x814A),
/// <summary>
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
/// </summary>
SpriteTranslationSgix = ((int)0x814B),
/// <summary>
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
/// </summary>
Texture4DBindingSgis = ((int)0x814F),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
/// </summary>
LinearClipmapLinearSgix = ((int)0x8170),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
/// </summary>
MaxClipmapDepthSgix = ((int)0x8177),
/// <summary>
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
/// </summary>
MaxClipmapVirtualDepthSgix = ((int)0x8178),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
/// </summary>
PostTextureFilterBiasRangeSgix = ((int)0x817B),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
/// </summary>
PostTextureFilterScaleRangeSgix = ((int)0x817C),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
/// </summary>
ReferencePlaneEquationSgix = ((int)0x817E),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
/// </summary>
InstrumentBufferPointerSgix = ((int)0x8180),
/// <summary>
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
/// </summary>
InstrumentMeasurementsSgix = ((int)0x8181),
/// <summary>
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
/// </summary>
ListPrioritySgix = ((int)0x8182),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
/// </summary>
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
/// </summary>
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
/// </summary>
PixelTexGenAlphaLsSgix = ((int)0x8189),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
/// </summary>
PixelTexGenAlphaMsSgix = ((int)0x818A),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
/// </summary>
FramezoomFactorSgix = ((int)0x818C),
/// <summary>
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
/// </summary>
MaxFramezoomFactorSgix = ((int)0x818D),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP = 0x8191
/// </summary>
GenerateMipmap = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
/// <summary>
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
/// </summary>
DeformationsMaskSgix = ((int)0x8196),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
/// </summary>
TextureCompareOperatorSgix = ((int)0x819B),
/// <summary>
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
/// </summary>
TextureLequalRSgix = ((int)0x819C),
/// <summary>
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
/// </summary>
TextureGequalRSgix = ((int)0x819D),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
/// </summary>
DepthComponent16Oes = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
/// </summary>
DepthComponent16Sgix = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
/// </summary>
DepthComponent24Oes = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
/// </summary>
DepthComponent24Sgix = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
/// </summary>
DepthComponent32Oes = ((int)0x81A7),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
/// </summary>
DepthComponent32Sgix = ((int)0x81A7),
/// <summary>
/// Original was GL_YCRCB_422_SGIX = 0x81BB
/// </summary>
Ycrcb422Sgix = ((int)0x81BB),
/// <summary>
/// Original was GL_YCRCB_444_SGIX = 0x81BC
/// </summary>
Ycrcb444Sgix = ((int)0x81BC),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
/// </summary>
EyeDistanceToPointSgis = ((int)0x81F0),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
/// </summary>
ObjectDistanceToPointSgis = ((int)0x81F1),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
/// </summary>
EyeDistanceToLineSgis = ((int)0x81F2),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
/// </summary>
ObjectDistanceToLineSgis = ((int)0x81F3),
/// <summary>
/// Original was GL_EYE_POINT_SGIS = 0x81F4
/// </summary>
EyePointSgis = ((int)0x81F4),
/// <summary>
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
/// </summary>
ObjectPointSgis = ((int)0x81F5),
/// <summary>
/// Original was GL_EYE_LINE_SGIS = 0x81F6
/// </summary>
EyeLineSgis = ((int)0x81F6),
/// <summary>
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
/// </summary>
ObjectLineSgis = ((int)0x81F7),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
/// </summary>
LightModelColorControlExt = ((int)0x81F8),
/// <summary>
/// Original was GL_SINGLE_COLOR = 0x81F9
/// </summary>
SingleColor = ((int)0x81F9),
/// <summary>
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
/// </summary>
SingleColorExt = ((int)0x81F9),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
/// </summary>
SeparateSpecularColor = ((int)0x81FA),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
/// </summary>
SeparateSpecularColorExt = ((int)0x81FA),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
/// </summary>
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
/// </summary>
FramebufferAttachmentComponentTypeExt = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
/// </summary>
FramebufferUndefinedOes = ((int)0x8219),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
/// </summary>
PrimitiveRestartForPatchesSupported = ((int)0x8221),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_EXT = 0x8227
/// </summary>
RgExt = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R8_EXT = 0x8229
/// </summary>
R8Ext = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG8_EXT = 0x822B
/// </summary>
Rg8Ext = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R16F_EXT = 0x822D
/// </summary>
R16fExt = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_R32F_EXT = 0x822E
/// </summary>
R32fExt = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG16F_EXT = 0x822F
/// </summary>
Rg16fExt = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_RG32F_EXT = 0x8230
/// </summary>
Rg32fExt = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
/// </summary>
DebugOutputSynchronousKhr = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
/// </summary>
DebugNextLoggedMessageLength = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
/// </summary>
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
/// </summary>
DebugCallbackFunction = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
/// </summary>
DebugCallbackFunctionKhr = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
/// </summary>
DebugCallbackUserParam = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
/// </summary>
DebugCallbackUserParamKhr = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
/// </summary>
DebugSourceApiKhr = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
/// </summary>
DebugSourceWindowSystemKhr = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
/// </summary>
DebugSourceShaderCompilerKhr = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
/// </summary>
DebugSourceThirdPartyKhr = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
/// </summary>
DebugSourceApplicationKhr = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
/// </summary>
DebugSourceOtherKhr = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
/// </summary>
DebugTypeErrorKhr = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
/// </summary>
DebugTypePortabilityKhr = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
/// </summary>
DebugTypePerformanceKhr = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
/// </summary>
DebugTypeOtherKhr = ((int)0x8251),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
/// </summary>
LoseContextOnReset = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
/// </summary>
LoseContextOnResetExt = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
/// </summary>
LoseContextOnResetKhr = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
/// </summary>
GuiltyContextResetExt = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
/// </summary>
GuiltyContextResetKhr = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
/// </summary>
InnocentContextResetExt = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
/// </summary>
InnocentContextResetKhr = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
/// </summary>
UnknownContextResetExt = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
/// </summary>
UnknownContextResetKhr = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
/// </summary>
ResetNotificationStrategyExt = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
/// </summary>
ResetNotificationStrategyKhr = ((int)0x8256),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
/// </summary>
ProgramSeparableExt = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
/// </summary>
ActiveProgramExt = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
/// </summary>
ProgramPipelineBindingExt = ((int)0x825A),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
/// </summary>
LayerProvokingVertexExt = ((int)0x825E),
/// <summary>
/// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260
/// </summary>
UndefinedVertexExt = ((int)0x8260),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
/// </summary>
NoResetNotification = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
/// </summary>
NoResetNotificationExt = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
/// </summary>
NoResetNotificationKhr = ((int)0x8261),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
GlMaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
MaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
GlMaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
MaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
GlMaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
MaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
GlMaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
MaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
GlMaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
MaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
ComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
GlComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
/// </summary>
DebugTypeMarkerKhr = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
/// </summary>
DebugTypePushGroupKhr = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
/// </summary>
DebugTypePopGroupKhr = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
/// </summary>
DebugSeverityNotificationKhr = ((int)0x826B),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
/// </summary>
MaxDebugGroupStackDepth = ((int)0x826C),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
/// </summary>
MaxDebugGroupStackDepthKhr = ((int)0x826C),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
/// </summary>
DebugGroupStackDepth = ((int)0x826D),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
/// </summary>
DebugGroupStackDepthKhr = ((int)0x826D),
/// <summary>
/// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
GlMaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
MaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
/// </summary>
VertexAttribBinding = ((int)0x82D4),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
/// </summary>
VertexBindingDivisor = ((int)0x82D6),
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
/// <summary>
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
/// </summary>
VertexBindingStride = ((int)0x82D8),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
/// </summary>
MaxVertexAttribRelativeOffset = ((int)0x82D9),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
/// </summary>
MaxVertexAttribBindings = ((int)0x82DA),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
/// </summary>
TextureViewMinLevelExt = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
/// </summary>
TextureViewNumLevelsExt = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
/// </summary>
TextureViewMinLayerExt = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
/// </summary>
TextureViewNumLayersExt = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_BUFFER_KHR = 0x82E0
/// </summary>
BufferKhr = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_SHADER_KHR = 0x82E1
/// </summary>
ShaderKhr = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_PROGRAM_KHR = 0x82E2
/// </summary>
ProgramKhr = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_QUERY_KHR = 0x82E3
/// </summary>
QueryKhr = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
/// </summary>
MaxVertexAttribStride = ((int)0x82E5),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_SAMPLER_KHR = 0x82E6
/// </summary>
SamplerKhr = ((int)0x82E6),
/// <summary>
/// Original was GL_DISPLAY_LIST = 0x82E7
/// </summary>
DisplayList = ((int)0x82E7),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
/// </summary>
MaxLabelLength = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
/// </summary>
MaxLabelLengthKhr = ((int)0x82E8),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
/// </summary>
ContextReleaseBehaviorKhr = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
/// </summary>
ContextReleaseBehaviorFlush = ((int)0x82FC),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
/// </summary>
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
/// </summary>
AlphaMinSgix = ((int)0x8320),
/// <summary>
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
/// </summary>
AlphaMaxSgix = ((int)0x8321),
/// <summary>
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
/// </summary>
ScalebiasHintSgix = ((int)0x8322),
/// <summary>
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
/// </summary>
AsyncMarkerSgix = ((int)0x8329),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
/// </summary>
PixelTexGenModeSgix = ((int)0x832B),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
/// </summary>
MaxAsyncHistogramSgix = ((int)0x832D),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
/// </summary>
PixelFragmentRgbSourceSgis = ((int)0x8354),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
/// </summary>
PixelFragmentAlphaSourceSgis = ((int)0x8355),
/// <summary>
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
/// </summary>
LineQualityHintSgix = ((int)0x835B),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
/// </summary>
MaxAsyncTexImageSgix = ((int)0x835F),
/// <summary>
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
/// </summary>
MaxAsyncDrawPixelsSgix = ((int)0x8360),
/// <summary>
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
/// </summary>
MaxAsyncReadPixelsSgix = ((int)0x8361),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
/// </summary>
UnsignedShort4444RevExt = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
/// </summary>
UnsignedShort4444RevImg = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
/// </summary>
UnsignedShort1555RevExt = ((int)0x8366),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
/// </summary>
UnsignedInt2101010RevExt = ((int)0x8368),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
/// <summary>
/// Original was GL_MIRRORED_REPEAT = 0x8370
/// </summary>
MirroredRepeat = ((int)0x8370),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
/// </summary>
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
/// </summary>
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
/// <summary>
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
/// </summary>
PerfqueryDonotFlushIntel = ((int)0x83F9),
/// <summary>
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
/// </summary>
PerfqueryFlushIntel = ((int)0x83FA),
/// <summary>
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
/// </summary>
PerfqueryWaitIntel = ((int)0x83FB),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
/// </summary>
FragmentColorMaterialFaceSgix = ((int)0x8402),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
/// </summary>
FragmentColorMaterialParameterSgix = ((int)0x8403),
/// <summary>
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
/// </summary>
MaxFragmentLightsSgix = ((int)0x8404),
/// <summary>
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
/// </summary>
MaxActiveLightsSgix = ((int)0x8405),
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
/// </summary>
ResampleReplicateSgix = ((int)0x842E),
/// <summary>
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
/// </summary>
ResampleZeroFillSgix = ((int)0x842F),
/// <summary>
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
/// </summary>
ResampleDecimateSgix = ((int)0x8430),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
/// </summary>
NearestClipmapNearestSgix = ((int)0x844D),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
/// </summary>
NearestClipmapLinearSgix = ((int)0x844E),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
/// </summary>
LinearClipmapNearestSgix = ((int)0x844F),
/// <summary>
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
/// </summary>
AliasedPointSizeRange = ((int)0x846D),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
/// <summary>
/// Original was GL_Texture0 = 0X84c0
/// </summary>
Texture0 = ((int)0X84c0),
/// <summary>
/// Original was GL_Texture1 = 0X84c1
/// </summary>
Texture1 = ((int)0X84c1),
/// <summary>
/// Original was GL_Texture2 = 0X84c2
/// </summary>
Texture2 = ((int)0X84c2),
/// <summary>
/// Original was GL_Texture3 = 0X84c3
/// </summary>
Texture3 = ((int)0X84c3),
/// <summary>
/// Original was GL_Texture4 = 0X84c4
/// </summary>
Texture4 = ((int)0X84c4),
/// <summary>
/// Original was GL_Texture5 = 0X84c5
/// </summary>
Texture5 = ((int)0X84c5),
/// <summary>
/// Original was GL_Texture6 = 0X84c6
/// </summary>
Texture6 = ((int)0X84c6),
/// <summary>
/// Original was GL_Texture7 = 0X84c7
/// </summary>
Texture7 = ((int)0X84c7),
/// <summary>
/// Original was GL_Texture8 = 0X84c8
/// </summary>
Texture8 = ((int)0X84c8),
/// <summary>
/// Original was GL_Texture9 = 0X84c9
/// </summary>
Texture9 = ((int)0X84c9),
/// <summary>
/// Original was GL_Texture10 = 0X84ca
/// </summary>
Texture10 = ((int)0X84ca),
/// <summary>
/// Original was GL_Texture11 = 0X84cb
/// </summary>
Texture11 = ((int)0X84cb),
/// <summary>
/// Original was GL_Texture12 = 0X84cc
/// </summary>
Texture12 = ((int)0X84cc),
/// <summary>
/// Original was GL_Texture13 = 0X84cd
/// </summary>
Texture13 = ((int)0X84cd),
/// <summary>
/// Original was GL_Texture14 = 0X84ce
/// </summary>
Texture14 = ((int)0X84ce),
/// <summary>
/// Original was GL_Texture15 = 0X84cf
/// </summary>
Texture15 = ((int)0X84cf),
/// <summary>
/// Original was GL_Texture16 = 0X84d0
/// </summary>
Texture16 = ((int)0X84d0),
/// <summary>
/// Original was GL_Texture17 = 0X84d1
/// </summary>
Texture17 = ((int)0X84d1),
/// <summary>
/// Original was GL_Texture18 = 0X84d2
/// </summary>
Texture18 = ((int)0X84d2),
/// <summary>
/// Original was GL_Texture19 = 0X84d3
/// </summary>
Texture19 = ((int)0X84d3),
/// <summary>
/// Original was GL_Texture20 = 0X84d4
/// </summary>
Texture20 = ((int)0X84d4),
/// <summary>
/// Original was GL_Texture21 = 0X84d5
/// </summary>
Texture21 = ((int)0X84d5),
/// <summary>
/// Original was GL_Texture22 = 0X84d6
/// </summary>
Texture22 = ((int)0X84d6),
/// <summary>
/// Original was GL_Texture23 = 0X84d7
/// </summary>
Texture23 = ((int)0X84d7),
/// <summary>
/// Original was GL_Texture24 = 0X84d8
/// </summary>
Texture24 = ((int)0X84d8),
/// <summary>
/// Original was GL_Texture25 = 0X84d9
/// </summary>
Texture25 = ((int)0X84d9),
/// <summary>
/// Original was GL_Texture26 = 0X84da
/// </summary>
Texture26 = ((int)0X84da),
/// <summary>
/// Original was GL_Texture27 = 0X84db
/// </summary>
Texture27 = ((int)0X84db),
/// <summary>
/// Original was GL_Texture28 = 0X84dc
/// </summary>
Texture28 = ((int)0X84dc),
/// <summary>
/// Original was GL_Texture29 = 0X84dd
/// </summary>
Texture29 = ((int)0X84dd),
/// <summary>
/// Original was GL_Texture30 = 0X84de
/// </summary>
Texture30 = ((int)0X84de),
/// <summary>
/// Original was GL_Texture31 = 0X84df
/// </summary>
Texture31 = ((int)0X84df),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
/// </summary>
TextureCompressionHintArb = ((int)0x84EF),
/// <summary>
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
/// </summary>
AllCompletedNv = ((int)0x84F2),
/// <summary>
/// Original was GL_FENCE_STATUS_NV = 0x84F3
/// </summary>
FenceStatusNv = ((int)0x84F3),
/// <summary>
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
/// </summary>
FenceConditionNv = ((int)0x84F4),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
/// </summary>
DepthStencilOes = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
/// </summary>
UnsignedInt248Oes = ((int)0x84FA),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
/// </summary>
TextureMaxAnisotropyExt = ((int)0x84FE),
/// <summary>
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
/// </summary>
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
/// </summary>
VertexArrayStorageHintApple = ((int)0x851F),
/// <summary>
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
/// </summary>
MultisampleFilterHintNv = ((int)0x8534),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
/// </summary>
PixelSubsample4444Sgix = ((int)0x85A2),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
/// </summary>
PixelSubsample2424Sgix = ((int)0x85A3),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
/// </summary>
PixelSubsample4242Sgix = ((int)0x85A4),
/// <summary>
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
/// </summary>
TransformHintApple = ((int)0x85B1),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
/// </summary>
VertexArrayBindingOes = ((int)0x85B5),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
/// </summary>
UnsignedShort88Apple = ((int)0x85BA),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
/// </summary>
UnsignedShort88RevApple = ((int)0x85BB),
/// <summary>
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
/// </summary>
TextureStorageHintApple = ((int)0x85BC),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
/// </summary>
VertexAttribArrayPointer = ((int)0x8645),
/// <summary>
/// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
GlTextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
/// <summary>
/// Original was GL_Z400_BINARY_AMD = 0x8740
/// </summary>
Z400BinaryAmd = ((int)0x8740),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
/// </summary>
ProgramBinaryLength = ((int)0x8741),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
/// </summary>
ProgramBinaryLengthOes = ((int)0x8741),
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
/// </summary>
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
/// <summary>
/// Original was GL_3DC_X_AMD = 0x87F9
/// </summary>
Gl3DcXAmd = ((int)0x87F9),
/// <summary>
/// Original was GL_3DC_XY_AMD = 0x87FA
/// </summary>
Gl3DcXyAmd = ((int)0x87FA),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
/// </summary>
NumProgramBinaryFormatsOes = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
/// </summary>
ProgramBinaryFormatsOes = ((int)0x87FF),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGBA32F_EXT = 0x8814
/// </summary>
Rgba32fExt = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGB32F_EXT = 0x8815
/// </summary>
Rgb32fExt = ((int)0x8815),
/// <summary>
/// Original was GL_ALPHA32F_EXT = 0x8816
/// </summary>
Alpha32fExt = ((int)0x8816),
/// <summary>
/// Original was GL_LUMINANCE32F_EXT = 0x8818
/// </summary>
Luminance32fExt = ((int)0x8818),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
/// </summary>
LuminanceAlpha32fExt = ((int)0x8819),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGBA16F_EXT = 0x881A
/// </summary>
Rgba16fExt = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_RGB16F_EXT = 0x881B
/// </summary>
Rgb16fExt = ((int)0x881B),
/// <summary>
/// Original was GL_ALPHA16F_EXT = 0x881C
/// </summary>
Alpha16fExt = ((int)0x881C),
/// <summary>
/// Original was GL_LUMINANCE16F_EXT = 0x881E
/// </summary>
Luminance16fExt = ((int)0x881E),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
/// </summary>
LuminanceAlpha16fExt = ((int)0x881F),
/// <summary>
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
/// </summary>
WriteonlyRenderingQcom = ((int)0x8823),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
/// </summary>
MaxDrawBuffersExt = ((int)0x8824),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
/// </summary>
MaxDrawBuffersNv = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
/// </summary>
DrawBuffer0Ext = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
/// </summary>
DrawBuffer0Nv = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
/// </summary>
DrawBuffer1Ext = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
/// </summary>
DrawBuffer1Nv = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
/// </summary>
DrawBuffer2Ext = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
/// </summary>
DrawBuffer2Nv = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
/// </summary>
DrawBuffer3Ext = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
/// </summary>
DrawBuffer3Nv = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
/// </summary>
DrawBuffer4Ext = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
/// </summary>
DrawBuffer4Nv = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
/// </summary>
DrawBuffer5Ext = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
/// </summary>
DrawBuffer5Nv = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
/// </summary>
DrawBuffer6Ext = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
/// </summary>
DrawBuffer6Nv = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
/// </summary>
DrawBuffer7Ext = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
/// </summary>
DrawBuffer7Nv = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
/// </summary>
DrawBuffer8Ext = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
/// </summary>
DrawBuffer8Nv = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
/// </summary>
DrawBuffer9Ext = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
/// </summary>
DrawBuffer9Nv = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
/// </summary>
DrawBuffer10Ext = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
/// </summary>
DrawBuffer10Nv = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
/// </summary>
DrawBuffer11Ext = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
/// </summary>
DrawBuffer11Nv = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
/// </summary>
DrawBuffer12Ext = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
/// </summary>
DrawBuffer12Nv = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
/// </summary>
DrawBuffer13Ext = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
/// </summary>
DrawBuffer13Nv = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
/// </summary>
DrawBuffer14Ext = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
/// </summary>
DrawBuffer14Nv = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
/// </summary>
DrawBuffer15Ext = ((int)0x8834),
/// <summary>
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
/// </summary>
DrawBuffer15Nv = ((int)0x8834),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
GlTextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
TextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
/// </summary>
TextureCompareModeExt = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
/// </summary>
TextureCompareFuncExt = ((int)0x884D),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
/// </summary>
CompareRefToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
/// </summary>
CompareRefToTextureExt = ((int)0x884E),
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
/// </summary>
QueryCounterBitsExt = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
/// <summary>
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
/// </summary>
CurrentQueryExt = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_EXT = 0x8866
/// </summary>
QueryResultExt = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
/// </summary>
QueryResultAvailableExt = ((int)0x8867),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
/// </summary>
MaxTessControlInputComponentsExt = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
/// </summary>
MaxTessEvaluationInputComponentsExt = ((int)0x886D),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
/// </summary>
GeometryShaderInvocationsExt = ((int)0x887F),
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_WRITE_ONLY_OES = 0x88B9
/// </summary>
WriteOnlyOes = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
/// <summary>
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
/// </summary>
BufferAccessOes = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
/// </summary>
BufferMappedOes = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
/// </summary>
BufferMapPointerOes = ((int)0x88BD),
/// <summary>
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
/// </summary>
TimeElapsedExt = ((int)0x88BF),
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
/// </summary>
Etc1Srgb8Nv = ((int)0x88EE),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
/// </summary>
Depth24Stencil8Oes = ((int)0x88F0),
/// <summary>
/// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
GlTextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
/// </summary>
VertexAttribArrayDivisorAngle = ((int)0x88FE),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
/// </summary>
VertexAttribArrayDivisorExt = ((int)0x88FE),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
/// </summary>
VertexAttribArrayDivisorNv = ((int)0x88FE),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
/// </summary>
GeometryLinkedVerticesOutExt = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
/// </summary>
GeometryLinkedInputTypeExt = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
/// </summary>
GeometryLinkedOutputTypeExt = ((int)0x8918),
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
/// <summary>
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
/// </summary>
PackResampleOml = ((int)0x8984),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
/// </summary>
UnpackResampleOml = ((int)0x8985),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_RGB_422_APPLE = 0x8A1F
/// </summary>
Rgb422Apple = ((int)0x8A1F),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
/// </summary>
MaxGeometryUniformBlocksExt = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
/// </summary>
TextureSrgbDecodeExt = ((int)0x8A48),
/// <summary>
/// Original was GL_DECODE_EXT = 0x8A49
/// </summary>
DecodeExt = ((int)0x8A49),
/// <summary>
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
/// </summary>
SkipDecodeExt = ((int)0x8A4A),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
/// </summary>
ProgramPipelineObjectExt = ((int)0x8A4F),
/// <summary>
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
/// </summary>
RgbRaw422Apple = ((int)0x8A51),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
/// </summary>
FragmentShaderDiscardsSamplesExt = ((int)0x8A52),
/// <summary>
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
/// </summary>
SyncObjectApple = ((int)0x8A53),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
/// </summary>
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
/// </summary>
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
/// </summary>
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
/// </summary>
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
/// </summary>
ProgramObjectExt = ((int)0x8B40),
/// <summary>
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
/// </summary>
ShaderObjectExt = ((int)0x8B48),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_Bool = 0X8b56
/// </summary>
Bool = ((int)0X8b56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
/// </summary>
Sampler3DOes = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
/// </summary>
Sampler2DShadowExt = ((int)0x8B62),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
/// </summary>
FloatMat2x3Nv = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
/// </summary>
FloatMat2x4Nv = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
/// </summary>
FloatMat3x2Nv = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
/// </summary>
FloatMat3x4Nv = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
/// </summary>
FloatMat4x2Nv = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
/// </summary>
FloatMat4x3Nv = ((int)0x8B6A),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
/// </summary>
Palette4Rgb8Oes = ((int)0x8B90),
/// <summary>
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
/// </summary>
Palette4Rgba8Oes = ((int)0x8B91),
/// <summary>
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
/// </summary>
Palette4R5G6B5Oes = ((int)0x8B92),
/// <summary>
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
/// </summary>
Palette4Rgba4Oes = ((int)0x8B93),
/// <summary>
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
/// </summary>
Palette4Rgb5A1Oes = ((int)0x8B94),
/// <summary>
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
/// </summary>
Palette8Rgb8Oes = ((int)0x8B95),
/// <summary>
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
/// </summary>
Palette8Rgba8Oes = ((int)0x8B96),
/// <summary>
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
/// </summary>
Palette8R5G6B5Oes = ((int)0x8B97),
/// <summary>
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
/// </summary>
Palette8Rgba4Oes = ((int)0x8B98),
/// <summary>
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
/// </summary>
Palette8Rgb5A1Oes = ((int)0x8B99),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
/// </summary>
CounterTypeAmd = ((int)0x8BC0),
/// <summary>
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
/// </summary>
CounterRangeAmd = ((int)0x8BC1),
/// <summary>
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
/// </summary>
UnsignedInt64Amd = ((int)0x8BC2),
/// <summary>
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
/// </summary>
PercentageAmd = ((int)0x8BC3),
/// <summary>
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
/// </summary>
PerfmonResultAvailableAmd = ((int)0x8BC4),
/// <summary>
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
/// </summary>
PerfmonResultSizeAmd = ((int)0x8BC5),
/// <summary>
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
/// </summary>
PerfmonResultAmd = ((int)0x8BC6),
/// <summary>
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
/// </summary>
TextureWidthQcom = ((int)0x8BD2),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
/// </summary>
TextureHeightQcom = ((int)0x8BD3),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
/// </summary>
TextureDepthQcom = ((int)0x8BD4),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
/// </summary>
TextureInternalFormatQcom = ((int)0x8BD5),
/// <summary>
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
/// </summary>
TextureFormatQcom = ((int)0x8BD6),
/// <summary>
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
/// </summary>
TextureTypeQcom = ((int)0x8BD7),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
/// </summary>
TextureImageValidQcom = ((int)0x8BD8),
/// <summary>
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
/// </summary>
TextureNumLevelsQcom = ((int)0x8BD9),
/// <summary>
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
/// </summary>
TextureTargetQcom = ((int)0x8BDA),
/// <summary>
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
/// </summary>
TextureObjectValidQcom = ((int)0x8BDB),
/// <summary>
/// Original was GL_STATE_RESTORE = 0x8BDC
/// </summary>
StateRestore = ((int)0x8BDC),
/// <summary>
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
/// </summary>
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
/// <summary>
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
/// </summary>
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
/// </summary>
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
/// </summary>
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
/// <summary>
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
/// </summary>
SgxBinaryImg = ((int)0x8C0A),
/// <summary>
/// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
GlTextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
GlTextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
GlTextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
GlTextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
GlTextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
/// </summary>
UnsignedNormalizedExt = ((int)0x8C17),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
/// </summary>
MaxGeometryTextureImageUnitsExt = ((int)0x8C29),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
/// </summary>
TextureBufferBindingExt = ((int)0x8C2A),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
/// </summary>
TextureBufferExt = ((int)0x8C2A),
/// <summary>
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
/// </summary>
MaxTextureBufferSizeExt = ((int)0x8C2B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
/// </summary>
TextureBindingBufferExt = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
/// </summary>
TextureBufferDataStoreBindingExt = ((int)0x8C2D),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
/// </summary>
AnySamplesPassedExt = ((int)0x8C2F),
/// <summary>
/// Original was GL_SAMPLE_SHADING_OES = 0x8C36
/// </summary>
SampleShadingOes = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
/// </summary>
MinSampleShadingValueOes = ((int)0x8C37),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
GlTextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
TextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_SRGB = 0x8C40
/// </summary>
Srgb = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB_EXT = 0x8C40
/// </summary>
SrgbExt = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_NV = 0x8C41
/// </summary>
Srgb8Nv = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
/// </summary>
SrgbAlphaExt = ((int)0x8C42),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
/// </summary>
Srgb8Alpha8Ext = ((int)0x8C43),
/// <summary>
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
/// </summary>
SluminanceAlphaNv = ((int)0x8C44),
/// <summary>
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
/// </summary>
Sluminance8Alpha8Nv = ((int)0x8C45),
/// <summary>
/// Original was GL_SLUMINANCE_NV = 0x8C46
/// </summary>
SluminanceNv = ((int)0x8C46),
/// <summary>
/// Original was GL_SLUMINANCE8_NV = 0x8C47
/// </summary>
Sluminance8Nv = ((int)0x8C47),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
/// </summary>
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
/// </summary>
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
/// </summary>
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
/// </summary>
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
/// </summary>
PrimitivesGeneratedExt = ((int)0x8C87),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_ATC_RGB_AMD = 0x8C92
/// </summary>
AtcRgbAmd = ((int)0x8C92),
/// <summary>
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
/// </summary>
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
/// </summary>
DrawFramebufferBindingAngle = ((int)0x8CA6),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
/// </summary>
DrawFramebufferBindingApple = ((int)0x8CA6),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
/// </summary>
DrawFramebufferBindingNv = ((int)0x8CA6),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
/// </summary>
ReadFramebufferAngle = ((int)0x8CA8),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
/// </summary>
ReadFramebufferApple = ((int)0x8CA8),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
/// </summary>
ReadFramebufferNv = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
/// </summary>
DrawFramebufferAngle = ((int)0x8CA9),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
/// </summary>
DrawFramebufferApple = ((int)0x8CA9),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
/// </summary>
DrawFramebufferNv = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
/// </summary>
ReadFramebufferBindingAngle = ((int)0x8CAA),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
/// </summary>
ReadFramebufferBindingApple = ((int)0x8CAA),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
/// </summary>
ReadFramebufferBindingNv = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
/// </summary>
RenderbufferSamplesAngle = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
/// </summary>
RenderbufferSamplesApple = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
/// </summary>
RenderbufferSamplesExt = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
/// </summary>
RenderbufferSamplesNv = ((int)0x8CAB),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
/// </summary>
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
/// </summary>
FramebufferIncompleteDimensions = ((int)0x8CD9),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
/// </summary>
MaxColorAttachmentsExt = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
/// </summary>
MaxColorAttachmentsNv = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
/// </summary>
ColorAttachment0Ext = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
/// </summary>
ColorAttachment0Nv = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
/// </summary>
ColorAttachment1Ext = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
/// </summary>
ColorAttachment1Nv = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
/// </summary>
ColorAttachment2Ext = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
/// </summary>
ColorAttachment2Nv = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
/// </summary>
ColorAttachment3Ext = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
/// </summary>
ColorAttachment3Nv = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
/// </summary>
ColorAttachment4Ext = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
/// </summary>
ColorAttachment4Nv = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
/// </summary>
ColorAttachment5Ext = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
/// </summary>
ColorAttachment5Nv = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
/// </summary>
ColorAttachment6Ext = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
/// </summary>
ColorAttachment6Nv = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
/// </summary>
ColorAttachment7Ext = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
/// </summary>
ColorAttachment7Nv = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
/// </summary>
ColorAttachment8Ext = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
/// </summary>
ColorAttachment8Nv = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
/// </summary>
ColorAttachment9Ext = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
/// </summary>
ColorAttachment9Nv = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
/// </summary>
ColorAttachment10Ext = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
/// </summary>
ColorAttachment10Nv = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
/// </summary>
ColorAttachment11Ext = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
/// </summary>
ColorAttachment11Nv = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
/// </summary>
ColorAttachment12Ext = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
/// </summary>
ColorAttachment12Nv = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
/// </summary>
ColorAttachment13Ext = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
/// </summary>
ColorAttachment13Nv = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
/// </summary>
ColorAttachment14Ext = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
/// </summary>
ColorAttachment14Nv = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
/// </summary>
ColorAttachment15Ext = ((int)0x8CEF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
/// </summary>
ColorAttachment15Nv = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_Framebuffer = 0X8d40
/// </summary>
Framebuffer = ((int)0X8d40),
/// <summary>
/// Original was GL_Renderbuffer = 0X8d41
/// </summary>
Renderbuffer = ((int)0X8d41),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
/// </summary>
StencilIndex1Oes = ((int)0x8D46),
/// <summary>
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
/// </summary>
StencilIndex4Oes = ((int)0x8D47),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
/// </summary>
StencilIndex8Oes = ((int)0x8D48),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleNv = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
/// </summary>
MaxSamplesAngle = ((int)0x8D57),
/// <summary>
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
/// </summary>
MaxSamplesApple = ((int)0x8D57),
/// <summary>
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
/// </summary>
MaxSamplesExt = ((int)0x8D57),
/// <summary>
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
/// </summary>
MaxSamplesNv = ((int)0x8D57),
/// <summary>
/// Original was GL_HALF_FLOAT_OES = 0x8D61
/// </summary>
HalfFloatOes = ((int)0x8D61),
/// <summary>
/// Original was GL_RGB565_OES = 0x8D62
/// </summary>
Rgb565Oes = ((int)0x8D62),
/// <summary>
/// Original was GL_Rgb565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_ETC1_RGB8_OES = 0x8D64
/// </summary>
Etc1Rgb8Oes = ((int)0x8D64),
/// <summary>
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
/// </summary>
TextureExternalOes = ((int)0x8D65),
/// <summary>
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
/// </summary>
SamplerExternalOes = ((int)0x8D66),
/// <summary>
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
/// </summary>
TextureBindingExternalOes = ((int)0x8D67),
/// <summary>
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
/// </summary>
RequiredTextureImageUnitsOes = ((int)0x8D68),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
/// </summary>
AnySamplesPassedConservativeExt = ((int)0x8D6A),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
/// </summary>
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
/// </summary>
FramebufferAttachmentLayeredExt = ((int)0x8DA7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
/// </summary>
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
/// </summary>
FramebufferSrgbExt = ((int)0x8DB9),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
/// </summary>
SamplerBufferExt = ((int)0x8DC2),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
/// </summary>
Sampler2DArrayShadowNv = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
/// </summary>
SamplerCubeShadowNv = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
/// </summary>
IntSamplerBufferExt = ((int)0x8DD0),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
/// </summary>
UnsignedIntSamplerBufferExt = ((int)0x8DD8),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
/// </summary>
GeometryShaderExt = ((int)0x8DD9),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
/// </summary>
MaxGeometryUniformComponentsExt = ((int)0x8DDF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
/// </summary>
MaxGeometryOutputVerticesExt = ((int)0x8DE0),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
/// </summary>
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
/// </summary>
UnsignedInt1010102Oes = ((int)0x8DF6),
/// <summary>
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
/// </summary>
Int1010102Oes = ((int)0x8DF7),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_TIMESTAMP_EXT = 0x8E28
/// </summary>
TimestampExt = ((int)0x8E28),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
/// </summary>
DepthComponent16NonlinearNv = ((int)0x8E2C),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
/// </summary>
FirstVertexConventionExt = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
/// </summary>
LastVertexConventionExt = ((int)0x8E4E),
/// <summary>
/// Original was GL_GL_SAMPLE_POSITION = 0x8E50
/// </summary>
GlSamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_GL_SAMPLE_MASK = 0x8E51
/// </summary>
GlSampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
GlSampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
GlMaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
/// </summary>
MaxGeometryShaderInvocationsExt = ((int)0x8E5A),
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
/// </summary>
MinFragmentInterpolationOffsetOes = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffsetOes = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBitsOes = ((int)0x8E5D),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_PATCH_VERTICES_EXT = 0x8E72
/// </summary>
PatchVerticesExt = ((int)0x8E72),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
/// </summary>
TessControlOutputVerticesExt = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE_EXT = 0x8E76
/// </summary>
TessGenModeExt = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77
/// </summary>
TessGenSpacingExt = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
/// </summary>
TessGenVertexOrderExt = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79
/// </summary>
TessGenPointModeExt = ((int)0x8E79),
/// <summary>
/// Original was GL_ISOLINES_EXT = 0x8E7A
/// </summary>
IsolinesExt = ((int)0x8E7A),
/// <summary>
/// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B
/// </summary>
FractionalOddExt = ((int)0x8E7B),
/// <summary>
/// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C
/// </summary>
FractionalEvenExt = ((int)0x8E7C),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D
/// </summary>
MaxPatchVerticesExt = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
/// </summary>
MaxTessGenLevelExt = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
/// </summary>
MaxTessControlUniformComponentsExt = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponentsExt = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
/// </summary>
MaxTessControlTextureImageUnitsExt = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
/// </summary>
MaxTessControlOutputComponentsExt = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
/// </summary>
MaxTessPatchComponentsExt = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponentsExt = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponentsExt = ((int)0x8E86),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87
/// </summary>
TessEvaluationShaderExt = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88
/// </summary>
TessControlShaderExt = ((int)0x8E88),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
/// </summary>
MaxTessControlUniformBlocksExt = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A),
/// <summary>
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
/// </summary>
CoverageComponentNv = ((int)0x8ED0),
/// <summary>
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
/// </summary>
CoverageComponent4Nv = ((int)0x8ED1),
/// <summary>
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
/// </summary>
CoverageAttachmentNv = ((int)0x8ED2),
/// <summary>
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
/// </summary>
CoverageBuffersNv = ((int)0x8ED3),
/// <summary>
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
/// </summary>
CoverageSamplesNv = ((int)0x8ED4),
/// <summary>
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
/// </summary>
CoverageAllFragmentsNv = ((int)0x8ED5),
/// <summary>
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
/// </summary>
CoverageEdgeFragmentsNv = ((int)0x8ED6),
/// <summary>
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
/// </summary>
CoverageAutomaticNv = ((int)0x8ED7),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
/// </summary>
CopyReadBufferBinding = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
/// </summary>
CopyReadBufferNv = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
/// </summary>
CopyWriteBufferBinding = ((int)0x8F37),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
/// </summary>
CopyWriteBufferNv = ((int)0x8F37),
/// <summary>
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
/// </summary>
MaxImageUnits = ((int)0x8F38),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
GlMaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
MaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
GlImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
ImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
GlImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
ImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
GlImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
ImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
GlImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
ImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
GlImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
ImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
GlDrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
GlDrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
/// </summary>
VertexBindingBuffer = ((int)0x8F4F),
/// <summary>
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
/// </summary>
MaliShaderBinaryArm = ((int)0x8F60),
/// <summary>
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
/// </summary>
MaliProgramBinaryArm = ((int)0x8F61),
/// <summary>
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
/// </summary>
MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63),
/// <summary>
/// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
/// </summary>
ShaderPixelLocalStorageExt = ((int)0x8F64),
/// <summary>
/// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65
/// </summary>
FetchPerSampleArm = ((int)0x8F65),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
/// </summary>
FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66),
/// <summary>
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
/// </summary>
MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
/// </summary>
SignedNormalized = ((int)0x8F9C),
/// <summary>
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
/// </summary>
PerfmonGlobalModeQcom = ((int)0x8FA0),
/// <summary>
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
/// </summary>
BinningControlHintQcom = ((int)0x8FB0),
/// <summary>
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
/// </summary>
CpuOptimizedQcom = ((int)0x8FB1),
/// <summary>
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
/// </summary>
GpuOptimizedQcom = ((int)0x8FB2),
/// <summary>
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
/// </summary>
RenderDirectToFramebufferQcom = ((int)0x8FB3),
/// <summary>
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
/// </summary>
GpuDisjointExt = ((int)0x8FBB),
/// <summary>
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
/// </summary>
ShaderBinaryViv = ((int)0x8FC4),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
/// </summary>
TextureCubeMapArrayExt = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
/// </summary>
TextureBindingCubeMapArrayExt = ((int)0x900A),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
/// </summary>
SamplerCubeMapArrayExt = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
/// </summary>
SamplerCubeMapArrayShadowExt = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
/// </summary>
IntSamplerCubeMapArrayExt = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F),
/// <summary>
/// Original was GL_GL_IMAGE_2D = 0x904D
/// </summary>
GlImage2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_GL_IMAGE_3D = 0x904E
/// </summary>
GlImage3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_GL_IMAGE_CUBE = 0x9050
/// </summary>
GlImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
/// </summary>
ImageBufferExt = ((int)0x9051),
/// <summary>
/// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
GlImage2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
/// </summary>
ImageCubeMapArrayExt = ((int)0x9054),
/// <summary>
/// Original was GL_GL_INT_IMAGE_2D = 0x9058
/// </summary>
GlIntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_GL_INT_IMAGE_3D = 0x9059
/// </summary>
GlIntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
GlIntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
/// </summary>
IntImageBufferExt = ((int)0x905C),
/// <summary>
/// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
GlIntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
/// </summary>
IntImageCubeMapArrayExt = ((int)0x905F),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
GlUnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
GlUnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
GlUnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
/// </summary>
UnsignedIntImageBufferExt = ((int)0x9067),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
GlUnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
/// </summary>
UnsignedIntImageCubeMapArrayExt = ((int)0x906A),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
GlImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
ImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
GlImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
/// </summary>
ImageFormatCompatibilityBySize = ((int)0x90C8),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
/// </summary>
ImageFormatCompatibilityByClass = ((int)0x90C9),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
GlMaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
/// </summary>
MaxTessControlImageUniformsExt = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
/// </summary>
MaxTessEvaluationImageUniformsExt = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
/// </summary>
MaxGeometryImageUniformsExt = ((int)0x90CD),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
GlMaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
GlMaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
GlMaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
MaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
/// </summary>
MaxGeometryShaderStorageBlocksExt = ((int)0x90D7),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
/// </summary>
MaxTessControlShaderStorageBlocksExt = ((int)0x90D8),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
/// </summary>
MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
GlMaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
GlMaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
MaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
GlMaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
GlMaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
MaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
GlMaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
MaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
GlShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
GlMaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
MaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
GlDispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
DispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
GlDispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
/// </summary>
ColorAttachmentExt = ((int)0x90F0),
/// <summary>
/// Original was GL_MULTIVIEW_EXT = 0x90F1
/// </summary>
MultiviewExt = ((int)0x90F1),
/// <summary>
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
/// </summary>
MaxMultiviewBuffersExt = ((int)0x90F2),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
/// </summary>
ContextRobustAccessExt = ((int)0x90F3),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
/// </summary>
ContextRobustAccessKhr = ((int)0x90F3),
/// <summary>
/// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
GlTexture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
/// </summary>
Texture2DMultisampleArrayOes = ((int)0x9102),
/// <summary>
/// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
GlTextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
/// </summary>
TextureBinding2DMultisampleArrayOes = ((int)0x9105),
/// <summary>
/// Original was GL_GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
GlTextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
GlTextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
GlSampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
GlIntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
GlUnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
/// </summary>
Sampler2DMultisampleArrayOes = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
/// </summary>
IntSampler2DMultisampleArrayOes = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D),
/// <summary>
/// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
GlMaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
GlMaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
GlMaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
/// </summary>
MaxServerWaitTimeoutApple = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
/// </summary>
ObjectTypeApple = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
/// </summary>
SyncConditionApple = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
/// </summary>
SyncStatusApple = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
/// </summary>
SyncFlagsApple = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE = 0x9116
/// </summary>
SyncFence = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
/// </summary>
SyncFenceApple = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
/// </summary>
SyncGpuCommandsCompleteApple = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED = 0x9118
/// </summary>
Unsignaled = ((int)0x9118),
/// <summary>
/// Original was GL_UNSIGNALED_APPLE = 0x9118
/// </summary>
UnsignaledApple = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED = 0x9119
/// </summary>
Signaled = ((int)0x9119),
/// <summary>
/// Original was GL_SIGNALED_APPLE = 0x9119
/// </summary>
SignaledApple = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
/// </summary>
AlreadySignaledApple = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
/// </summary>
TimeoutExpiredApple = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
/// </summary>
ConditionSatisfiedApple = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
/// </summary>
WaitFailedApple = ((int)0x911D),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
/// </summary>
MaxGeometryInputComponentsExt = ((int)0x9123),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
/// </summary>
MaxGeometryOutputComponentsExt = ((int)0x9124),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
/// </summary>
TextureImmutableFormatExt = ((int)0x912F),
/// <summary>
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
/// </summary>
SgxProgramBinaryImg = ((int)0x9130),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
/// </summary>
RenderbufferSamplesImg = ((int)0x9133),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
/// </summary>
FramebufferIncompleteMultisampleImg = ((int)0x9134),
/// <summary>
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
/// </summary>
MaxSamplesImg = ((int)0x9135),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
/// </summary>
TextureSamplesImg = ((int)0x9136),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
/// </summary>
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
/// </summary>
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
/// </summary>
MaxDebugMessageLength = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
/// </summary>
MaxDebugMessageLengthKhr = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
/// </summary>
MaxDebugLoggedMessages = ((int)0x9144),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
/// </summary>
MaxDebugLoggedMessagesKhr = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
/// </summary>
DebugLoggedMessages = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
/// </summary>
DebugLoggedMessagesKhr = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
/// </summary>
DebugSeverityHighKhr = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
/// </summary>
DebugSeverityMediumKhr = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
/// </summary>
DebugSeverityLowKhr = ((int)0x9148),
/// <summary>
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
/// </summary>
BufferObjectExt = ((int)0x9151),
/// <summary>
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
/// </summary>
QueryObjectExt = ((int)0x9153),
/// <summary>
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
/// </summary>
VertexArrayObjectExt = ((int)0x9154),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D
/// </summary>
TextureBufferOffsetExt = ((int)0x919D),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
/// </summary>
TextureBufferSizeExt = ((int)0x919E),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
/// </summary>
TextureBufferOffsetAlignmentExt = ((int)0x919F),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_GL_COMPUTE_SHADER = 0x91B9
/// </summary>
GlComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
GlMaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
MaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
GlMaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
MaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
GlMaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
GlMaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
MaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
GlMaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_SHADER_BINARY_DMP = 0x9250
/// </summary>
ShaderBinaryDmp = ((int)0x9250),
/// <summary>
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
/// </summary>
GccsoShaderBinaryFj = ((int)0x9260),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
/// <summary>
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
/// </summary>
BlendPremultipliedSrcNv = ((int)0x9280),
/// <summary>
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
/// </summary>
BlendOverlapNv = ((int)0x9281),
/// <summary>
/// Original was GL_UNCORRELATED_NV = 0x9282
/// </summary>
UncorrelatedNv = ((int)0x9282),
/// <summary>
/// Original was GL_DISJOINT_NV = 0x9283
/// </summary>
DisjointNv = ((int)0x9283),
/// <summary>
/// Original was GL_CONJOINT_NV = 0x9284
/// </summary>
ConjointNv = ((int)0x9284),
/// <summary>
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
/// </summary>
BlendAdvancedCoherentKhr = ((int)0x9285),
/// <summary>
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
/// </summary>
BlendAdvancedCoherentNv = ((int)0x9285),
/// <summary>
/// Original was GL_SRC_NV = 0x9286
/// </summary>
SrcNv = ((int)0x9286),
/// <summary>
/// Original was GL_DST_NV = 0x9287
/// </summary>
DstNv = ((int)0x9287),
/// <summary>
/// Original was GL_SRC_OVER_NV = 0x9288
/// </summary>
SrcOverNv = ((int)0x9288),
/// <summary>
/// Original was GL_DST_OVER_NV = 0x9289
/// </summary>
DstOverNv = ((int)0x9289),
/// <summary>
/// Original was GL_SRC_IN_NV = 0x928A
/// </summary>
SrcInNv = ((int)0x928A),
/// <summary>
/// Original was GL_DST_IN_NV = 0x928B
/// </summary>
DstInNv = ((int)0x928B),
/// <summary>
/// Original was GL_SRC_OUT_NV = 0x928C
/// </summary>
SrcOutNv = ((int)0x928C),
/// <summary>
/// Original was GL_DST_OUT_NV = 0x928D
/// </summary>
DstOutNv = ((int)0x928D),
/// <summary>
/// Original was GL_SRC_ATOP_NV = 0x928E
/// </summary>
SrcAtopNv = ((int)0x928E),
/// <summary>
/// Original was GL_DST_ATOP_NV = 0x928F
/// </summary>
DstAtopNv = ((int)0x928F),
/// <summary>
/// Original was GL_PLUS_NV = 0x9291
/// </summary>
PlusNv = ((int)0x9291),
/// <summary>
/// Original was GL_PLUS_DARKER_NV = 0x9292
/// </summary>
PlusDarkerNv = ((int)0x9292),
/// <summary>
/// Original was GL_MULTIPLY_KHR = 0x9294
/// </summary>
MultiplyKhr = ((int)0x9294),
/// <summary>
/// Original was GL_MULTIPLY_NV = 0x9294
/// </summary>
MultiplyNv = ((int)0x9294),
/// <summary>
/// Original was GL_SCREEN_KHR = 0x9295
/// </summary>
ScreenKhr = ((int)0x9295),
/// <summary>
/// Original was GL_SCREEN_NV = 0x9295
/// </summary>
ScreenNv = ((int)0x9295),
/// <summary>
/// Original was GL_OVERLAY_KHR = 0x9296
/// </summary>
OverlayKhr = ((int)0x9296),
/// <summary>
/// Original was GL_OVERLAY_NV = 0x9296
/// </summary>
OverlayNv = ((int)0x9296),
/// <summary>
/// Original was GL_DARKEN_KHR = 0x9297
/// </summary>
DarkenKhr = ((int)0x9297),
/// <summary>
/// Original was GL_DARKEN_NV = 0x9297
/// </summary>
DarkenNv = ((int)0x9297),
/// <summary>
/// Original was GL_LIGHTEN_KHR = 0x9298
/// </summary>
LightenKhr = ((int)0x9298),
/// <summary>
/// Original was GL_LIGHTEN_NV = 0x9298
/// </summary>
LightenNv = ((int)0x9298),
/// <summary>
/// Original was GL_COLORDODGE_KHR = 0x9299
/// </summary>
ColordodgeKhr = ((int)0x9299),
/// <summary>
/// Original was GL_COLORDODGE_NV = 0x9299
/// </summary>
ColordodgeNv = ((int)0x9299),
/// <summary>
/// Original was GL_COLORBURN_KHR = 0x929A
/// </summary>
ColorburnKhr = ((int)0x929A),
/// <summary>
/// Original was GL_COLORBURN_NV = 0x929A
/// </summary>
ColorburnNv = ((int)0x929A),
/// <summary>
/// Original was GL_HARDLIGHT_KHR = 0x929B
/// </summary>
HardlightKhr = ((int)0x929B),
/// <summary>
/// Original was GL_HARDLIGHT_NV = 0x929B
/// </summary>
HardlightNv = ((int)0x929B),
/// <summary>
/// Original was GL_SOFTLIGHT_KHR = 0x929C
/// </summary>
SoftlightKhr = ((int)0x929C),
/// <summary>
/// Original was GL_SOFTLIGHT_NV = 0x929C
/// </summary>
SoftlightNv = ((int)0x929C),
/// <summary>
/// Original was GL_DIFFERENCE_KHR = 0x929E
/// </summary>
DifferenceKhr = ((int)0x929E),
/// <summary>
/// Original was GL_DIFFERENCE_NV = 0x929E
/// </summary>
DifferenceNv = ((int)0x929E),
/// <summary>
/// Original was GL_MINUS_NV = 0x929F
/// </summary>
MinusNv = ((int)0x929F),
/// <summary>
/// Original was GL_EXCLUSION_KHR = 0x92A0
/// </summary>
ExclusionKhr = ((int)0x92A0),
/// <summary>
/// Original was GL_EXCLUSION_NV = 0x92A0
/// </summary>
ExclusionNv = ((int)0x92A0),
/// <summary>
/// Original was GL_CONTRAST_NV = 0x92A1
/// </summary>
ContrastNv = ((int)0x92A1),
/// <summary>
/// Original was GL_INVERT_RGB_NV = 0x92A3
/// </summary>
InvertRgbNv = ((int)0x92A3),
/// <summary>
/// Original was GL_LINEARDODGE_NV = 0x92A4
/// </summary>
LineardodgeNv = ((int)0x92A4),
/// <summary>
/// Original was GL_LINEARBURN_NV = 0x92A5
/// </summary>
LinearburnNv = ((int)0x92A5),
/// <summary>
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
/// </summary>
VividlightNv = ((int)0x92A6),
/// <summary>
/// Original was GL_LINEARLIGHT_NV = 0x92A7
/// </summary>
LinearlightNv = ((int)0x92A7),
/// <summary>
/// Original was GL_PINLIGHT_NV = 0x92A8
/// </summary>
PinlightNv = ((int)0x92A8),
/// <summary>
/// Original was GL_HARDMIX_NV = 0x92A9
/// </summary>
HardmixNv = ((int)0x92A9),
/// <summary>
/// Original was GL_HSL_HUE_KHR = 0x92AD
/// </summary>
HslHueKhr = ((int)0x92AD),
/// <summary>
/// Original was GL_HSL_HUE_NV = 0x92AD
/// </summary>
HslHueNv = ((int)0x92AD),
/// <summary>
/// Original was GL_HSL_SATURATION_KHR = 0x92AE
/// </summary>
HslSaturationKhr = ((int)0x92AE),
/// <summary>
/// Original was GL_HSL_SATURATION_NV = 0x92AE
/// </summary>
HslSaturationNv = ((int)0x92AE),
/// <summary>
/// Original was GL_HSL_COLOR_KHR = 0x92AF
/// </summary>
HslColorKhr = ((int)0x92AF),
/// <summary>
/// Original was GL_HSL_COLOR_NV = 0x92AF
/// </summary>
HslColorNv = ((int)0x92AF),
/// <summary>
/// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
/// </summary>
HslLuminosityKhr = ((int)0x92B0),
/// <summary>
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
/// </summary>
HslLuminosityNv = ((int)0x92B0),
/// <summary>
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
/// </summary>
PlusClampedNv = ((int)0x92B1),
/// <summary>
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
/// </summary>
PlusClampedAlphaNv = ((int)0x92B2),
/// <summary>
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
/// </summary>
MinusClampedNv = ((int)0x92B3),
/// <summary>
/// Original was GL_INVERT_OVG_NV = 0x92B4
/// </summary>
InvertOvgNv = ((int)0x92B4),
/// <summary>
/// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
/// </summary>
PrimitiveBoundingBoxExt = ((int)0x92BE),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
GlAtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
GlAtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
AtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
GlAtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
AtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
GlAtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
GlMaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
/// </summary>
MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
/// </summary>
MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
/// </summary>
MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
GlMaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
MaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
/// </summary>
MaxTessControlAtomicCountersExt = ((int)0x92D3),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
/// </summary>
MaxTessEvaluationAtomicCountersExt = ((int)0x92D4),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
/// </summary>
MaxGeometryAtomicCountersExt = ((int)0x92D5),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
GlMaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
MaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
GlMaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
MaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
GlMaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
MaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
GlActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
/// <summary>
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
GlMaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
MaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
/// </summary>
DebugOutputKhr = ((int)0x92E0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_IS_PER_PATCH_EXT = 0x92E7
/// </summary>
IsPerPatchExt = ((int)0x92E7),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
/// </summary>
ReferencedByTessControlShaderExt = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
/// </summary>
ReferencedByTessEvaluationShaderExt = ((int)0x9308),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
/// </summary>
ReferencedByGeometryShaderExt = ((int)0x9309),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
GlFramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
GlFramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
/// </summary>
FramebufferDefaultLayersExt = ((int)0x9312),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
GlFramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
GlFramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
GlMaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
MaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
GlMaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
MaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
/// </summary>
MaxFramebufferLayersExt = ((int)0x9317),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
GlMaxFramebufferSamples = ((int)0x9318),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
MaxFramebufferSamples = ((int)0x9318),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
/// <summary>
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
/// </summary>
TranslatedShaderSourceLengthAngle = ((int)0x93A0),
/// <summary>
/// Original was GL_BGRA8_EXT = 0x93A1
/// </summary>
Bgra8Ext = ((int)0x93A1),
/// <summary>
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
/// </summary>
TextureUsageAngle = ((int)0x93A2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
/// </summary>
FramebufferAttachmentAngle = ((int)0x93A3),
/// <summary>
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
/// </summary>
PackReverseRowOrderAngle = ((int)0x93A4),
/// <summary>
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
/// </summary>
ProgramBinaryAngle = ((int)0x93A6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
/// </summary>
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
/// </summary>
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
/// </summary>
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
/// </summary>
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
/// </summary>
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
/// </summary>
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
/// </summary>
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
/// </summary>
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
/// </summary>
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
/// </summary>
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
/// </summary>
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
/// </summary>
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
/// </summary>
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
/// </summary>
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
/// </summary>
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
/// </summary>
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
/// </summary>
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
/// </summary>
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
/// </summary>
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
/// </summary>
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
/// </summary>
CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
/// </summary>
CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
/// </summary>
PerfqueryCounterEventIntel = ((int)0x94F0),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
/// </summary>
PerfqueryCounterDurationNormIntel = ((int)0x94F1),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
/// </summary>
PerfqueryCounterDurationRawIntel = ((int)0x94F2),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
/// </summary>
PerfqueryCounterThroughputIntel = ((int)0x94F3),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
/// </summary>
PerfqueryCounterRawIntel = ((int)0x94F4),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
/// </summary>
PerfqueryCounterTimestampIntel = ((int)0x94F5),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
/// </summary>
PerfqueryCounterDataUint32Intel = ((int)0x94F8),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
/// </summary>
PerfqueryCounterDataUint64Intel = ((int)0x94F9),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
/// </summary>
PerfqueryCounterDataFloatIntel = ((int)0x94FA),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
/// </summary>
PerfqueryCounterDataDoubleIntel = ((int)0x94FB),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
/// </summary>
PerfqueryCounterDataBool32Intel = ((int)0x94FC),
/// <summary>
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
/// </summary>
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
/// </summary>
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
/// </summary>
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF),
/// <summary>
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
/// </summary>
PerfqueryGpaExtendedCountersIntel = ((int)0x9500),
/// <summary>
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
/// </summary>
AllAttribBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
/// </summary>
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
/// </summary>
InvalidIndex = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
/// </summary>
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
/// </summary>
LayoutLinearIntel = ((int)1),
/// <summary>
/// Original was GL_One = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
/// </summary>
LayoutLinearCpuCachedIntel = ((int)2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AlphaFunction : int
{
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdCompressed3DcTexture : int
{
/// <summary>
/// Original was GL_3DC_X_AMD = 0x87F9
/// </summary>
Gl3DcXAmd = ((int)0x87F9),
/// <summary>
/// Original was GL_3DC_XY_AMD = 0x87FA
/// </summary>
Gl3DcXyAmd = ((int)0x87FA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdCompressedAtcTexture : int
{
/// <summary>
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
/// </summary>
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
/// <summary>
/// Original was GL_ATC_RGB_AMD = 0x8C92
/// </summary>
AtcRgbAmd = ((int)0x8C92),
/// <summary>
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
/// </summary>
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdPerformanceMonitor : int
{
/// <summary>
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
/// </summary>
CounterTypeAmd = ((int)0x8BC0),
/// <summary>
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
/// </summary>
CounterRangeAmd = ((int)0x8BC1),
/// <summary>
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
/// </summary>
UnsignedInt64Amd = ((int)0x8BC2),
/// <summary>
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
/// </summary>
PercentageAmd = ((int)0x8BC3),
/// <summary>
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
/// </summary>
PerfmonResultAvailableAmd = ((int)0x8BC4),
/// <summary>
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
/// </summary>
PerfmonResultSizeAmd = ((int)0x8BC5),
/// <summary>
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
/// </summary>
PerfmonResultAmd = ((int)0x8BC6),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdProgramBinaryZ400 : int
{
/// <summary>
/// Original was GL_Z400_BINARY_AMD = 0x8740
/// </summary>
Z400BinaryAmd = ((int)0x8740),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AndroidExtensionPackEs31a : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleDepthTexture : int
{
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
/// </summary>
DepthComponent32Oes = ((int)0x81A7),
/// <summary>
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
/// </summary>
DepthStencilOes = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
/// </summary>
UnsignedInt248Oes = ((int)0x84FA),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
/// </summary>
Depth24Stencil8Oes = ((int)0x88F0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleFramebufferBlit : int
{
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
/// </summary>
DrawFramebufferBindingAngle = ((int)0x8CA6),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
/// </summary>
ReadFramebufferAngle = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
/// </summary>
DrawFramebufferAngle = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
/// </summary>
ReadFramebufferBindingAngle = ((int)0x8CAA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleFramebufferMultisample : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
/// </summary>
RenderbufferSamplesAngle = ((int)0x8CAB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
/// </summary>
MaxSamplesAngle = ((int)0x8D57),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleInstancedArrays : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
/// </summary>
VertexAttribArrayDivisorAngle = ((int)0x88FE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AnglePackReverseRowOrder : int
{
/// <summary>
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
/// </summary>
PackReverseRowOrderAngle = ((int)0x93A4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleProgramBinary : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
/// </summary>
ProgramBinaryAngle = ((int)0x93A6),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleTextureCompressionDxt3 : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleTextureCompressionDxt5 : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleTextureUsage : int
{
/// <summary>
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
/// </summary>
TextureUsageAngle = ((int)0x93A2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
/// </summary>
FramebufferAttachmentAngle = ((int)0x93A3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AngleTranslatedShaderSource : int
{
/// <summary>
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
/// </summary>
TranslatedShaderSourceLengthAngle = ((int)0x93A0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleCopyTextureLevels : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleFramebufferMultisample : int
{
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
/// </summary>
DrawFramebufferBindingApple = ((int)0x8CA6),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
/// </summary>
ReadFramebufferApple = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
/// </summary>
DrawFramebufferApple = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
/// </summary>
ReadFramebufferBindingApple = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
/// </summary>
RenderbufferSamplesApple = ((int)0x8CAB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
/// </summary>
MaxSamplesApple = ((int)0x8D57),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleRgb422 : int
{
/// <summary>
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
/// </summary>
UnsignedShort88Apple = ((int)0x85BA),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
/// </summary>
UnsignedShort88RevApple = ((int)0x85BB),
/// <summary>
/// Original was GL_RGB_422_APPLE = 0x8A1F
/// </summary>
Rgb422Apple = ((int)0x8A1F),
/// <summary>
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
/// </summary>
RgbRaw422Apple = ((int)0x8A51),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleSync : int
{
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
/// </summary>
SyncFlushCommandsBitApple = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
/// </summary>
SyncObjectApple = ((int)0x8A53),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
/// </summary>
MaxServerWaitTimeoutApple = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
/// </summary>
ObjectTypeApple = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
/// </summary>
SyncConditionApple = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
/// </summary>
SyncStatusApple = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
/// </summary>
SyncFlagsApple = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
/// </summary>
SyncFenceApple = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
/// </summary>
SyncGpuCommandsCompleteApple = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED_APPLE = 0x9118
/// </summary>
UnsignaledApple = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED_APPLE = 0x9119
/// </summary>
SignaledApple = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
/// </summary>
AlreadySignaledApple = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
/// </summary>
TimeoutExpiredApple = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
/// </summary>
ConditionSatisfiedApple = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
/// </summary>
WaitFailedApple = ((int)0x911D),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleTextureFormatBgra8888 : int
{
/// <summary>
/// Original was GL_BGRA_EXT = 0x80E1
/// </summary>
BgraExt = ((int)0x80E1),
/// <summary>
/// Original was GL_BGRA8_EXT = 0x93A1
/// </summary>
Bgra8Ext = ((int)0x93A1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AppleTextureMaxLevel : int
{
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
/// </summary>
TextureMaxLevelApple = ((int)0x813D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArmMaliProgramBinary : int
{
/// <summary>
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
/// </summary>
MaliProgramBinaryArm = ((int)0x8F61),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArmMaliShaderBinary : int
{
/// <summary>
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
/// </summary>
MaliShaderBinaryArm = ((int)0x8F60),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArmRgba8 : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArmShaderFramebufferFetch : int
{
/// <summary>
/// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65
/// </summary>
FetchPerSampleArm = ((int)0x8F65),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
/// </summary>
FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ArmShaderFramebufferFetchDepthStencil : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum AttribMask : int
{
/// <summary>
/// Original was GL_CURRENT_BIT = 0x00000001
/// </summary>
CurrentBit = ((int)0x00000001),
/// <summary>
/// Original was GL_POINT_BIT = 0x00000002
/// </summary>
PointBit = ((int)0x00000002),
/// <summary>
/// Original was GL_LINE_BIT = 0x00000004
/// </summary>
LineBit = ((int)0x00000004),
/// <summary>
/// Original was GL_POLYGON_BIT = 0x00000008
/// </summary>
PolygonBit = ((int)0x00000008),
/// <summary>
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
/// </summary>
PolygonStippleBit = ((int)0x00000010),
/// <summary>
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
/// </summary>
PixelModeBit = ((int)0x00000020),
/// <summary>
/// Original was GL_LIGHTING_BIT = 0x00000040
/// </summary>
LightingBit = ((int)0x00000040),
/// <summary>
/// Original was GL_FOG_BIT = 0x00000080
/// </summary>
FogBit = ((int)0x00000080),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
/// </summary>
AccumBufferBit = ((int)0x00000200),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_VIEWPORT_BIT = 0x00000800
/// </summary>
ViewportBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_BIT = 0x00001000
/// </summary>
TransformBit = ((int)0x00001000),
/// <summary>
/// Original was GL_ENABLE_BIT = 0x00002000
/// </summary>
EnableBit = ((int)0x00002000),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_HINT_BIT = 0x00008000
/// </summary>
HintBit = ((int)0x00008000),
/// <summary>
/// Original was GL_EVAL_BIT = 0x00010000
/// </summary>
EvalBit = ((int)0x00010000),
/// <summary>
/// Original was GL_LIST_BIT = 0x00020000
/// </summary>
ListBit = ((int)0x00020000),
/// <summary>
/// Original was GL_TEXTURE_BIT = 0x00040000
/// </summary>
TextureBit = ((int)0x00040000),
/// <summary>
/// Original was GL_SCISSOR_BIT = 0x00080000
/// </summary>
ScissorBit = ((int)0x00080000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
/// </summary>
MultisampleBit = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
/// </summary>
MultisampleBit3Dfx = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
/// </summary>
MultisampleBitArb = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
/// </summary>
MultisampleBitExt = ((int)0x20000000),
/// <summary>
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
/// </summary>
AllAttribBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BeginMode : int
{
/// <summary>
/// Original was GL_Points = 0X0000
/// </summary>
Points = ((int)0X0000),
/// <summary>
/// Original was GL_Lines = 0X0001
/// </summary>
Lines = ((int)0X0001),
/// <summary>
/// Original was GL_LineLoop = 0X0002
/// </summary>
LineLoop = ((int)0X0002),
/// <summary>
/// Original was GL_LineStrip = 0X0003
/// </summary>
LineStrip = ((int)0X0003),
/// <summary>
/// Original was GL_Triangles = 0X0004
/// </summary>
Triangles = ((int)0X0004),
/// <summary>
/// Original was GL_TriangleStrip = 0X0005
/// </summary>
TriangleStrip = ((int)0X0005),
/// <summary>
/// Original was GL_TriangleFan = 0X0006
/// </summary>
TriangleFan = ((int)0X0006),
}
/// <summary>
/// Used in GL.BlendEquation
/// </summary>
public enum BlendEquationMode : int
{
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
}
/// <summary>
/// Used in GL.BlendEquationSeparate, GL.Ext.BlendEquation
/// </summary>
public enum BlendEquationModeExt : int
{
/// <summary>
/// Original was GL_LOGIC_OP = 0x0BF1
/// </summary>
LogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_FUNC_ADD_EXT = 0x8006
/// </summary>
FuncAddExt = ((int)0x8006),
/// <summary>
/// Original was GL_MIN_EXT = 0x8007
/// </summary>
MinExt = ((int)0x8007),
/// <summary>
/// Original was GL_MAX_EXT = 0x8008
/// </summary>
MaxExt = ((int)0x8008),
/// <summary>
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
/// </summary>
FuncSubtractExt = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
/// </summary>
FuncReverseSubtractExt = ((int)0x800B),
/// <summary>
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
/// </summary>
AlphaMinSgix = ((int)0x8320),
/// <summary>
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
/// </summary>
AlphaMaxSgix = ((int)0x8321),
}
/// <summary>
/// Used in GL.BlendFunc
/// </summary>
public enum BlendingFactorDest : int
{
/// <summary>
/// Original was GL_Zero = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_One = 1
/// </summary>
One = ((int)1),
}
/// <summary>
/// Used in GL.BlendFunc
/// </summary>
public enum BlendingFactorSrc : int
{
/// <summary>
/// Original was GL_Zero = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
/// </summary>
ConstantColorExt = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
/// </summary>
OneMinusConstantColorExt = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
/// </summary>
ConstantAlphaExt = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
/// </summary>
OneMinusConstantAlphaExt = ((int)0x8004),
/// <summary>
/// Original was GL_One = 1
/// </summary>
One = ((int)1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BlitFramebufferFilter : int
{
/// <summary>
/// Original was GL_NEAREST = 0X2600
/// </summary>
Nearest = ((int)0X2600),
/// <summary>
/// Original was GL_LINEAR = 0X2601
/// </summary>
Linear = ((int)0X2601),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum Boolean : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Used in GL.MapBufferRange
/// </summary>
[Flags]
public enum BufferAccessMask : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferParameterName : int
{
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferPointer : int
{
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
/// </summary>
BufferMapPointerOes = ((int)0x88BD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferRangeTarget : int
{
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferTarget : int
{
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
GlDrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
GlDispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
GlAtomicCounterBuffer = ((int)0x92C0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferUsage : int
{
/// <summary>
/// Original was GL_StreamDraw = 0X88e0
/// </summary>
StreamDraw = ((int)0X88e0),
/// <summary>
/// Original was GL_StaticDraw = 0X88e4
/// </summary>
StaticDraw = ((int)0X88e4),
/// <summary>
/// Original was GL_DynamicDraw = 0X88e8
/// </summary>
DynamicDraw = ((int)0X88e8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum BufferUsageHint : int
{
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClearBuffer : int
{
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClearBufferCombined : int
{
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
}
/// <summary>
/// Used in GL.BlitFramebuffer, GL.Clear
/// </summary>
[Flags]
public enum ClearBufferMask : int
{
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
/// </summary>
AccumBufferBit = ((int)0x00000200),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
/// </summary>
CoverageBufferBitNv = ((int)0x00008000),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ClientAttribMask : int
{
/// <summary>
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
/// </summary>
ClientPixelStoreBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
/// </summary>
ClientVertexArrayBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
/// </summary>
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClientWaitSyncFlags : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
/// </summary>
SyncFlushCommandsBitApple = ((int)0x00000001),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ClipPlaneName : int
{
/// <summary>
/// Original was GL_CLIP_DISTANCE0 = 0x3000
/// </summary>
ClipDistance0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_DISTANCE1 = 0x3001
/// </summary>
ClipDistance1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_DISTANCE2 = 0x3002
/// </summary>
ClipDistance2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_DISTANCE3 = 0x3003
/// </summary>
ClipDistance3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_DISTANCE4 = 0x3004
/// </summary>
ClipDistance4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_DISTANCE5 = 0x3005
/// </summary>
ClipDistance5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_CLIP_DISTANCE6 = 0x3006
/// </summary>
ClipDistance6 = ((int)0x3006),
/// <summary>
/// Original was GL_CLIP_DISTANCE7 = 0x3007
/// </summary>
ClipDistance7 = ((int)0x3007),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorMaterialFace : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorMaterialParameter : int
{
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_EMISSION = 0x1600
/// </summary>
Emission = ((int)0x1600),
/// <summary>
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
/// </summary>
AmbientAndDiffuse = ((int)0x1602),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorTableParameterPNameSgi : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
/// </summary>
ColorTableScale = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
/// </summary>
ColorTableBias = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ColorTableTargetSgi : int
{
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
/// </summary>
ProxyTextureColorTableSgi = ((int)0x80BD),
/// <summary>
/// Original was GL_COLOR_TABLE = 0x80D0
/// </summary>
ColorTable = ((int)0x80D0),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
/// </summary>
PostConvolutionColorTable = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
/// </summary>
PostColorMatrixColorTable = ((int)0x80D2),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
/// </summary>
ProxyColorTable = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
/// </summary>
ProxyColorTableSgi = ((int)0x80D3),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
/// </summary>
ProxyPostConvolutionColorTable = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
/// </summary>
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTable = ((int)0x80D5),
/// <summary>
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
/// </summary>
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum CompressedInternalFormat : int
{
/// <summary>
/// Original was GL_ETC1_RGB8_OES = 0x8D64
/// </summary>
Etc1Rgb8Oes = ((int)0x8D64),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ContextFlagMask : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
/// </summary>
ContextFlagForwardCompatibleBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
/// </summary>
ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ContextProfileMask : int
{
/// <summary>
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
/// </summary>
ContextCoreProfileBit = ((int)0x00000001),
/// <summary>
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
/// </summary>
ContextCompatibilityProfileBit = ((int)0x00000002),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionBorderModeExt : int
{
/// <summary>
/// Original was GL_REDUCE = 0x8016
/// </summary>
Reduce = ((int)0x8016),
/// <summary>
/// Original was GL_REDUCE_EXT = 0x8016
/// </summary>
ReduceExt = ((int)0x8016),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionParameterExt : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
/// </summary>
ConvolutionBorderMode = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
/// </summary>
ConvolutionFilterScale = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
/// </summary>
ConvolutionFilterBias = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ConvolutionTargetExt : int
{
/// <summary>
/// Original was GL_CONVOLUTION_1D = 0x8010
/// </summary>
Convolution1D = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D = 0x8011
/// </summary>
Convolution2D = ((int)0x8011),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
}
/// <summary>
/// Used in GL.CullFace
/// </summary>
public enum CullFaceMode : int
{
/// <summary>
/// Original was GL_Front = 0X0404
/// </summary>
Front = ((int)0X0404),
/// <summary>
/// Original was GL_Back = 0X0405
/// </summary>
Back = ((int)0X0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DataType : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugSeverity : int
{
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugSeverityControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugSource : int
{
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugSourceControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugSourceExternal : int
{
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugType : int
{
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DebugTypeControl : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
}
/// <summary>
/// Used in GL.DepthFunc
/// </summary>
public enum DepthFunction : int
{
/// <summary>
/// Original was GL_Never = 0X0200
/// </summary>
Never = ((int)0X0200),
/// <summary>
/// Original was GL_Less = 0X0201
/// </summary>
Less = ((int)0X0201),
/// <summary>
/// Original was GL_Equal = 0X0202
/// </summary>
Equal = ((int)0X0202),
/// <summary>
/// Original was GL_Lequal = 0X0203
/// </summary>
Lequal = ((int)0X0203),
/// <summary>
/// Original was GL_Greater = 0X0204
/// </summary>
Greater = ((int)0X0204),
/// <summary>
/// Original was GL_Notequal = 0X0205
/// </summary>
Notequal = ((int)0X0205),
/// <summary>
/// Original was GL_Gequal = 0X0206
/// </summary>
Gequal = ((int)0X0206),
/// <summary>
/// Original was GL_Always = 0X0207
/// </summary>
Always = ((int)0X0207),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DmpShaderBinary : int
{
/// <summary>
/// Original was GL_SHADER_BINARY_DMP = 0x9250
/// </summary>
ShaderBinaryDmp = ((int)0x9250),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum DrawBufferMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_NONE_OES = 0
/// </summary>
NoneOes = ((int)0),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
}
/// <summary>
/// Used in GL.DrawElements, GL.DrawElementsInstanced and 3 other functions
/// </summary>
public enum DrawElementsType : int
{
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Used in GL.Disable, GL.Enable and 1 other function
/// </summary>
public enum EnableCap : int
{
/// <summary>
/// Original was GL_POINT_SMOOTH = 0x0B10
/// </summary>
PointSmooth = ((int)0x0B10),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_STIPPLE = 0x0B24
/// </summary>
LineStipple = ((int)0x0B24),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_POLYGON_STIPPLE = 0x0B42
/// </summary>
PolygonStipple = ((int)0x0B42),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_LIGHTING = 0x0B50
/// </summary>
Lighting = ((int)0x0B50),
/// <summary>
/// Original was GL_COLOR_MATERIAL = 0x0B57
/// </summary>
ColorMaterial = ((int)0x0B57),
/// <summary>
/// Original was GL_FOG = 0x0B60
/// </summary>
Fog = ((int)0x0B60),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_NORMALIZE = 0x0BA1
/// </summary>
Normalize = ((int)0x0BA1),
/// <summary>
/// Original was GL_ALPHA_TEST = 0x0BC0
/// </summary>
AlphaTest = ((int)0x0BC0),
/// <summary>
/// Original was GL_Dither = 0X0bd0
/// </summary>
Dither = ((int)0X0bd0),
/// <summary>
/// Original was GL_Blend = 0X0be2
/// </summary>
Blend = ((int)0X0be2),
/// <summary>
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
/// </summary>
IndexLogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_TEXTURE_GEN_S = 0x0C60
/// </summary>
TextureGenS = ((int)0x0C60),
/// <summary>
/// Original was GL_TEXTURE_GEN_T = 0x0C61
/// </summary>
TextureGenT = ((int)0x0C61),
/// <summary>
/// Original was GL_TEXTURE_GEN_R = 0x0C62
/// </summary>
TextureGenR = ((int)0x0C62),
/// <summary>
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
/// </summary>
TextureGenQ = ((int)0x0C63),
/// <summary>
/// Original was GL_AUTO_NORMAL = 0x0D80
/// </summary>
AutoNormal = ((int)0x0D80),
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_GL_SAMPLE_MASK = 0x8E51
/// </summary>
GlSampleMask = ((int)0x8E51),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ErrorCode : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
/// </summary>
InvalidFramebufferOperationExt = ((int)0x0506),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
/// </summary>
InvalidFramebufferOperationOes = ((int)0x0506),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE = 0x8031
/// </summary>
TableTooLarge = ((int)0x8031),
/// <summary>
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
/// </summary>
TableTooLargeExt = ((int)0x8031),
/// <summary>
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
/// </summary>
TextureTooLargeExt = ((int)0x8065),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum EsVersion20 : int
{
/// <summary>
/// Original was GL_FALSE = 0
/// </summary>
False = ((int)0),
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
/// </summary>
DepthBufferBit = ((int)0x00000100),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
/// </summary>
StencilBufferBit = ((int)0x00000400),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
/// </summary>
ColorBufferBit = ((int)0x00004000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_NEVER = 0x0200
/// </summary>
Never = ((int)0x0200),
/// <summary>
/// Original was GL_LESS = 0x0201
/// </summary>
Less = ((int)0x0201),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_LEQUAL = 0x0203
/// </summary>
Lequal = ((int)0x0203),
/// <summary>
/// Original was GL_GREATER = 0x0204
/// </summary>
Greater = ((int)0x0204),
/// <summary>
/// Original was GL_NOTEQUAL = 0x0205
/// </summary>
Notequal = ((int)0x0205),
/// <summary>
/// Original was GL_GEQUAL = 0x0206
/// </summary>
Gequal = ((int)0x0206),
/// <summary>
/// Original was GL_ALWAYS = 0x0207
/// </summary>
Always = ((int)0x0207),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
/// <summary>
/// Original was GL_INVALID_ENUM = 0x0500
/// </summary>
InvalidEnum = ((int)0x0500),
/// <summary>
/// Original was GL_INVALID_VALUE = 0x0501
/// </summary>
InvalidValue = ((int)0x0501),
/// <summary>
/// Original was GL_INVALID_OPERATION = 0x0502
/// </summary>
InvalidOperation = ((int)0x0502),
/// <summary>
/// Original was GL_OUT_OF_MEMORY = 0x0505
/// </summary>
OutOfMemory = ((int)0x0505),
/// <summary>
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
/// </summary>
InvalidFramebufferOperation = ((int)0x0506),
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_VIEWPORT = 0x0BA2
/// </summary>
Viewport = ((int)0x0BA2),
/// <summary>
/// Original was GL_DITHER = 0x0BD0
/// </summary>
Dither = ((int)0x0BD0),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_RED_BITS = 0x0D52
/// </summary>
RedBits = ((int)0x0D52),
/// <summary>
/// Original was GL_GREEN_BITS = 0x0D53
/// </summary>
GreenBits = ((int)0x0D53),
/// <summary>
/// Original was GL_BLUE_BITS = 0x0D54
/// </summary>
BlueBits = ((int)0x0D54),
/// <summary>
/// Original was GL_ALPHA_BITS = 0x0D55
/// </summary>
AlphaBits = ((int)0x0D55),
/// <summary>
/// Original was GL_DEPTH_BITS = 0x0D56
/// </summary>
DepthBits = ((int)0x0D56),
/// <summary>
/// Original was GL_STENCIL_BITS = 0x0D57
/// </summary>
StencilBits = ((int)0x0D57),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_FASTEST = 0x1101
/// </summary>
Fastest = ((int)0x1101),
/// <summary>
/// Original was GL_NICEST = 0x1102
/// </summary>
Nicest = ((int)0x1102),
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_FIXED = 0x140C
/// </summary>
Fixed = ((int)0x140C),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_ALPHA = 0x1906
/// </summary>
Alpha = ((int)0x1906),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_KEEP = 0x1E00
/// </summary>
Keep = ((int)0x1E00),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_INCR = 0x1E02
/// </summary>
Incr = ((int)0x1E02),
/// <summary>
/// Original was GL_DECR = 0x1E03
/// </summary>
Decr = ((int)0x1E03),
/// <summary>
/// Original was GL_VENDOR = 0x1F00
/// </summary>
Vendor = ((int)0x1F00),
/// <summary>
/// Original was GL_RENDERER = 0x1F01
/// </summary>
Renderer = ((int)0x1F01),
/// <summary>
/// Original was GL_VERSION = 0x1F02
/// </summary>
Version = ((int)0x1F02),
/// <summary>
/// Original was GL_EXTENSIONS = 0x1F03
/// </summary>
Extensions = ((int)0x1F03),
/// <summary>
/// Original was GL_NEAREST = 0x2600
/// </summary>
Nearest = ((int)0x2600),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_BLEND_COLOR = 0x8005
/// </summary>
BlendColor = ((int)0x8005),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_BLEND_EQUATION = 0x8009
/// </summary>
BlendEquation = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES = 0x80A9
/// </summary>
Samples = ((int)0x80A9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_MIRRORED_REPEAT = 0x8370
/// </summary>
MirroredRepeat = ((int)0x8370),
/// <summary>
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
/// </summary>
AliasedPointSizeRange = ((int)0x846D),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
/// <summary>
/// Original was GL_TEXTURE0 = 0x84C0
/// </summary>
Texture0 = ((int)0x84C0),
/// <summary>
/// Original was GL_TEXTURE1 = 0x84C1
/// </summary>
Texture1 = ((int)0x84C1),
/// <summary>
/// Original was GL_TEXTURE2 = 0x84C2
/// </summary>
Texture2 = ((int)0x84C2),
/// <summary>
/// Original was GL_TEXTURE3 = 0x84C3
/// </summary>
Texture3 = ((int)0x84C3),
/// <summary>
/// Original was GL_TEXTURE4 = 0x84C4
/// </summary>
Texture4 = ((int)0x84C4),
/// <summary>
/// Original was GL_TEXTURE5 = 0x84C5
/// </summary>
Texture5 = ((int)0x84C5),
/// <summary>
/// Original was GL_TEXTURE6 = 0x84C6
/// </summary>
Texture6 = ((int)0x84C6),
/// <summary>
/// Original was GL_TEXTURE7 = 0x84C7
/// </summary>
Texture7 = ((int)0x84C7),
/// <summary>
/// Original was GL_TEXTURE8 = 0x84C8
/// </summary>
Texture8 = ((int)0x84C8),
/// <summary>
/// Original was GL_TEXTURE9 = 0x84C9
/// </summary>
Texture9 = ((int)0x84C9),
/// <summary>
/// Original was GL_TEXTURE10 = 0x84CA
/// </summary>
Texture10 = ((int)0x84CA),
/// <summary>
/// Original was GL_TEXTURE11 = 0x84CB
/// </summary>
Texture11 = ((int)0x84CB),
/// <summary>
/// Original was GL_TEXTURE12 = 0x84CC
/// </summary>
Texture12 = ((int)0x84CC),
/// <summary>
/// Original was GL_TEXTURE13 = 0x84CD
/// </summary>
Texture13 = ((int)0x84CD),
/// <summary>
/// Original was GL_TEXTURE14 = 0x84CE
/// </summary>
Texture14 = ((int)0x84CE),
/// <summary>
/// Original was GL_TEXTURE15 = 0x84CF
/// </summary>
Texture15 = ((int)0x84CF),
/// <summary>
/// Original was GL_TEXTURE16 = 0x84D0
/// </summary>
Texture16 = ((int)0x84D0),
/// <summary>
/// Original was GL_TEXTURE17 = 0x84D1
/// </summary>
Texture17 = ((int)0x84D1),
/// <summary>
/// Original was GL_TEXTURE18 = 0x84D2
/// </summary>
Texture18 = ((int)0x84D2),
/// <summary>
/// Original was GL_TEXTURE19 = 0x84D3
/// </summary>
Texture19 = ((int)0x84D3),
/// <summary>
/// Original was GL_TEXTURE20 = 0x84D4
/// </summary>
Texture20 = ((int)0x84D4),
/// <summary>
/// Original was GL_TEXTURE21 = 0x84D5
/// </summary>
Texture21 = ((int)0x84D5),
/// <summary>
/// Original was GL_TEXTURE22 = 0x84D6
/// </summary>
Texture22 = ((int)0x84D6),
/// <summary>
/// Original was GL_TEXTURE23 = 0x84D7
/// </summary>
Texture23 = ((int)0x84D7),
/// <summary>
/// Original was GL_TEXTURE24 = 0x84D8
/// </summary>
Texture24 = ((int)0x84D8),
/// <summary>
/// Original was GL_TEXTURE25 = 0x84D9
/// </summary>
Texture25 = ((int)0x84D9),
/// <summary>
/// Original was GL_TEXTURE26 = 0x84DA
/// </summary>
Texture26 = ((int)0x84DA),
/// <summary>
/// Original was GL_TEXTURE27 = 0x84DB
/// </summary>
Texture27 = ((int)0x84DB),
/// <summary>
/// Original was GL_TEXTURE28 = 0x84DC
/// </summary>
Texture28 = ((int)0x84DC),
/// <summary>
/// Original was GL_TEXTURE29 = 0x84DD
/// </summary>
Texture29 = ((int)0x84DD),
/// <summary>
/// Original was GL_TEXTURE30 = 0x84DE
/// </summary>
Texture30 = ((int)0x84DE),
/// <summary>
/// Original was GL_TEXTURE31 = 0x84DF
/// </summary>
Texture31 = ((int)0x84DF),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
/// </summary>
VertexAttribArrayPointer = ((int)0x8645),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
/// <summary>
/// Original was GL_BUFFER_SIZE = 0x8764
/// </summary>
BufferSize = ((int)0x8764),
/// <summary>
/// Original was GL_BUFFER_USAGE = 0x8765
/// </summary>
BufferUsage = ((int)0x8765),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_ARRAY_BUFFER = 0x8892
/// </summary>
ArrayBuffer = ((int)0x8892),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
/// </summary>
ElementArrayBuffer = ((int)0x8893),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_STREAM_DRAW = 0x88E0
/// </summary>
StreamDraw = ((int)0x88E0),
/// <summary>
/// Original was GL_STATIC_DRAW = 0x88E4
/// </summary>
StaticDraw = ((int)0x88E4),
/// <summary>
/// Original was GL_DYNAMIC_DRAW = 0x88E8
/// </summary>
DynamicDraw = ((int)0x88E8),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_BOOL = 0x8B56
/// </summary>
Bool = ((int)0x8B56),
/// <summary>
/// Original was GL_BOOL_VEC2 = 0x8B57
/// </summary>
BoolVec2 = ((int)0x8B57),
/// <summary>
/// Original was GL_BOOL_VEC3 = 0x8B58
/// </summary>
BoolVec3 = ((int)0x8B58),
/// <summary>
/// Original was GL_BOOL_VEC4 = 0x8B59
/// </summary>
BoolVec4 = ((int)0x8B59),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_SAMPLER_2D = 0x8B5E
/// </summary>
Sampler2D = ((int)0x8B5E),
/// <summary>
/// Original was GL_SAMPLER_CUBE = 0x8B60
/// </summary>
SamplerCube = ((int)0x8B60),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
/// <summary>
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
FramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
/// </summary>
FramebufferIncompleteDimensions = ((int)0x8CD9),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0x8D40
/// </summary>
Framebuffer = ((int)0x8D40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0x8D41
/// </summary>
Renderbuffer = ((int)0x8D41),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_STENCIL_INDEX8 = 0x8D48
/// </summary>
StencilIndex8 = ((int)0x8D48),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
/// <summary>
/// Original was GL_RGB565 = 0x8D62
/// </summary>
Rgb565 = ((int)0x8D62),
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
/// <summary>
/// Original was GL_TRUE = 1
/// </summary>
True = ((int)1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum EsVersion30 : int
{
/// <summary>
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
/// </summary>
SyncFlushCommandsBit = ((int)0x00000001),
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
/// </summary>
FramebufferDefault = ((int)0x8218),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
/// </summary>
FramebufferUndefined = ((int)0x8219),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
/// </summary>
ProgramBinaryLength = ((int)0x8741),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
/// </summary>
CompareRefToTexture = ((int)0x884E),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_BUFFER_MAPPED = 0x88BC
/// </summary>
BufferMapped = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
/// </summary>
BufferMapPointer = ((int)0x88BD),
/// <summary>
/// Original was GL_STREAM_READ = 0x88E1
/// </summary>
StreamRead = ((int)0x88E1),
/// <summary>
/// Original was GL_STREAM_COPY = 0x88E2
/// </summary>
StreamCopy = ((int)0x88E2),
/// <summary>
/// Original was GL_STATIC_READ = 0x88E5
/// </summary>
StaticRead = ((int)0x88E5),
/// <summary>
/// Original was GL_STATIC_COPY = 0x88E6
/// </summary>
StaticCopy = ((int)0x88E6),
/// <summary>
/// Original was GL_DYNAMIC_READ = 0x88E9
/// </summary>
DynamicRead = ((int)0x88E9),
/// <summary>
/// Original was GL_DYNAMIC_COPY = 0x88EA
/// </summary>
DynamicCopy = ((int)0x88EA),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
/// </summary>
PixelPackBuffer = ((int)0x88EB),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
/// </summary>
PixelUnpackBuffer = ((int)0x88EC),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_SAMPLER_BINDING = 0x8919
/// </summary>
SamplerBinding = ((int)0x8919),
/// <summary>
/// Original was GL_UNIFORM_BUFFER = 0x8A11
/// </summary>
UniformBuffer = ((int)0x8A11),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_UNIFORM_TYPE = 0x8A37
/// </summary>
UniformType = ((int)0x8A37),
/// <summary>
/// Original was GL_UNIFORM_SIZE = 0x8A38
/// </summary>
UniformSize = ((int)0x8A38),
/// <summary>
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
/// </summary>
UniformNameLength = ((int)0x8A39),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
/// </summary>
UniformBlockIndex = ((int)0x8A3A),
/// <summary>
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
/// </summary>
UniformOffset = ((int)0x8A3B),
/// <summary>
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
/// </summary>
UniformArrayStride = ((int)0x8A3C),
/// <summary>
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
/// </summary>
UniformMatrixStride = ((int)0x8A3D),
/// <summary>
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
/// </summary>
UniformIsRowMajor = ((int)0x8A3E),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
/// </summary>
UniformBlockBinding = ((int)0x8A3F),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
/// </summary>
UniformBlockDataSize = ((int)0x8A40),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
/// </summary>
UniformBlockNameLength = ((int)0x8A41),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
/// </summary>
UniformBlockActiveUniforms = ((int)0x8A42),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
/// </summary>
UniformBlockActiveUniformIndices = ((int)0x8A43),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
/// </summary>
UniformBlockReferencedByVertexShader = ((int)0x8A44),
/// <summary>
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
/// </summary>
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_SAMPLER_3D = 0x8B5F
/// </summary>
Sampler3D = ((int)0x8B5F),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
/// </summary>
Sampler2DShadow = ((int)0x8B62),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
/// </summary>
UnsignedNormalized = ((int)0x8C17),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_SRGB = 0x8C40
/// </summary>
Srgb = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
/// </summary>
TransformFeedbackBuffer = ((int)0x8C8E),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
/// </summary>
FramebufferIncompleteMultisample = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
/// </summary>
Sampler2DArray = ((int)0x8DC1),
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
/// </summary>
Sampler2DArrayShadow = ((int)0x8DC4),
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
/// </summary>
SamplerCubeShadow = ((int)0x8DC5),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
/// <summary>
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
/// </summary>
IntSampler2D = ((int)0x8DCA),
/// <summary>
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
/// </summary>
IntSampler3D = ((int)0x8DCB),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
/// </summary>
IntSamplerCube = ((int)0x8DCC),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
/// </summary>
IntSampler2DArray = ((int)0x8DCF),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
/// </summary>
UnsignedIntSampler2D = ((int)0x8DD2),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
/// </summary>
UnsignedIntSampler3D = ((int)0x8DD3),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
/// </summary>
UnsignedIntSamplerCube = ((int)0x8DD4),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
/// </summary>
UnsignedIntSampler2DArray = ((int)0x8DD7),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_COPY_READ_BUFFER = 0x8F36
/// </summary>
CopyReadBuffer = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
/// </summary>
CopyReadBufferBinding = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
/// </summary>
CopyWriteBuffer = ((int)0x8F37),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
/// </summary>
CopyWriteBufferBinding = ((int)0x8F37),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
/// </summary>
SignedNormalized = ((int)0x8F9C),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FENCE = 0x9116
/// </summary>
SyncFence = ((int)0x9116),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_UNSIGNALED = 0x9118
/// </summary>
Unsignaled = ((int)0x9118),
/// <summary>
/// Original was GL_SIGNALED = 0x9119
/// </summary>
Signaled = ((int)0x9119),
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
/// </summary>
BufferAccessFlags = ((int)0x911F),
/// <summary>
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
/// </summary>
BufferMapLength = ((int)0x9120),
/// <summary>
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
/// </summary>
BufferMapOffset = ((int)0x9121),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
/// <summary>
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
/// </summary>
CompressedR11Eac = ((int)0x9270),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
/// </summary>
CompressedSignedR11Eac = ((int)0x9271),
/// <summary>
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
/// </summary>
CompressedRg11Eac = ((int)0x9272),
/// <summary>
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
/// </summary>
CompressedSignedRg11Eac = ((int)0x9273),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
/// </summary>
CompressedRgb8Etc2 = ((int)0x9274),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
/// </summary>
CompressedSrgb8Etc2 = ((int)0x9275),
/// <summary>
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
/// </summary>
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
/// </summary>
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
/// <summary>
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
/// </summary>
CompressedRgba8Etc2Eac = ((int)0x9278),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
/// </summary>
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
/// <summary>
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
/// </summary>
InvalidIndex = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
/// </summary>
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum EsVersion31 : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_TEXTURE_DEPTH = 0x8071
/// </summary>
TextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
MaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
MaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
MaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
MaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
MaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
ComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
MaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
/// </summary>
VertexAttribBinding = ((int)0x82D4),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
/// </summary>
VertexAttribRelativeOffset = ((int)0x82D5),
/// <summary>
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
/// </summary>
VertexBindingDivisor = ((int)0x82D6),
/// <summary>
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
/// </summary>
VertexBindingOffset = ((int)0x82D7),
/// <summary>
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
/// </summary>
VertexBindingStride = ((int)0x82D8),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
/// </summary>
MaxVertexAttribRelativeOffset = ((int)0x82D9),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
/// </summary>
MaxVertexAttribBindings = ((int)0x82DA),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
/// </summary>
MaxVertexAttribStride = ((int)0x82E5),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
TextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
TextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
/// <summary>
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
TextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
TextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
TextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
TextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
TextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
TextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
TextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_SAMPLE_POSITION = 0x8E50
/// </summary>
SamplePosition = ((int)0x8E50),
/// <summary>
/// Original was GL_SAMPLE_MASK = 0x8E51
/// </summary>
SampleMask = ((int)0x8E51),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
SampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
MaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
/// </summary>
MaxImageUnits = ((int)0x8F38),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
MaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
ImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
ImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
ImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
ImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
ImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
/// </summary>
DrawIndirectBuffer = ((int)0x8F3F),
/// <summary>
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
DrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
/// </summary>
VertexBindingBuffer = ((int)0x8F4F),
/// <summary>
/// Original was GL_IMAGE_2D = 0x904D
/// </summary>
Image2D = ((int)0x904D),
/// <summary>
/// Original was GL_IMAGE_3D = 0x904E
/// </summary>
Image3D = ((int)0x904E),
/// <summary>
/// Original was GL_IMAGE_CUBE = 0x9050
/// </summary>
ImageCube = ((int)0x9050),
/// <summary>
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
/// </summary>
Image2DArray = ((int)0x9053),
/// <summary>
/// Original was GL_INT_IMAGE_2D = 0x9058
/// </summary>
IntImage2D = ((int)0x9058),
/// <summary>
/// Original was GL_INT_IMAGE_3D = 0x9059
/// </summary>
IntImage3D = ((int)0x9059),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE = 0x905B
/// </summary>
IntImageCube = ((int)0x905B),
/// <summary>
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
/// </summary>
IntImage2DArray = ((int)0x905E),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
/// </summary>
UnsignedIntImage2D = ((int)0x9063),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
/// </summary>
UnsignedIntImage3D = ((int)0x9064),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
/// </summary>
UnsignedIntImageCube = ((int)0x9066),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
/// </summary>
UnsignedIntImage2DArray = ((int)0x9069),
/// <summary>
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
ImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
ImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
/// </summary>
ImageFormatCompatibilityBySize = ((int)0x90C8),
/// <summary>
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
/// </summary>
ImageFormatCompatibilityByClass = ((int)0x90C9),
/// <summary>
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
MaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
MaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
MaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
/// </summary>
ShaderStorageBuffer = ((int)0x90D2),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
MaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
MaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
MaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
MaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
MaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
/// </summary>
DispatchIndirectBuffer = ((int)0x90EE),
/// <summary>
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
DispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
Texture2DMultisample = ((int)0x9100),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
TextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
TextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
TextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
/// </summary>
Sampler2DMultisample = ((int)0x9108),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
/// </summary>
IntSampler2DMultisample = ((int)0x9109),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
/// </summary>
UnsignedIntSampler2DMultisample = ((int)0x910A),
/// <summary>
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
MaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
MaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
MaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
/// <summary>
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
MaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
MaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
MaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
MaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
MaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
AtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
AtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
AtomicCounterBufferSize = ((int)0x92C3),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
MaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
MaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
MaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
MaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
ActiveAtomicCounterBuffers = ((int)0x92D9),
/// <summary>
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
/// </summary>
UnsignedIntAtomicCounter = ((int)0x92DB),
/// <summary>
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
MaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
FramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
FramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
FramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
MaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
MaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
MaxFramebufferSamples = ((int)0x9318),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtBlendMinmax : int
{
/// <summary>
/// Original was GL_FUNC_ADD_EXT = 0x8006
/// </summary>
FuncAddExt = ((int)0x8006),
/// <summary>
/// Original was GL_MIN_EXT = 0x8007
/// </summary>
MinExt = ((int)0x8007),
/// <summary>
/// Original was GL_MAX_EXT = 0x8008
/// </summary>
MaxExt = ((int)0x8008),
/// <summary>
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
/// </summary>
BlendEquationExt = ((int)0x8009),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtColorBufferHalfFloat : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
/// </summary>
FramebufferAttachmentComponentTypeExt = ((int)0x8211),
/// <summary>
/// Original was GL_R16F_EXT = 0x822D
/// </summary>
R16fExt = ((int)0x822D),
/// <summary>
/// Original was GL_RG16F_EXT = 0x822F
/// </summary>
Rg16fExt = ((int)0x822F),
/// <summary>
/// Original was GL_RGBA16F_EXT = 0x881A
/// </summary>
Rgba16fExt = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F_EXT = 0x881B
/// </summary>
Rgb16fExt = ((int)0x881B),
/// <summary>
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
/// </summary>
UnsignedNormalizedExt = ((int)0x8C17),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtCopyImage : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDebugLabel : int
{
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
/// </summary>
ProgramPipelineObjectExt = ((int)0x8A4F),
/// <summary>
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
/// </summary>
ProgramObjectExt = ((int)0x8B40),
/// <summary>
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
/// </summary>
ShaderObjectExt = ((int)0x8B48),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
/// <summary>
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
/// </summary>
BufferObjectExt = ((int)0x9151),
/// <summary>
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
/// </summary>
QueryObjectExt = ((int)0x9153),
/// <summary>
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
/// </summary>
VertexArrayObjectExt = ((int)0x9154),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDebugMarker : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDiscardFramebuffer : int
{
/// <summary>
/// Original was GL_COLOR_EXT = 0x1800
/// </summary>
ColorExt = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH_EXT = 0x1801
/// </summary>
DepthExt = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL_EXT = 0x1802
/// </summary>
StencilExt = ((int)0x1802),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDisjointTimerQuery : int
{
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
/// </summary>
QueryCounterBitsExt = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
/// </summary>
CurrentQueryExt = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT_EXT = 0x8866
/// </summary>
QueryResultExt = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
/// </summary>
QueryResultAvailableExt = ((int)0x8867),
/// <summary>
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
/// </summary>
TimeElapsedExt = ((int)0x88BF),
/// <summary>
/// Original was GL_TIMESTAMP_EXT = 0x8E28
/// </summary>
TimestampExt = ((int)0x8E28),
/// <summary>
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
/// </summary>
GpuDisjointExt = ((int)0x8FBB),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDrawBuffers : int
{
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
/// </summary>
MaxDrawBuffersExt = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
/// </summary>
DrawBuffer0Ext = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
/// </summary>
DrawBuffer1Ext = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
/// </summary>
DrawBuffer2Ext = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
/// </summary>
DrawBuffer3Ext = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
/// </summary>
DrawBuffer4Ext = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
/// </summary>
DrawBuffer5Ext = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
/// </summary>
DrawBuffer6Ext = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
/// </summary>
DrawBuffer7Ext = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
/// </summary>
DrawBuffer8Ext = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
/// </summary>
DrawBuffer9Ext = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
/// </summary>
DrawBuffer10Ext = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
/// </summary>
DrawBuffer11Ext = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
/// </summary>
DrawBuffer12Ext = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
/// </summary>
DrawBuffer13Ext = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
/// </summary>
DrawBuffer14Ext = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
/// </summary>
DrawBuffer15Ext = ((int)0x8834),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
/// </summary>
MaxColorAttachmentsExt = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
/// </summary>
ColorAttachment0Ext = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
/// </summary>
ColorAttachment1Ext = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
/// </summary>
ColorAttachment2Ext = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
/// </summary>
ColorAttachment3Ext = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
/// </summary>
ColorAttachment4Ext = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
/// </summary>
ColorAttachment5Ext = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
/// </summary>
ColorAttachment6Ext = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
/// </summary>
ColorAttachment7Ext = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
/// </summary>
ColorAttachment8Ext = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
/// </summary>
ColorAttachment9Ext = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
/// </summary>
ColorAttachment10Ext = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
/// </summary>
ColorAttachment11Ext = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
/// </summary>
ColorAttachment12Ext = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
/// </summary>
ColorAttachment13Ext = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
/// </summary>
ColorAttachment14Ext = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
/// </summary>
ColorAttachment15Ext = ((int)0x8CEF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDrawBuffersIndexed : int
{
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_SRC_COLOR = 0x0300
/// </summary>
SrcColor = ((int)0x0300),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
/// </summary>
OneMinusSrcColor = ((int)0x0301),
/// <summary>
/// Original was GL_SRC_ALPHA = 0x0302
/// </summary>
SrcAlpha = ((int)0x0302),
/// <summary>
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
/// </summary>
OneMinusSrcAlpha = ((int)0x0303),
/// <summary>
/// Original was GL_DST_ALPHA = 0x0304
/// </summary>
DstAlpha = ((int)0x0304),
/// <summary>
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
/// </summary>
OneMinusDstAlpha = ((int)0x0305),
/// <summary>
/// Original was GL_DST_COLOR = 0x0306
/// </summary>
DstColor = ((int)0x0306),
/// <summary>
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
/// </summary>
OneMinusDstColor = ((int)0x0307),
/// <summary>
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
/// </summary>
SrcAlphaSaturate = ((int)0x0308),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_CONSTANT_COLOR = 0x8001
/// </summary>
ConstantColor = ((int)0x8001),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
/// </summary>
OneMinusConstantColor = ((int)0x8002),
/// <summary>
/// Original was GL_CONSTANT_ALPHA = 0x8003
/// </summary>
ConstantAlpha = ((int)0x8003),
/// <summary>
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
/// </summary>
OneMinusConstantAlpha = ((int)0x8004),
/// <summary>
/// Original was GL_FUNC_ADD = 0x8006
/// </summary>
FuncAdd = ((int)0x8006),
/// <summary>
/// Original was GL_MIN = 0x8007
/// </summary>
Min = ((int)0x8007),
/// <summary>
/// Original was GL_MAX = 0x8008
/// </summary>
Max = ((int)0x8008),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_FUNC_SUBTRACT = 0x800A
/// </summary>
FuncSubtract = ((int)0x800A),
/// <summary>
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
/// </summary>
FuncReverseSubtract = ((int)0x800B),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_ONE = 1
/// </summary>
One = ((int)1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtDrawInstanced : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtGeometryPointSize : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtGeometryShader : int
{
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
/// </summary>
GeometryShaderBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
/// </summary>
LinesAdjacencyExt = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
/// </summary>
LineStripAdjacencyExt = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
/// </summary>
TrianglesAdjacencyExt = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
/// </summary>
TriangleStripAdjacencyExt = ((int)0x000D),
/// <summary>
/// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
/// </summary>
LayerProvokingVertexExt = ((int)0x825E),
/// <summary>
/// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260
/// </summary>
UndefinedVertexExt = ((int)0x8260),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
/// </summary>
GeometryShaderInvocationsExt = ((int)0x887F),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
/// </summary>
GeometryLinkedVerticesOutExt = ((int)0x8916),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
/// </summary>
GeometryLinkedInputTypeExt = ((int)0x8917),
/// <summary>
/// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
/// </summary>
GeometryLinkedOutputTypeExt = ((int)0x8918),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
/// </summary>
MaxGeometryUniformBlocksExt = ((int)0x8A2C),
/// <summary>
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
/// </summary>
MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
/// </summary>
MaxGeometryTextureImageUnitsExt = ((int)0x8C29),
/// <summary>
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
/// </summary>
PrimitivesGeneratedExt = ((int)0x8C87),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
/// </summary>
FramebufferAttachmentLayeredExt = ((int)0x8DA7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
/// </summary>
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
/// </summary>
GeometryShaderExt = ((int)0x8DD9),
/// <summary>
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
/// </summary>
MaxGeometryUniformComponentsExt = ((int)0x8DDF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
/// </summary>
MaxGeometryOutputVerticesExt = ((int)0x8DE0),
/// <summary>
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
/// </summary>
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
/// <summary>
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
/// </summary>
FirstVertexConventionExt = ((int)0x8E4D),
/// <summary>
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
/// </summary>
LastVertexConventionExt = ((int)0x8E4E),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
/// </summary>
MaxGeometryShaderInvocationsExt = ((int)0x8E5A),
/// <summary>
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
/// </summary>
MaxGeometryImageUniformsExt = ((int)0x90CD),
/// <summary>
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
/// </summary>
MaxGeometryShaderStorageBlocksExt = ((int)0x90D7),
/// <summary>
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
/// </summary>
MaxGeometryInputComponentsExt = ((int)0x9123),
/// <summary>
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
/// </summary>
MaxGeometryOutputComponentsExt = ((int)0x9124),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
/// </summary>
MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF),
/// <summary>
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
/// </summary>
MaxGeometryAtomicCountersExt = ((int)0x92D5),
/// <summary>
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
/// </summary>
ReferencedByGeometryShaderExt = ((int)0x9309),
/// <summary>
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
/// </summary>
FramebufferDefaultLayersExt = ((int)0x9312),
/// <summary>
/// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
/// </summary>
MaxFramebufferLayersExt = ((int)0x9317),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtGpuShader5 : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtInstancedArrays : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
/// </summary>
VertexAttribArrayDivisorExt = ((int)0x88FE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtMapBufferRange : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
/// </summary>
MapReadBitExt = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
/// </summary>
MapWriteBitExt = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
/// </summary>
MapInvalidateRangeBitExt = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
/// </summary>
MapInvalidateBufferBitExt = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
/// </summary>
MapFlushExplicitBitExt = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
/// </summary>
MapUnsynchronizedBitExt = ((int)0x0020),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtMultiDrawArrays : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtMultisampledRenderToTexture : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
/// </summary>
RenderbufferSamplesExt = ((int)0x8CAB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
/// </summary>
MaxSamplesExt = ((int)0x8D57),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
/// </summary>
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtMultiviewDrawBuffers : int
{
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
/// </summary>
ColorAttachmentExt = ((int)0x90F0),
/// <summary>
/// Original was GL_MULTIVIEW_EXT = 0x90F1
/// </summary>
MultiviewExt = ((int)0x90F1),
/// <summary>
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
/// </summary>
MaxMultiviewBuffersExt = ((int)0x90F2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtOcclusionQueryBoolean : int
{
/// <summary>
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
/// </summary>
CurrentQueryExt = ((int)0x8865),
/// <summary>
/// Original was GL_QUERY_RESULT_EXT = 0x8866
/// </summary>
QueryResultExt = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
/// </summary>
QueryResultAvailableExt = ((int)0x8867),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
/// </summary>
AnySamplesPassedExt = ((int)0x8C2F),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
/// </summary>
AnySamplesPassedConservativeExt = ((int)0x8D6A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtPrimitiveBoundingBox : int
{
/// <summary>
/// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
/// </summary>
PrimitiveBoundingBoxExt = ((int)0x92BE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtPvrtcSrgb : int
{
/// <summary>
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
/// </summary>
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
/// </summary>
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
/// </summary>
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
/// </summary>
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
/// </summary>
CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
/// </summary>
CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtReadFormatBgra : int
{
/// <summary>
/// Original was GL_BGRA_EXT = 0x80E1
/// </summary>
BgraExt = ((int)0x80E1),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
/// </summary>
UnsignedShort4444RevExt = ((int)0x8365),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
/// </summary>
UnsignedShort1555RevExt = ((int)0x8366),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtRobustness : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
/// </summary>
LoseContextOnResetExt = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
/// </summary>
GuiltyContextResetExt = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
/// </summary>
InnocentContextResetExt = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
/// </summary>
UnknownContextResetExt = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
/// </summary>
ResetNotificationStrategyExt = ((int)0x8256),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
/// </summary>
NoResetNotificationExt = ((int)0x8261),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
/// </summary>
ContextRobustAccessExt = ((int)0x90F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtSeparateShaderObjects : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
/// </summary>
VertexShaderBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
/// </summary>
FragmentShaderBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
/// </summary>
ProgramSeparableExt = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
/// </summary>
ActiveProgramExt = ((int)0x8259),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
/// </summary>
ProgramPipelineBindingExt = ((int)0x825A),
/// <summary>
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderFramebufferFetch : int
{
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
/// </summary>
FragmentShaderDiscardsSamplesExt = ((int)0x8A52),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderImplicitConversions : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderIntegerMix : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderIoBlocks : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderPixelLocalStorage : int
{
/// <summary>
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
/// </summary>
MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63),
/// <summary>
/// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
/// </summary>
ShaderPixelLocalStorageExt = ((int)0x8F64),
/// <summary>
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
/// </summary>
MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShaderTextureLod : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtShadowSamplers : int
{
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
/// </summary>
TextureCompareModeExt = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
/// </summary>
TextureCompareFuncExt = ((int)0x884D),
/// <summary>
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
/// </summary>
CompareRefToTextureExt = ((int)0x884E),
/// <summary>
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
/// </summary>
Sampler2DShadowExt = ((int)0x8B62),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtSrgb : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
/// </summary>
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
/// <summary>
/// Original was GL_SRGB_EXT = 0x8C40
/// </summary>
SrgbExt = ((int)0x8C40),
/// <summary>
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
/// </summary>
SrgbAlphaExt = ((int)0x8C42),
/// <summary>
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
/// </summary>
Srgb8Alpha8Ext = ((int)0x8C43),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtSrgbWriteControl : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
/// </summary>
FramebufferSrgbExt = ((int)0x8DB9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTessellationPointSize : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTessellationShader : int
{
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
/// </summary>
TessControlShaderBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
/// </summary>
TessEvaluationShaderBitExt = ((int)0x00000010),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_QUADS_EXT = 0x0007
/// </summary>
QuadsExt = ((int)0x0007),
/// <summary>
/// Original was GL_PATCHES_EXT = 0x000E
/// </summary>
PatchesExt = ((int)0x000E),
/// <summary>
/// Original was GL_EQUAL = 0x0202
/// </summary>
Equal = ((int)0x0202),
/// <summary>
/// Original was GL_CW = 0x0900
/// </summary>
Cw = ((int)0x0900),
/// <summary>
/// Original was GL_CCW = 0x0901
/// </summary>
Ccw = ((int)0x0901),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
/// </summary>
PrimitiveRestartForPatchesSupported = ((int)0x8221),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
/// </summary>
MaxTessControlInputComponentsExt = ((int)0x886C),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
/// </summary>
MaxTessEvaluationInputComponentsExt = ((int)0x886D),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
/// </summary>
MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E),
/// <summary>
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
/// </summary>
MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F),
/// <summary>
/// Original was GL_PATCH_VERTICES_EXT = 0x8E72
/// </summary>
PatchVerticesExt = ((int)0x8E72),
/// <summary>
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
/// </summary>
TessControlOutputVerticesExt = ((int)0x8E75),
/// <summary>
/// Original was GL_TESS_GEN_MODE_EXT = 0x8E76
/// </summary>
TessGenModeExt = ((int)0x8E76),
/// <summary>
/// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77
/// </summary>
TessGenSpacingExt = ((int)0x8E77),
/// <summary>
/// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
/// </summary>
TessGenVertexOrderExt = ((int)0x8E78),
/// <summary>
/// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79
/// </summary>
TessGenPointModeExt = ((int)0x8E79),
/// <summary>
/// Original was GL_ISOLINES_EXT = 0x8E7A
/// </summary>
IsolinesExt = ((int)0x8E7A),
/// <summary>
/// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B
/// </summary>
FractionalOddExt = ((int)0x8E7B),
/// <summary>
/// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C
/// </summary>
FractionalEvenExt = ((int)0x8E7C),
/// <summary>
/// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D
/// </summary>
MaxPatchVerticesExt = ((int)0x8E7D),
/// <summary>
/// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
/// </summary>
MaxTessGenLevelExt = ((int)0x8E7E),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
/// </summary>
MaxTessControlUniformComponentsExt = ((int)0x8E7F),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
/// </summary>
MaxTessEvaluationUniformComponentsExt = ((int)0x8E80),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
/// </summary>
MaxTessControlTextureImageUnitsExt = ((int)0x8E81),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
/// </summary>
MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
/// </summary>
MaxTessControlOutputComponentsExt = ((int)0x8E83),
/// <summary>
/// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
/// </summary>
MaxTessPatchComponentsExt = ((int)0x8E84),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
/// </summary>
MaxTessControlTotalOutputComponentsExt = ((int)0x8E85),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
/// </summary>
MaxTessEvaluationOutputComponentsExt = ((int)0x8E86),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87
/// </summary>
TessEvaluationShaderExt = ((int)0x8E87),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88
/// </summary>
TessControlShaderExt = ((int)0x8E88),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
/// </summary>
MaxTessControlUniformBlocksExt = ((int)0x8E89),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
/// </summary>
MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
/// </summary>
MaxTessControlImageUniformsExt = ((int)0x90CB),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
/// </summary>
MaxTessEvaluationImageUniformsExt = ((int)0x90CC),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
/// </summary>
MaxTessControlShaderStorageBlocksExt = ((int)0x90D8),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
/// </summary>
MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
/// </summary>
MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
/// </summary>
MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE),
/// <summary>
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
/// </summary>
MaxTessControlAtomicCountersExt = ((int)0x92D3),
/// <summary>
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
/// </summary>
MaxTessEvaluationAtomicCountersExt = ((int)0x92D4),
/// <summary>
/// Original was GL_IS_PER_PATCH_EXT = 0x92E7
/// </summary>
IsPerPatchExt = ((int)0x92E7),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
/// </summary>
ReferencedByTessControlShaderExt = ((int)0x9307),
/// <summary>
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
/// </summary>
ReferencedByTessEvaluationShaderExt = ((int)0x9308),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureBorderClamp : int
{
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
/// </summary>
TextureBorderColorExt = ((int)0x1004),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D
/// </summary>
ClampToBorderExt = ((int)0x812D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureBuffer : int
{
/// <summary>
/// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
/// </summary>
TextureBufferBindingExt = ((int)0x8C2A),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
/// </summary>
TextureBufferExt = ((int)0x8C2A),
/// <summary>
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
/// </summary>
MaxTextureBufferSizeExt = ((int)0x8C2B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
/// </summary>
TextureBindingBufferExt = ((int)0x8C2C),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
/// </summary>
TextureBufferDataStoreBindingExt = ((int)0x8C2D),
/// <summary>
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
/// </summary>
SamplerBufferExt = ((int)0x8DC2),
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
/// </summary>
IntSamplerBufferExt = ((int)0x8DD0),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
/// </summary>
UnsignedIntSamplerBufferExt = ((int)0x8DD8),
/// <summary>
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
/// </summary>
ImageBufferExt = ((int)0x9051),
/// <summary>
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
/// </summary>
IntImageBufferExt = ((int)0x905C),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
/// </summary>
UnsignedIntImageBufferExt = ((int)0x9067),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D
/// </summary>
TextureBufferOffsetExt = ((int)0x919D),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
/// </summary>
TextureBufferSizeExt = ((int)0x919E),
/// <summary>
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
/// </summary>
TextureBufferOffsetAlignmentExt = ((int)0x919F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureCompressionDxt1 : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
/// </summary>
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
/// </summary>
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureCompressionS3tc : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
/// </summary>
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
/// </summary>
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
/// </summary>
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
/// </summary>
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureCubeMapArray : int
{
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
/// </summary>
TextureCubeMapArrayExt = ((int)0x9009),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
/// </summary>
TextureBindingCubeMapArrayExt = ((int)0x900A),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
/// </summary>
SamplerCubeMapArrayExt = ((int)0x900C),
/// <summary>
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
/// </summary>
SamplerCubeMapArrayShadowExt = ((int)0x900D),
/// <summary>
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
/// </summary>
IntSamplerCubeMapArrayExt = ((int)0x900E),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
/// </summary>
UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F),
/// <summary>
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
/// </summary>
ImageCubeMapArrayExt = ((int)0x9054),
/// <summary>
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
/// </summary>
IntImageCubeMapArrayExt = ((int)0x905F),
/// <summary>
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
/// </summary>
UnsignedIntImageCubeMapArrayExt = ((int)0x906A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureFilterAnisotropic : int
{
/// <summary>
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
/// </summary>
TextureMaxAnisotropyExt = ((int)0x84FE),
/// <summary>
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
/// </summary>
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureFormatBgra8888 : int
{
/// <summary>
/// Original was GL_BGRA_EXT = 0x80E1
/// </summary>
BgraExt = ((int)0x80E1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureRg : int
{
/// <summary>
/// Original was GL_RED_EXT = 0x1903
/// </summary>
RedExt = ((int)0x1903),
/// <summary>
/// Original was GL_RG_EXT = 0x8227
/// </summary>
RgExt = ((int)0x8227),
/// <summary>
/// Original was GL_R8_EXT = 0x8229
/// </summary>
R8Ext = ((int)0x8229),
/// <summary>
/// Original was GL_RG8_EXT = 0x822B
/// </summary>
Rg8Ext = ((int)0x822B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureSrgbDecode : int
{
/// <summary>
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
/// </summary>
TextureSrgbDecodeExt = ((int)0x8A48),
/// <summary>
/// Original was GL_DECODE_EXT = 0x8A49
/// </summary>
DecodeExt = ((int)0x8A49),
/// <summary>
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
/// </summary>
SkipDecodeExt = ((int)0x8A4A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureStorage : int
{
/// <summary>
/// Original was GL_ALPHA8_EXT = 0x803C
/// </summary>
Alpha8Ext = ((int)0x803C),
/// <summary>
/// Original was GL_LUMINANCE8_EXT = 0x8040
/// </summary>
Luminance8Ext = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
/// </summary>
Luminance8Alpha8Ext = ((int)0x8045),
/// <summary>
/// Original was GL_RGB10_EXT = 0x8052
/// </summary>
Rgb10Ext = ((int)0x8052),
/// <summary>
/// Original was GL_RGB10_A2_EXT = 0x8059
/// </summary>
Rgb10A2Ext = ((int)0x8059),
/// <summary>
/// Original was GL_R8_EXT = 0x8229
/// </summary>
R8Ext = ((int)0x8229),
/// <summary>
/// Original was GL_RG8_EXT = 0x822B
/// </summary>
Rg8Ext = ((int)0x822B),
/// <summary>
/// Original was GL_R16F_EXT = 0x822D
/// </summary>
R16fExt = ((int)0x822D),
/// <summary>
/// Original was GL_R32F_EXT = 0x822E
/// </summary>
R32fExt = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F_EXT = 0x822F
/// </summary>
Rg16fExt = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F_EXT = 0x8230
/// </summary>
Rg32fExt = ((int)0x8230),
/// <summary>
/// Original was GL_RGBA32F_EXT = 0x8814
/// </summary>
Rgba32fExt = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F_EXT = 0x8815
/// </summary>
Rgb32fExt = ((int)0x8815),
/// <summary>
/// Original was GL_ALPHA32F_EXT = 0x8816
/// </summary>
Alpha32fExt = ((int)0x8816),
/// <summary>
/// Original was GL_LUMINANCE32F_EXT = 0x8818
/// </summary>
Luminance32fExt = ((int)0x8818),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
/// </summary>
LuminanceAlpha32fExt = ((int)0x8819),
/// <summary>
/// Original was GL_RGBA16F_EXT = 0x881A
/// </summary>
Rgba16fExt = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F_EXT = 0x881B
/// </summary>
Rgb16fExt = ((int)0x881B),
/// <summary>
/// Original was GL_ALPHA16F_EXT = 0x881C
/// </summary>
Alpha16fExt = ((int)0x881C),
/// <summary>
/// Original was GL_LUMINANCE16F_EXT = 0x881E
/// </summary>
Luminance16fExt = ((int)0x881E),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
/// </summary>
LuminanceAlpha16fExt = ((int)0x881F),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
/// </summary>
TextureImmutableFormatExt = ((int)0x912F),
/// <summary>
/// Original was GL_BGRA8_EXT = 0x93A1
/// </summary>
Bgra8Ext = ((int)0x93A1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureType2101010Rev : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
/// </summary>
UnsignedInt2101010RevExt = ((int)0x8368),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtTextureView : int
{
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
/// </summary>
TextureViewMinLevelExt = ((int)0x82DB),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
/// </summary>
TextureViewNumLevelsExt = ((int)0x82DC),
/// <summary>
/// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
/// </summary>
TextureViewMinLayerExt = ((int)0x82DD),
/// <summary>
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
/// </summary>
TextureViewNumLayersExt = ((int)0x82DE),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ExtUnpackSubimage : int
{
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
/// </summary>
UnpackRowLengthExt = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
/// </summary>
UnpackSkipRowsExt = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
/// </summary>
UnpackSkipPixelsExt = ((int)0x0CF4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FeedBackToken : int
{
/// <summary>
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
/// </summary>
PassThroughToken = ((int)0x0700),
/// <summary>
/// Original was GL_POINT_TOKEN = 0x0701
/// </summary>
PointToken = ((int)0x0701),
/// <summary>
/// Original was GL_LINE_TOKEN = 0x0702
/// </summary>
LineToken = ((int)0x0702),
/// <summary>
/// Original was GL_POLYGON_TOKEN = 0x0703
/// </summary>
PolygonToken = ((int)0x0703),
/// <summary>
/// Original was GL_BITMAP_TOKEN = 0x0704
/// </summary>
BitmapToken = ((int)0x0704),
/// <summary>
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
/// </summary>
DrawPixelToken = ((int)0x0705),
/// <summary>
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
/// </summary>
CopyPixelToken = ((int)0x0706),
/// <summary>
/// Original was GL_LINE_RESET_TOKEN = 0x0707
/// </summary>
LineResetToken = ((int)0x0707),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FeedbackType : int
{
/// <summary>
/// Original was GL_2D = 0x0600
/// </summary>
Gl2D = ((int)0x0600),
/// <summary>
/// Original was GL_3D = 0x0601
/// </summary>
Gl3D = ((int)0x0601),
/// <summary>
/// Original was GL_3D_COLOR = 0x0602
/// </summary>
Gl3DColor = ((int)0x0602),
/// <summary>
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
/// </summary>
Gl3DColorTexture = ((int)0x0603),
/// <summary>
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
/// </summary>
Gl4DColorTexture = ((int)0x0604),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum FfdMaskSgix : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FfdTargetSgix : int
{
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FjShaderBinaryGccso : int
{
/// <summary>
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
/// </summary>
GccsoShaderBinaryFj = ((int)0x9260),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogCoordinatePointerType : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogMode : int
{
/// <summary>
/// Original was GL_EXP = 0x0800
/// </summary>
Exp = ((int)0x0800),
/// <summary>
/// Original was GL_EXP2 = 0x0801
/// </summary>
Exp2 = ((int)0x0801),
/// <summary>
/// Original was GL_LINEAR = 0x2601
/// </summary>
Linear = ((int)0x2601),
/// <summary>
/// Original was GL_FOG_FUNC_SGIS = 0x812A
/// </summary>
FogFuncSgis = ((int)0x812A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogParameter : int
{
/// <summary>
/// Original was GL_FOG_INDEX = 0x0B61
/// </summary>
FogIndex = ((int)0x0B61),
/// <summary>
/// Original was GL_FOG_DENSITY = 0x0B62
/// </summary>
FogDensity = ((int)0x0B62),
/// <summary>
/// Original was GL_FOG_START = 0x0B63
/// </summary>
FogStart = ((int)0x0B63),
/// <summary>
/// Original was GL_FOG_END = 0x0B64
/// </summary>
FogEnd = ((int)0x0B64),
/// <summary>
/// Original was GL_FOG_MODE = 0x0B65
/// </summary>
FogMode = ((int)0x0B65),
/// <summary>
/// Original was GL_FOG_COLOR = 0x0B66
/// </summary>
FogColor = ((int)0x0B66),
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogPointerTypeExt : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FogPointerTypeIbm : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FragmentLightModelParameterSgix : int
{
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
/// <summary>
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture2D and 3 other functions
/// </summary>
public enum FramebufferAttachment : int
{
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferDefaultParameter : int
{
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
/// </summary>
GlFramebufferDefaultWidth = ((int)0x9310),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
/// </summary>
GlFramebufferDefaultHeight = ((int)0x9311),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
/// </summary>
GlFramebufferDefaultSamples = ((int)0x9313),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
/// </summary>
GlFramebufferDefaultFixedSampleLocations = ((int)0x9314),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferErrorCode : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
/// </summary>
FramebufferComplete = ((int)0x8CD5),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
/// </summary>
FramebufferIncompleteAttachment = ((int)0x8CD6),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
/// </summary>
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
/// </summary>
FramebufferIncompleteDimensions = ((int)0x8CD9),
/// <summary>
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
/// </summary>
FramebufferUnsupported = ((int)0x8CDD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferParameterName : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
/// </summary>
FramebufferAttachmentColorEncoding = ((int)0x8210),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
/// </summary>
FramebufferAttachmentComponentType = ((int)0x8211),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
/// </summary>
FramebufferAttachmentRedSize = ((int)0x8212),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
/// </summary>
FramebufferAttachmentGreenSize = ((int)0x8213),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
/// </summary>
FramebufferAttachmentBlueSize = ((int)0x8214),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
/// </summary>
FramebufferAttachmentAlphaSize = ((int)0x8215),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
/// </summary>
FramebufferAttachmentDepthSize = ((int)0x8216),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
/// </summary>
FramebufferAttachmentStencilSize = ((int)0x8217),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
/// </summary>
FramebufferAttachmentObjectType = ((int)0x8CD0),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
/// </summary>
FramebufferAttachmentObjectName = ((int)0x8CD1),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
/// </summary>
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
/// </summary>
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
/// </summary>
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum FramebufferSlot : int
{
/// <summary>
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
/// </summary>
DepthStencilAttachment = ((int)0x821A),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
/// <summary>
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
/// </summary>
DepthAttachment = ((int)0x8D00),
/// <summary>
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
/// </summary>
StencilAttachment = ((int)0x8D20),
}
/// <summary>
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 5 other functions
/// </summary>
public enum FramebufferTarget : int
{
/// <summary>
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
/// </summary>
ReadFramebuffer = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
/// </summary>
DrawFramebuffer = ((int)0x8CA9),
/// <summary>
/// Original was GL_Framebuffer = 0X8d40
/// </summary>
Framebuffer = ((int)0X8d40),
}
/// <summary>
/// Used in GL.FrontFace
/// </summary>
public enum FrontFaceDirection : int
{
/// <summary>
/// Original was GL_Cw = 0X0900
/// </summary>
Cw = ((int)0X0900),
/// <summary>
/// Original was GL_Ccw = 0X0901
/// </summary>
Ccw = ((int)0X0901),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetColorTableParameterPNameSgi : int
{
/// <summary>
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
/// </summary>
ColorTableScaleSgi = ((int)0x80D6),
/// <summary>
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
/// </summary>
ColorTableBiasSgi = ((int)0x80D7),
/// <summary>
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
/// </summary>
ColorTableFormatSgi = ((int)0x80D8),
/// <summary>
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
/// </summary>
ColorTableWidthSgi = ((int)0x80D9),
/// <summary>
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
/// </summary>
ColorTableRedSizeSgi = ((int)0x80DA),
/// <summary>
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
/// </summary>
ColorTableGreenSizeSgi = ((int)0x80DB),
/// <summary>
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
/// </summary>
ColorTableBlueSizeSgi = ((int)0x80DC),
/// <summary>
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
/// </summary>
ColorTableAlphaSizeSgi = ((int)0x80DD),
/// <summary>
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
/// </summary>
ColorTableLuminanceSizeSgi = ((int)0x80DE),
/// <summary>
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
/// </summary>
ColorTableIntensitySizeSgi = ((int)0x80DF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetConvolutionParameter : int
{
/// <summary>
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
/// </summary>
ConvolutionBorderModeExt = ((int)0x8013),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
/// </summary>
ConvolutionFilterScaleExt = ((int)0x8014),
/// <summary>
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
/// </summary>
ConvolutionFilterBiasExt = ((int)0x8015),
/// <summary>
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
/// </summary>
ConvolutionFormatExt = ((int)0x8017),
/// <summary>
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
/// </summary>
ConvolutionWidthExt = ((int)0x8018),
/// <summary>
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
/// </summary>
ConvolutionHeightExt = ((int)0x8019),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
/// </summary>
MaxConvolutionWidthExt = ((int)0x801A),
/// <summary>
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
/// </summary>
MaxConvolutionHeightExt = ((int)0x801B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetHistogramParameterPNameExt : int
{
/// <summary>
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
/// </summary>
HistogramWidthExt = ((int)0x8026),
/// <summary>
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
/// </summary>
HistogramFormatExt = ((int)0x8027),
/// <summary>
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
/// </summary>
HistogramRedSizeExt = ((int)0x8028),
/// <summary>
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
/// </summary>
HistogramGreenSizeExt = ((int)0x8029),
/// <summary>
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
/// </summary>
HistogramBlueSizeExt = ((int)0x802A),
/// <summary>
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
/// </summary>
HistogramAlphaSizeExt = ((int)0x802B),
/// <summary>
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
/// </summary>
HistogramLuminanceSizeExt = ((int)0x802C),
/// <summary>
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
/// </summary>
HistogramSinkExt = ((int)0x802D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetIndexedPName : int
{
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
/// </summary>
UniformBufferStart = ((int)0x8A29),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
/// </summary>
UniformBufferSize = ((int)0x8A2A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
/// </summary>
TransformFeedbackBufferStart = ((int)0x8C84),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
/// </summary>
TransformFeedbackBufferSize = ((int)0x8C85),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52
/// </summary>
GlSampleMaskValue = ((int)0x8E52),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
/// </summary>
ShaderStorageBufferStart = ((int)0x90D4),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
/// </summary>
ShaderStorageBufferSize = ((int)0x90D5),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
/// </summary>
GlAtomicCounterBufferStart = ((int)0x92C2),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
/// </summary>
GlAtomicCounterBufferSize = ((int)0x92C3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetMapQuery : int
{
/// <summary>
/// Original was GL_COEFF = 0x0A00
/// </summary>
Coeff = ((int)0x0A00),
/// <summary>
/// Original was GL_ORDER = 0x0A01
/// </summary>
Order = ((int)0x0A01),
/// <summary>
/// Original was GL_DOMAIN = 0x0A02
/// </summary>
Domain = ((int)0x0A02),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetMinmaxParameterPNameExt : int
{
/// <summary>
/// Original was GL_MINMAX_FORMAT = 0x802F
/// </summary>
MinmaxFormat = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
/// </summary>
MinmaxFormatExt = ((int)0x802F),
/// <summary>
/// Original was GL_MINMAX_SINK = 0x8030
/// </summary>
MinmaxSink = ((int)0x8030),
/// <summary>
/// Original was GL_MINMAX_SINK_EXT = 0x8030
/// </summary>
MinmaxSinkExt = ((int)0x8030),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetMultisamplePName : int
{
/// <summary>
/// Original was GL_GL_SAMPLE_POSITION = 0x8E50
/// </summary>
GlSamplePosition = ((int)0x8E50),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetPixelMap : int
{
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
/// </summary>
PixelMapIToI = ((int)0x0C70),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
/// </summary>
PixelMapSToS = ((int)0x0C71),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
/// </summary>
PixelMapIToR = ((int)0x0C72),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
/// </summary>
PixelMapIToG = ((int)0x0C73),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
/// </summary>
PixelMapIToB = ((int)0x0C74),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
/// </summary>
PixelMapIToA = ((int)0x0C75),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
/// </summary>
PixelMapRToR = ((int)0x0C76),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
/// </summary>
PixelMapGToG = ((int)0x0C77),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
/// </summary>
PixelMapBToB = ((int)0x0C78),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
/// </summary>
PixelMapAToA = ((int)0x0C79),
}
/// <summary>
/// Used in GL.GetBoolean, GL.GetFloat and 1 other function
/// </summary>
public enum GetPName : int
{
/// <summary>
/// Original was GL_CURRENT_COLOR = 0x0B00
/// </summary>
CurrentColor = ((int)0x0B00),
/// <summary>
/// Original was GL_CURRENT_INDEX = 0x0B01
/// </summary>
CurrentIndex = ((int)0x0B01),
/// <summary>
/// Original was GL_CURRENT_NORMAL = 0x0B02
/// </summary>
CurrentNormal = ((int)0x0B02),
/// <summary>
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
/// </summary>
CurrentTextureCoords = ((int)0x0B03),
/// <summary>
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
/// </summary>
CurrentRasterColor = ((int)0x0B04),
/// <summary>
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
/// </summary>
CurrentRasterIndex = ((int)0x0B05),
/// <summary>
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
/// </summary>
CurrentRasterTextureCoords = ((int)0x0B06),
/// <summary>
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
/// </summary>
CurrentRasterPosition = ((int)0x0B07),
/// <summary>
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
/// </summary>
CurrentRasterPositionValid = ((int)0x0B08),
/// <summary>
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
/// </summary>
CurrentRasterDistance = ((int)0x0B09),
/// <summary>
/// Original was GL_POINT_SMOOTH = 0x0B10
/// </summary>
PointSmooth = ((int)0x0B10),
/// <summary>
/// Original was GL_POINT_SIZE = 0x0B11
/// </summary>
PointSize = ((int)0x0B11),
/// <summary>
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
/// </summary>
PointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
/// </summary>
SmoothPointSizeRange = ((int)0x0B12),
/// <summary>
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
PointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
/// </summary>
SmoothPointSizeGranularity = ((int)0x0B13),
/// <summary>
/// Original was GL_LINE_SMOOTH = 0x0B20
/// </summary>
LineSmooth = ((int)0x0B20),
/// <summary>
/// Original was GL_LINE_WIDTH = 0x0B21
/// </summary>
LineWidth = ((int)0x0B21),
/// <summary>
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
LineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
/// </summary>
SmoothLineWidthRange = ((int)0x0B22),
/// <summary>
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
LineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
/// </summary>
SmoothLineWidthGranularity = ((int)0x0B23),
/// <summary>
/// Original was GL_LINE_STIPPLE = 0x0B24
/// </summary>
LineStipple = ((int)0x0B24),
/// <summary>
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
/// </summary>
LineStipplePattern = ((int)0x0B25),
/// <summary>
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
/// </summary>
LineStippleRepeat = ((int)0x0B26),
/// <summary>
/// Original was GL_LIST_MODE = 0x0B30
/// </summary>
ListMode = ((int)0x0B30),
/// <summary>
/// Original was GL_MAX_LIST_NESTING = 0x0B31
/// </summary>
MaxListNesting = ((int)0x0B31),
/// <summary>
/// Original was GL_LIST_BASE = 0x0B32
/// </summary>
ListBase = ((int)0x0B32),
/// <summary>
/// Original was GL_LIST_INDEX = 0x0B33
/// </summary>
ListIndex = ((int)0x0B33),
/// <summary>
/// Original was GL_POLYGON_MODE = 0x0B40
/// </summary>
PolygonMode = ((int)0x0B40),
/// <summary>
/// Original was GL_POLYGON_SMOOTH = 0x0B41
/// </summary>
PolygonSmooth = ((int)0x0B41),
/// <summary>
/// Original was GL_POLYGON_STIPPLE = 0x0B42
/// </summary>
PolygonStipple = ((int)0x0B42),
/// <summary>
/// Original was GL_EDGE_FLAG = 0x0B43
/// </summary>
EdgeFlag = ((int)0x0B43),
/// <summary>
/// Original was GL_CULL_FACE = 0x0B44
/// </summary>
CullFace = ((int)0x0B44),
/// <summary>
/// Original was GL_CULL_FACE_MODE = 0x0B45
/// </summary>
CullFaceMode = ((int)0x0B45),
/// <summary>
/// Original was GL_FRONT_FACE = 0x0B46
/// </summary>
FrontFace = ((int)0x0B46),
/// <summary>
/// Original was GL_LIGHTING = 0x0B50
/// </summary>
Lighting = ((int)0x0B50),
/// <summary>
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
/// </summary>
LightModelLocalViewer = ((int)0x0B51),
/// <summary>
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
/// </summary>
LightModelTwoSide = ((int)0x0B52),
/// <summary>
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
/// </summary>
LightModelAmbient = ((int)0x0B53),
/// <summary>
/// Original was GL_SHADE_MODEL = 0x0B54
/// </summary>
ShadeModel = ((int)0x0B54),
/// <summary>
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
/// </summary>
ColorMaterialFace = ((int)0x0B55),
/// <summary>
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
/// </summary>
ColorMaterialParameter = ((int)0x0B56),
/// <summary>
/// Original was GL_COLOR_MATERIAL = 0x0B57
/// </summary>
ColorMaterial = ((int)0x0B57),
/// <summary>
/// Original was GL_FOG = 0x0B60
/// </summary>
Fog = ((int)0x0B60),
/// <summary>
/// Original was GL_FOG_INDEX = 0x0B61
/// </summary>
FogIndex = ((int)0x0B61),
/// <summary>
/// Original was GL_FOG_DENSITY = 0x0B62
/// </summary>
FogDensity = ((int)0x0B62),
/// <summary>
/// Original was GL_FOG_START = 0x0B63
/// </summary>
FogStart = ((int)0x0B63),
/// <summary>
/// Original was GL_FOG_END = 0x0B64
/// </summary>
FogEnd = ((int)0x0B64),
/// <summary>
/// Original was GL_FOG_MODE = 0x0B65
/// </summary>
FogMode = ((int)0x0B65),
/// <summary>
/// Original was GL_FOG_COLOR = 0x0B66
/// </summary>
FogColor = ((int)0x0B66),
/// <summary>
/// Original was GL_DEPTH_RANGE = 0x0B70
/// </summary>
DepthRange = ((int)0x0B70),
/// <summary>
/// Original was GL_DEPTH_TEST = 0x0B71
/// </summary>
DepthTest = ((int)0x0B71),
/// <summary>
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
/// </summary>
DepthWritemask = ((int)0x0B72),
/// <summary>
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
/// </summary>
DepthClearValue = ((int)0x0B73),
/// <summary>
/// Original was GL_DEPTH_FUNC = 0x0B74
/// </summary>
DepthFunc = ((int)0x0B74),
/// <summary>
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
/// </summary>
AccumClearValue = ((int)0x0B80),
/// <summary>
/// Original was GL_STENCIL_TEST = 0x0B90
/// </summary>
StencilTest = ((int)0x0B90),
/// <summary>
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
/// </summary>
StencilClearValue = ((int)0x0B91),
/// <summary>
/// Original was GL_STENCIL_FUNC = 0x0B92
/// </summary>
StencilFunc = ((int)0x0B92),
/// <summary>
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
/// </summary>
StencilValueMask = ((int)0x0B93),
/// <summary>
/// Original was GL_STENCIL_FAIL = 0x0B94
/// </summary>
StencilFail = ((int)0x0B94),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
/// </summary>
StencilPassDepthFail = ((int)0x0B95),
/// <summary>
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
/// </summary>
StencilPassDepthPass = ((int)0x0B96),
/// <summary>
/// Original was GL_STENCIL_REF = 0x0B97
/// </summary>
StencilRef = ((int)0x0B97),
/// <summary>
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
/// </summary>
StencilWritemask = ((int)0x0B98),
/// <summary>
/// Original was GL_MATRIX_MODE = 0x0BA0
/// </summary>
MatrixMode = ((int)0x0BA0),
/// <summary>
/// Original was GL_NORMALIZE = 0x0BA1
/// </summary>
Normalize = ((int)0x0BA1),
/// <summary>
/// Original was GL_Viewport = 0X0ba2
/// </summary>
Viewport = ((int)0X0ba2),
/// <summary>
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
/// </summary>
Modelview0StackDepthExt = ((int)0x0BA3),
/// <summary>
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
/// </summary>
ModelviewStackDepth = ((int)0x0BA3),
/// <summary>
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
/// </summary>
ProjectionStackDepth = ((int)0x0BA4),
/// <summary>
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
/// </summary>
TextureStackDepth = ((int)0x0BA5),
/// <summary>
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
/// </summary>
Modelview0MatrixExt = ((int)0x0BA6),
/// <summary>
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
/// </summary>
ModelviewMatrix = ((int)0x0BA6),
/// <summary>
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
/// </summary>
ProjectionMatrix = ((int)0x0BA7),
/// <summary>
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
/// </summary>
TextureMatrix = ((int)0x0BA8),
/// <summary>
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
/// </summary>
AttribStackDepth = ((int)0x0BB0),
/// <summary>
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
/// </summary>
ClientAttribStackDepth = ((int)0x0BB1),
/// <summary>
/// Original was GL_ALPHA_TEST = 0x0BC0
/// </summary>
AlphaTest = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
/// </summary>
AlphaTestQcom = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
/// </summary>
AlphaTestFunc = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
/// </summary>
AlphaTestFuncQcom = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
/// </summary>
AlphaTestRef = ((int)0x0BC2),
/// <summary>
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
/// </summary>
AlphaTestRefQcom = ((int)0x0BC2),
/// <summary>
/// Original was GL_Dither = 0X0bd0
/// </summary>
Dither = ((int)0X0bd0),
/// <summary>
/// Original was GL_BLEND_DST = 0x0BE0
/// </summary>
BlendDst = ((int)0x0BE0),
/// <summary>
/// Original was GL_BLEND_SRC = 0x0BE1
/// </summary>
BlendSrc = ((int)0x0BE1),
/// <summary>
/// Original was GL_Blend = 0X0be2
/// </summary>
Blend = ((int)0X0be2),
/// <summary>
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
/// </summary>
LogicOpMode = ((int)0x0BF0),
/// <summary>
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
/// </summary>
IndexLogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_LOGIC_OP = 0x0BF1
/// </summary>
LogicOp = ((int)0x0BF1),
/// <summary>
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
/// </summary>
ColorLogicOp = ((int)0x0BF2),
/// <summary>
/// Original was GL_AUX_BUFFERS = 0x0C00
/// </summary>
AuxBuffers = ((int)0x0C00),
/// <summary>
/// Original was GL_DRAW_BUFFER = 0x0C01
/// </summary>
DrawBuffer = ((int)0x0C01),
/// <summary>
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
/// </summary>
DrawBufferExt = ((int)0x0C01),
/// <summary>
/// Original was GL_READ_BUFFER = 0x0C02
/// </summary>
ReadBuffer = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_EXT = 0x0C02
/// </summary>
ReadBufferExt = ((int)0x0C02),
/// <summary>
/// Original was GL_READ_BUFFER_NV = 0x0C02
/// </summary>
ReadBufferNv = ((int)0x0C02),
/// <summary>
/// Original was GL_SCISSOR_BOX = 0x0C10
/// </summary>
ScissorBox = ((int)0x0C10),
/// <summary>
/// Original was GL_SCISSOR_TEST = 0x0C11
/// </summary>
ScissorTest = ((int)0x0C11),
/// <summary>
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
/// </summary>
IndexClearValue = ((int)0x0C20),
/// <summary>
/// Original was GL_INDEX_WRITEMASK = 0x0C21
/// </summary>
IndexWritemask = ((int)0x0C21),
/// <summary>
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
/// </summary>
ColorClearValue = ((int)0x0C22),
/// <summary>
/// Original was GL_COLOR_WRITEMASK = 0x0C23
/// </summary>
ColorWritemask = ((int)0x0C23),
/// <summary>
/// Original was GL_INDEX_MODE = 0x0C30
/// </summary>
IndexMode = ((int)0x0C30),
/// <summary>
/// Original was GL_RGBA_MODE = 0x0C31
/// </summary>
RgbaMode = ((int)0x0C31),
/// <summary>
/// Original was GL_DOUBLEBUFFER = 0x0C32
/// </summary>
Doublebuffer = ((int)0x0C32),
/// <summary>
/// Original was GL_STEREO = 0x0C33
/// </summary>
Stereo = ((int)0x0C33),
/// <summary>
/// Original was GL_RENDER_MODE = 0x0C40
/// </summary>
RenderMode = ((int)0x0C40),
/// <summary>
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
/// </summary>
PerspectiveCorrectionHint = ((int)0x0C50),
/// <summary>
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
/// </summary>
PointSmoothHint = ((int)0x0C51),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_FOG_HINT = 0x0C54
/// </summary>
FogHint = ((int)0x0C54),
/// <summary>
/// Original was GL_TEXTURE_GEN_S = 0x0C60
/// </summary>
TextureGenS = ((int)0x0C60),
/// <summary>
/// Original was GL_TEXTURE_GEN_T = 0x0C61
/// </summary>
TextureGenT = ((int)0x0C61),
/// <summary>
/// Original was GL_TEXTURE_GEN_R = 0x0C62
/// </summary>
TextureGenR = ((int)0x0C62),
/// <summary>
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
/// </summary>
TextureGenQ = ((int)0x0C63),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
/// </summary>
PixelMapIToISize = ((int)0x0CB0),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
/// </summary>
PixelMapSToSSize = ((int)0x0CB1),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
/// </summary>
PixelMapIToRSize = ((int)0x0CB2),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
/// </summary>
PixelMapIToGSize = ((int)0x0CB3),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
/// </summary>
PixelMapIToBSize = ((int)0x0CB4),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
/// </summary>
PixelMapIToASize = ((int)0x0CB5),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
/// </summary>
PixelMapRToRSize = ((int)0x0CB6),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
/// </summary>
PixelMapGToGSize = ((int)0x0CB7),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
/// </summary>
PixelMapBToBSize = ((int)0x0CB8),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
/// </summary>
PixelMapAToASize = ((int)0x0CB9),
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_MAP_COLOR = 0x0D10
/// </summary>
MapColor = ((int)0x0D10),
/// <summary>
/// Original was GL_MAP_STENCIL = 0x0D11
/// </summary>
MapStencil = ((int)0x0D11),
/// <summary>
/// Original was GL_INDEX_SHIFT = 0x0D12
/// </summary>
IndexShift = ((int)0x0D12),
/// <summary>
/// Original was GL_INDEX_OFFSET = 0x0D13
/// </summary>
IndexOffset = ((int)0x0D13),
/// <summary>
/// Original was GL_RED_SCALE = 0x0D14
/// </summary>
RedScale = ((int)0x0D14),
/// <summary>
/// Original was GL_RED_BIAS = 0x0D15
/// </summary>
RedBias = ((int)0x0D15),
/// <summary>
/// Original was GL_ZOOM_X = 0x0D16
/// </summary>
ZoomX = ((int)0x0D16),
/// <summary>
/// Original was GL_ZOOM_Y = 0x0D17
/// </summary>
ZoomY = ((int)0x0D17),
/// <summary>
/// Original was GL_GREEN_SCALE = 0x0D18
/// </summary>
GreenScale = ((int)0x0D18),
/// <summary>
/// Original was GL_GREEN_BIAS = 0x0D19
/// </summary>
GreenBias = ((int)0x0D19),
/// <summary>
/// Original was GL_BLUE_SCALE = 0x0D1A
/// </summary>
BlueScale = ((int)0x0D1A),
/// <summary>
/// Original was GL_BLUE_BIAS = 0x0D1B
/// </summary>
BlueBias = ((int)0x0D1B),
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_ALPHA_BIAS = 0x0D1D
/// </summary>
AlphaBias = ((int)0x0D1D),
/// <summary>
/// Original was GL_DEPTH_SCALE = 0x0D1E
/// </summary>
DepthScale = ((int)0x0D1E),
/// <summary>
/// Original was GL_DEPTH_BIAS = 0x0D1F
/// </summary>
DepthBias = ((int)0x0D1F),
/// <summary>
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
/// </summary>
MaxEvalOrder = ((int)0x0D30),
/// <summary>
/// Original was GL_MAX_LIGHTS = 0x0D31
/// </summary>
MaxLights = ((int)0x0D31),
/// <summary>
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
/// </summary>
MaxClipDistances = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
/// </summary>
MaxClipPlanes = ((int)0x0D32),
/// <summary>
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
/// </summary>
MaxTextureSize = ((int)0x0D33),
/// <summary>
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
/// </summary>
MaxPixelMapTable = ((int)0x0D34),
/// <summary>
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
/// </summary>
MaxAttribStackDepth = ((int)0x0D35),
/// <summary>
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
/// </summary>
MaxModelviewStackDepth = ((int)0x0D36),
/// <summary>
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
/// </summary>
MaxNameStackDepth = ((int)0x0D37),
/// <summary>
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
/// </summary>
MaxProjectionStackDepth = ((int)0x0D38),
/// <summary>
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
/// </summary>
MaxTextureStackDepth = ((int)0x0D39),
/// <summary>
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
/// </summary>
MaxViewportDims = ((int)0x0D3A),
/// <summary>
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
/// </summary>
MaxClientAttribStackDepth = ((int)0x0D3B),
/// <summary>
/// Original was GL_SUBPIXEL_BITS = 0x0D50
/// </summary>
SubpixelBits = ((int)0x0D50),
/// <summary>
/// Original was GL_INDEX_BITS = 0x0D51
/// </summary>
IndexBits = ((int)0x0D51),
/// <summary>
/// Original was GL_RED_BITS = 0x0D52
/// </summary>
RedBits = ((int)0x0D52),
/// <summary>
/// Original was GL_GREEN_BITS = 0x0D53
/// </summary>
GreenBits = ((int)0x0D53),
/// <summary>
/// Original was GL_BLUE_BITS = 0x0D54
/// </summary>
BlueBits = ((int)0x0D54),
/// <summary>
/// Original was GL_ALPHA_BITS = 0x0D55
/// </summary>
AlphaBits = ((int)0x0D55),
/// <summary>
/// Original was GL_DEPTH_BITS = 0x0D56
/// </summary>
DepthBits = ((int)0x0D56),
/// <summary>
/// Original was GL_STENCIL_BITS = 0x0D57
/// </summary>
StencilBits = ((int)0x0D57),
/// <summary>
/// Original was GL_ACCUM_RED_BITS = 0x0D58
/// </summary>
AccumRedBits = ((int)0x0D58),
/// <summary>
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
/// </summary>
AccumGreenBits = ((int)0x0D59),
/// <summary>
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
/// </summary>
AccumBlueBits = ((int)0x0D5A),
/// <summary>
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
/// </summary>
AccumAlphaBits = ((int)0x0D5B),
/// <summary>
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
/// </summary>
NameStackDepth = ((int)0x0D70),
/// <summary>
/// Original was GL_AUTO_NORMAL = 0x0D80
/// </summary>
AutoNormal = ((int)0x0D80),
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
/// </summary>
Map1GridDomain = ((int)0x0DD0),
/// <summary>
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
/// </summary>
Map1GridSegments = ((int)0x0DD1),
/// <summary>
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
/// </summary>
Map2GridDomain = ((int)0x0DD2),
/// <summary>
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
/// </summary>
Map2GridSegments = ((int)0x0DD3),
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
/// </summary>
FeedbackBufferSize = ((int)0x0DF1),
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
/// </summary>
FeedbackBufferType = ((int)0x0DF2),
/// <summary>
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
/// </summary>
SelectionBufferSize = ((int)0x0DF4),
/// <summary>
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
/// </summary>
PolygonOffsetUnits = ((int)0x2A00),
/// <summary>
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
/// </summary>
PolygonOffsetPoint = ((int)0x2A01),
/// <summary>
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
/// </summary>
PolygonOffsetLine = ((int)0x2A02),
/// <summary>
/// Original was GL_CLIP_PLANE0 = 0x3000
/// </summary>
ClipPlane0 = ((int)0x3000),
/// <summary>
/// Original was GL_CLIP_PLANE1 = 0x3001
/// </summary>
ClipPlane1 = ((int)0x3001),
/// <summary>
/// Original was GL_CLIP_PLANE2 = 0x3002
/// </summary>
ClipPlane2 = ((int)0x3002),
/// <summary>
/// Original was GL_CLIP_PLANE3 = 0x3003
/// </summary>
ClipPlane3 = ((int)0x3003),
/// <summary>
/// Original was GL_CLIP_PLANE4 = 0x3004
/// </summary>
ClipPlane4 = ((int)0x3004),
/// <summary>
/// Original was GL_CLIP_PLANE5 = 0x3005
/// </summary>
ClipPlane5 = ((int)0x3005),
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_BLEND_COLOR = 0x8005
/// </summary>
BlendColor = ((int)0x8005),
/// <summary>
/// Original was GL_BLEND_COLOR_EXT = 0x8005
/// </summary>
BlendColorExt = ((int)0x8005),
/// <summary>
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
/// </summary>
BlendEquationExt = ((int)0x8009),
/// <summary>
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
/// </summary>
BlendEquationRgb = ((int)0x8009),
/// <summary>
/// Original was GL_BlendEquation = 0X8009
/// </summary>
BlendEquation = ((int)0X8009),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
/// </summary>
Convolution1DExt = ((int)0x8010),
/// <summary>
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
/// </summary>
Convolution2DExt = ((int)0x8011),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
/// </summary>
PolygonOffsetFill = ((int)0x8037),
/// <summary>
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
/// </summary>
PolygonOffsetFactor = ((int)0x8038),
/// <summary>
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
/// </summary>
PolygonOffsetBiasExt = ((int)0x8039),
/// <summary>
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
/// </summary>
RescaleNormalExt = ((int)0x803A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
/// </summary>
TextureBinding1D = ((int)0x8068),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
/// </summary>
TextureBinding2D = ((int)0x8069),
/// <summary>
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
/// </summary>
Texture3DBindingExt = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
/// </summary>
TextureBinding3D = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
/// </summary>
TextureBinding3DOes = ((int)0x806A),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
/// </summary>
Max3DTextureSize = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
/// </summary>
Max3DTextureSizeExt = ((int)0x8073),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
/// </summary>
Max3DTextureSizeOes = ((int)0x8073),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_NORMAL_ARRAY = 0x8075
/// </summary>
NormalArray = ((int)0x8075),
/// <summary>
/// Original was GL_COLOR_ARRAY = 0x8076
/// </summary>
ColorArray = ((int)0x8076),
/// <summary>
/// Original was GL_INDEX_ARRAY = 0x8077
/// </summary>
IndexArray = ((int)0x8077),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
/// </summary>
TextureCoordArray = ((int)0x8078),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
/// </summary>
EdgeFlagArray = ((int)0x8079),
/// <summary>
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
/// </summary>
VertexArraySize = ((int)0x807A),
/// <summary>
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
/// </summary>
VertexArrayType = ((int)0x807B),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
/// </summary>
VertexArrayStride = ((int)0x807C),
/// <summary>
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
/// </summary>
VertexArrayCountExt = ((int)0x807D),
/// <summary>
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
/// </summary>
NormalArrayType = ((int)0x807E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
/// </summary>
NormalArrayStride = ((int)0x807F),
/// <summary>
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
/// </summary>
NormalArrayCountExt = ((int)0x8080),
/// <summary>
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
/// </summary>
ColorArraySize = ((int)0x8081),
/// <summary>
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
/// </summary>
ColorArrayType = ((int)0x8082),
/// <summary>
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
/// </summary>
ColorArrayStride = ((int)0x8083),
/// <summary>
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
/// </summary>
ColorArrayCountExt = ((int)0x8084),
/// <summary>
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
/// </summary>
IndexArrayType = ((int)0x8085),
/// <summary>
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
/// </summary>
IndexArrayStride = ((int)0x8086),
/// <summary>
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
/// </summary>
IndexArrayCountExt = ((int)0x8087),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
/// </summary>
TextureCoordArraySize = ((int)0x8088),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
/// </summary>
TextureCoordArrayType = ((int)0x8089),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
/// </summary>
TextureCoordArrayStride = ((int)0x808A),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
/// </summary>
TextureCoordArrayCountExt = ((int)0x808B),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
/// </summary>
EdgeFlagArrayStride = ((int)0x808C),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
/// </summary>
EdgeFlagArrayCountExt = ((int)0x808D),
/// <summary>
/// Original was GL_INTERLACE_SGIX = 0x8094
/// </summary>
InterlaceSgix = ((int)0x8094),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
/// </summary>
DetailTexture2DBindingSgis = ((int)0x8096),
/// <summary>
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
/// </summary>
MultisampleSgis = ((int)0x809D),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
/// </summary>
SampleAlphaToCoverage = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
/// </summary>
SampleAlphaToMaskSgis = ((int)0x809E),
/// <summary>
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
/// </summary>
SampleAlphaToOneSgis = ((int)0x809F),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
/// </summary>
SampleCoverage = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
/// </summary>
SampleMaskSgis = ((int)0x80A0),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
/// </summary>
SampleBuffers = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
/// </summary>
SampleBuffersSgis = ((int)0x80A8),
/// <summary>
/// Original was GL_SAMPLES_SGIS = 0x80A9
/// </summary>
SamplesSgis = ((int)0x80A9),
/// <summary>
/// Original was GL_Samples = 0X80a9
/// </summary>
Samples = ((int)0X80a9),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
/// </summary>
SampleCoverageValue = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
/// </summary>
SampleMaskValueSgis = ((int)0x80AA),
/// <summary>
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
/// </summary>
SampleCoverageInvert = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
/// </summary>
SampleMaskInvertSgis = ((int)0x80AB),
/// <summary>
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
/// </summary>
SamplePatternSgis = ((int)0x80AC),
/// <summary>
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
/// </summary>
ColorMatrixSgi = ((int)0x80B1),
/// <summary>
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
/// </summary>
ColorMatrixStackDepthSgi = ((int)0x80B2),
/// <summary>
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
/// </summary>
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
/// <summary>
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
/// </summary>
TextureColorTableSgi = ((int)0x80BC),
/// <summary>
/// Original was GL_BLEND_DST_RGB = 0x80C8
/// </summary>
BlendDstRgb = ((int)0x80C8),
/// <summary>
/// Original was GL_BLEND_SRC_RGB = 0x80C9
/// </summary>
BlendSrcRgb = ((int)0x80C9),
/// <summary>
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
/// </summary>
BlendDstAlpha = ((int)0x80CA),
/// <summary>
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
/// </summary>
BlendSrcAlpha = ((int)0x80CB),
/// <summary>
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
/// </summary>
ColorTableSgi = ((int)0x80D0),
/// <summary>
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
/// </summary>
PostConvolutionColorTableSgi = ((int)0x80D1),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
/// </summary>
PostColorMatrixColorTableSgi = ((int)0x80D2),
/// <summary>
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
/// </summary>
MaxElementsVertices = ((int)0x80E8),
/// <summary>
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
/// </summary>
MaxElementsIndices = ((int)0x80E9),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
/// </summary>
FogFuncPointsSgis = ((int)0x812B),
/// <summary>
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
/// </summary>
MaxFogFuncPointsSgis = ((int)0x812C),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
/// </summary>
Max4DTextureSizeSgis = ((int)0x8138),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
/// </summary>
PixelTexGenSgix = ((int)0x8139),
/// <summary>
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
/// </summary>
PixelTileBestAlignmentSgix = ((int)0x813E),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
/// </summary>
PixelTileCacheIncrementSgix = ((int)0x813F),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_SPRITE_SGIX = 0x8148
/// </summary>
SpriteSgix = ((int)0x8148),
/// <summary>
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
/// </summary>
SpriteModeSgix = ((int)0x8149),
/// <summary>
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
/// </summary>
SpriteAxisSgix = ((int)0x814A),
/// <summary>
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
/// </summary>
SpriteTranslationSgix = ((int)0x814B),
/// <summary>
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
/// </summary>
Texture4DBindingSgis = ((int)0x814F),
/// <summary>
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
/// </summary>
MaxClipmapDepthSgix = ((int)0x8177),
/// <summary>
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
/// </summary>
MaxClipmapVirtualDepthSgix = ((int)0x8178),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
/// </summary>
PostTextureFilterBiasRangeSgix = ((int)0x817B),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
/// </summary>
PostTextureFilterScaleRangeSgix = ((int)0x817C),
/// <summary>
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
/// </summary>
ReferencePlaneSgix = ((int)0x817D),
/// <summary>
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
/// </summary>
ReferencePlaneEquationSgix = ((int)0x817E),
/// <summary>
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
/// </summary>
IrInstrument1Sgix = ((int)0x817F),
/// <summary>
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
/// </summary>
InstrumentMeasurementsSgix = ((int)0x8181),
/// <summary>
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
/// </summary>
CalligraphicFragmentSgix = ((int)0x8183),
/// <summary>
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
/// </summary>
FramezoomSgix = ((int)0x818B),
/// <summary>
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
/// </summary>
FramezoomFactorSgix = ((int)0x818C),
/// <summary>
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
/// </summary>
MaxFramezoomFactorSgix = ((int)0x818D),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
/// </summary>
DeformationsMaskSgix = ((int)0x8196),
/// <summary>
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
/// </summary>
FogOffsetSgix = ((int)0x8198),
/// <summary>
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
/// </summary>
FogOffsetValueSgix = ((int)0x8199),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
/// </summary>
SharedTexturePaletteExt = ((int)0x81FB),
/// <summary>
/// Original was GL_MAJOR_VERSION = 0x821B
/// </summary>
MajorVersion = ((int)0x821B),
/// <summary>
/// Original was GL_MINOR_VERSION = 0x821C
/// </summary>
MinorVersion = ((int)0x821C),
/// <summary>
/// Original was GL_NUM_EXTENSIONS = 0x821D
/// </summary>
NumExtensions = ((int)0x821D),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
/// </summary>
ProgramPipelineBinding = ((int)0x825A),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
/// </summary>
GlMaxComputeSharedMemorySize = ((int)0x8262),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
/// </summary>
GlMaxComputeUniformComponents = ((int)0x8263),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
/// </summary>
GlMaxComputeAtomicCounterBuffers = ((int)0x8264),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
/// </summary>
GlMaxComputeAtomicCounters = ((int)0x8265),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
/// </summary>
GlMaxCombinedComputeUniformComponents = ((int)0x8266),
/// <summary>
/// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E
/// </summary>
GlMaxUniformLocations = ((int)0x826E),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
/// </summary>
ContextReleaseBehaviorKhr = ((int)0x82FB),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
/// </summary>
AsyncMarkerSgix = ((int)0x8329),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
/// </summary>
PixelTexGenModeSgix = ((int)0x832B),
/// <summary>
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
/// </summary>
AsyncHistogramSgix = ((int)0x832C),
/// <summary>
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
/// </summary>
MaxAsyncHistogramSgix = ((int)0x832D),
/// <summary>
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
/// </summary>
PixelTextureSgis = ((int)0x8353),
/// <summary>
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
/// </summary>
AsyncTexImageSgix = ((int)0x835C),
/// <summary>
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
/// </summary>
AsyncDrawPixelsSgix = ((int)0x835D),
/// <summary>
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
/// </summary>
AsyncReadPixelsSgix = ((int)0x835E),
/// <summary>
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
/// </summary>
MaxAsyncTexImageSgix = ((int)0x835F),
/// <summary>
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
/// </summary>
MaxAsyncDrawPixelsSgix = ((int)0x8360),
/// <summary>
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
/// </summary>
MaxAsyncReadPixelsSgix = ((int)0x8361),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
/// </summary>
FragmentLightingSgix = ((int)0x8400),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
/// </summary>
FragmentColorMaterialSgix = ((int)0x8401),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
/// </summary>
FragmentColorMaterialFaceSgix = ((int)0x8402),
/// <summary>
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
/// </summary>
FragmentColorMaterialParameterSgix = ((int)0x8403),
/// <summary>
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
/// </summary>
MaxFragmentLightsSgix = ((int)0x8404),
/// <summary>
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
/// </summary>
MaxActiveLightsSgix = ((int)0x8405),
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
/// </summary>
FragmentLightModelLocalViewerSgix = ((int)0x8408),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
/// </summary>
FragmentLightModelTwoSideSgix = ((int)0x8409),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
/// </summary>
FragmentLightModelAmbientSgix = ((int)0x840A),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
/// </summary>
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
/// </summary>
AliasedPointSizeRange = ((int)0x846D),
/// <summary>
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
/// </summary>
AliasedLineWidthRange = ((int)0x846E),
/// <summary>
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
/// </summary>
ActiveTexture = ((int)0x84E0),
/// <summary>
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
/// </summary>
MaxRenderbufferSize = ((int)0x84E8),
/// <summary>
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
/// </summary>
MaxTextureLodBias = ((int)0x84FD),
/// <summary>
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
/// </summary>
TextureBindingCubeMap = ((int)0x8514),
/// <summary>
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
/// </summary>
MaxCubeMapTextureSize = ((int)0x851C),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
/// </summary>
VertexArrayBinding = ((int)0x85B5),
/// <summary>
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
/// </summary>
NumCompressedTextureFormats = ((int)0x86A2),
/// <summary>
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
/// </summary>
CompressedTextureFormats = ((int)0x86A3),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
/// </summary>
NumProgramBinaryFormats = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
/// </summary>
ProgramBinaryFormats = ((int)0x87FF),
/// <summary>
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
/// </summary>
StencilBackFunc = ((int)0x8800),
/// <summary>
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
/// </summary>
StencilBackFail = ((int)0x8801),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
/// </summary>
StencilBackPassDepthFail = ((int)0x8802),
/// <summary>
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
/// </summary>
StencilBackPassDepthPass = ((int)0x8803),
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
/// </summary>
MaxDrawBuffers = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0 = 0x8825
/// </summary>
DrawBuffer0 = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1 = 0x8826
/// </summary>
DrawBuffer1 = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2 = 0x8827
/// </summary>
DrawBuffer2 = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3 = 0x8828
/// </summary>
DrawBuffer3 = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4 = 0x8829
/// </summary>
DrawBuffer4 = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5 = 0x882A
/// </summary>
DrawBuffer5 = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6 = 0x882B
/// </summary>
DrawBuffer6 = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7 = 0x882C
/// </summary>
DrawBuffer7 = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8 = 0x882D
/// </summary>
DrawBuffer8 = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9 = 0x882E
/// </summary>
DrawBuffer9 = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10 = 0x882F
/// </summary>
DrawBuffer10 = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11 = 0x8830
/// </summary>
DrawBuffer11 = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12 = 0x8831
/// </summary>
DrawBuffer12 = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13 = 0x8832
/// </summary>
DrawBuffer13 = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14 = 0x8833
/// </summary>
DrawBuffer14 = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15 = 0x8834
/// </summary>
DrawBuffer15 = ((int)0x8834),
/// <summary>
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
/// </summary>
BlendEquationAlpha = ((int)0x883D),
/// <summary>
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
/// </summary>
MaxVertexAttribs = ((int)0x8869),
/// <summary>
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
/// </summary>
MaxTextureImageUnits = ((int)0x8872),
/// <summary>
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
/// </summary>
ArrayBufferBinding = ((int)0x8894),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
/// </summary>
ElementArrayBufferBinding = ((int)0x8895),
/// <summary>
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
/// </summary>
PixelPackBufferBinding = ((int)0x88ED),
/// <summary>
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
/// </summary>
PixelUnpackBufferBinding = ((int)0x88EF),
/// <summary>
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
/// </summary>
MaxArrayTextureLayers = ((int)0x88FF),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
/// </summary>
MinProgramTexelOffset = ((int)0x8904),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
/// </summary>
MaxProgramTexelOffset = ((int)0x8905),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
/// </summary>
UniformBufferBinding = ((int)0x8A28),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
/// </summary>
MaxVertexUniformBlocks = ((int)0x8A2B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
/// </summary>
MaxFragmentUniformBlocks = ((int)0x8A2D),
/// <summary>
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
/// </summary>
MaxCombinedUniformBlocks = ((int)0x8A2E),
/// <summary>
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
/// </summary>
MaxUniformBufferBindings = ((int)0x8A2F),
/// <summary>
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
/// </summary>
MaxUniformBlockSize = ((int)0x8A30),
/// <summary>
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
/// </summary>
MaxCombinedVertexUniformComponents = ((int)0x8A31),
/// <summary>
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
/// </summary>
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
/// <summary>
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
/// </summary>
UniformBufferOffsetAlignment = ((int)0x8A34),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
/// </summary>
MaxFragmentUniformComponents = ((int)0x8B49),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
/// </summary>
MaxVertexUniformComponents = ((int)0x8B4A),
/// <summary>
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
/// </summary>
MaxVaryingComponents = ((int)0x8B4B),
/// <summary>
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
/// </summary>
MaxVertexTextureImageUnits = ((int)0x8B4C),
/// <summary>
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
/// </summary>
MaxCombinedTextureImageUnits = ((int)0x8B4D),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
/// </summary>
CurrentProgram = ((int)0x8B8D),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
/// </summary>
ImplementationColorReadType = ((int)0x8B9A),
/// <summary>
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
/// </summary>
ImplementationColorReadFormat = ((int)0x8B9B),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
/// </summary>
TextureBinding2DArray = ((int)0x8C1D),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
/// </summary>
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
/// <summary>
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
/// </summary>
RasterizerDiscard = ((int)0x8C89),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
/// </summary>
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
/// <summary>
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
/// </summary>
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
/// </summary>
TransformFeedbackBufferBinding = ((int)0x8C8F),
/// <summary>
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
/// </summary>
StencilBackRef = ((int)0x8CA3),
/// <summary>
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
/// </summary>
StencilBackValueMask = ((int)0x8CA4),
/// <summary>
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
/// </summary>
StencilBackWritemask = ((int)0x8CA5),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
/// </summary>
DrawFramebufferBinding = ((int)0x8CA6),
/// <summary>
/// Original was GL_FramebufferBinding = 0X8ca6
/// </summary>
FramebufferBinding = ((int)0X8ca6),
/// <summary>
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
/// </summary>
RenderbufferBinding = ((int)0x8CA7),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
/// </summary>
ReadFramebufferBinding = ((int)0x8CAA),
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
/// </summary>
MaxColorAttachments = ((int)0x8CDF),
/// <summary>
/// Original was GL_MAX_SAMPLES = 0x8D57
/// </summary>
MaxSamples = ((int)0x8D57),
/// <summary>
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
/// </summary>
PrimitiveRestartFixedIndex = ((int)0x8D69),
/// <summary>
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
/// </summary>
MaxElementIndex = ((int)0x8D6B),
/// <summary>
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
/// </summary>
ShaderBinaryFormats = ((int)0x8DF8),
/// <summary>
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
/// </summary>
NumShaderBinaryFormats = ((int)0x8DF9),
/// <summary>
/// Original was GL_SHADER_COMPILER = 0x8DFA
/// </summary>
ShaderCompiler = ((int)0x8DFA),
/// <summary>
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
/// </summary>
MaxVertexUniformVectors = ((int)0x8DFB),
/// <summary>
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
/// </summary>
MaxVaryingVectors = ((int)0x8DFC),
/// <summary>
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
/// </summary>
MaxFragmentUniformVectors = ((int)0x8DFD),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
/// </summary>
TransformFeedbackPaused = ((int)0x8E23),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
/// </summary>
TransformFeedbackActive = ((int)0x8E24),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
/// </summary>
TransformFeedbackBinding = ((int)0x8E25),
/// <summary>
/// Original was GL_TIMESTAMP_EXT = 0x8E28
/// </summary>
TimestampExt = ((int)0x8E28),
/// <summary>
/// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
/// </summary>
GlMaxSampleMaskWords = ((int)0x8E59),
/// <summary>
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
/// </summary>
MinProgramTextureGatherOffset = ((int)0x8E5E),
/// <summary>
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
/// </summary>
MaxProgramTextureGatherOffset = ((int)0x8E5F),
/// <summary>
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
/// </summary>
CopyReadBufferBinding = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
/// </summary>
CopyWriteBufferBinding = ((int)0x8F37),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
/// </summary>
GlMaxCombinedShaderOutputResources = ((int)0x8F39),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A
/// </summary>
GlImageBindingName = ((int)0x8F3A),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B
/// </summary>
GlImageBindingLevel = ((int)0x8F3B),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C
/// </summary>
GlImageBindingLayered = ((int)0x8F3C),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D
/// </summary>
GlImageBindingLayer = ((int)0x8F3D),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E
/// </summary>
GlImageBindingAccess = ((int)0x8F3E),
/// <summary>
/// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
/// </summary>
GlDrawIndirectBufferBinding = ((int)0x8F43),
/// <summary>
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
/// </summary>
GpuDisjointExt = ((int)0x8FBB),
/// <summary>
/// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E
/// </summary>
GlImageBindingFormat = ((int)0x906E),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
/// </summary>
GlMaxVertexImageUniforms = ((int)0x90CA),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
/// </summary>
GlMaxFragmentImageUniforms = ((int)0x90CE),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
/// </summary>
GlMaxCombinedImageUniforms = ((int)0x90CF),
/// <summary>
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
/// </summary>
ShaderStorageBufferBinding = ((int)0x90D3),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
/// </summary>
GlMaxVertexShaderStorageBlocks = ((int)0x90D6),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
/// </summary>
GlMaxFragmentShaderStorageBlocks = ((int)0x90DA),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
/// </summary>
GlMaxComputeShaderStorageBlocks = ((int)0x90DB),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
/// </summary>
GlMaxCombinedShaderStorageBlocks = ((int)0x90DC),
/// <summary>
/// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
/// </summary>
GlMaxShaderStorageBufferBindings = ((int)0x90DD),
/// <summary>
/// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
/// </summary>
GlMaxShaderStorageBlockSize = ((int)0x90DE),
/// <summary>
/// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
/// </summary>
GlShaderStorageBufferOffsetAlignment = ((int)0x90DF),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
/// </summary>
GlMaxComputeWorkGroupInvocations = ((int)0x90EB),
/// <summary>
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
/// </summary>
GlDispatchIndirectBufferBinding = ((int)0x90EF),
/// <summary>
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
/// </summary>
MaxMultiviewBuffersExt = ((int)0x90F2),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
/// </summary>
GlTextureBinding2DMultisample = ((int)0x9104),
/// <summary>
/// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
/// </summary>
GlMaxColorTextureSamples = ((int)0x910E),
/// <summary>
/// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
/// </summary>
GlMaxDepthTextureSamples = ((int)0x910F),
/// <summary>
/// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110
/// </summary>
GlMaxIntegerSamples = ((int)0x9110),
/// <summary>
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
/// </summary>
MaxServerWaitTimeout = ((int)0x9111),
/// <summary>
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
/// </summary>
MaxVertexOutputComponents = ((int)0x9122),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
/// </summary>
MaxFragmentInputComponents = ((int)0x9125),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
/// </summary>
GlMaxComputeUniformBlocks = ((int)0x91BB),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
/// </summary>
GlMaxComputeTextureImageUnits = ((int)0x91BC),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
/// </summary>
GlMaxComputeImageUniforms = ((int)0x91BD),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
/// </summary>
GlMaxComputeWorkGroupCount = ((int)0x91BE),
/// <summary>
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
/// </summary>
GlMaxComputeWorkGroupSize = ((int)0x91BF),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
/// </summary>
GlAtomicCounterBufferBinding = ((int)0x92C1),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
/// </summary>
GlMaxVertexAtomicCounterBuffers = ((int)0x92CC),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
/// </summary>
GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
/// </summary>
GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1),
/// <summary>
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
/// </summary>
GlMaxVertexAtomicCounters = ((int)0x92D2),
/// <summary>
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
/// </summary>
GlMaxFragmentAtomicCounters = ((int)0x92D6),
/// <summary>
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
/// </summary>
GlMaxCombinedAtomicCounters = ((int)0x92D7),
/// <summary>
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
/// </summary>
GlMaxAtomicCounterBufferSize = ((int)0x92D8),
/// <summary>
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
/// </summary>
GlMaxAtomicCounterBufferBindings = ((int)0x92DC),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
/// </summary>
GlMaxFramebufferWidth = ((int)0x9315),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
/// </summary>
GlMaxFramebufferHeight = ((int)0x9316),
/// <summary>
/// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
/// </summary>
GlMaxFramebufferSamples = ((int)0x9318),
}
/// <summary>
/// Used in GL.GetPointer
/// </summary>
public enum GetPointervPName : int
{
/// <summary>
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
/// </summary>
FeedbackBufferPointer = ((int)0x0DF0),
/// <summary>
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
/// </summary>
SelectionBufferPointer = ((int)0x0DF3),
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
/// </summary>
VertexArrayPointer = ((int)0x808E),
/// <summary>
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
/// </summary>
VertexArrayPointerExt = ((int)0x808E),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
/// </summary>
NormalArrayPointer = ((int)0x808F),
/// <summary>
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
/// </summary>
NormalArrayPointerExt = ((int)0x808F),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
/// </summary>
ColorArrayPointer = ((int)0x8090),
/// <summary>
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
/// </summary>
ColorArrayPointerExt = ((int)0x8090),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
/// </summary>
IndexArrayPointer = ((int)0x8091),
/// <summary>
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
/// </summary>
IndexArrayPointerExt = ((int)0x8091),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
/// </summary>
TextureCoordArrayPointer = ((int)0x8092),
/// <summary>
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
/// </summary>
TextureCoordArrayPointerExt = ((int)0x8092),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
/// </summary>
EdgeFlagArrayPointer = ((int)0x8093),
/// <summary>
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
/// </summary>
EdgeFlagArrayPointerExt = ((int)0x8093),
/// <summary>
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
/// </summary>
InstrumentBufferPointerSgix = ((int)0x8180),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetProgramParameterName : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
/// </summary>
GlComputeWorkGroupSize = ((int)0x8267),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
/// </summary>
GlActiveAtomicCounterBuffers = ((int)0x92D9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetQueryObjectParam : int
{
/// <summary>
/// Original was GL_QUERY_RESULT = 0x8866
/// </summary>
QueryResult = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_EXT = 0x8866
/// </summary>
QueryResultExt = ((int)0x8866),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
/// </summary>
QueryResultAvailable = ((int)0x8867),
/// <summary>
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
/// </summary>
QueryResultAvailableExt = ((int)0x8867),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetQueryParam : int
{
/// <summary>
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
/// </summary>
QueryCounterBitsExt = ((int)0x8864),
/// <summary>
/// Original was GL_CURRENT_QUERY = 0x8865
/// </summary>
CurrentQuery = ((int)0x8865),
/// <summary>
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
/// </summary>
CurrentQueryExt = ((int)0x8865),
}
/// <summary>
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 1 other function
/// </summary>
public enum GetTextureParameter : int
{
/// <summary>
/// Original was GL_TEXTURE_WIDTH = 0x1000
/// </summary>
TextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
TextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
/// </summary>
TextureComponents = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
TextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
/// </summary>
TextureBorderColorNv = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_BORDER = 0x1005
/// </summary>
TextureBorder = ((int)0x1005),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
TextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
TextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
TextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
TextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
/// </summary>
TextureLuminanceSize = ((int)0x8060),
/// <summary>
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
/// </summary>
TextureIntensitySize = ((int)0x8061),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY = 0x8066
/// </summary>
TexturePriority = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_RESIDENT = 0x8067
/// </summary>
TextureResident = ((int)0x8067),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
/// </summary>
TextureDepthExt = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
/// </summary>
DetailTextureFuncPointsSgis = ((int)0x809C),
/// <summary>
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
/// </summary>
SharpenTextureFuncPointsSgis = ((int)0x80B0),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
/// </summary>
Texture4DsizeSgis = ((int)0x8136),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
/// </summary>
TextureFilter4SizeSgis = ((int)0x8147),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
/// </summary>
TextureCompareOperatorSgix = ((int)0x819B),
/// <summary>
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
/// </summary>
TextureLequalRSgix = ((int)0x819C),
/// <summary>
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
/// </summary>
TextureGequalRSgix = ((int)0x819D),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum GetTextureParameterName : int
{
/// <summary>
/// Original was GL_GL_TEXTURE_WIDTH = 0x1000
/// </summary>
GlTextureWidth = ((int)0x1000),
/// <summary>
/// Original was GL_GL_TEXTURE_HEIGHT = 0x1001
/// </summary>
GlTextureHeight = ((int)0x1001),
/// <summary>
/// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003
/// </summary>
GlTextureInternalFormat = ((int)0x1003),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C
/// </summary>
GlTextureRedSize = ((int)0x805C),
/// <summary>
/// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D
/// </summary>
GlTextureGreenSize = ((int)0x805D),
/// <summary>
/// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E
/// </summary>
GlTextureBlueSize = ((int)0x805E),
/// <summary>
/// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F
/// </summary>
GlTextureAlphaSize = ((int)0x805F),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH = 0x8071
/// </summary>
GlTextureDepth = ((int)0x8071),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
/// </summary>
TextureImmutableLevels = ((int)0x82DF),
/// <summary>
/// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1
/// </summary>
GlTextureCompressed = ((int)0x86A1),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A
/// </summary>
GlTextureDepthSize = ((int)0x884A),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1
/// </summary>
GlTextureStencilSize = ((int)0x88F1),
/// <summary>
/// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10
/// </summary>
GlTextureRedType = ((int)0x8C10),
/// <summary>
/// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11
/// </summary>
GlTextureGreenType = ((int)0x8C11),
/// <summary>
/// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12
/// </summary>
GlTextureBlueType = ((int)0x8C12),
/// <summary>
/// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13
/// </summary>
GlTextureAlphaType = ((int)0x8C13),
/// <summary>
/// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16
/// </summary>
GlTextureDepthType = ((int)0x8C16),
/// <summary>
/// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F
/// </summary>
GlTextureSharedSize = ((int)0x8C3F),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
/// </summary>
GlImageFormatCompatibilityType = ((int)0x90C7),
/// <summary>
/// Original was GL_GL_TEXTURE_SAMPLES = 0x9106
/// </summary>
GlTextureSamples = ((int)0x9106),
/// <summary>
/// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
/// </summary>
GlTextureFixedSampleLocations = ((int)0x9107),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
/// </summary>
TextureImmutableFormat = ((int)0x912F),
/// <summary>
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
/// </summary>
TextureImmutableFormatExt = ((int)0x912F),
}
/// <summary>
/// Used in GL.Hint
/// </summary>
public enum HintMode : int
{
/// <summary>
/// Original was GL_DONT_CARE = 0x1100
/// </summary>
DontCare = ((int)0x1100),
/// <summary>
/// Original was GL_Fastest = 0X1101
/// </summary>
Fastest = ((int)0X1101),
/// <summary>
/// Original was GL_Nicest = 0X1102
/// </summary>
Nicest = ((int)0X1102),
}
/// <summary>
/// Used in GL.Hint
/// </summary>
public enum HintTarget : int
{
/// <summary>
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
/// </summary>
PerspectiveCorrectionHint = ((int)0x0C50),
/// <summary>
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
/// </summary>
PointSmoothHint = ((int)0x0C51),
/// <summary>
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
/// </summary>
LineSmoothHint = ((int)0x0C52),
/// <summary>
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
/// </summary>
PolygonSmoothHint = ((int)0x0C53),
/// <summary>
/// Original was GL_FOG_HINT = 0x0C54
/// </summary>
FogHint = ((int)0x0C54),
/// <summary>
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
/// </summary>
PreferDoublebufferHintPgi = ((int)0x1A1F8),
/// <summary>
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
/// </summary>
ConserveMemoryHintPgi = ((int)0x1A1FD),
/// <summary>
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
/// </summary>
ReclaimMemoryHintPgi = ((int)0x1A1FE),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
/// </summary>
NativeGraphicsBeginHintPgi = ((int)0x1A203),
/// <summary>
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
/// </summary>
NativeGraphicsEndHintPgi = ((int)0x1A204),
/// <summary>
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
/// </summary>
AlwaysFastHintPgi = ((int)0x1A20C),
/// <summary>
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
/// </summary>
AlwaysSoftHintPgi = ((int)0x1A20D),
/// <summary>
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
/// </summary>
AllowDrawObjHintPgi = ((int)0x1A20E),
/// <summary>
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
/// </summary>
AllowDrawWinHintPgi = ((int)0x1A20F),
/// <summary>
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
/// </summary>
AllowDrawFrgHintPgi = ((int)0x1A210),
/// <summary>
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
/// </summary>
AllowDrawMemHintPgi = ((int)0x1A211),
/// <summary>
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
/// </summary>
StrictDepthfuncHintPgi = ((int)0x1A216),
/// <summary>
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
/// </summary>
StrictLightingHintPgi = ((int)0x1A217),
/// <summary>
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
/// </summary>
StrictScissorHintPgi = ((int)0x1A218),
/// <summary>
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
/// </summary>
FullStippleHintPgi = ((int)0x1A219),
/// <summary>
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
/// </summary>
ClipNearHintPgi = ((int)0x1A220),
/// <summary>
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
/// </summary>
ClipFarHintPgi = ((int)0x1A221),
/// <summary>
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
/// </summary>
WideLineHintPgi = ((int)0x1A222),
/// <summary>
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
/// </summary>
BackNormalsHintPgi = ((int)0x1A223),
/// <summary>
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
/// </summary>
VertexDataHintPgi = ((int)0x1A22A),
/// <summary>
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
/// </summary>
VertexConsistentHintPgi = ((int)0x1A22B),
/// <summary>
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
/// </summary>
MaterialSideHintPgi = ((int)0x1A22C),
/// <summary>
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
/// </summary>
MaxVertexHintPgi = ((int)0x1A22D),
/// <summary>
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
/// </summary>
PackCmykHintExt = ((int)0x800E),
/// <summary>
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
/// </summary>
UnpackCmykHintExt = ((int)0x800F),
/// <summary>
/// Original was GL_PHONG_HINT_WIN = 0x80EB
/// </summary>
PhongHintWin = ((int)0x80EB),
/// <summary>
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
/// </summary>
ClipVolumeClippingHintExt = ((int)0x80F0),
/// <summary>
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
/// </summary>
TextureMultiBufferHintSgix = ((int)0x812E),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
/// </summary>
GenerateMipmapHint = ((int)0x8192),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
/// </summary>
GenerateMipmapHintSgis = ((int)0x8192),
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
/// </summary>
ConvolutionHintSgix = ((int)0x8316),
/// <summary>
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
/// </summary>
ScalebiasHintSgix = ((int)0x8322),
/// <summary>
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
/// </summary>
LineQualityHintSgix = ((int)0x835B),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
/// </summary>
VertexPreclipSgix = ((int)0x83EE),
/// <summary>
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
/// </summary>
VertexPreclipHintSgix = ((int)0x83EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
/// </summary>
TextureCompressionHint = ((int)0x84EF),
/// <summary>
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
/// </summary>
TextureCompressionHintArb = ((int)0x84EF),
/// <summary>
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
/// </summary>
VertexArrayStorageHintApple = ((int)0x851F),
/// <summary>
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
/// </summary>
MultisampleFilterHintNv = ((int)0x8534),
/// <summary>
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
/// </summary>
TransformHintApple = ((int)0x85B1),
/// <summary>
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
/// </summary>
TextureStorageHintApple = ((int)0x85BC),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
/// </summary>
FragmentShaderDerivativeHint = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
/// <summary>
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
/// </summary>
BinningControlHintQcom = ((int)0x8FB0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum HistogramTargetExt : int
{
/// <summary>
/// Original was GL_HISTOGRAM = 0x8024
/// </summary>
Histogram = ((int)0x8024),
/// <summary>
/// Original was GL_HISTOGRAM_EXT = 0x8024
/// </summary>
HistogramExt = ((int)0x8024),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM = 0x8025
/// </summary>
ProxyHistogram = ((int)0x8025),
/// <summary>
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
/// </summary>
ProxyHistogramExt = ((int)0x8025),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImageTarget : int
{
/// <summary>
/// Original was GL_RENDERBUFFER = 0X8d41
/// </summary>
Renderbuffer = ((int)0X8d41),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgMultisampledRenderToTexture : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
/// </summary>
RenderbufferSamplesImg = ((int)0x9133),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
/// </summary>
FramebufferIncompleteMultisampleImg = ((int)0x9134),
/// <summary>
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
/// </summary>
MaxSamplesImg = ((int)0x9135),
/// <summary>
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
/// </summary>
TextureSamplesImg = ((int)0x9136),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgProgramBinary : int
{
/// <summary>
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
/// </summary>
SgxProgramBinaryImg = ((int)0x9130),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgReadFormat : int
{
/// <summary>
/// Original was GL_BGRA_IMG = 0x80E1
/// </summary>
BgraImg = ((int)0x80E1),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
/// </summary>
UnsignedShort4444RevImg = ((int)0x8365),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgShaderBinary : int
{
/// <summary>
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
/// </summary>
SgxBinaryImg = ((int)0x8C0A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgTextureCompressionPvrtc : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
/// </summary>
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
/// <summary>
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
/// </summary>
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
/// </summary>
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
/// </summary>
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ImgTextureCompressionPvrtc2 : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
/// </summary>
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
/// </summary>
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum IndexPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum IntelPerformanceQuery : int
{
/// <summary>
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
/// </summary>
PerfquerySingleContextIntel = ((int)0x00000000),
/// <summary>
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
/// </summary>
PerfqueryGlobalContextIntel = ((int)0x00000001),
/// <summary>
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
/// </summary>
PerfqueryDonotFlushIntel = ((int)0x83F9),
/// <summary>
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
/// </summary>
PerfqueryFlushIntel = ((int)0x83FA),
/// <summary>
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
/// </summary>
PerfqueryWaitIntel = ((int)0x83FB),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
/// </summary>
PerfqueryCounterEventIntel = ((int)0x94F0),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
/// </summary>
PerfqueryCounterDurationNormIntel = ((int)0x94F1),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
/// </summary>
PerfqueryCounterDurationRawIntel = ((int)0x94F2),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
/// </summary>
PerfqueryCounterThroughputIntel = ((int)0x94F3),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
/// </summary>
PerfqueryCounterRawIntel = ((int)0x94F4),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
/// </summary>
PerfqueryCounterTimestampIntel = ((int)0x94F5),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
/// </summary>
PerfqueryCounterDataUint32Intel = ((int)0x94F8),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
/// </summary>
PerfqueryCounterDataUint64Intel = ((int)0x94F9),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
/// </summary>
PerfqueryCounterDataFloatIntel = ((int)0x94FA),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
/// </summary>
PerfqueryCounterDataDoubleIntel = ((int)0x94FB),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
/// </summary>
PerfqueryCounterDataBool32Intel = ((int)0x94FC),
/// <summary>
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
/// </summary>
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
/// </summary>
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE),
/// <summary>
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
/// </summary>
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF),
/// <summary>
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
/// </summary>
PerfqueryGpaExtendedCountersIntel = ((int)0x9500),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum InterleavedArrayFormat : int
{
/// <summary>
/// Original was GL_V2F = 0x2A20
/// </summary>
V2f = ((int)0x2A20),
/// <summary>
/// Original was GL_V3F = 0x2A21
/// </summary>
V3f = ((int)0x2A21),
/// <summary>
/// Original was GL_C4UB_V2F = 0x2A22
/// </summary>
C4ubV2f = ((int)0x2A22),
/// <summary>
/// Original was GL_C4UB_V3F = 0x2A23
/// </summary>
C4ubV3f = ((int)0x2A23),
/// <summary>
/// Original was GL_C3F_V3F = 0x2A24
/// </summary>
C3fV3f = ((int)0x2A24),
/// <summary>
/// Original was GL_N3F_V3F = 0x2A25
/// </summary>
N3fV3f = ((int)0x2A25),
/// <summary>
/// Original was GL_C4F_N3F_V3F = 0x2A26
/// </summary>
C4fN3fV3f = ((int)0x2A26),
/// <summary>
/// Original was GL_T2F_V3F = 0x2A27
/// </summary>
T2fV3f = ((int)0x2A27),
/// <summary>
/// Original was GL_T4F_V4F = 0x2A28
/// </summary>
T4fV4f = ((int)0x2A28),
/// <summary>
/// Original was GL_T2F_C4UB_V3F = 0x2A29
/// </summary>
T2fC4ubV3f = ((int)0x2A29),
/// <summary>
/// Original was GL_T2F_C3F_V3F = 0x2A2A
/// </summary>
T2fC3fV3f = ((int)0x2A2A),
/// <summary>
/// Original was GL_T2F_N3F_V3F = 0x2A2B
/// </summary>
T2fN3fV3f = ((int)0x2A2B),
/// <summary>
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
/// </summary>
T2fC4fN3fV3f = ((int)0x2A2C),
/// <summary>
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
/// </summary>
T4fC4fN3fV4f = ((int)0x2A2D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum InternalFormat : int
{
/// <summary>
/// Original was GL_R3_G3_B2 = 0x2A10
/// </summary>
R3G3B2 = ((int)0x2A10),
/// <summary>
/// Original was GL_ALPHA4 = 0x803B
/// </summary>
Alpha4 = ((int)0x803B),
/// <summary>
/// Original was GL_ALPHA8 = 0x803C
/// </summary>
Alpha8 = ((int)0x803C),
/// <summary>
/// Original was GL_ALPHA12 = 0x803D
/// </summary>
Alpha12 = ((int)0x803D),
/// <summary>
/// Original was GL_ALPHA16 = 0x803E
/// </summary>
Alpha16 = ((int)0x803E),
/// <summary>
/// Original was GL_LUMINANCE4 = 0x803F
/// </summary>
Luminance4 = ((int)0x803F),
/// <summary>
/// Original was GL_LUMINANCE8 = 0x8040
/// </summary>
Luminance8 = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE12 = 0x8041
/// </summary>
Luminance12 = ((int)0x8041),
/// <summary>
/// Original was GL_LUMINANCE16 = 0x8042
/// </summary>
Luminance16 = ((int)0x8042),
/// <summary>
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
/// </summary>
Luminance4Alpha4 = ((int)0x8043),
/// <summary>
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
/// </summary>
Luminance6Alpha2 = ((int)0x8044),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
/// </summary>
Luminance8Alpha8 = ((int)0x8045),
/// <summary>
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
/// </summary>
Luminance12Alpha4 = ((int)0x8046),
/// <summary>
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
/// </summary>
Luminance12Alpha12 = ((int)0x8047),
/// <summary>
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
/// </summary>
Luminance16Alpha16 = ((int)0x8048),
/// <summary>
/// Original was GL_INTENSITY = 0x8049
/// </summary>
Intensity = ((int)0x8049),
/// <summary>
/// Original was GL_INTENSITY4 = 0x804A
/// </summary>
Intensity4 = ((int)0x804A),
/// <summary>
/// Original was GL_INTENSITY8 = 0x804B
/// </summary>
Intensity8 = ((int)0x804B),
/// <summary>
/// Original was GL_INTENSITY12 = 0x804C
/// </summary>
Intensity12 = ((int)0x804C),
/// <summary>
/// Original was GL_INTENSITY16 = 0x804D
/// </summary>
Intensity16 = ((int)0x804D),
/// <summary>
/// Original was GL_RGB2_EXT = 0x804E
/// </summary>
Rgb2Ext = ((int)0x804E),
/// <summary>
/// Original was GL_RGB4 = 0x804F
/// </summary>
Rgb4 = ((int)0x804F),
/// <summary>
/// Original was GL_RGB5 = 0x8050
/// </summary>
Rgb5 = ((int)0x8050),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10 = 0x8052
/// </summary>
Rgb10 = ((int)0x8052),
/// <summary>
/// Original was GL_RGB12 = 0x8053
/// </summary>
Rgb12 = ((int)0x8053),
/// <summary>
/// Original was GL_RGB16 = 0x8054
/// </summary>
Rgb16 = ((int)0x8054),
/// <summary>
/// Original was GL_RGBA2 = 0x8055
/// </summary>
Rgba2 = ((int)0x8055),
/// <summary>
/// Original was GL_RGBA4 = 0x8056
/// </summary>
Rgba4 = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGBA12 = 0x805A
/// </summary>
Rgba12 = ((int)0x805A),
/// <summary>
/// Original was GL_RGBA16 = 0x805B
/// </summary>
Rgba16 = ((int)0x805B),
/// <summary>
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
/// </summary>
DualAlpha4Sgis = ((int)0x8110),
/// <summary>
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
/// </summary>
DualAlpha8Sgis = ((int)0x8111),
/// <summary>
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
/// </summary>
DualAlpha12Sgis = ((int)0x8112),
/// <summary>
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
/// </summary>
DualAlpha16Sgis = ((int)0x8113),
/// <summary>
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
/// </summary>
DualLuminance4Sgis = ((int)0x8114),
/// <summary>
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
/// </summary>
DualLuminance8Sgis = ((int)0x8115),
/// <summary>
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
/// </summary>
DualLuminance12Sgis = ((int)0x8116),
/// <summary>
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
/// </summary>
DualLuminance16Sgis = ((int)0x8117),
/// <summary>
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
/// </summary>
DualIntensity4Sgis = ((int)0x8118),
/// <summary>
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
/// </summary>
DualIntensity8Sgis = ((int)0x8119),
/// <summary>
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
/// </summary>
DualIntensity12Sgis = ((int)0x811A),
/// <summary>
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
/// </summary>
DualIntensity16Sgis = ((int)0x811B),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
/// </summary>
DualLuminanceAlpha4Sgis = ((int)0x811C),
/// <summary>
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
/// </summary>
DualLuminanceAlpha8Sgis = ((int)0x811D),
/// <summary>
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
/// </summary>
QuadAlpha4Sgis = ((int)0x811E),
/// <summary>
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
/// </summary>
QuadAlpha8Sgis = ((int)0x811F),
/// <summary>
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
/// </summary>
QuadLuminance4Sgis = ((int)0x8120),
/// <summary>
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
/// </summary>
QuadLuminance8Sgis = ((int)0x8121),
/// <summary>
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
/// </summary>
QuadIntensity4Sgis = ((int)0x8122),
/// <summary>
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
/// </summary>
QuadIntensity8Sgis = ((int)0x8123),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
/// </summary>
DepthComponent16Sgix = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
/// </summary>
DepthComponent24Sgix = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
/// </summary>
DepthComponent32Sgix = ((int)0x81A7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum InternalFormatParameter : int
{
/// <summary>
/// Original was GL_SAMPLES = 0X80a9
/// </summary>
Samples = ((int)0X80a9),
/// <summary>
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
/// </summary>
NumSampleCounts = ((int)0x9380),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrBlendEquationAdvanced : int
{
/// <summary>
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
/// </summary>
BlendAdvancedCoherentKhr = ((int)0x9285),
/// <summary>
/// Original was GL_MULTIPLY_KHR = 0x9294
/// </summary>
MultiplyKhr = ((int)0x9294),
/// <summary>
/// Original was GL_SCREEN_KHR = 0x9295
/// </summary>
ScreenKhr = ((int)0x9295),
/// <summary>
/// Original was GL_OVERLAY_KHR = 0x9296
/// </summary>
OverlayKhr = ((int)0x9296),
/// <summary>
/// Original was GL_DARKEN_KHR = 0x9297
/// </summary>
DarkenKhr = ((int)0x9297),
/// <summary>
/// Original was GL_LIGHTEN_KHR = 0x9298
/// </summary>
LightenKhr = ((int)0x9298),
/// <summary>
/// Original was GL_COLORDODGE_KHR = 0x9299
/// </summary>
ColordodgeKhr = ((int)0x9299),
/// <summary>
/// Original was GL_COLORBURN_KHR = 0x929A
/// </summary>
ColorburnKhr = ((int)0x929A),
/// <summary>
/// Original was GL_HARDLIGHT_KHR = 0x929B
/// </summary>
HardlightKhr = ((int)0x929B),
/// <summary>
/// Original was GL_SOFTLIGHT_KHR = 0x929C
/// </summary>
SoftlightKhr = ((int)0x929C),
/// <summary>
/// Original was GL_DIFFERENCE_KHR = 0x929E
/// </summary>
DifferenceKhr = ((int)0x929E),
/// <summary>
/// Original was GL_EXCLUSION_KHR = 0x92A0
/// </summary>
ExclusionKhr = ((int)0x92A0),
/// <summary>
/// Original was GL_HSL_HUE_KHR = 0x92AD
/// </summary>
HslHueKhr = ((int)0x92AD),
/// <summary>
/// Original was GL_HSL_SATURATION_KHR = 0x92AE
/// </summary>
HslSaturationKhr = ((int)0x92AE),
/// <summary>
/// Original was GL_HSL_COLOR_KHR = 0x92AF
/// </summary>
HslColorKhr = ((int)0x92AF),
/// <summary>
/// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
/// </summary>
HslLuminosityKhr = ((int)0x92B0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrBlendEquationAdvancedCoherent : int
{
/// <summary>
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
/// </summary>
BlendAdvancedCoherentKhr = ((int)0x9285),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrContextFlushControl : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
/// </summary>
ContextReleaseBehavior = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
/// </summary>
ContextReleaseBehaviorKhr = ((int)0x82FB),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
/// </summary>
ContextReleaseBehaviorFlush = ((int)0x82FC),
/// <summary>
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
/// </summary>
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrDebug : int
{
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
/// </summary>
ContextFlagDebugBit = ((int)0x00000002),
/// <summary>
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
/// </summary>
ContextFlagDebugBitKhr = ((int)0x00000002),
/// <summary>
/// Original was GL_STACK_OVERFLOW = 0x0503
/// </summary>
StackOverflow = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
/// </summary>
StackOverflowKhr = ((int)0x0503),
/// <summary>
/// Original was GL_STACK_UNDERFLOW = 0x0504
/// </summary>
StackUnderflow = ((int)0x0504),
/// <summary>
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
/// </summary>
StackUnderflowKhr = ((int)0x0504),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
/// </summary>
VertexArrayKhr = ((int)0x8074),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
/// </summary>
DebugOutputSynchronous = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
/// </summary>
DebugOutputSynchronousKhr = ((int)0x8242),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
/// </summary>
DebugNextLoggedMessageLength = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
/// </summary>
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
/// </summary>
DebugCallbackFunction = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
/// </summary>
DebugCallbackFunctionKhr = ((int)0x8244),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
/// </summary>
DebugCallbackUserParam = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
/// </summary>
DebugCallbackUserParamKhr = ((int)0x8245),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API = 0x8246
/// </summary>
DebugSourceApi = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
/// </summary>
DebugSourceApiKhr = ((int)0x8246),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
/// </summary>
DebugSourceWindowSystem = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
/// </summary>
DebugSourceWindowSystemKhr = ((int)0x8247),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
/// </summary>
DebugSourceShaderCompiler = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
/// </summary>
DebugSourceShaderCompilerKhr = ((int)0x8248),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
/// </summary>
DebugSourceThirdParty = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
/// </summary>
DebugSourceThirdPartyKhr = ((int)0x8249),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
/// </summary>
DebugSourceApplication = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
/// </summary>
DebugSourceApplicationKhr = ((int)0x824A),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
/// </summary>
DebugSourceOther = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
/// </summary>
DebugSourceOtherKhr = ((int)0x824B),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
/// </summary>
DebugTypeError = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
/// </summary>
DebugTypeErrorKhr = ((int)0x824C),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
/// </summary>
DebugTypeDeprecatedBehavior = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
/// </summary>
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
/// </summary>
DebugTypeUndefinedBehavior = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
/// </summary>
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
/// </summary>
DebugTypePortability = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
/// </summary>
DebugTypePortabilityKhr = ((int)0x824F),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
/// </summary>
DebugTypePerformance = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
/// </summary>
DebugTypePerformanceKhr = ((int)0x8250),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
/// </summary>
DebugTypeOther = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
/// </summary>
DebugTypeOtherKhr = ((int)0x8251),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
/// </summary>
DebugTypeMarker = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
/// </summary>
DebugTypeMarkerKhr = ((int)0x8268),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
/// </summary>
DebugTypePushGroup = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
/// </summary>
DebugTypePushGroupKhr = ((int)0x8269),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
/// </summary>
DebugTypePopGroup = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
/// </summary>
DebugTypePopGroupKhr = ((int)0x826A),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
/// </summary>
DebugSeverityNotification = ((int)0x826B),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
/// </summary>
DebugSeverityNotificationKhr = ((int)0x826B),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
/// </summary>
MaxDebugGroupStackDepth = ((int)0x826C),
/// <summary>
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
/// </summary>
MaxDebugGroupStackDepthKhr = ((int)0x826C),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
/// </summary>
DebugGroupStackDepth = ((int)0x826D),
/// <summary>
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
/// </summary>
DebugGroupStackDepthKhr = ((int)0x826D),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_BUFFER_KHR = 0x82E0
/// </summary>
BufferKhr = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_SHADER_KHR = 0x82E1
/// </summary>
ShaderKhr = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_PROGRAM_KHR = 0x82E2
/// </summary>
ProgramKhr = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_QUERY_KHR = 0x82E3
/// </summary>
QueryKhr = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_SAMPLER_KHR = 0x82E6
/// </summary>
SamplerKhr = ((int)0x82E6),
/// <summary>
/// Original was GL_DISPLAY_LIST = 0x82E7
/// </summary>
DisplayList = ((int)0x82E7),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
/// </summary>
MaxLabelLength = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
/// </summary>
MaxLabelLengthKhr = ((int)0x82E8),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
/// </summary>
MaxDebugMessageLength = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
/// </summary>
MaxDebugMessageLengthKhr = ((int)0x9143),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
/// </summary>
MaxDebugLoggedMessages = ((int)0x9144),
/// <summary>
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
/// </summary>
MaxDebugLoggedMessagesKhr = ((int)0x9144),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
/// </summary>
DebugLoggedMessages = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
/// </summary>
DebugLoggedMessagesKhr = ((int)0x9145),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
/// </summary>
DebugSeverityHigh = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
/// </summary>
DebugSeverityHighKhr = ((int)0x9146),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
/// </summary>
DebugSeverityMedium = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
/// </summary>
DebugSeverityMediumKhr = ((int)0x9147),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
/// </summary>
DebugSeverityLow = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
/// </summary>
DebugSeverityLowKhr = ((int)0x9148),
/// <summary>
/// Original was GL_DEBUG_OUTPUT = 0x92E0
/// </summary>
DebugOutput = ((int)0x92E0),
/// <summary>
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
/// </summary>
DebugOutputKhr = ((int)0x92E0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrRobustBufferAccessBehavior : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrRobustness : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_CONTEXT_LOST = 0x0507
/// </summary>
ContextLost = ((int)0x0507),
/// <summary>
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
/// </summary>
ContextLostKhr = ((int)0x0507),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
/// </summary>
LoseContextOnReset = ((int)0x8252),
/// <summary>
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
/// </summary>
LoseContextOnResetKhr = ((int)0x8252),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
/// </summary>
GuiltyContextResetKhr = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
/// </summary>
InnocentContextResetKhr = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
/// </summary>
UnknownContextResetKhr = ((int)0x8255),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
/// </summary>
ResetNotificationStrategy = ((int)0x8256),
/// <summary>
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
/// </summary>
ResetNotificationStrategyKhr = ((int)0x8256),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
/// </summary>
NoResetNotification = ((int)0x8261),
/// <summary>
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
/// </summary>
NoResetNotificationKhr = ((int)0x8261),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
/// </summary>
ContextRobustAccess = ((int)0x90F3),
/// <summary>
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
/// </summary>
ContextRobustAccessKhr = ((int)0x90F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrTextureCompressionAstcHdr : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum KhrTextureCompressionAstcLdr : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightEnvModeSgix : int
{
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_REPLACE = 0x1E01
/// </summary>
Replace = ((int)0x1E01),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightEnvParameterSgix : int
{
/// <summary>
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
/// </summary>
LightEnvModeSgix = ((int)0x8407),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightModelColorControl : int
{
/// <summary>
/// Original was GL_SINGLE_COLOR = 0x81F9
/// </summary>
SingleColor = ((int)0x81F9),
/// <summary>
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
/// </summary>
SingleColorExt = ((int)0x81F9),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
/// </summary>
SeparateSpecularColor = ((int)0x81FA),
/// <summary>
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
/// </summary>
SeparateSpecularColorExt = ((int)0x81FA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightModelParameter : int
{
/// <summary>
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
/// </summary>
LightModelLocalViewer = ((int)0x0B51),
/// <summary>
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
/// </summary>
LightModelTwoSide = ((int)0x0B52),
/// <summary>
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
/// </summary>
LightModelAmbient = ((int)0x0B53),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
/// </summary>
LightModelColorControl = ((int)0x81F8),
/// <summary>
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
/// </summary>
LightModelColorControlExt = ((int)0x81F8),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightName : int
{
/// <summary>
/// Original was GL_LIGHT0 = 0x4000
/// </summary>
Light0 = ((int)0x4000),
/// <summary>
/// Original was GL_LIGHT1 = 0x4001
/// </summary>
Light1 = ((int)0x4001),
/// <summary>
/// Original was GL_LIGHT2 = 0x4002
/// </summary>
Light2 = ((int)0x4002),
/// <summary>
/// Original was GL_LIGHT3 = 0x4003
/// </summary>
Light3 = ((int)0x4003),
/// <summary>
/// Original was GL_LIGHT4 = 0x4004
/// </summary>
Light4 = ((int)0x4004),
/// <summary>
/// Original was GL_LIGHT5 = 0x4005
/// </summary>
Light5 = ((int)0x4005),
/// <summary>
/// Original was GL_LIGHT6 = 0x4006
/// </summary>
Light6 = ((int)0x4006),
/// <summary>
/// Original was GL_LIGHT7 = 0x4007
/// </summary>
Light7 = ((int)0x4007),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
/// </summary>
FragmentLight0Sgix = ((int)0x840C),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
/// </summary>
FragmentLight1Sgix = ((int)0x840D),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
/// </summary>
FragmentLight2Sgix = ((int)0x840E),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
/// </summary>
FragmentLight3Sgix = ((int)0x840F),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
/// </summary>
FragmentLight4Sgix = ((int)0x8410),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
/// </summary>
FragmentLight5Sgix = ((int)0x8411),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
/// </summary>
FragmentLight6Sgix = ((int)0x8412),
/// <summary>
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
/// </summary>
FragmentLight7Sgix = ((int)0x8413),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LightParameter : int
{
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_POSITION = 0x1203
/// </summary>
Position = ((int)0x1203),
/// <summary>
/// Original was GL_SPOT_DIRECTION = 0x1204
/// </summary>
SpotDirection = ((int)0x1204),
/// <summary>
/// Original was GL_SPOT_EXPONENT = 0x1205
/// </summary>
SpotExponent = ((int)0x1205),
/// <summary>
/// Original was GL_SPOT_CUTOFF = 0x1206
/// </summary>
SpotCutoff = ((int)0x1206),
/// <summary>
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
/// </summary>
ConstantAttenuation = ((int)0x1207),
/// <summary>
/// Original was GL_LINEAR_ATTENUATION = 0x1208
/// </summary>
LinearAttenuation = ((int)0x1208),
/// <summary>
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
/// </summary>
QuadraticAttenuation = ((int)0x1209),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListMode : int
{
/// <summary>
/// Original was GL_COMPILE = 0x1300
/// </summary>
Compile = ((int)0x1300),
/// <summary>
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
/// </summary>
CompileAndExecute = ((int)0x1301),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListNameType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_2_BYTES = 0x1407
/// </summary>
Gl2Bytes = ((int)0x1407),
/// <summary>
/// Original was GL_3_BYTES = 0x1408
/// </summary>
Gl3Bytes = ((int)0x1408),
/// <summary>
/// Original was GL_4_BYTES = 0x1409
/// </summary>
Gl4Bytes = ((int)0x1409),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ListParameterName : int
{
/// <summary>
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
/// </summary>
ListPrioritySgix = ((int)0x8182),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum LogicOp : int
{
/// <summary>
/// Original was GL_CLEAR = 0x1500
/// </summary>
Clear = ((int)0x1500),
/// <summary>
/// Original was GL_AND = 0x1501
/// </summary>
And = ((int)0x1501),
/// <summary>
/// Original was GL_AND_REVERSE = 0x1502
/// </summary>
AndReverse = ((int)0x1502),
/// <summary>
/// Original was GL_COPY = 0x1503
/// </summary>
Copy = ((int)0x1503),
/// <summary>
/// Original was GL_AND_INVERTED = 0x1504
/// </summary>
AndInverted = ((int)0x1504),
/// <summary>
/// Original was GL_NOOP = 0x1505
/// </summary>
Noop = ((int)0x1505),
/// <summary>
/// Original was GL_XOR = 0x1506
/// </summary>
Xor = ((int)0x1506),
/// <summary>
/// Original was GL_OR = 0x1507
/// </summary>
Or = ((int)0x1507),
/// <summary>
/// Original was GL_NOR = 0x1508
/// </summary>
Nor = ((int)0x1508),
/// <summary>
/// Original was GL_EQUIV = 0x1509
/// </summary>
Equiv = ((int)0x1509),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_OR_REVERSE = 0x150B
/// </summary>
OrReverse = ((int)0x150B),
/// <summary>
/// Original was GL_COPY_INVERTED = 0x150C
/// </summary>
CopyInverted = ((int)0x150C),
/// <summary>
/// Original was GL_OR_INVERTED = 0x150D
/// </summary>
OrInverted = ((int)0x150D),
/// <summary>
/// Original was GL_NAND = 0x150E
/// </summary>
Nand = ((int)0x150E),
/// <summary>
/// Original was GL_SET = 0x150F
/// </summary>
Set = ((int)0x150F),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum MapBufferUsageMask : int
{
/// <summary>
/// Original was GL_MAP_READ_BIT = 0x0001
/// </summary>
MapReadBit = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
/// </summary>
MapReadBitExt = ((int)0x0001),
/// <summary>
/// Original was GL_MAP_WRITE_BIT = 0x0002
/// </summary>
MapWriteBit = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
/// </summary>
MapWriteBitExt = ((int)0x0002),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
/// </summary>
MapInvalidateRangeBit = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
/// </summary>
MapInvalidateRangeBitExt = ((int)0x0004),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
/// </summary>
MapInvalidateBufferBit = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
/// </summary>
MapInvalidateBufferBitExt = ((int)0x0008),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
/// </summary>
MapFlushExplicitBit = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
/// </summary>
MapFlushExplicitBitExt = ((int)0x0010),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
/// </summary>
MapUnsynchronizedBit = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
/// </summary>
MapUnsynchronizedBitExt = ((int)0x0020),
/// <summary>
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
/// </summary>
MapPersistentBit = ((int)0x0040),
/// <summary>
/// Original was GL_MAP_COHERENT_BIT = 0x0080
/// </summary>
MapCoherentBit = ((int)0x0080),
/// <summary>
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
/// </summary>
DynamicStorageBit = ((int)0x0100),
/// <summary>
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
/// </summary>
ClientStorageBit = ((int)0x0200),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MapTarget : int
{
/// <summary>
/// Original was GL_MAP1_COLOR_4 = 0x0D90
/// </summary>
Map1Color4 = ((int)0x0D90),
/// <summary>
/// Original was GL_MAP1_INDEX = 0x0D91
/// </summary>
Map1Index = ((int)0x0D91),
/// <summary>
/// Original was GL_MAP1_NORMAL = 0x0D92
/// </summary>
Map1Normal = ((int)0x0D92),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
/// </summary>
Map1TextureCoord1 = ((int)0x0D93),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
/// </summary>
Map1TextureCoord2 = ((int)0x0D94),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
/// </summary>
Map1TextureCoord3 = ((int)0x0D95),
/// <summary>
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
/// </summary>
Map1TextureCoord4 = ((int)0x0D96),
/// <summary>
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
/// </summary>
Map1Vertex3 = ((int)0x0D97),
/// <summary>
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
/// </summary>
Map1Vertex4 = ((int)0x0D98),
/// <summary>
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
/// </summary>
Map2Color4 = ((int)0x0DB0),
/// <summary>
/// Original was GL_MAP2_INDEX = 0x0DB1
/// </summary>
Map2Index = ((int)0x0DB1),
/// <summary>
/// Original was GL_MAP2_NORMAL = 0x0DB2
/// </summary>
Map2Normal = ((int)0x0DB2),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
/// </summary>
Map2TextureCoord1 = ((int)0x0DB3),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
/// </summary>
Map2TextureCoord2 = ((int)0x0DB4),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
/// </summary>
Map2TextureCoord3 = ((int)0x0DB5),
/// <summary>
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
/// </summary>
Map2TextureCoord4 = ((int)0x0DB6),
/// <summary>
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
/// </summary>
Map2Vertex3 = ((int)0x0DB7),
/// <summary>
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
/// </summary>
Map2Vertex4 = ((int)0x0DB8),
/// <summary>
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
/// </summary>
GeometryDeformationSgix = ((int)0x8194),
/// <summary>
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
/// </summary>
TextureDeformationSgix = ((int)0x8195),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MapTextureFormatIntel : int
{
/// <summary>
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
/// </summary>
LayoutDefaultIntel = ((int)0),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
/// </summary>
LayoutLinearIntel = ((int)1),
/// <summary>
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
/// </summary>
LayoutLinearCpuCachedIntel = ((int)2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MaterialFace : int
{
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MaterialParameter : int
{
/// <summary>
/// Original was GL_AMBIENT = 0x1200
/// </summary>
Ambient = ((int)0x1200),
/// <summary>
/// Original was GL_DIFFUSE = 0x1201
/// </summary>
Diffuse = ((int)0x1201),
/// <summary>
/// Original was GL_SPECULAR = 0x1202
/// </summary>
Specular = ((int)0x1202),
/// <summary>
/// Original was GL_EMISSION = 0x1600
/// </summary>
Emission = ((int)0x1600),
/// <summary>
/// Original was GL_SHININESS = 0x1601
/// </summary>
Shininess = ((int)0x1601),
/// <summary>
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
/// </summary>
AmbientAndDiffuse = ((int)0x1602),
/// <summary>
/// Original was GL_COLOR_INDEXES = 0x1603
/// </summary>
ColorIndexes = ((int)0x1603),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MatrixMode : int
{
/// <summary>
/// Original was GL_MODELVIEW = 0x1700
/// </summary>
Modelview = ((int)0x1700),
/// <summary>
/// Original was GL_MODELVIEW0_EXT = 0x1700
/// </summary>
Modelview0Ext = ((int)0x1700),
/// <summary>
/// Original was GL_PROJECTION = 0x1701
/// </summary>
Projection = ((int)0x1701),
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MemoryBarrierFlags : int
{
/// <summary>
/// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
GlVertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
GlElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
GlUniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
GlTextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
GlShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
GlCommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
GlPixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
GlTextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
GlBufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
GlFramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
GlTransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
GlAtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum MemoryBarrierMask : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
/// </summary>
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
/// </summary>
ElementArrayBarrierBit = ((int)0x00000002),
/// <summary>
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
/// </summary>
ElementArrayBarrierBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
UniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
/// </summary>
UniformBarrierBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
TextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
/// </summary>
TextureFetchBarrierBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
/// </summary>
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
/// </summary>
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
/// </summary>
CommandBarrierBit = ((int)0x00000040),
/// <summary>
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
/// </summary>
CommandBarrierBitExt = ((int)0x00000040),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
/// </summary>
PixelBufferBarrierBit = ((int)0x00000080),
/// <summary>
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
/// </summary>
PixelBufferBarrierBitExt = ((int)0x00000080),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
/// </summary>
TextureUpdateBarrierBit = ((int)0x00000100),
/// <summary>
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
/// </summary>
TextureUpdateBarrierBitExt = ((int)0x00000100),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
/// </summary>
BufferUpdateBarrierBit = ((int)0x00000200),
/// <summary>
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
/// </summary>
BufferUpdateBarrierBitExt = ((int)0x00000200),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
FramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
/// </summary>
FramebufferBarrierBitExt = ((int)0x00000400),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
/// </summary>
TransformFeedbackBarrierBit = ((int)0x00000800),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
/// </summary>
TransformFeedbackBarrierBitExt = ((int)0x00000800),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
AtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
/// </summary>
AtomicCounterBarrierBitExt = ((int)0x00001000),
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
/// <summary>
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
/// </summary>
ClientMappedBufferBarrierBit = ((int)0x00004000),
/// <summary>
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
/// </summary>
QueryBufferBarrierBit = ((int)0x00008000),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
AllBarrierBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MemoryBarrierRegionFlags : int
{
/// <summary>
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
/// </summary>
GlUniformBarrierBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
/// </summary>
GlTextureFetchBarrierBit = ((int)0x00000008),
/// <summary>
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
/// </summary>
GlShaderImageAccessBarrierBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
/// </summary>
GlFramebufferBarrierBit = ((int)0x00000400),
/// <summary>
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
/// </summary>
GlAtomicCounterBarrierBit = ((int)0x00001000),
/// <summary>
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
/// </summary>
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum MemoryBarrierRegionMask : int
{
/// <summary>
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
/// </summary>
ShaderStorageBarrierBit = ((int)0x00002000),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MeshMode1 : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MeshMode2 : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum MinmaxTargetExt : int
{
/// <summary>
/// Original was GL_MINMAX = 0x802E
/// </summary>
Minmax = ((int)0x802E),
/// <summary>
/// Original was GL_MINMAX_EXT = 0x802E
/// </summary>
MinmaxExt = ((int)0x802E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NormalPointerType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvBlendEquationAdvanced : int
{
/// <summary>
/// Original was GL_ZERO = 0
/// </summary>
Zero = ((int)0),
/// <summary>
/// Original was GL_XOR_NV = 0x1506
/// </summary>
XorNv = ((int)0x1506),
/// <summary>
/// Original was GL_INVERT = 0x150A
/// </summary>
Invert = ((int)0x150A),
/// <summary>
/// Original was GL_RED_NV = 0x1903
/// </summary>
RedNv = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN_NV = 0x1904
/// </summary>
GreenNv = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE_NV = 0x1905
/// </summary>
BlueNv = ((int)0x1905),
/// <summary>
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
/// </summary>
BlendPremultipliedSrcNv = ((int)0x9280),
/// <summary>
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
/// </summary>
BlendOverlapNv = ((int)0x9281),
/// <summary>
/// Original was GL_UNCORRELATED_NV = 0x9282
/// </summary>
UncorrelatedNv = ((int)0x9282),
/// <summary>
/// Original was GL_DISJOINT_NV = 0x9283
/// </summary>
DisjointNv = ((int)0x9283),
/// <summary>
/// Original was GL_CONJOINT_NV = 0x9284
/// </summary>
ConjointNv = ((int)0x9284),
/// <summary>
/// Original was GL_SRC_NV = 0x9286
/// </summary>
SrcNv = ((int)0x9286),
/// <summary>
/// Original was GL_DST_NV = 0x9287
/// </summary>
DstNv = ((int)0x9287),
/// <summary>
/// Original was GL_SRC_OVER_NV = 0x9288
/// </summary>
SrcOverNv = ((int)0x9288),
/// <summary>
/// Original was GL_DST_OVER_NV = 0x9289
/// </summary>
DstOverNv = ((int)0x9289),
/// <summary>
/// Original was GL_SRC_IN_NV = 0x928A
/// </summary>
SrcInNv = ((int)0x928A),
/// <summary>
/// Original was GL_DST_IN_NV = 0x928B
/// </summary>
DstInNv = ((int)0x928B),
/// <summary>
/// Original was GL_SRC_OUT_NV = 0x928C
/// </summary>
SrcOutNv = ((int)0x928C),
/// <summary>
/// Original was GL_DST_OUT_NV = 0x928D
/// </summary>
DstOutNv = ((int)0x928D),
/// <summary>
/// Original was GL_SRC_ATOP_NV = 0x928E
/// </summary>
SrcAtopNv = ((int)0x928E),
/// <summary>
/// Original was GL_DST_ATOP_NV = 0x928F
/// </summary>
DstAtopNv = ((int)0x928F),
/// <summary>
/// Original was GL_PLUS_NV = 0x9291
/// </summary>
PlusNv = ((int)0x9291),
/// <summary>
/// Original was GL_PLUS_DARKER_NV = 0x9292
/// </summary>
PlusDarkerNv = ((int)0x9292),
/// <summary>
/// Original was GL_MULTIPLY_NV = 0x9294
/// </summary>
MultiplyNv = ((int)0x9294),
/// <summary>
/// Original was GL_SCREEN_NV = 0x9295
/// </summary>
ScreenNv = ((int)0x9295),
/// <summary>
/// Original was GL_OVERLAY_NV = 0x9296
/// </summary>
OverlayNv = ((int)0x9296),
/// <summary>
/// Original was GL_DARKEN_NV = 0x9297
/// </summary>
DarkenNv = ((int)0x9297),
/// <summary>
/// Original was GL_LIGHTEN_NV = 0x9298
/// </summary>
LightenNv = ((int)0x9298),
/// <summary>
/// Original was GL_COLORDODGE_NV = 0x9299
/// </summary>
ColordodgeNv = ((int)0x9299),
/// <summary>
/// Original was GL_COLORBURN_NV = 0x929A
/// </summary>
ColorburnNv = ((int)0x929A),
/// <summary>
/// Original was GL_HARDLIGHT_NV = 0x929B
/// </summary>
HardlightNv = ((int)0x929B),
/// <summary>
/// Original was GL_SOFTLIGHT_NV = 0x929C
/// </summary>
SoftlightNv = ((int)0x929C),
/// <summary>
/// Original was GL_DIFFERENCE_NV = 0x929E
/// </summary>
DifferenceNv = ((int)0x929E),
/// <summary>
/// Original was GL_MINUS_NV = 0x929F
/// </summary>
MinusNv = ((int)0x929F),
/// <summary>
/// Original was GL_EXCLUSION_NV = 0x92A0
/// </summary>
ExclusionNv = ((int)0x92A0),
/// <summary>
/// Original was GL_CONTRAST_NV = 0x92A1
/// </summary>
ContrastNv = ((int)0x92A1),
/// <summary>
/// Original was GL_INVERT_RGB_NV = 0x92A3
/// </summary>
InvertRgbNv = ((int)0x92A3),
/// <summary>
/// Original was GL_LINEARDODGE_NV = 0x92A4
/// </summary>
LineardodgeNv = ((int)0x92A4),
/// <summary>
/// Original was GL_LINEARBURN_NV = 0x92A5
/// </summary>
LinearburnNv = ((int)0x92A5),
/// <summary>
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
/// </summary>
VividlightNv = ((int)0x92A6),
/// <summary>
/// Original was GL_LINEARLIGHT_NV = 0x92A7
/// </summary>
LinearlightNv = ((int)0x92A7),
/// <summary>
/// Original was GL_PINLIGHT_NV = 0x92A8
/// </summary>
PinlightNv = ((int)0x92A8),
/// <summary>
/// Original was GL_HARDMIX_NV = 0x92A9
/// </summary>
HardmixNv = ((int)0x92A9),
/// <summary>
/// Original was GL_HSL_HUE_NV = 0x92AD
/// </summary>
HslHueNv = ((int)0x92AD),
/// <summary>
/// Original was GL_HSL_SATURATION_NV = 0x92AE
/// </summary>
HslSaturationNv = ((int)0x92AE),
/// <summary>
/// Original was GL_HSL_COLOR_NV = 0x92AF
/// </summary>
HslColorNv = ((int)0x92AF),
/// <summary>
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
/// </summary>
HslLuminosityNv = ((int)0x92B0),
/// <summary>
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
/// </summary>
PlusClampedNv = ((int)0x92B1),
/// <summary>
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
/// </summary>
PlusClampedAlphaNv = ((int)0x92B2),
/// <summary>
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
/// </summary>
MinusClampedNv = ((int)0x92B3),
/// <summary>
/// Original was GL_INVERT_OVG_NV = 0x92B4
/// </summary>
InvertOvgNv = ((int)0x92B4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvBlendEquationAdvancedCoherent : int
{
/// <summary>
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
/// </summary>
BlendAdvancedCoherentNv = ((int)0x9285),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvCopyBuffer : int
{
/// <summary>
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
/// </summary>
CopyReadBufferNv = ((int)0x8F36),
/// <summary>
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
/// </summary>
CopyWriteBufferNv = ((int)0x8F37),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvCoverageSample : int
{
/// <summary>
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
/// </summary>
CoverageBufferBitNv = ((int)0x00008000),
/// <summary>
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
/// </summary>
CoverageComponentNv = ((int)0x8ED0),
/// <summary>
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
/// </summary>
CoverageComponent4Nv = ((int)0x8ED1),
/// <summary>
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
/// </summary>
CoverageAttachmentNv = ((int)0x8ED2),
/// <summary>
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
/// </summary>
CoverageBuffersNv = ((int)0x8ED3),
/// <summary>
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
/// </summary>
CoverageSamplesNv = ((int)0x8ED4),
/// <summary>
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
/// </summary>
CoverageAllFragmentsNv = ((int)0x8ED5),
/// <summary>
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
/// </summary>
CoverageEdgeFragmentsNv = ((int)0x8ED6),
/// <summary>
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
/// </summary>
CoverageAutomaticNv = ((int)0x8ED7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvDepthNonlinear : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
/// </summary>
DepthComponent16NonlinearNv = ((int)0x8E2C),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvDrawBuffers : int
{
/// <summary>
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
/// </summary>
MaxDrawBuffersNv = ((int)0x8824),
/// <summary>
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
/// </summary>
DrawBuffer0Nv = ((int)0x8825),
/// <summary>
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
/// </summary>
DrawBuffer1Nv = ((int)0x8826),
/// <summary>
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
/// </summary>
DrawBuffer2Nv = ((int)0x8827),
/// <summary>
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
/// </summary>
DrawBuffer3Nv = ((int)0x8828),
/// <summary>
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
/// </summary>
DrawBuffer4Nv = ((int)0x8829),
/// <summary>
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
/// </summary>
DrawBuffer5Nv = ((int)0x882A),
/// <summary>
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
/// </summary>
DrawBuffer6Nv = ((int)0x882B),
/// <summary>
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
/// </summary>
DrawBuffer7Nv = ((int)0x882C),
/// <summary>
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
/// </summary>
DrawBuffer8Nv = ((int)0x882D),
/// <summary>
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
/// </summary>
DrawBuffer9Nv = ((int)0x882E),
/// <summary>
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
/// </summary>
DrawBuffer10Nv = ((int)0x882F),
/// <summary>
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
/// </summary>
DrawBuffer11Nv = ((int)0x8830),
/// <summary>
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
/// </summary>
DrawBuffer12Nv = ((int)0x8831),
/// <summary>
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
/// </summary>
DrawBuffer13Nv = ((int)0x8832),
/// <summary>
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
/// </summary>
DrawBuffer14Nv = ((int)0x8833),
/// <summary>
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
/// </summary>
DrawBuffer15Nv = ((int)0x8834),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
/// </summary>
ColorAttachment0Nv = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
/// </summary>
ColorAttachment1Nv = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
/// </summary>
ColorAttachment2Nv = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
/// </summary>
ColorAttachment3Nv = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
/// </summary>
ColorAttachment4Nv = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
/// </summary>
ColorAttachment5Nv = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
/// </summary>
ColorAttachment6Nv = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
/// </summary>
ColorAttachment7Nv = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
/// </summary>
ColorAttachment8Nv = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
/// </summary>
ColorAttachment9Nv = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
/// </summary>
ColorAttachment10Nv = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
/// </summary>
ColorAttachment11Nv = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
/// </summary>
ColorAttachment12Nv = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
/// </summary>
ColorAttachment13Nv = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
/// </summary>
ColorAttachment14Nv = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
/// </summary>
ColorAttachment15Nv = ((int)0x8CEF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvDrawInstanced : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvExplicitAttribLocation : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvFboColorAttachments : int
{
/// <summary>
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
/// </summary>
MaxColorAttachmentsNv = ((int)0x8CDF),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
/// </summary>
ColorAttachment0Nv = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
/// </summary>
ColorAttachment1Nv = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
/// </summary>
ColorAttachment2Nv = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
/// </summary>
ColorAttachment3Nv = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
/// </summary>
ColorAttachment4Nv = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
/// </summary>
ColorAttachment5Nv = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
/// </summary>
ColorAttachment6Nv = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
/// </summary>
ColorAttachment7Nv = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
/// </summary>
ColorAttachment8Nv = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
/// </summary>
ColorAttachment9Nv = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
/// </summary>
ColorAttachment10Nv = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
/// </summary>
ColorAttachment11Nv = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
/// </summary>
ColorAttachment12Nv = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
/// </summary>
ColorAttachment13Nv = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
/// </summary>
ColorAttachment14Nv = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
/// </summary>
ColorAttachment15Nv = ((int)0x8CEF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvFence : int
{
/// <summary>
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
/// </summary>
AllCompletedNv = ((int)0x84F2),
/// <summary>
/// Original was GL_FENCE_STATUS_NV = 0x84F3
/// </summary>
FenceStatusNv = ((int)0x84F3),
/// <summary>
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
/// </summary>
FenceConditionNv = ((int)0x84F4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvFramebufferBlit : int
{
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
/// </summary>
DrawFramebufferBindingNv = ((int)0x8CA6),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
/// </summary>
ReadFramebufferNv = ((int)0x8CA8),
/// <summary>
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
/// </summary>
DrawFramebufferNv = ((int)0x8CA9),
/// <summary>
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
/// </summary>
ReadFramebufferBindingNv = ((int)0x8CAA),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvFramebufferMultisample : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
/// </summary>
RenderbufferSamplesNv = ((int)0x8CAB),
/// <summary>
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
/// </summary>
FramebufferIncompleteMultisampleNv = ((int)0x8D56),
/// <summary>
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
/// </summary>
MaxSamplesNv = ((int)0x8D57),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvGenerateMipmapSrgb : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvInstancedArrays : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
/// </summary>
VertexAttribArrayDivisorNv = ((int)0x88FE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvNonSquareMatrices : int
{
/// <summary>
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
/// </summary>
FloatMat2x3Nv = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
/// </summary>
FloatMat2x4Nv = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
/// </summary>
FloatMat3x2Nv = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
/// </summary>
FloatMat3x4Nv = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
/// </summary>
FloatMat4x2Nv = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
/// </summary>
FloatMat4x3Nv = ((int)0x8B6A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvReadBuffer : int
{
/// <summary>
/// Original was GL_READ_BUFFER_NV = 0x0C02
/// </summary>
ReadBufferNv = ((int)0x0C02),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvReadBufferFront : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvReadDepth : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvReadDepthStencil : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvReadStencil : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvShadowSamplersArray : int
{
/// <summary>
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
/// </summary>
Sampler2DArrayShadowNv = ((int)0x8DC4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvShadowSamplersCube : int
{
/// <summary>
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
/// </summary>
SamplerCubeShadowNv = ((int)0x8DC5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvSrgbFormats : int
{
/// <summary>
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
/// </summary>
Etc1Srgb8Nv = ((int)0x88EE),
/// <summary>
/// Original was GL_SRGB8_NV = 0x8C41
/// </summary>
Srgb8Nv = ((int)0x8C41),
/// <summary>
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
/// </summary>
SluminanceAlphaNv = ((int)0x8C44),
/// <summary>
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
/// </summary>
Sluminance8Alpha8Nv = ((int)0x8C45),
/// <summary>
/// Original was GL_SLUMINANCE_NV = 0x8C46
/// </summary>
SluminanceNv = ((int)0x8C46),
/// <summary>
/// Original was GL_SLUMINANCE8_NV = 0x8C47
/// </summary>
Sluminance8Nv = ((int)0x8C47),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
/// </summary>
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
/// </summary>
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
/// </summary>
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E),
/// <summary>
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
/// </summary>
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvTextureBorderClamp : int
{
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
/// </summary>
TextureBorderColorNv = ((int)0x1004),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
/// </summary>
ClampToBorderNv = ((int)0x812D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvTextureCompressionS3tcUpdate : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum NvTextureNpot2DMipmap : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ObjectLabelIdentifier : int
{
/// <summary>
/// Original was GL_TEXTURE = 0x1702
/// </summary>
Texture = ((int)0x1702),
/// <summary>
/// Original was GL_VERTEX_ARRAY = 0x8074
/// </summary>
VertexArray = ((int)0x8074),
/// <summary>
/// Original was GL_BUFFER = 0x82E0
/// </summary>
Buffer = ((int)0x82E0),
/// <summary>
/// Original was GL_SHADER = 0x82E1
/// </summary>
Shader = ((int)0x82E1),
/// <summary>
/// Original was GL_PROGRAM = 0x82E2
/// </summary>
Program = ((int)0x82E2),
/// <summary>
/// Original was GL_QUERY = 0x82E3
/// </summary>
Query = ((int)0x82E3),
/// <summary>
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
/// </summary>
ProgramPipeline = ((int)0x82E4),
/// <summary>
/// Original was GL_SAMPLER = 0x82E6
/// </summary>
Sampler = ((int)0x82E6),
/// <summary>
/// Original was GL_FRAMEBUFFER = 0X8d40
/// </summary>
Framebuffer = ((int)0X8d40),
/// <summary>
/// Original was GL_RENDERBUFFER = 0X8d41
/// </summary>
Renderbuffer = ((int)0X8d41),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
/// <summary>
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
/// </summary>
QueryDepthPassEventBitAmd = ((int)0x00000001),
/// <summary>
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
/// </summary>
QueryDepthFailEventBitAmd = ((int)0x00000002),
/// <summary>
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
/// </summary>
QueryStencilFailEventBitAmd = ((int)0x00000004),
/// <summary>
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
/// </summary>
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
/// <summary>
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
/// </summary>
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesCompressedEtc1Rgb8SubTexture : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesCompressedEtc1Rgb8Texture : int
{
/// <summary>
/// Original was GL_ETC1_RGB8_OES = 0x8D64
/// </summary>
Etc1Rgb8Oes = ((int)0x8D64),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesCompressedPalettedTexture : int
{
/// <summary>
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
/// </summary>
Palette4Rgb8Oes = ((int)0x8B90),
/// <summary>
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
/// </summary>
Palette4Rgba8Oes = ((int)0x8B91),
/// <summary>
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
/// </summary>
Palette4R5G6B5Oes = ((int)0x8B92),
/// <summary>
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
/// </summary>
Palette4Rgba4Oes = ((int)0x8B93),
/// <summary>
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
/// </summary>
Palette4Rgb5A1Oes = ((int)0x8B94),
/// <summary>
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
/// </summary>
Palette8Rgb8Oes = ((int)0x8B95),
/// <summary>
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
/// </summary>
Palette8Rgba8Oes = ((int)0x8B96),
/// <summary>
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
/// </summary>
Palette8R5G6B5Oes = ((int)0x8B97),
/// <summary>
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
/// </summary>
Palette8Rgba4Oes = ((int)0x8B98),
/// <summary>
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
/// </summary>
Palette8Rgb5A1Oes = ((int)0x8B99),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesDepth24 : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
/// </summary>
DepthComponent24Oes = ((int)0x81A6),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesDepth32 : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
/// </summary>
DepthComponent32Oes = ((int)0x81A7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesDepthTexture : int
{
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesEglImage : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesEglImageExternal : int
{
/// <summary>
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
/// </summary>
TextureExternalOes = ((int)0x8D65),
/// <summary>
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
/// </summary>
SamplerExternalOes = ((int)0x8D66),
/// <summary>
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
/// </summary>
TextureBindingExternalOes = ((int)0x8D67),
/// <summary>
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
/// </summary>
RequiredTextureImageUnitsOes = ((int)0x8D68),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesElementIndexUint : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesFboRenderMipmap : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesFragmentPrecisionHigh : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesGetProgramBinary : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
/// </summary>
ProgramBinaryLengthOes = ((int)0x8741),
/// <summary>
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
/// </summary>
NumProgramBinaryFormatsOes = ((int)0x87FE),
/// <summary>
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
/// </summary>
ProgramBinaryFormatsOes = ((int)0x87FF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesMapbuffer : int
{
/// <summary>
/// Original was GL_WRITE_ONLY_OES = 0x88B9
/// </summary>
WriteOnlyOes = ((int)0x88B9),
/// <summary>
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
/// </summary>
BufferAccessOes = ((int)0x88BB),
/// <summary>
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
/// </summary>
BufferMappedOes = ((int)0x88BC),
/// <summary>
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
/// </summary>
BufferMapPointerOes = ((int)0x88BD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesPackedDepthStencil : int
{
/// <summary>
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
/// </summary>
DepthStencilOes = ((int)0x84F9),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
/// </summary>
UnsignedInt248Oes = ((int)0x84FA),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
/// </summary>
Depth24Stencil8Oes = ((int)0x88F0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesRequiredInternalformat : int
{
/// <summary>
/// Original was GL_ALPHA8_OES = 0x803C
/// </summary>
Alpha8Oes = ((int)0x803C),
/// <summary>
/// Original was GL_LUMINANCE8_OES = 0x8040
/// </summary>
Luminance8Oes = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
/// </summary>
Luminance4Alpha4Oes = ((int)0x8043),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
/// </summary>
Luminance8Alpha8Oes = ((int)0x8045),
/// <summary>
/// Original was GL_RGB8_OES = 0x8051
/// </summary>
Rgb8Oes = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10_EXT = 0x8052
/// </summary>
Rgb10Ext = ((int)0x8052),
/// <summary>
/// Original was GL_RGBA4_OES = 0x8056
/// </summary>
Rgba4Oes = ((int)0x8056),
/// <summary>
/// Original was GL_RGB5_A1_OES = 0x8057
/// </summary>
Rgb5A1Oes = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8_OES = 0x8058
/// </summary>
Rgba8Oes = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2_EXT = 0x8059
/// </summary>
Rgb10A2Ext = ((int)0x8059),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
/// </summary>
DepthComponent16Oes = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
/// </summary>
DepthComponent24Oes = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
/// </summary>
DepthComponent32Oes = ((int)0x81A7),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
/// </summary>
Depth24Stencil8Oes = ((int)0x88F0),
/// <summary>
/// Original was GL_RGB565_OES = 0x8D62
/// </summary>
Rgb565Oes = ((int)0x8D62),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesRgb8Rgba8 : int
{
/// <summary>
/// Original was GL_RGB8_OES = 0x8051
/// </summary>
Rgb8Oes = ((int)0x8051),
/// <summary>
/// Original was GL_RGBA8_OES = 0x8058
/// </summary>
Rgba8Oes = ((int)0x8058),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesSampleShading : int
{
/// <summary>
/// Original was GL_SAMPLE_SHADING_OES = 0x8C36
/// </summary>
SampleShadingOes = ((int)0x8C36),
/// <summary>
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
/// </summary>
MinSampleShadingValueOes = ((int)0x8C37),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesSampleVariables : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesShaderImageAtomic : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesShaderMultisampleInterpolation : int
{
/// <summary>
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
/// </summary>
MinFragmentInterpolationOffsetOes = ((int)0x8E5B),
/// <summary>
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
/// </summary>
MaxFragmentInterpolationOffsetOes = ((int)0x8E5C),
/// <summary>
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
/// </summary>
FragmentInterpolationOffsetBitsOes = ((int)0x8E5D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesStandardDerivatives : int
{
/// <summary>
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
/// </summary>
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesStencil1 : int
{
/// <summary>
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
/// </summary>
StencilIndex1Oes = ((int)0x8D46),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesStencil4 : int
{
/// <summary>
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
/// </summary>
StencilIndex4Oes = ((int)0x8D47),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesSurfacelessContext : int
{
/// <summary>
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
/// </summary>
FramebufferUndefinedOes = ((int)0x8219),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTexture3D : int
{
/// <summary>
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
/// </summary>
TextureBinding3DOes = ((int)0x806A),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
/// </summary>
Max3DTextureSizeOes = ((int)0x8073),
/// <summary>
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
/// </summary>
Sampler3DOes = ((int)0x8B5F),
/// <summary>
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
/// </summary>
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureCompressionAstc : int
{
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
/// </summary>
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
/// </summary>
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
/// </summary>
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
/// </summary>
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
/// </summary>
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
/// </summary>
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
/// </summary>
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
/// </summary>
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
/// </summary>
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
/// </summary>
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
/// </summary>
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
/// </summary>
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
/// </summary>
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
/// </summary>
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
/// </summary>
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
/// </summary>
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
/// </summary>
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
/// </summary>
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
/// </summary>
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
/// </summary>
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
/// </summary>
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
/// </summary>
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
/// </summary>
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8),
/// <summary>
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
/// </summary>
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
/// </summary>
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
/// </summary>
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
/// </summary>
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
/// </summary>
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
/// </summary>
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
/// </summary>
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
/// </summary>
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
/// </summary>
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
/// </summary>
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
/// </summary>
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
/// </summary>
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
/// </summary>
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
/// </summary>
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
/// </summary>
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
/// </summary>
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
/// </summary>
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
/// </summary>
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
/// </summary>
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
/// </summary>
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
/// </summary>
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
/// </summary>
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
/// </summary>
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
/// </summary>
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8),
/// <summary>
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
/// </summary>
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureFloat : int
{
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureFloatLinear : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureHalfFloat : int
{
/// <summary>
/// Original was GL_HALF_FLOAT_OES = 0x8D61
/// </summary>
HalfFloatOes = ((int)0x8D61),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureHalfFloatLinear : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureNpot : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureStencil8 : int
{
/// <summary>
/// Original was GL_STENCIL_INDEX_OES = 0x1901
/// </summary>
StencilIndexOes = ((int)0x1901),
/// <summary>
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
/// </summary>
StencilIndex8Oes = ((int)0x8D48),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesTextureStorageMultisample2dArray : int
{
/// <summary>
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
/// </summary>
Texture2DMultisampleArrayOes = ((int)0x9102),
/// <summary>
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
/// </summary>
TextureBinding2DMultisampleArrayOes = ((int)0x9105),
/// <summary>
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
/// </summary>
Sampler2DMultisampleArrayOes = ((int)0x910B),
/// <summary>
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
/// </summary>
IntSampler2DMultisampleArrayOes = ((int)0x910C),
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
/// </summary>
UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesVertexArrayObject : int
{
/// <summary>
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
/// </summary>
VertexArrayBindingOes = ((int)0x85B5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesVertexHalfFloat : int
{
/// <summary>
/// Original was GL_HALF_FLOAT_OES = 0x8D61
/// </summary>
HalfFloatOes = ((int)0x8D61),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum OesVertexType1010102 : int
{
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
/// </summary>
UnsignedInt1010102Oes = ((int)0x8DF6),
/// <summary>
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
/// </summary>
Int1010102Oes = ((int)0x8DF7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelCopyType : int
{
/// <summary>
/// Original was GL_COLOR = 0x1800
/// </summary>
Color = ((int)0x1800),
/// <summary>
/// Original was GL_COLOR_EXT = 0x1800
/// </summary>
ColorExt = ((int)0x1800),
/// <summary>
/// Original was GL_DEPTH = 0x1801
/// </summary>
Depth = ((int)0x1801),
/// <summary>
/// Original was GL_DEPTH_EXT = 0x1801
/// </summary>
DepthExt = ((int)0x1801),
/// <summary>
/// Original was GL_STENCIL = 0x1802
/// </summary>
Stencil = ((int)0x1802),
/// <summary>
/// Original was GL_STENCIL_EXT = 0x1802
/// </summary>
StencilExt = ((int)0x1802),
}
/// <summary>
/// Used in GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D and 6 other functions
/// </summary>
public enum PixelFormat : int
{
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_COLOR_INDEX = 0x1900
/// </summary>
ColorIndex = ((int)0x1900),
/// <summary>
/// Original was GL_STENCIL_INDEX = 0x1901
/// </summary>
StencilIndex = ((int)0x1901),
/// <summary>
/// Original was GL_DEPTH_COMPONENT = 0x1902
/// </summary>
DepthComponent = ((int)0x1902),
/// <summary>
/// Original was GL_RED = 0x1903
/// </summary>
Red = ((int)0x1903),
/// <summary>
/// Original was GL_RED_EXT = 0x1903
/// </summary>
RedExt = ((int)0x1903),
/// <summary>
/// Original was GL_GREEN = 0x1904
/// </summary>
Green = ((int)0x1904),
/// <summary>
/// Original was GL_BLUE = 0x1905
/// </summary>
Blue = ((int)0x1905),
/// <summary>
/// Original was GL_Alpha = 0X1906
/// </summary>
Alpha = ((int)0X1906),
/// <summary>
/// Original was GL_Rgb = 0X1907
/// </summary>
Rgb = ((int)0X1907),
/// <summary>
/// Original was GL_Rgba = 0X1908
/// </summary>
Rgba = ((int)0X1908),
/// <summary>
/// Original was GL_Luminance = 0X1909
/// </summary>
Luminance = ((int)0X1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_R = 0x2002
/// </summary>
R = ((int)0x2002),
/// <summary>
/// Original was GL_ABGR_EXT = 0x8000
/// </summary>
AbgrExt = ((int)0x8000),
/// <summary>
/// Original was GL_CMYK_EXT = 0x800C
/// </summary>
CmykExt = ((int)0x800C),
/// <summary>
/// Original was GL_CMYKA_EXT = 0x800D
/// </summary>
CmykaExt = ((int)0x800D),
/// <summary>
/// Original was GL_YCRCB_422_SGIX = 0x81BB
/// </summary>
Ycrcb422Sgix = ((int)0x81BB),
/// <summary>
/// Original was GL_YCRCB_444_SGIX = 0x81BC
/// </summary>
Ycrcb444Sgix = ((int)0x81BC),
/// <summary>
/// Original was GL_RG = 0x8227
/// </summary>
Rg = ((int)0x8227),
/// <summary>
/// Original was GL_RG_INTEGER = 0x8228
/// </summary>
RgInteger = ((int)0x8228),
/// <summary>
/// Original was GL_DEPTH_STENCIL = 0x84F9
/// </summary>
DepthStencil = ((int)0x84F9),
/// <summary>
/// Original was GL_RED_INTEGER = 0x8D94
/// </summary>
RedInteger = ((int)0x8D94),
/// <summary>
/// Original was GL_RGB_INTEGER = 0x8D98
/// </summary>
RgbInteger = ((int)0x8D98),
/// <summary>
/// Original was GL_RGBA_INTEGER = 0x8D99
/// </summary>
RgbaInteger = ((int)0x8D99),
}
/// <summary>
/// Used in GL.CompressedTexImage2D, GL.CompressedTexImage3D and 1 other function
/// </summary>
public enum PixelInternalFormat : int
{
/// <summary>
/// Original was GL_Alpha = 0X1906
/// </summary>
Alpha = ((int)0X1906),
/// <summary>
/// Original was GL_Rgb = 0X1907
/// </summary>
Rgb = ((int)0X1907),
/// <summary>
/// Original was GL_Rgba = 0X1908
/// </summary>
Rgba = ((int)0X1908),
/// <summary>
/// Original was GL_Luminance = 0X1909
/// </summary>
Luminance = ((int)0X1909),
/// <summary>
/// Original was GL_LuminanceAlpha = 0X190a
/// </summary>
LuminanceAlpha = ((int)0X190a),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelMap : int
{
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
/// </summary>
PixelMapIToI = ((int)0x0C70),
/// <summary>
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
/// </summary>
PixelMapSToS = ((int)0x0C71),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
/// </summary>
PixelMapIToR = ((int)0x0C72),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
/// </summary>
PixelMapIToG = ((int)0x0C73),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
/// </summary>
PixelMapIToB = ((int)0x0C74),
/// <summary>
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
/// </summary>
PixelMapIToA = ((int)0x0C75),
/// <summary>
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
/// </summary>
PixelMapRToR = ((int)0x0C76),
/// <summary>
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
/// </summary>
PixelMapGToG = ((int)0x0C77),
/// <summary>
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
/// </summary>
PixelMapBToB = ((int)0x0C78),
/// <summary>
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
/// </summary>
PixelMapAToA = ((int)0x0C79),
}
/// <summary>
/// Used in GL.PixelStore
/// </summary>
public enum PixelStoreParameter : int
{
/// <summary>
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
/// </summary>
UnpackSwapBytes = ((int)0x0CF0),
/// <summary>
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
/// </summary>
UnpackLsbFirst = ((int)0x0CF1),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
/// </summary>
UnpackRowLength = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
/// </summary>
UnpackRowLengthExt = ((int)0x0CF2),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
/// </summary>
UnpackSkipRows = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
/// </summary>
UnpackSkipRowsExt = ((int)0x0CF3),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
/// </summary>
UnpackSkipPixels = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
/// </summary>
UnpackSkipPixelsExt = ((int)0x0CF4),
/// <summary>
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
/// </summary>
UnpackAlignment = ((int)0x0CF5),
/// <summary>
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
/// </summary>
PackSwapBytes = ((int)0x0D00),
/// <summary>
/// Original was GL_PACK_LSB_FIRST = 0x0D01
/// </summary>
PackLsbFirst = ((int)0x0D01),
/// <summary>
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
/// </summary>
PackRowLength = ((int)0x0D02),
/// <summary>
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
/// </summary>
PackSkipRows = ((int)0x0D03),
/// <summary>
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
/// </summary>
PackSkipPixels = ((int)0x0D04),
/// <summary>
/// Original was GL_PACK_ALIGNMENT = 0x0D05
/// </summary>
PackAlignment = ((int)0x0D05),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
/// </summary>
PackSkipImages = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
/// </summary>
PackSkipImagesExt = ((int)0x806B),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
/// </summary>
PackImageHeight = ((int)0x806C),
/// <summary>
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
/// </summary>
PackImageHeightExt = ((int)0x806C),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
/// </summary>
UnpackSkipImages = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
/// </summary>
UnpackSkipImagesExt = ((int)0x806D),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
/// </summary>
UnpackImageHeight = ((int)0x806E),
/// <summary>
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
/// </summary>
UnpackImageHeightExt = ((int)0x806E),
/// <summary>
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
/// </summary>
PackSkipVolumesSgis = ((int)0x8130),
/// <summary>
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
/// </summary>
PackImageDepthSgis = ((int)0x8131),
/// <summary>
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
/// </summary>
UnpackSkipVolumesSgis = ((int)0x8132),
/// <summary>
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
/// </summary>
UnpackImageDepthSgis = ((int)0x8133),
/// <summary>
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
/// </summary>
PixelTileWidthSgix = ((int)0x8140),
/// <summary>
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
/// </summary>
PixelTileHeightSgix = ((int)0x8141),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
/// </summary>
PixelTileGridWidthSgix = ((int)0x8142),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
/// </summary>
PixelTileGridHeightSgix = ((int)0x8143),
/// <summary>
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
/// </summary>
PixelTileGridDepthSgix = ((int)0x8144),
/// <summary>
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
/// </summary>
PixelTileCacheSizeSgix = ((int)0x8145),
/// <summary>
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
/// </summary>
PackResampleSgix = ((int)0x842C),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
/// </summary>
UnpackResampleSgix = ((int)0x842D),
/// <summary>
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
/// </summary>
PackSubsampleRateSgix = ((int)0x85A0),
/// <summary>
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
/// </summary>
UnpackSubsampleRateSgix = ((int)0x85A1),
/// <summary>
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
/// </summary>
PackResampleOml = ((int)0x8984),
/// <summary>
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
/// </summary>
UnpackResampleOml = ((int)0x8985),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelStoreResampleMode : int
{
/// <summary>
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
/// </summary>
ResampleReplicateSgix = ((int)0x842E),
/// <summary>
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
/// </summary>
ResampleZeroFillSgix = ((int)0x842F),
/// <summary>
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
/// </summary>
ResampleDecimateSgix = ((int)0x8430),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelStoreSubsampleRate : int
{
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
/// </summary>
PixelSubsample4444Sgix = ((int)0x85A2),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
/// </summary>
PixelSubsample2424Sgix = ((int)0x85A3),
/// <summary>
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
/// </summary>
PixelSubsample4242Sgix = ((int)0x85A4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTexGenMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_RGB = 0x1907
/// </summary>
Rgb = ((int)0x1907),
/// <summary>
/// Original was GL_RGBA = 0x1908
/// </summary>
Rgba = ((int)0x1908),
/// <summary>
/// Original was GL_LUMINANCE = 0x1909
/// </summary>
Luminance = ((int)0x1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
/// </summary>
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
/// </summary>
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
/// </summary>
PixelTexGenAlphaLsSgix = ((int)0x8189),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
/// </summary>
PixelTexGenAlphaMsSgix = ((int)0x818A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTexGenParameterNameSgis : int
{
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
/// </summary>
PixelFragmentRgbSourceSgis = ((int)0x8354),
/// <summary>
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
/// </summary>
PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PixelTransferParameter : int
{
/// <summary>
/// Original was GL_MAP_COLOR = 0x0D10
/// </summary>
MapColor = ((int)0x0D10),
/// <summary>
/// Original was GL_MAP_STENCIL = 0x0D11
/// </summary>
MapStencil = ((int)0x0D11),
/// <summary>
/// Original was GL_INDEX_SHIFT = 0x0D12
/// </summary>
IndexShift = ((int)0x0D12),
/// <summary>
/// Original was GL_INDEX_OFFSET = 0x0D13
/// </summary>
IndexOffset = ((int)0x0D13),
/// <summary>
/// Original was GL_RED_SCALE = 0x0D14
/// </summary>
RedScale = ((int)0x0D14),
/// <summary>
/// Original was GL_RED_BIAS = 0x0D15
/// </summary>
RedBias = ((int)0x0D15),
/// <summary>
/// Original was GL_GREEN_SCALE = 0x0D18
/// </summary>
GreenScale = ((int)0x0D18),
/// <summary>
/// Original was GL_GREEN_BIAS = 0x0D19
/// </summary>
GreenBias = ((int)0x0D19),
/// <summary>
/// Original was GL_BLUE_SCALE = 0x0D1A
/// </summary>
BlueScale = ((int)0x0D1A),
/// <summary>
/// Original was GL_BLUE_BIAS = 0x0D1B
/// </summary>
BlueBias = ((int)0x0D1B),
/// <summary>
/// Original was GL_ALPHA_SCALE = 0x0D1C
/// </summary>
AlphaScale = ((int)0x0D1C),
/// <summary>
/// Original was GL_ALPHA_BIAS = 0x0D1D
/// </summary>
AlphaBias = ((int)0x0D1D),
/// <summary>
/// Original was GL_DEPTH_SCALE = 0x0D1E
/// </summary>
DepthScale = ((int)0x0D1E),
/// <summary>
/// Original was GL_DEPTH_BIAS = 0x0D1F
/// </summary>
DepthBias = ((int)0x0D1F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
/// </summary>
PostConvolutionRedScale = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
/// </summary>
PostConvolutionRedScaleExt = ((int)0x801C),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
/// </summary>
PostConvolutionGreenScale = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
/// </summary>
PostConvolutionGreenScaleExt = ((int)0x801D),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
/// </summary>
PostConvolutionBlueScale = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
/// </summary>
PostConvolutionBlueScaleExt = ((int)0x801E),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
/// </summary>
PostConvolutionAlphaScale = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
/// </summary>
PostConvolutionAlphaScaleExt = ((int)0x801F),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
/// </summary>
PostConvolutionRedBias = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
/// </summary>
PostConvolutionRedBiasExt = ((int)0x8020),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
/// </summary>
PostConvolutionGreenBias = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
/// </summary>
PostConvolutionGreenBiasExt = ((int)0x8021),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
/// </summary>
PostConvolutionBlueBias = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
/// </summary>
PostConvolutionBlueBiasExt = ((int)0x8022),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
/// </summary>
PostConvolutionAlphaBias = ((int)0x8023),
/// <summary>
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
/// </summary>
PostConvolutionAlphaBiasExt = ((int)0x8023),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
/// </summary>
PostColorMatrixRedScale = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
/// </summary>
PostColorMatrixRedScaleSgi = ((int)0x80B4),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
/// </summary>
PostColorMatrixGreenScale = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
/// </summary>
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
/// </summary>
PostColorMatrixBlueScale = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
/// </summary>
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
/// </summary>
PostColorMatrixAlphaScale = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
/// </summary>
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
/// </summary>
PostColorMatrixRedBias = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
/// </summary>
PostColorMatrixRedBiasSgi = ((int)0x80B8),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
/// </summary>
PostColorMatrixGreenBias = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
/// </summary>
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
/// </summary>
PostColorMatrixBlueBias = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
/// </summary>
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
/// </summary>
PostColorMatrixAlphaBias = ((int)0x80BB),
/// <summary>
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
/// </summary>
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
/// <summary>
/// Used in GL.ReadPixels, GL.TexImage2D and 4 other functions
/// </summary>
public enum PixelType : int
{
/// <summary>
/// Original was GL_BYTE = 0x1400
/// </summary>
Byte = ((int)0x1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_BITMAP = 0x1A00
/// </summary>
Bitmap = ((int)0x1A00),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
/// </summary>
UnsignedByte332 = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
/// </summary>
UnsignedByte332Ext = ((int)0x8032),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
/// </summary>
UnsignedShort4444 = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
/// </summary>
UnsignedShort4444Ext = ((int)0x8033),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
/// </summary>
UnsignedShort5551 = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
/// </summary>
UnsignedShort5551Ext = ((int)0x8034),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
/// </summary>
UnsignedInt8888 = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
/// </summary>
UnsignedInt8888Ext = ((int)0x8035),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
/// </summary>
UnsignedInt1010102 = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
/// </summary>
UnsignedInt1010102Ext = ((int)0x8036),
/// <summary>
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
/// </summary>
UnsignedShort565 = ((int)0x8363),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
/// </summary>
UnsignedInt248 = ((int)0x84FA),
/// <summary>
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
/// </summary>
UnsignedInt10F11F11FRev = ((int)0x8C3B),
/// <summary>
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
/// </summary>
UnsignedInt5999Rev = ((int)0x8C3E),
/// <summary>
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
/// </summary>
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PointParameterNameSgis : int
{
/// <summary>
/// Original was GL_POINT_SIZE_MIN = 0x8126
/// </summary>
PointSizeMin = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
/// </summary>
PointSizeMinArb = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
/// </summary>
PointSizeMinExt = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
/// </summary>
PointSizeMinSgis = ((int)0x8126),
/// <summary>
/// Original was GL_POINT_SIZE_MAX = 0x8127
/// </summary>
PointSizeMax = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
/// </summary>
PointSizeMaxArb = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
/// </summary>
PointSizeMaxExt = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
/// </summary>
PointSizeMaxSgis = ((int)0x8127),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
/// </summary>
PointFadeThresholdSize = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
/// </summary>
PointFadeThresholdSizeArb = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
/// </summary>
PointFadeThresholdSizeExt = ((int)0x8128),
/// <summary>
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
/// </summary>
PointFadeThresholdSizeSgis = ((int)0x8128),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
/// </summary>
DistanceAttenuationExt = ((int)0x8129),
/// <summary>
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
/// </summary>
DistanceAttenuationSgis = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
/// </summary>
PointDistanceAttenuation = ((int)0x8129),
/// <summary>
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
/// </summary>
PointDistanceAttenuationArb = ((int)0x8129),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum PolygonMode : int
{
/// <summary>
/// Original was GL_POINT = 0x1B00
/// </summary>
Point = ((int)0x1B00),
/// <summary>
/// Original was GL_LINE = 0x1B01
/// </summary>
Line = ((int)0x1B01),
/// <summary>
/// Original was GL_FILL = 0x1B02
/// </summary>
Fill = ((int)0x1B02),
}
/// <summary>
/// Used in GL.Angle.DrawArraysInstanced, GL.Angle.DrawElementsInstanced and 13 other functions
/// </summary>
public enum PrimitiveType : int
{
/// <summary>
/// Original was GL_POINTS = 0x0000
/// </summary>
Points = ((int)0x0000),
/// <summary>
/// Original was GL_LINES = 0x0001
/// </summary>
Lines = ((int)0x0001),
/// <summary>
/// Original was GL_LINE_LOOP = 0x0002
/// </summary>
LineLoop = ((int)0x0002),
/// <summary>
/// Original was GL_LINE_STRIP = 0x0003
/// </summary>
LineStrip = ((int)0x0003),
/// <summary>
/// Original was GL_TRIANGLES = 0x0004
/// </summary>
Triangles = ((int)0x0004),
/// <summary>
/// Original was GL_TRIANGLE_STRIP = 0x0005
/// </summary>
TriangleStrip = ((int)0x0005),
/// <summary>
/// Original was GL_TRIANGLE_FAN = 0x0006
/// </summary>
TriangleFan = ((int)0x0006),
/// <summary>
/// Original was GL_QUADS = 0x0007
/// </summary>
Quads = ((int)0x0007),
/// <summary>
/// Original was GL_QUADS_EXT = 0x0007
/// </summary>
QuadsExt = ((int)0x0007),
/// <summary>
/// Original was GL_QUAD_STRIP = 0x0008
/// </summary>
QuadStrip = ((int)0x0008),
/// <summary>
/// Original was GL_POLYGON = 0x0009
/// </summary>
Polygon = ((int)0x0009),
/// <summary>
/// Original was GL_LINES_ADJACENCY = 0x000A
/// </summary>
LinesAdjacency = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
/// </summary>
LinesAdjacencyArb = ((int)0x000A),
/// <summary>
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
/// </summary>
LinesAdjacencyExt = ((int)0x000A),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
/// </summary>
LineStripAdjacency = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
/// </summary>
LineStripAdjacencyArb = ((int)0x000B),
/// <summary>
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
/// </summary>
LineStripAdjacencyExt = ((int)0x000B),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
/// </summary>
TrianglesAdjacency = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
/// </summary>
TrianglesAdjacencyArb = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
/// </summary>
TrianglesAdjacencyExt = ((int)0x000C),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
/// </summary>
TriangleStripAdjacency = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
/// </summary>
TriangleStripAdjacencyArb = ((int)0x000D),
/// <summary>
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
/// </summary>
TriangleStripAdjacencyExt = ((int)0x000D),
/// <summary>
/// Original was GL_PATCHES = 0x000E
/// </summary>
Patches = ((int)0x000E),
/// <summary>
/// Original was GL_PATCHES_EXT = 0x000E
/// </summary>
PatchesExt = ((int)0x000E),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramInterface : int
{
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
/// </summary>
AtomicCounterBuffer = ((int)0x92C0),
/// <summary>
/// Original was GL_UNIFORM = 0x92E1
/// </summary>
Uniform = ((int)0x92E1),
/// <summary>
/// Original was GL_UNIFORM_BLOCK = 0x92E2
/// </summary>
UniformBlock = ((int)0x92E2),
/// <summary>
/// Original was GL_PROGRAM_INPUT = 0x92E3
/// </summary>
ProgramInput = ((int)0x92E3),
/// <summary>
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
/// </summary>
ProgramOutput = ((int)0x92E4),
/// <summary>
/// Original was GL_BUFFER_VARIABLE = 0x92E5
/// </summary>
BufferVariable = ((int)0x92E5),
/// <summary>
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
/// </summary>
ShaderStorageBlock = ((int)0x92E6),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
/// </summary>
TransformFeedbackVarying = ((int)0x92F4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramInterfaceParameter : int
{
/// <summary>
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
/// </summary>
ActiveResources = ((int)0x92F5),
/// <summary>
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
/// </summary>
MaxNameLength = ((int)0x92F6),
/// <summary>
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
/// </summary>
MaxNumActiveVariables = ((int)0x92F7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramParameter : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramParameterName : int
{
/// <summary>
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
/// </summary>
ProgramBinaryRetrievableHint = ((int)0x8257),
/// <summary>
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
/// </summary>
ProgramSeparable = ((int)0x8258),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
/// </summary>
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
/// </summary>
ActiveUniformBlocks = ((int)0x8A36),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_LINK_STATUS = 0x8B82
/// </summary>
LinkStatus = ((int)0x8B82),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_ATTACHED_SHADERS = 0x8B85
/// </summary>
AttachedShaders = ((int)0x8B85),
/// <summary>
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
/// </summary>
ActiveUniforms = ((int)0x8B86),
/// <summary>
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
/// </summary>
ActiveUniformMaxLength = ((int)0x8B87),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
/// </summary>
ActiveAttributes = ((int)0x8B89),
/// <summary>
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
/// </summary>
ActiveAttributeMaxLength = ((int)0x8B8A),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
/// </summary>
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
/// </summary>
TransformFeedbackBufferMode = ((int)0x8C7F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
/// </summary>
TransformFeedbackVaryings = ((int)0x8C83),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramPipelineParameter : int
{
/// <summary>
/// Original was GL_ACTIVE_PROGRAM = 0x8259
/// </summary>
ActiveProgram = ((int)0x8259),
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_VALIDATE_STATUS = 0x8B83
/// </summary>
ValidateStatus = ((int)0x8B83),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_COMPUTE_SHADER = 0x91B9
/// </summary>
ComputeShader = ((int)0x91B9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ProgramProperty : int
{
/// <summary>
/// Original was GL_NAME_LENGTH = 0x92F9
/// </summary>
NameLength = ((int)0x92F9),
/// <summary>
/// Original was GL_TYPE = 0x92FA
/// </summary>
Type = ((int)0x92FA),
/// <summary>
/// Original was GL_ARRAY_SIZE = 0x92FB
/// </summary>
ArraySize = ((int)0x92FB),
/// <summary>
/// Original was GL_OFFSET = 0x92FC
/// </summary>
Offset = ((int)0x92FC),
/// <summary>
/// Original was GL_BLOCK_INDEX = 0x92FD
/// </summary>
BlockIndex = ((int)0x92FD),
/// <summary>
/// Original was GL_ARRAY_STRIDE = 0x92FE
/// </summary>
ArrayStride = ((int)0x92FE),
/// <summary>
/// Original was GL_MATRIX_STRIDE = 0x92FF
/// </summary>
MatrixStride = ((int)0x92FF),
/// <summary>
/// Original was GL_IS_ROW_MAJOR = 0x9300
/// </summary>
IsRowMajor = ((int)0x9300),
/// <summary>
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
/// </summary>
AtomicCounterBufferIndex = ((int)0x9301),
/// <summary>
/// Original was GL_BUFFER_BINDING = 0x9302
/// </summary>
BufferBinding = ((int)0x9302),
/// <summary>
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
/// </summary>
BufferDataSize = ((int)0x9303),
/// <summary>
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
/// </summary>
NumActiveVariables = ((int)0x9304),
/// <summary>
/// Original was GL_ACTIVE_VARIABLES = 0x9305
/// </summary>
ActiveVariables = ((int)0x9305),
/// <summary>
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
/// </summary>
ReferencedByVertexShader = ((int)0x9306),
/// <summary>
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
/// </summary>
ReferencedByFragmentShader = ((int)0x930A),
/// <summary>
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
/// </summary>
ReferencedByComputeShader = ((int)0x930B),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
/// </summary>
TopLevelArraySize = ((int)0x930C),
/// <summary>
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
/// </summary>
TopLevelArrayStride = ((int)0x930D),
/// <summary>
/// Original was GL_LOCATION = 0x930E
/// </summary>
Location = ((int)0x930E),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum ProgramStageMask : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
GlComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomAlphaTest : int
{
/// <summary>
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
/// </summary>
AlphaTestQcom = ((int)0x0BC0),
/// <summary>
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
/// </summary>
AlphaTestFuncQcom = ((int)0x0BC1),
/// <summary>
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
/// </summary>
AlphaTestRefQcom = ((int)0x0BC2),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomBinningControl : int
{
/// <summary>
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
/// </summary>
BinningControlHintQcom = ((int)0x8FB0),
/// <summary>
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
/// </summary>
CpuOptimizedQcom = ((int)0x8FB1),
/// <summary>
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
/// </summary>
GpuOptimizedQcom = ((int)0x8FB2),
/// <summary>
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
/// </summary>
RenderDirectToFramebufferQcom = ((int)0x8FB3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomDriverControl : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomExtendedGet : int
{
/// <summary>
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
/// </summary>
TextureWidthQcom = ((int)0x8BD2),
/// <summary>
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
/// </summary>
TextureHeightQcom = ((int)0x8BD3),
/// <summary>
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
/// </summary>
TextureDepthQcom = ((int)0x8BD4),
/// <summary>
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
/// </summary>
TextureInternalFormatQcom = ((int)0x8BD5),
/// <summary>
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
/// </summary>
TextureFormatQcom = ((int)0x8BD6),
/// <summary>
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
/// </summary>
TextureTypeQcom = ((int)0x8BD7),
/// <summary>
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
/// </summary>
TextureImageValidQcom = ((int)0x8BD8),
/// <summary>
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
/// </summary>
TextureNumLevelsQcom = ((int)0x8BD9),
/// <summary>
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
/// </summary>
TextureTargetQcom = ((int)0x8BDA),
/// <summary>
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
/// </summary>
TextureObjectValidQcom = ((int)0x8BDB),
/// <summary>
/// Original was GL_STATE_RESTORE = 0x8BDC
/// </summary>
StateRestore = ((int)0x8BDC),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomExtendedGet2 : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomPerfmonGlobalMode : int
{
/// <summary>
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
/// </summary>
PerfmonGlobalModeQcom = ((int)0x8FA0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomTiledRendering : int
{
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
/// </summary>
ColorBufferBit0Qcom = ((int)0x00000001),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
/// </summary>
ColorBufferBit1Qcom = ((int)0x00000002),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
/// </summary>
ColorBufferBit2Qcom = ((int)0x00000004),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
/// </summary>
ColorBufferBit3Qcom = ((int)0x00000008),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
/// </summary>
ColorBufferBit4Qcom = ((int)0x00000010),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
/// </summary>
ColorBufferBit5Qcom = ((int)0x00000020),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
/// </summary>
ColorBufferBit6Qcom = ((int)0x00000040),
/// <summary>
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
/// </summary>
ColorBufferBit7Qcom = ((int)0x00000080),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
/// </summary>
DepthBufferBit0Qcom = ((int)0x00000100),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
/// </summary>
DepthBufferBit1Qcom = ((int)0x00000200),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
/// </summary>
DepthBufferBit2Qcom = ((int)0x00000400),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
/// </summary>
DepthBufferBit3Qcom = ((int)0x00000800),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
/// </summary>
DepthBufferBit4Qcom = ((int)0x00001000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
/// </summary>
DepthBufferBit5Qcom = ((int)0x00002000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
/// </summary>
DepthBufferBit6Qcom = ((int)0x00004000),
/// <summary>
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
/// </summary>
DepthBufferBit7Qcom = ((int)0x00008000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
/// </summary>
StencilBufferBit0Qcom = ((int)0x00010000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
/// </summary>
StencilBufferBit1Qcom = ((int)0x00020000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
/// </summary>
StencilBufferBit2Qcom = ((int)0x00040000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
/// </summary>
StencilBufferBit3Qcom = ((int)0x00080000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
/// </summary>
StencilBufferBit4Qcom = ((int)0x00100000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
/// </summary>
StencilBufferBit5Qcom = ((int)0x00200000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
/// </summary>
StencilBufferBit6Qcom = ((int)0x00400000),
/// <summary>
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
/// </summary>
StencilBufferBit7Qcom = ((int)0x00800000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
/// </summary>
MultisampleBufferBit0Qcom = ((int)0x01000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
/// </summary>
MultisampleBufferBit1Qcom = ((int)0x02000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
/// </summary>
MultisampleBufferBit2Qcom = ((int)0x04000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
/// </summary>
MultisampleBufferBit3Qcom = ((int)0x08000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
/// </summary>
MultisampleBufferBit4Qcom = ((int)0x10000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
/// </summary>
MultisampleBufferBit5Qcom = ((int)0x20000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
/// </summary>
MultisampleBufferBit6Qcom = ((int)0x40000000),
/// <summary>
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
/// </summary>
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QcomWriteonlyRendering : int
{
/// <summary>
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
/// </summary>
WriteonlyRenderingQcom = ((int)0x8823),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QueryCounterTarget : int
{
/// <summary>
/// Original was GL_TIMESTAMP_EXT = 0x8E28
/// </summary>
TimestampExt = ((int)0x8E28),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum QueryTarget : int
{
/// <summary>
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
/// </summary>
TimeElapsedExt = ((int)0x88BF),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
/// </summary>
AnySamplesPassed = ((int)0x8C2F),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
/// </summary>
AnySamplesPassedExt = ((int)0x8C2F),
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
/// </summary>
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
/// </summary>
AnySamplesPassedConservative = ((int)0x8D6A),
/// <summary>
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
/// </summary>
AnySamplesPassedConservativeExt = ((int)0x8D6A),
}
/// <summary>
/// Used in GL.ReadBuffer
/// </summary>
public enum ReadBufferMode : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
/// <summary>
/// Original was GL_FRONT_LEFT = 0x0400
/// </summary>
FrontLeft = ((int)0x0400),
/// <summary>
/// Original was GL_FRONT_RIGHT = 0x0401
/// </summary>
FrontRight = ((int)0x0401),
/// <summary>
/// Original was GL_BACK_LEFT = 0x0402
/// </summary>
BackLeft = ((int)0x0402),
/// <summary>
/// Original was GL_BACK_RIGHT = 0x0403
/// </summary>
BackRight = ((int)0x0403),
/// <summary>
/// Original was GL_FRONT = 0x0404
/// </summary>
Front = ((int)0x0404),
/// <summary>
/// Original was GL_BACK = 0x0405
/// </summary>
Back = ((int)0x0405),
/// <summary>
/// Original was GL_LEFT = 0x0406
/// </summary>
Left = ((int)0x0406),
/// <summary>
/// Original was GL_RIGHT = 0x0407
/// </summary>
Right = ((int)0x0407),
/// <summary>
/// Original was GL_AUX0 = 0x0409
/// </summary>
Aux0 = ((int)0x0409),
/// <summary>
/// Original was GL_AUX1 = 0x040A
/// </summary>
Aux1 = ((int)0x040A),
/// <summary>
/// Original was GL_AUX2 = 0x040B
/// </summary>
Aux2 = ((int)0x040B),
/// <summary>
/// Original was GL_AUX3 = 0x040C
/// </summary>
Aux3 = ((int)0x040C),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
/// </summary>
ColorAttachment0 = ((int)0x8CE0),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
/// </summary>
ColorAttachment1 = ((int)0x8CE1),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
/// </summary>
ColorAttachment2 = ((int)0x8CE2),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
/// </summary>
ColorAttachment3 = ((int)0x8CE3),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
/// </summary>
ColorAttachment4 = ((int)0x8CE4),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
/// </summary>
ColorAttachment5 = ((int)0x8CE5),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
/// </summary>
ColorAttachment6 = ((int)0x8CE6),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
/// </summary>
ColorAttachment7 = ((int)0x8CE7),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
/// </summary>
ColorAttachment8 = ((int)0x8CE8),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
/// </summary>
ColorAttachment9 = ((int)0x8CE9),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
/// </summary>
ColorAttachment10 = ((int)0x8CEA),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
/// </summary>
ColorAttachment11 = ((int)0x8CEB),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
/// </summary>
ColorAttachment12 = ((int)0x8CEC),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
/// </summary>
ColorAttachment13 = ((int)0x8CED),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
/// </summary>
ColorAttachment14 = ((int)0x8CEE),
/// <summary>
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
/// </summary>
ColorAttachment15 = ((int)0x8CEF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum RenderbufferInternalFormat : int
{
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_Rgba4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_StencilIndex8 = 0X8d48
/// </summary>
StencilIndex8 = ((int)0X8d48),
/// <summary>
/// Original was GL_Rgb565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum RenderbufferParameterName : int
{
/// <summary>
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
/// </summary>
RenderbufferSamples = ((int)0x8CAB),
/// <summary>
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
/// </summary>
RenderbufferWidth = ((int)0x8D42),
/// <summary>
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
/// </summary>
RenderbufferHeight = ((int)0x8D43),
/// <summary>
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
/// </summary>
RenderbufferInternalFormat = ((int)0x8D44),
/// <summary>
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
/// </summary>
RenderbufferRedSize = ((int)0x8D50),
/// <summary>
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
/// </summary>
RenderbufferGreenSize = ((int)0x8D51),
/// <summary>
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
/// </summary>
RenderbufferBlueSize = ((int)0x8D52),
/// <summary>
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
/// </summary>
RenderbufferAlphaSize = ((int)0x8D53),
/// <summary>
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
/// </summary>
RenderbufferDepthSize = ((int)0x8D54),
/// <summary>
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
/// </summary>
RenderbufferStencilSize = ((int)0x8D55),
}
/// <summary>
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 2 other functions
/// </summary>
public enum RenderbufferTarget : int
{
/// <summary>
/// Original was GL_Renderbuffer = 0X8d41
/// </summary>
Renderbuffer = ((int)0X8d41),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum RenderingMode : int
{
/// <summary>
/// Original was GL_RENDER = 0x1C00
/// </summary>
Render = ((int)0x1C00),
/// <summary>
/// Original was GL_FEEDBACK = 0x1C01
/// </summary>
Feedback = ((int)0x1C01),
/// <summary>
/// Original was GL_SELECT = 0x1C02
/// </summary>
Select = ((int)0x1C02),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ResetStatus : int
{
/// <summary>
/// Original was GL_NO_ERROR = 0
/// </summary>
NoError = ((int)0),
/// <summary>
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
/// </summary>
GuiltyContextReset = ((int)0x8253),
/// <summary>
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
/// </summary>
InnocentContextReset = ((int)0x8254),
/// <summary>
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
/// </summary>
UnknownContextReset = ((int)0x8255),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SamplePatternSgis : int
{
/// <summary>
/// Original was GL_1PASS_EXT = 0x80A1
/// </summary>
Gl1PassExt = ((int)0x80A1),
/// <summary>
/// Original was GL_1PASS_SGIS = 0x80A1
/// </summary>
Gl1PassSgis = ((int)0x80A1),
/// <summary>
/// Original was GL_2PASS_0_EXT = 0x80A2
/// </summary>
Gl2Pass0Ext = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_0_SGIS = 0x80A2
/// </summary>
Gl2Pass0Sgis = ((int)0x80A2),
/// <summary>
/// Original was GL_2PASS_1_EXT = 0x80A3
/// </summary>
Gl2Pass1Ext = ((int)0x80A3),
/// <summary>
/// Original was GL_2PASS_1_SGIS = 0x80A3
/// </summary>
Gl2Pass1Sgis = ((int)0x80A3),
/// <summary>
/// Original was GL_4PASS_0_EXT = 0x80A4
/// </summary>
Gl4Pass0Ext = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_0_SGIS = 0x80A4
/// </summary>
Gl4Pass0Sgis = ((int)0x80A4),
/// <summary>
/// Original was GL_4PASS_1_EXT = 0x80A5
/// </summary>
Gl4Pass1Ext = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_1_SGIS = 0x80A5
/// </summary>
Gl4Pass1Sgis = ((int)0x80A5),
/// <summary>
/// Original was GL_4PASS_2_EXT = 0x80A6
/// </summary>
Gl4Pass2Ext = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_2_SGIS = 0x80A6
/// </summary>
Gl4Pass2Sgis = ((int)0x80A6),
/// <summary>
/// Original was GL_4PASS_3_EXT = 0x80A7
/// </summary>
Gl4Pass3Ext = ((int)0x80A7),
/// <summary>
/// Original was GL_4PASS_3_SGIS = 0x80A7
/// </summary>
Gl4Pass3Sgis = ((int)0x80A7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SamplerParameterName : int
{
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SeparableTargetExt : int
{
/// <summary>
/// Original was GL_SEPARABLE_2D = 0x8012
/// </summary>
Separable2D = ((int)0x8012),
/// <summary>
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
/// </summary>
Separable2DExt = ((int)0x8012),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShaderBinaryFormat : int
{
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShaderParameter : int
{
/// <summary>
/// Original was GL_SHADER_TYPE = 0x8B4F
/// </summary>
ShaderType = ((int)0x8B4F),
/// <summary>
/// Original was GL_DELETE_STATUS = 0x8B80
/// </summary>
DeleteStatus = ((int)0x8B80),
/// <summary>
/// Original was GL_COMPILE_STATUS = 0x8B81
/// </summary>
CompileStatus = ((int)0x8B81),
/// <summary>
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
/// </summary>
InfoLogLength = ((int)0x8B84),
/// <summary>
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
/// </summary>
ShaderSourceLength = ((int)0x8B88),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShaderPrecision : int
{
/// <summary>
/// Original was GL_LOW_FLOAT = 0x8DF0
/// </summary>
LowFloat = ((int)0x8DF0),
/// <summary>
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
/// </summary>
MediumFloat = ((int)0x8DF1),
/// <summary>
/// Original was GL_HIGH_FLOAT = 0x8DF2
/// </summary>
HighFloat = ((int)0x8DF2),
/// <summary>
/// Original was GL_LOW_INT = 0x8DF3
/// </summary>
LowInt = ((int)0x8DF3),
/// <summary>
/// Original was GL_MEDIUM_INT = 0x8DF4
/// </summary>
MediumInt = ((int)0x8DF4),
/// <summary>
/// Original was GL_HIGH_INT = 0x8DF5
/// </summary>
HighInt = ((int)0x8DF5),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShaderType : int
{
/// <summary>
/// Original was GL_FRAGMENT_SHADER = 0x8B30
/// </summary>
FragmentShader = ((int)0x8B30),
/// <summary>
/// Original was GL_VERTEX_SHADER = 0x8B31
/// </summary>
VertexShader = ((int)0x8B31),
/// <summary>
/// Original was GL_GL_COMPUTE_SHADER = 0x91B9
/// </summary>
GlComputeShader = ((int)0x91B9),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum ShadingModel : int
{
/// <summary>
/// Original was GL_FLAT = 0x1D00
/// </summary>
Flat = ((int)0x1D00),
/// <summary>
/// Original was GL_SMOOTH = 0x1D01
/// </summary>
Smooth = ((int)0x1D01),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SizedColorFormat : int
{
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGBA4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_RGB565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SizedDepthStencilFormat : int
{
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SizedInternalFormat : int
{
/// <summary>
/// Original was GL_ALPHA8_EXT = 0x803C
/// </summary>
Alpha8Ext = ((int)0x803C),
/// <summary>
/// Original was GL_LUMINANCE8_EXT = 0x8040
/// </summary>
Luminance8Ext = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
/// </summary>
Luminance8Alpha8Ext = ((int)0x8045),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10_EXT = 0x8052
/// </summary>
Rgb10Ext = ((int)0x8052),
/// <summary>
/// Original was GL_RGBA4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGB10_A2_EXT = 0x8059
/// </summary>
Rgb10A2Ext = ((int)0x8059),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R8_EXT = 0x8229
/// </summary>
R8Ext = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG8_EXT = 0x822B
/// </summary>
Rg8Ext = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R16F_EXT = 0x822D
/// </summary>
R16fExt = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_R32F_EXT = 0x822E
/// </summary>
R32fExt = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG16F_EXT = 0x822F
/// </summary>
Rg16fExt = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_RG32F_EXT = 0x8230
/// </summary>
Rg32fExt = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGBA32F_EXT = 0x8814
/// </summary>
Rgba32fExt = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGB32F_EXT = 0x8815
/// </summary>
Rgb32fExt = ((int)0x8815),
/// <summary>
/// Original was GL_ALPHA32F_EXT = 0x8816
/// </summary>
Alpha32fExt = ((int)0x8816),
/// <summary>
/// Original was GL_LUMINANCE32F_EXT = 0x8818
/// </summary>
Luminance32fExt = ((int)0x8818),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
/// </summary>
LuminanceAlpha32fExt = ((int)0x8819),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGBA16F_EXT = 0x881A
/// </summary>
Rgba16fExt = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_RGB16F_EXT = 0x881B
/// </summary>
Rgb16fExt = ((int)0x881B),
/// <summary>
/// Original was GL_ALPHA16F_EXT = 0x881C
/// </summary>
Alpha16fExt = ((int)0x881C),
/// <summary>
/// Original was GL_LUMINANCE16F_EXT = 0x881E
/// </summary>
Luminance16fExt = ((int)0x881E),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
/// </summary>
LuminanceAlpha16fExt = ((int)0x881F),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
/// </summary>
RgbRaw422Apple = ((int)0x8A51),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_RGB565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_BGRA8_EXT = 0x93A1
/// </summary>
Bgra8Ext = ((int)0x93A1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum StencilFace : int
{
/// <summary>
/// Original was GL_FRONT = 0X0404
/// </summary>
Front = ((int)0X0404),
/// <summary>
/// Original was GL_BACK = 0X0405
/// </summary>
Back = ((int)0X0405),
/// <summary>
/// Original was GL_FRONT_AND_BACK = 0x0408
/// </summary>
FrontAndBack = ((int)0x0408),
}
/// <summary>
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
/// </summary>
public enum StencilFunction : int
{
/// <summary>
/// Original was GL_Never = 0X0200
/// </summary>
Never = ((int)0X0200),
/// <summary>
/// Original was GL_Less = 0X0201
/// </summary>
Less = ((int)0X0201),
/// <summary>
/// Original was GL_Equal = 0X0202
/// </summary>
Equal = ((int)0X0202),
/// <summary>
/// Original was GL_Lequal = 0X0203
/// </summary>
Lequal = ((int)0X0203),
/// <summary>
/// Original was GL_Greater = 0X0204
/// </summary>
Greater = ((int)0X0204),
/// <summary>
/// Original was GL_Notequal = 0X0205
/// </summary>
Notequal = ((int)0X0205),
/// <summary>
/// Original was GL_Gequal = 0X0206
/// </summary>
Gequal = ((int)0X0206),
/// <summary>
/// Original was GL_Always = 0X0207
/// </summary>
Always = ((int)0X0207),
}
/// <summary>
/// Used in GL.StencilOp, GL.StencilOpSeparate
/// </summary>
public enum StencilOp : int
{
/// <summary>
/// Original was GL_Zero = 0X0000
/// </summary>
Zero = ((int)0X0000),
/// <summary>
/// Original was GL_Invert = 0X150a
/// </summary>
Invert = ((int)0X150a),
/// <summary>
/// Original was GL_Keep = 0X1e00
/// </summary>
Keep = ((int)0X1e00),
/// <summary>
/// Original was GL_Replace = 0X1e01
/// </summary>
Replace = ((int)0X1e01),
/// <summary>
/// Original was GL_Incr = 0X1e02
/// </summary>
Incr = ((int)0X1e02),
/// <summary>
/// Original was GL_Decr = 0X1e03
/// </summary>
Decr = ((int)0X1e03),
/// <summary>
/// Original was GL_INCR_WRAP = 0x8507
/// </summary>
IncrWrap = ((int)0x8507),
/// <summary>
/// Original was GL_DECR_WRAP = 0x8508
/// </summary>
DecrWrap = ((int)0x8508),
}
/// <summary>
/// Used in GL.GetString
/// </summary>
public enum StringName : int
{
/// <summary>
/// Original was GL_Vendor = 0X1f00
/// </summary>
Vendor = ((int)0X1f00),
/// <summary>
/// Original was GL_Renderer = 0X1f01
/// </summary>
Renderer = ((int)0X1f01),
/// <summary>
/// Original was GL_Version = 0X1f02
/// </summary>
Version = ((int)0X1f02),
/// <summary>
/// Original was GL_Extensions = 0X1f03
/// </summary>
Extensions = ((int)0X1f03),
/// <summary>
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
/// </summary>
ShadingLanguageVersion = ((int)0x8B8C),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum StringNameIndexed : int
{
/// <summary>
/// Original was GL_EXTENSIONS = 0X1f03
/// </summary>
Extensions = ((int)0X1f03),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SyncCondition : int
{
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
/// </summary>
SyncGpuCommandsComplete = ((int)0x9117),
/// <summary>
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
/// </summary>
SyncGpuCommandsCompleteApple = ((int)0x9117),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum SyncParameterName : int
{
/// <summary>
/// Original was GL_OBJECT_TYPE = 0x9112
/// </summary>
ObjectType = ((int)0x9112),
/// <summary>
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
/// </summary>
ObjectTypeApple = ((int)0x9112),
/// <summary>
/// Original was GL_SYNC_CONDITION = 0x9113
/// </summary>
SyncCondition = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
/// </summary>
SyncConditionApple = ((int)0x9113),
/// <summary>
/// Original was GL_SYNC_STATUS = 0x9114
/// </summary>
SyncStatus = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
/// </summary>
SyncStatusApple = ((int)0x9114),
/// <summary>
/// Original was GL_SYNC_FLAGS = 0x9115
/// </summary>
SyncFlags = ((int)0x9115),
/// <summary>
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
/// </summary>
SyncFlagsApple = ((int)0x9115),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TexCoordPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureAccess : int
{
/// <summary>
/// Original was GL_READ_ONLY = 0x88B8
/// </summary>
ReadOnly = ((int)0x88B8),
/// <summary>
/// Original was GL_WRITE_ONLY = 0x88B9
/// </summary>
WriteOnly = ((int)0x88B9),
/// <summary>
/// Original was GL_READ_WRITE = 0x88BA
/// </summary>
ReadWrite = ((int)0x88BA),
}
/// <summary>
/// Used in GL.TexImage2D, GL.TexImage3D
/// </summary>
public enum TextureComponentCount : int
{
/// <summary>
/// Original was GL_ALPHA = 0X1906
/// </summary>
Alpha = ((int)0X1906),
/// <summary>
/// Original was GL_RGB = 0X1907
/// </summary>
Rgb = ((int)0X1907),
/// <summary>
/// Original was GL_RGBA = 0X1908
/// </summary>
Rgba = ((int)0X1908),
/// <summary>
/// Original was GL_LUMINANCE = 0X1909
/// </summary>
Luminance = ((int)0X1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_ALPHA8_EXT = 0x803C
/// </summary>
Alpha8Ext = ((int)0x803C),
/// <summary>
/// Original was GL_LUMINANCE8_EXT = 0x8040
/// </summary>
Luminance8Ext = ((int)0x8040),
/// <summary>
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
/// </summary>
Luminance8Alpha8Ext = ((int)0x8045),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGB10_EXT = 0x8052
/// </summary>
Rgb10Ext = ((int)0x8052),
/// <summary>
/// Original was GL_RGBA4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_RGB10_A2_EXT = 0x8059
/// </summary>
Rgb10A2Ext = ((int)0x8059),
/// <summary>
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
/// </summary>
DepthComponent16 = ((int)0x81A5),
/// <summary>
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
/// </summary>
DepthComponent24 = ((int)0x81A6),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_R8_EXT = 0x8229
/// </summary>
R8Ext = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_RG8_EXT = 0x822B
/// </summary>
Rg8Ext = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R16F_EXT = 0x822D
/// </summary>
R16fExt = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_R32F_EXT = 0x822E
/// </summary>
R32fExt = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG16F_EXT = 0x822F
/// </summary>
Rg16fExt = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_RG32F_EXT = 0x8230
/// </summary>
Rg32fExt = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGBA32F_EXT = 0x8814
/// </summary>
Rgba32fExt = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGB32F_EXT = 0x8815
/// </summary>
Rgb32fExt = ((int)0x8815),
/// <summary>
/// Original was GL_ALPHA32F_EXT = 0x8816
/// </summary>
Alpha32fExt = ((int)0x8816),
/// <summary>
/// Original was GL_LUMINANCE32F_EXT = 0x8818
/// </summary>
Luminance32fExt = ((int)0x8818),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
/// </summary>
LuminanceAlpha32fExt = ((int)0x8819),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGBA16F_EXT = 0x881A
/// </summary>
Rgba16fExt = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_RGB16F_EXT = 0x881B
/// </summary>
Rgb16fExt = ((int)0x881B),
/// <summary>
/// Original was GL_ALPHA16F_EXT = 0x881C
/// </summary>
Alpha16fExt = ((int)0x881C),
/// <summary>
/// Original was GL_LUMINANCE16F_EXT = 0x881E
/// </summary>
Luminance16fExt = ((int)0x881E),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
/// </summary>
LuminanceAlpha16fExt = ((int)0x881F),
/// <summary>
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
/// </summary>
Depth24Stencil8 = ((int)0x88F0),
/// <summary>
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
/// </summary>
RgbRaw422Apple = ((int)0x8A51),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
/// </summary>
DepthComponent32f = ((int)0x8CAC),
/// <summary>
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
/// </summary>
Depth32fStencil8 = ((int)0x8CAD),
/// <summary>
/// Original was GL_RGB565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
/// <summary>
/// Original was GL_BGRA8_EXT = 0x93A1
/// </summary>
Bgra8Ext = ((int)0x93A1),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureCoordName : int
{
/// <summary>
/// Original was GL_S = 0x2000
/// </summary>
S = ((int)0x2000),
/// <summary>
/// Original was GL_T = 0x2001
/// </summary>
T = ((int)0x2001),
/// <summary>
/// Original was GL_R = 0x2002
/// </summary>
R = ((int)0x2002),
/// <summary>
/// Original was GL_Q = 0x2003
/// </summary>
Q = ((int)0x2003),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureCopyComponentCount : int
{
/// <summary>
/// Original was GL_ALPHA = 0X1906
/// </summary>
Alpha = ((int)0X1906),
/// <summary>
/// Original was GL_RGB = 0X1907
/// </summary>
Rgb = ((int)0X1907),
/// <summary>
/// Original was GL_RGBA = 0X1908
/// </summary>
Rgba = ((int)0X1908),
/// <summary>
/// Original was GL_LUMINANCE = 0X1909
/// </summary>
Luminance = ((int)0X1909),
/// <summary>
/// Original was GL_LUMINANCE_ALPHA = 0x190A
/// </summary>
LuminanceAlpha = ((int)0x190A),
/// <summary>
/// Original was GL_RGB8 = 0x8051
/// </summary>
Rgb8 = ((int)0x8051),
/// <summary>
/// Original was GL_RGBA4 = 0X8056
/// </summary>
Rgba4 = ((int)0X8056),
/// <summary>
/// Original was GL_RGB5_A1 = 0x8057
/// </summary>
Rgb5A1 = ((int)0x8057),
/// <summary>
/// Original was GL_RGBA8 = 0x8058
/// </summary>
Rgba8 = ((int)0x8058),
/// <summary>
/// Original was GL_RGB10_A2 = 0x8059
/// </summary>
Rgb10A2 = ((int)0x8059),
/// <summary>
/// Original was GL_R8 = 0x8229
/// </summary>
R8 = ((int)0x8229),
/// <summary>
/// Original was GL_RG8 = 0x822B
/// </summary>
Rg8 = ((int)0x822B),
/// <summary>
/// Original was GL_R16F = 0x822D
/// </summary>
R16f = ((int)0x822D),
/// <summary>
/// Original was GL_R32F = 0x822E
/// </summary>
R32f = ((int)0x822E),
/// <summary>
/// Original was GL_RG16F = 0x822F
/// </summary>
Rg16f = ((int)0x822F),
/// <summary>
/// Original was GL_RG32F = 0x8230
/// </summary>
Rg32f = ((int)0x8230),
/// <summary>
/// Original was GL_R8I = 0x8231
/// </summary>
R8i = ((int)0x8231),
/// <summary>
/// Original was GL_R8UI = 0x8232
/// </summary>
R8ui = ((int)0x8232),
/// <summary>
/// Original was GL_R16I = 0x8233
/// </summary>
R16i = ((int)0x8233),
/// <summary>
/// Original was GL_R16UI = 0x8234
/// </summary>
R16ui = ((int)0x8234),
/// <summary>
/// Original was GL_R32I = 0x8235
/// </summary>
R32i = ((int)0x8235),
/// <summary>
/// Original was GL_R32UI = 0x8236
/// </summary>
R32ui = ((int)0x8236),
/// <summary>
/// Original was GL_RG8I = 0x8237
/// </summary>
Rg8i = ((int)0x8237),
/// <summary>
/// Original was GL_RG8UI = 0x8238
/// </summary>
Rg8ui = ((int)0x8238),
/// <summary>
/// Original was GL_RG16I = 0x8239
/// </summary>
Rg16i = ((int)0x8239),
/// <summary>
/// Original was GL_RG16UI = 0x823A
/// </summary>
Rg16ui = ((int)0x823A),
/// <summary>
/// Original was GL_RG32I = 0x823B
/// </summary>
Rg32i = ((int)0x823B),
/// <summary>
/// Original was GL_RG32UI = 0x823C
/// </summary>
Rg32ui = ((int)0x823C),
/// <summary>
/// Original was GL_RGBA32F = 0x8814
/// </summary>
Rgba32f = ((int)0x8814),
/// <summary>
/// Original was GL_RGB32F = 0x8815
/// </summary>
Rgb32f = ((int)0x8815),
/// <summary>
/// Original was GL_RGBA16F = 0x881A
/// </summary>
Rgba16f = ((int)0x881A),
/// <summary>
/// Original was GL_RGB16F = 0x881B
/// </summary>
Rgb16f = ((int)0x881B),
/// <summary>
/// Original was GL_R11F_G11F_B10F = 0x8C3A
/// </summary>
R11fG11fB10f = ((int)0x8C3A),
/// <summary>
/// Original was GL_RGB9_E5 = 0x8C3D
/// </summary>
Rgb9E5 = ((int)0x8C3D),
/// <summary>
/// Original was GL_SRGB8 = 0x8C41
/// </summary>
Srgb8 = ((int)0x8C41),
/// <summary>
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
/// </summary>
Srgb8Alpha8 = ((int)0x8C43),
/// <summary>
/// Original was GL_RGB565 = 0X8d62
/// </summary>
Rgb565 = ((int)0X8d62),
/// <summary>
/// Original was GL_RGBA32UI = 0x8D70
/// </summary>
Rgba32ui = ((int)0x8D70),
/// <summary>
/// Original was GL_RGB32UI = 0x8D71
/// </summary>
Rgb32ui = ((int)0x8D71),
/// <summary>
/// Original was GL_RGBA16UI = 0x8D76
/// </summary>
Rgba16ui = ((int)0x8D76),
/// <summary>
/// Original was GL_RGB16UI = 0x8D77
/// </summary>
Rgb16ui = ((int)0x8D77),
/// <summary>
/// Original was GL_RGBA8UI = 0x8D7C
/// </summary>
Rgba8ui = ((int)0x8D7C),
/// <summary>
/// Original was GL_RGB8UI = 0x8D7D
/// </summary>
Rgb8ui = ((int)0x8D7D),
/// <summary>
/// Original was GL_RGBA32I = 0x8D82
/// </summary>
Rgba32i = ((int)0x8D82),
/// <summary>
/// Original was GL_RGB32I = 0x8D83
/// </summary>
Rgb32i = ((int)0x8D83),
/// <summary>
/// Original was GL_RGBA16I = 0x8D88
/// </summary>
Rgba16i = ((int)0x8D88),
/// <summary>
/// Original was GL_RGB16I = 0x8D89
/// </summary>
Rgb16i = ((int)0x8D89),
/// <summary>
/// Original was GL_RGBA8I = 0x8D8E
/// </summary>
Rgba8i = ((int)0x8D8E),
/// <summary>
/// Original was GL_RGB8I = 0x8D8F
/// </summary>
Rgb8i = ((int)0x8D8F),
/// <summary>
/// Original was GL_R8_SNORM = 0x8F94
/// </summary>
R8Snorm = ((int)0x8F94),
/// <summary>
/// Original was GL_RG8_SNORM = 0x8F95
/// </summary>
Rg8Snorm = ((int)0x8F95),
/// <summary>
/// Original was GL_RGB8_SNORM = 0x8F96
/// </summary>
Rgb8Snorm = ((int)0x8F96),
/// <summary>
/// Original was GL_RGBA8_SNORM = 0x8F97
/// </summary>
Rgba8Snorm = ((int)0x8F97),
/// <summary>
/// Original was GL_RGB10_A2UI = 0x906F
/// </summary>
Rgb10A2ui = ((int)0x906F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvMode : int
{
/// <summary>
/// Original was GL_ADD = 0x0104
/// </summary>
Add = ((int)0x0104),
/// <summary>
/// Original was GL_BLEND = 0x0BE2
/// </summary>
Blend = ((int)0x0BE2),
/// <summary>
/// Original was GL_MODULATE = 0x2100
/// </summary>
Modulate = ((int)0x2100),
/// <summary>
/// Original was GL_DECAL = 0x2101
/// </summary>
Decal = ((int)0x2101),
/// <summary>
/// Original was GL_REPLACE_EXT = 0x8062
/// </summary>
ReplaceExt = ((int)0x8062),
/// <summary>
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
/// </summary>
TextureEnvBiasSgix = ((int)0x80BE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvParameter : int
{
/// <summary>
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
/// </summary>
TextureEnvMode = ((int)0x2200),
/// <summary>
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
/// </summary>
TextureEnvColor = ((int)0x2201),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureEnvTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_ENV = 0x2300
/// </summary>
TextureEnv = ((int)0x2300),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureFilterFuncSgis : int
{
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureGenMode : int
{
/// <summary>
/// Original was GL_EYE_LINEAR = 0x2400
/// </summary>
EyeLinear = ((int)0x2400),
/// <summary>
/// Original was GL_OBJECT_LINEAR = 0x2401
/// </summary>
ObjectLinear = ((int)0x2401),
/// <summary>
/// Original was GL_SPHERE_MAP = 0x2402
/// </summary>
SphereMap = ((int)0x2402),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
/// </summary>
EyeDistanceToPointSgis = ((int)0x81F0),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
/// </summary>
ObjectDistanceToPointSgis = ((int)0x81F1),
/// <summary>
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
/// </summary>
EyeDistanceToLineSgis = ((int)0x81F2),
/// <summary>
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
/// </summary>
ObjectDistanceToLineSgis = ((int)0x81F3),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureGenParameter : int
{
/// <summary>
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
/// </summary>
TextureGenMode = ((int)0x2500),
/// <summary>
/// Original was GL_OBJECT_PLANE = 0x2501
/// </summary>
ObjectPlane = ((int)0x2501),
/// <summary>
/// Original was GL_EYE_PLANE = 0x2502
/// </summary>
EyePlane = ((int)0x2502),
/// <summary>
/// Original was GL_EYE_POINT_SGIS = 0x81F4
/// </summary>
EyePointSgis = ((int)0x81F4),
/// <summary>
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
/// </summary>
ObjectPointSgis = ((int)0x81F5),
/// <summary>
/// Original was GL_EYE_LINE_SGIS = 0x81F6
/// </summary>
EyeLineSgis = ((int)0x81F6),
/// <summary>
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
/// </summary>
ObjectLineSgis = ((int)0x81F7),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureMagFilter : int
{
/// <summary>
/// Original was GL_Nearest = 0X2600
/// </summary>
Nearest = ((int)0X2600),
/// <summary>
/// Original was GL_Linear = 0X2601
/// </summary>
Linear = ((int)0X2601),
/// <summary>
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
/// </summary>
LinearDetailSgis = ((int)0x8097),
/// <summary>
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
/// </summary>
LinearDetailAlphaSgis = ((int)0x8098),
/// <summary>
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
/// </summary>
LinearDetailColorSgis = ((int)0x8099),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
/// </summary>
LinearSharpenSgis = ((int)0x80AD),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
/// </summary>
LinearSharpenAlphaSgis = ((int)0x80AE),
/// <summary>
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
/// </summary>
LinearSharpenColorSgis = ((int)0x80AF),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureMinFilter : int
{
/// <summary>
/// Original was GL_Nearest = 0X2600
/// </summary>
Nearest = ((int)0X2600),
/// <summary>
/// Original was GL_Linear = 0X2601
/// </summary>
Linear = ((int)0X2601),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
/// </summary>
NearestMipmapNearest = ((int)0x2700),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
/// </summary>
LinearMipmapNearest = ((int)0x2701),
/// <summary>
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
/// </summary>
NearestMipmapLinear = ((int)0x2702),
/// <summary>
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
/// </summary>
LinearMipmapLinear = ((int)0x2703),
/// <summary>
/// Original was GL_FILTER4_SGIS = 0x8146
/// </summary>
Filter4Sgis = ((int)0x8146),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
/// </summary>
LinearClipmapLinearSgix = ((int)0x8170),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
/// </summary>
PixelTexGenQCeilingSgix = ((int)0x8184),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
/// </summary>
PixelTexGenQRoundSgix = ((int)0x8185),
/// <summary>
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
/// </summary>
PixelTexGenQFloorSgix = ((int)0x8186),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
/// </summary>
NearestClipmapNearestSgix = ((int)0x844D),
/// <summary>
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
/// </summary>
NearestClipmapLinearSgix = ((int)0x844E),
/// <summary>
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
/// </summary>
LinearClipmapNearestSgix = ((int)0x844F),
}
/// <summary>
/// Used in GL.TexParameter, GL.Ext.TexParameterI
/// </summary>
public enum TextureParameterName : int
{
/// <summary>
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
/// </summary>
TextureBorderColor = ((int)0x1004),
/// <summary>
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
/// </summary>
TextureMagFilter = ((int)0x2800),
/// <summary>
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
/// </summary>
TextureMinFilter = ((int)0x2801),
/// <summary>
/// Original was GL_TEXTURE_WRAP_S = 0x2802
/// </summary>
TextureWrapS = ((int)0x2802),
/// <summary>
/// Original was GL_TEXTURE_WRAP_T = 0x2803
/// </summary>
TextureWrapT = ((int)0x2803),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY = 0x8066
/// </summary>
TexturePriority = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
/// </summary>
TexturePriorityExt = ((int)0x8066),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R = 0x8072
/// </summary>
TextureWrapR = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
/// </summary>
TextureWrapRExt = ((int)0x8072),
/// <summary>
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
/// </summary>
TextureWrapROes = ((int)0x8072),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
/// </summary>
DetailTextureLevelSgis = ((int)0x809A),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
/// </summary>
DetailTextureModeSgis = ((int)0x809B),
/// <summary>
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
/// </summary>
ShadowAmbientSgix = ((int)0x80BF),
/// <summary>
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
/// </summary>
DualTextureSelectSgis = ((int)0x8124),
/// <summary>
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
/// </summary>
QuadTextureSelectSgis = ((int)0x8125),
/// <summary>
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
/// </summary>
TextureWrapQSgis = ((int)0x8137),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
/// </summary>
TextureClipmapCenterSgix = ((int)0x8171),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
/// </summary>
TextureClipmapFrameSgix = ((int)0x8172),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
/// </summary>
TextureClipmapOffsetSgix = ((int)0x8173),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
/// </summary>
TextureClipmapVirtualDepthSgix = ((int)0x8174),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
/// </summary>
TextureClipmapLodOffsetSgix = ((int)0x8175),
/// <summary>
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
/// </summary>
TextureClipmapDepthSgix = ((int)0x8176),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
/// </summary>
PostTextureFilterBiasSgix = ((int)0x8179),
/// <summary>
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
/// </summary>
PostTextureFilterScaleSgix = ((int)0x817A),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
/// </summary>
TextureLodBiasSSgix = ((int)0x818E),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
/// </summary>
TextureLodBiasTSgix = ((int)0x818F),
/// <summary>
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
/// </summary>
TextureLodBiasRSgix = ((int)0x8190),
/// <summary>
/// Original was GL_GENERATE_MIPMAP = 0x8191
/// </summary>
GenerateMipmap = ((int)0x8191),
/// <summary>
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
/// </summary>
GenerateMipmapSgis = ((int)0x8191),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
/// </summary>
TextureCompareSgix = ((int)0x819A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
/// </summary>
TextureMaxClampSSgix = ((int)0x8369),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
/// </summary>
TextureMaxClampTSgix = ((int)0x836A),
/// <summary>
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
/// </summary>
TextureMaxClampRSgix = ((int)0x836B),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
/// </summary>
TextureCompareMode = ((int)0x884C),
/// <summary>
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
/// </summary>
TextureCompareFunc = ((int)0x884D),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
/// </summary>
TextureSwizzleR = ((int)0x8E42),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
/// </summary>
TextureSwizzleG = ((int)0x8E43),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
/// </summary>
TextureSwizzleB = ((int)0x8E44),
/// <summary>
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
/// </summary>
TextureSwizzleA = ((int)0x8E45),
/// <summary>
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
/// </summary>
DepthStencilTextureMode = ((int)0x90EA),
}
/// <summary>
/// Used in GL.BindTexture, GL.CompressedTexImage2D and 16 other functions
/// </summary>
public enum TextureTarget : int
{
/// <summary>
/// Original was GL_TEXTURE_1D = 0x0DE0
/// </summary>
Texture1D = ((int)0x0DE0),
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
/// </summary>
ProxyTexture1D = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
/// </summary>
ProxyTexture1DExt = ((int)0x8063),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
/// </summary>
ProxyTexture2D = ((int)0x8064),
/// <summary>
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
/// </summary>
ProxyTexture2DExt = ((int)0x8064),
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_EXT = 0x806F
/// </summary>
Texture3DExt = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
/// </summary>
ProxyTexture3D = ((int)0x8070),
/// <summary>
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
/// </summary>
ProxyTexture3DExt = ((int)0x8070),
/// <summary>
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
/// </summary>
DetailTexture2DSgis = ((int)0x8095),
/// <summary>
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
/// </summary>
Texture4DSgis = ((int)0x8134),
/// <summary>
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
/// </summary>
ProxyTexture4DSgis = ((int)0x8135),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
/// </summary>
TextureMinLod = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
/// </summary>
TextureMinLodSgis = ((int)0x813A),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
/// </summary>
TextureMaxLod = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
/// </summary>
TextureMaxLodSgis = ((int)0x813B),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
/// </summary>
TextureBaseLevel = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
/// </summary>
TextureBaseLevelSgis = ((int)0x813C),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
/// </summary>
TextureMaxLevel = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
/// </summary>
TextureMaxLevelSgis = ((int)0x813D),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
/// </summary>
TextureCubeMap = ((int)0x8513),
/// <summary>
/// Original was GL_TextureCubeMapPositiveX = 0X8515
/// </summary>
TextureCubeMapPositiveX = ((int)0X8515),
/// <summary>
/// Original was GL_TextureCubeMapNegativeX = 0X8516
/// </summary>
TextureCubeMapNegativeX = ((int)0X8516),
/// <summary>
/// Original was GL_TextureCubeMapPositiveY = 0X8517
/// </summary>
TextureCubeMapPositiveY = ((int)0X8517),
/// <summary>
/// Original was GL_TextureCubeMapNegativeY = 0X8518
/// </summary>
TextureCubeMapNegativeY = ((int)0X8518),
/// <summary>
/// Original was GL_TextureCubeMapPositiveZ = 0X8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0X8519),
/// <summary>
/// Original was GL_TextureCubeMapNegativeZ = 0X851a
/// </summary>
TextureCubeMapNegativeZ = ((int)0X851a),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureTarget2d : int
{
/// <summary>
/// Original was GL_TEXTURE_2D = 0x0DE1
/// </summary>
Texture2D = ((int)0x0DE1),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
/// </summary>
TextureCubeMapPositiveX = ((int)0x8515),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
/// </summary>
TextureCubeMapNegativeX = ((int)0x8516),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
/// </summary>
TextureCubeMapPositiveY = ((int)0x8517),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
/// </summary>
TextureCubeMapNegativeY = ((int)0x8518),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
/// </summary>
TextureCubeMapPositiveZ = ((int)0x8519),
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
/// </summary>
TextureCubeMapNegativeZ = ((int)0x851A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureTarget3d : int
{
/// <summary>
/// Original was GL_TEXTURE_3D = 0x806F
/// </summary>
Texture3D = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_3D_OES = 0x806F
/// </summary>
Texture3DOes = ((int)0x806F),
/// <summary>
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
/// </summary>
Texture2DArray = ((int)0x8C1A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureTargetMultisample2d : int
{
/// <summary>
/// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100
/// </summary>
GlTexture2DMultisample = ((int)0x9100),
}
/// <summary>
/// Used in GL.ActiveTexture
/// </summary>
public enum TextureUnit : int
{
/// <summary>
/// Original was GL_Texture0 = 0X84c0
/// </summary>
Texture0 = ((int)0X84c0),
/// <summary>
/// Original was GL_Texture1 = 0X84c1
/// </summary>
Texture1 = ((int)0X84c1),
/// <summary>
/// Original was GL_Texture2 = 0X84c2
/// </summary>
Texture2 = ((int)0X84c2),
/// <summary>
/// Original was GL_Texture3 = 0X84c3
/// </summary>
Texture3 = ((int)0X84c3),
/// <summary>
/// Original was GL_Texture4 = 0X84c4
/// </summary>
Texture4 = ((int)0X84c4),
/// <summary>
/// Original was GL_Texture5 = 0X84c5
/// </summary>
Texture5 = ((int)0X84c5),
/// <summary>
/// Original was GL_Texture6 = 0X84c6
/// </summary>
Texture6 = ((int)0X84c6),
/// <summary>
/// Original was GL_Texture7 = 0X84c7
/// </summary>
Texture7 = ((int)0X84c7),
/// <summary>
/// Original was GL_Texture8 = 0X84c8
/// </summary>
Texture8 = ((int)0X84c8),
/// <summary>
/// Original was GL_Texture9 = 0X84c9
/// </summary>
Texture9 = ((int)0X84c9),
/// <summary>
/// Original was GL_Texture10 = 0X84ca
/// </summary>
Texture10 = ((int)0X84ca),
/// <summary>
/// Original was GL_Texture11 = 0X84cb
/// </summary>
Texture11 = ((int)0X84cb),
/// <summary>
/// Original was GL_Texture12 = 0X84cc
/// </summary>
Texture12 = ((int)0X84cc),
/// <summary>
/// Original was GL_Texture13 = 0X84cd
/// </summary>
Texture13 = ((int)0X84cd),
/// <summary>
/// Original was GL_Texture14 = 0X84ce
/// </summary>
Texture14 = ((int)0X84ce),
/// <summary>
/// Original was GL_Texture15 = 0X84cf
/// </summary>
Texture15 = ((int)0X84cf),
/// <summary>
/// Original was GL_Texture16 = 0X84d0
/// </summary>
Texture16 = ((int)0X84d0),
/// <summary>
/// Original was GL_Texture17 = 0X84d1
/// </summary>
Texture17 = ((int)0X84d1),
/// <summary>
/// Original was GL_Texture18 = 0X84d2
/// </summary>
Texture18 = ((int)0X84d2),
/// <summary>
/// Original was GL_Texture19 = 0X84d3
/// </summary>
Texture19 = ((int)0X84d3),
/// <summary>
/// Original was GL_Texture20 = 0X84d4
/// </summary>
Texture20 = ((int)0X84d4),
/// <summary>
/// Original was GL_Texture21 = 0X84d5
/// </summary>
Texture21 = ((int)0X84d5),
/// <summary>
/// Original was GL_Texture22 = 0X84d6
/// </summary>
Texture22 = ((int)0X84d6),
/// <summary>
/// Original was GL_Texture23 = 0X84d7
/// </summary>
Texture23 = ((int)0X84d7),
/// <summary>
/// Original was GL_Texture24 = 0X84d8
/// </summary>
Texture24 = ((int)0X84d8),
/// <summary>
/// Original was GL_Texture25 = 0X84d9
/// </summary>
Texture25 = ((int)0X84d9),
/// <summary>
/// Original was GL_Texture26 = 0X84da
/// </summary>
Texture26 = ((int)0X84da),
/// <summary>
/// Original was GL_Texture27 = 0X84db
/// </summary>
Texture27 = ((int)0X84db),
/// <summary>
/// Original was GL_Texture28 = 0X84dc
/// </summary>
Texture28 = ((int)0X84dc),
/// <summary>
/// Original was GL_Texture29 = 0X84dd
/// </summary>
Texture29 = ((int)0X84dd),
/// <summary>
/// Original was GL_Texture30 = 0X84de
/// </summary>
Texture30 = ((int)0X84de),
/// <summary>
/// Original was GL_Texture31 = 0X84df
/// </summary>
Texture31 = ((int)0X84df),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TextureWrapMode : int
{
/// <summary>
/// Original was GL_CLAMP = 0x2900
/// </summary>
Clamp = ((int)0x2900),
/// <summary>
/// Original was GL_REPEAT = 0x2901
/// </summary>
Repeat = ((int)0x2901),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER = 0x812D
/// </summary>
ClampToBorder = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
/// </summary>
ClampToBorderArb = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
/// </summary>
ClampToBorderNv = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
/// </summary>
ClampToBorderSgis = ((int)0x812D),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE = 0x812F
/// </summary>
ClampToEdge = ((int)0x812F),
/// <summary>
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
/// </summary>
ClampToEdgeSgis = ((int)0x812F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TransformFeedbackMode : int
{
/// <summary>
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
/// </summary>
InterleavedAttribs = ((int)0x8C8C),
/// <summary>
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
/// </summary>
SeparateAttribs = ((int)0x8C8D),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TransformFeedbackPrimitiveType : int
{
/// <summary>
/// Original was GL_POINTS = 0X0000
/// </summary>
Points = ((int)0X0000),
/// <summary>
/// Original was GL_LINES = 0X0001
/// </summary>
Lines = ((int)0X0001),
/// <summary>
/// Original was GL_TRIANGLES = 0X0004
/// </summary>
Triangles = ((int)0X0004),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TransformFeedbackTarget : int
{
/// <summary>
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
/// </summary>
TransformFeedback = ((int)0x8E22),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum TransformFeedbackType : int
{
/// <summary>
/// Original was GL_INT = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_FLOAT_VEC2 = 0x8B50
/// </summary>
FloatVec2 = ((int)0x8B50),
/// <summary>
/// Original was GL_FLOAT_VEC3 = 0x8B51
/// </summary>
FloatVec3 = ((int)0x8B51),
/// <summary>
/// Original was GL_FLOAT_VEC4 = 0x8B52
/// </summary>
FloatVec4 = ((int)0x8B52),
/// <summary>
/// Original was GL_INT_VEC2 = 0x8B53
/// </summary>
IntVec2 = ((int)0x8B53),
/// <summary>
/// Original was GL_INT_VEC3 = 0x8B54
/// </summary>
IntVec3 = ((int)0x8B54),
/// <summary>
/// Original was GL_INT_VEC4 = 0x8B55
/// </summary>
IntVec4 = ((int)0x8B55),
/// <summary>
/// Original was GL_FLOAT_MAT2 = 0x8B5A
/// </summary>
FloatMat2 = ((int)0x8B5A),
/// <summary>
/// Original was GL_FLOAT_MAT3 = 0x8B5B
/// </summary>
FloatMat3 = ((int)0x8B5B),
/// <summary>
/// Original was GL_FLOAT_MAT4 = 0x8B5C
/// </summary>
FloatMat4 = ((int)0x8B5C),
/// <summary>
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
/// </summary>
FloatMat2x3 = ((int)0x8B65),
/// <summary>
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
/// </summary>
FloatMat2x4 = ((int)0x8B66),
/// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67),
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary>
FloatMat3x4 = ((int)0x8B68),
/// <summary>
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
/// </summary>
FloatMat4x2 = ((int)0x8B69),
/// <summary>
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
/// </summary>
FloatMat4x3 = ((int)0x8B6A),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
/// </summary>
UnsignedIntVec2 = ((int)0x8DC6),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
/// </summary>
UnsignedIntVec3 = ((int)0x8DC7),
/// <summary>
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
/// </summary>
UnsignedIntVec4 = ((int)0x8DC8),
}
/// <summary>
/// Not used directly.
/// </summary>
[Flags]
public enum UseProgramStageMask : int
{
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
/// </summary>
VertexShaderBit = ((int)0x00000001),
/// <summary>
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
/// </summary>
VertexShaderBitExt = ((int)0x00000001),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
/// </summary>
FragmentShaderBit = ((int)0x00000002),
/// <summary>
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
/// </summary>
FragmentShaderBitExt = ((int)0x00000002),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
/// </summary>
GeometryShaderBit = ((int)0x00000004),
/// <summary>
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
/// </summary>
GeometryShaderBitExt = ((int)0x00000004),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
/// </summary>
TessControlShaderBit = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
/// </summary>
TessControlShaderBitExt = ((int)0x00000008),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
/// </summary>
TessEvaluationShaderBit = ((int)0x00000010),
/// <summary>
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
/// </summary>
TessEvaluationShaderBitExt = ((int)0x00000010),
/// <summary>
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
/// </summary>
ComputeShaderBit = ((int)0x00000020),
/// <summary>
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
/// </summary>
AllShaderBits = unchecked((int)0xFFFFFFFF),
/// <summary>
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
/// </summary>
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribIntegerType : int
{
/// <summary>
/// Original was GL_BYTE = 0X1400
/// </summary>
Byte = ((int)0X1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0X1402
/// </summary>
Short = ((int)0X1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribParameter : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
/// </summary>
VertexAttribArrayEnabled = ((int)0x8622),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
/// </summary>
VertexAttribArraySize = ((int)0x8623),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
/// </summary>
VertexAttribArrayStride = ((int)0x8624),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
/// </summary>
VertexAttribArrayType = ((int)0x8625),
/// <summary>
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
/// </summary>
CurrentVertexAttrib = ((int)0x8626),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
/// </summary>
VertexAttribArrayNormalized = ((int)0x886A),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
/// </summary>
VertexAttribArrayBufferBinding = ((int)0x889F),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
/// </summary>
VertexAttribArrayInteger = ((int)0x88FD),
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
/// </summary>
VertexAttribArrayDivisor = ((int)0x88FE),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribPointerParameter : int
{
/// <summary>
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
/// </summary>
VertexAttribArrayPointer = ((int)0x8645),
}
/// <summary>
/// Used in GL.VertexAttribPointer
/// </summary>
public enum VertexAttribPointerType : int
{
/// <summary>
/// Original was GL_Byte = 0X1400
/// </summary>
Byte = ((int)0X1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_Short = 0X1402
/// </summary>
Short = ((int)0X1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_Float = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_Fixed = 0X140c
/// </summary>
Fixed = ((int)0X140c),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexAttribType : int
{
/// <summary>
/// Original was GL_BYTE = 0X1400
/// </summary>
Byte = ((int)0X1400),
/// <summary>
/// Original was GL_UNSIGNED_BYTE = 0x1401
/// </summary>
UnsignedByte = ((int)0x1401),
/// <summary>
/// Original was GL_SHORT = 0X1402
/// </summary>
Short = ((int)0X1402),
/// <summary>
/// Original was GL_UNSIGNED_SHORT = 0x1403
/// </summary>
UnsignedShort = ((int)0x1403),
/// <summary>
/// Original was GL_INT = 0X1404
/// </summary>
Int = ((int)0X1404),
/// <summary>
/// Original was GL_UNSIGNED_INT = 0x1405
/// </summary>
UnsignedInt = ((int)0x1405),
/// <summary>
/// Original was GL_FLOAT = 0X1406
/// </summary>
Float = ((int)0X1406),
/// <summary>
/// Original was GL_HALF_FLOAT = 0x140B
/// </summary>
HalfFloat = ((int)0x140B),
/// <summary>
/// Original was GL_FIXED = 0X140c
/// </summary>
Fixed = ((int)0X140c),
/// <summary>
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
/// </summary>
UnsignedInt2101010Rev = ((int)0x8368),
/// <summary>
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
/// </summary>
Int2101010Rev = ((int)0x8D9F),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VertexPointerType : int
{
/// <summary>
/// Original was GL_SHORT = 0x1402
/// </summary>
Short = ((int)0x1402),
/// <summary>
/// Original was GL_INT = 0x1404
/// </summary>
Int = ((int)0x1404),
/// <summary>
/// Original was GL_FLOAT = 0x1406
/// </summary>
Float = ((int)0x1406),
/// <summary>
/// Original was GL_DOUBLE = 0x140A
/// </summary>
Double = ((int)0x140A),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum VivShaderBinary : int
{
/// <summary>
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
/// </summary>
ShaderBinaryViv = ((int)0x8FC4),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum WaitSyncFlags : int
{
/// <summary>
/// Original was GL_NONE = 0
/// </summary>
None = ((int)0),
}
/// <summary>
/// Not used directly.
/// </summary>
public enum WaitSyncStatus : int
{
/// <summary>
/// Original was GL_ALREADY_SIGNALED = 0x911A
/// </summary>
AlreadySignaled = ((int)0x911A),
/// <summary>
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
/// </summary>
AlreadySignaledApple = ((int)0x911A),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
/// </summary>
TimeoutExpired = ((int)0x911B),
/// <summary>
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
/// </summary>
TimeoutExpiredApple = ((int)0x911B),
/// <summary>
/// Original was GL_CONDITION_SATISFIED = 0x911C
/// </summary>
ConditionSatisfied = ((int)0x911C),
/// <summary>
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
/// </summary>
ConditionSatisfiedApple = ((int)0x911C),
/// <summary>
/// Original was GL_WAIT_FAILED = 0x911D
/// </summary>
WaitFailed = ((int)0x911D),
/// <summary>
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
/// </summary>
WaitFailedApple = ((int)0x911D),
}
}