Opentk/Source/Examples/OpenTK/Test/GameWindowStates.cs
Stefanos A. a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00

369 lines
14 KiB
C#

// This code was written for the OpenTK library and has been released
// to the Public Domain.
// It is provided "as is" without express or implied warranty of any kind.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.Threading;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
namespace Examples.Tests
{
[Example("GameWindow States", ExampleCategory.OpenTK, "GameWindow", 4, Documentation = "GameWindowStates")]
public class GameWindowStates : GameWindow
{
static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11);
Bitmap TextBitmap = new Bitmap(1024, 1024);
StringBuilder TypedText = new StringBuilder();
int texture;
bool mouse_in_window = false;
bool viewport_changed = true;
Stopwatch watch = new Stopwatch();
double update_time, render_time;
public GameWindowStates()
: base(800, 600, GraphicsMode.Default)
{
VSync = VSyncMode.On;
Keyboard.KeyRepeat = true;
KeyDown += KeyDownHandler;
KeyPress += KeyPressHandler;
MouseEnter += delegate { mouse_in_window = true; };
MouseLeave += delegate { mouse_in_window = false; };
Mouse.Move += MouseMoveHandler;
Mouse.ButtonDown += MouseButtonHandler;
Mouse.ButtonUp += MouseButtonHandler;
}
private void KeyPressHandler(object sender, KeyPressEventArgs e)
{
if (TypedText.Length > 32)
TypedText.Remove(0, 1);
TypedText.Append(e.KeyChar);
}
void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
case OpenTK.Input.Key.Escape:
if (!CursorVisible)
CursorVisible = true;
else
Exit();
break;
case Key.Number1: WindowState = WindowState.Normal; break;
case Key.Number2: WindowState = WindowState.Maximized; break;
case Key.Number3: WindowState = WindowState.Fullscreen; break;
case Key.Number4: WindowState = WindowState.Minimized; break;
case Key.Number5: WindowBorder = WindowBorder.Resizable; break;
case Key.Number6: WindowBorder = WindowBorder.Fixed; break;
case Key.Number7: WindowBorder = WindowBorder.Hidden; break;
case Key.Left: X = X - 16; break;
case Key.Right: X = X + 16; break;
case Key.Up: Y = Y - 16; break;
case Key.Down: Y = Y + 16; break;
case Key.KeypadPlus:
case Key.Plus: Size += new Size(16, 16); break;
case Key.KeypadMinus:
case Key.Minus: Size -= new Size(16, 16); break;
case Key.V:
VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On;
break;
case Key.BracketLeft: TargetUpdateFrequency--; break;
case Key.BracketRight: TargetUpdateFrequency++; break;
case Key.Comma: TargetRenderFrequency--; break;
case Key.Period: TargetRenderFrequency++; break;
}
}
void MouseMoveHandler(object sender, MouseMoveEventArgs e)
{
}
void MouseButtonHandler(object sender, MouseButtonEventArgs e)
{
if (e.Button == MouseButton.Left && e.IsPressed)
{
CursorVisible = false;
}
}
static int Clamp(int val, int min, int max)
{
return val > max ? max : val < min ? min : val;
}
static float DrawString(Graphics gfx, string str, int line)
{
return DrawString(gfx, str, line, 0);
}
static float DrawString(Graphics gfx, string str, int line, float offset)
{
gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
return offset + gfx.MeasureString(str, TextFont).Width;
}
static int DrawKeyboards(Graphics gfx, int line)
{
line++;
DrawString(gfx, "Keyboard:", line++);
for (int i = 0; i < 4; i++)
{
var state = OpenTK.Input.Keyboard.GetState(i);
if (state.IsConnected)
{
StringBuilder sb = new StringBuilder();
sb.Append(i);
sb.Append(": ");
for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
{
Key k = (Key)key_index;
if (state[k])
{
sb.Append(k);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
static int DrawMice(Graphics gfx, int line)
{
line++;
DrawString(gfx, "Mouse:", line++);
for (int i = 0; i < 4; i++)
{
var state = OpenTK.Input.Mouse.GetState(i);
if (state.IsConnected)
{
StringBuilder sb = new StringBuilder();
Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
sb.Append(i);
sb.Append(": ");
sb.Append(pos);
for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
{
MouseButton b = (MouseButton)button_index;
if (state[b])
{
sb.Append(b);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
{
line++;
DrawString(gfx, "Legacy Joystick:", line++);
int joy_index = -1;
foreach (var joy in joysticks)
{
joy_index++;
if (!String.IsNullOrEmpty(joy.Description))
{
StringBuilder sb = new StringBuilder();
sb.Append(joy_index);
sb.Append(": '");
sb.Append(joy.Description);
sb.Append("' ");
for (int i = 0; i < joy.Axis.Count; i++)
{
sb.Append(joy.Axis[i]);
sb.Append(" ");
}
for (int i = 0; i < joy.Button.Count; i++)
{
sb.Append(joy.Button[i]);
sb.Append(" ");
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
double clock_time = watch.Elapsed.TotalSeconds;
update_time += e.Time;
using (Graphics gfx = Graphics.FromImage(TextBitmap))
{
int line = 0;
gfx.Clear(Color.Black);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
// OpenGL information
DrawString(gfx, GL.GetString(StringName.Renderer), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, Context.GraphicsMode.ToString(), line++);
// GameWindow information
line++;
DrawString(gfx, "GameWindow:", line++);
DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}",
this.WindowState, this.WindowBorder), line++);
DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++);
DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
mouse_in_window ? "inside" : "outside",
CursorVisible ? "visible" : "hidden",
Focused ? "Focused" : "Not focused"), line++);
DrawString(gfx, String.Format("Mouse coordinates: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
// Timing information
line++;
DrawString(gfx, "Timing:", line++);
DrawString(gfx, String.Format("Frequency: update ({0:f2}/{1:f2}); render ({2:f2}/{3:f2})",
UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency), line++);
DrawString(gfx, String.Format("Period: update ({0:f4}/{1:f4}); render ({2:f4}/{3:f4})",
UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod), line++);
DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
UpdateTime, RenderTime), line++);
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
clock_time, clock_time - update_time, clock_time - render_time), line++);
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
// Input information
line = DrawKeyboards(gfx, line);
line = DrawMice(gfx, line);
line = DrawJoysticks(gfx, line);
line = DrawLegacyJoysticks(gfx, Joysticks, line);
}
}
int DrawJoysticks(Graphics gfx, int line)
{
line++;
DrawString(gfx, "GamePad:", line++);
for (int i = 0; i < 4; i++)
{
GamePadCapabilities caps = GamePad.GetCapabilities(i);
GamePadState state = GamePad.GetState(i);
if (state.IsConnected)
{
DrawString(gfx, String.Format("{0}: {1}", i, caps), line++);
DrawString(gfx, state.ToString(), line++);
}
}
line++;
DrawString(gfx, "Joystick:", line++);
for (int i = 0; i < 4; i++)
{
JoystickCapabilities caps = Joystick.GetCapabilities(i);
JoystickState state = Joystick.GetState(i);
if (state.IsConnected)
{
DrawString(gfx, String.Format("{0}: {1}", i, caps), line++);
DrawString(gfx, state.ToString(), line++);
}
}
return line;
}
protected override void OnLoad(EventArgs e)
{
watch.Start();
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcColor);
texture = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, texture);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height,
0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest);
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
viewport_changed = true;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
render_time += e.Time;
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
if (viewport_changed)
{
viewport_changed = false;
GL.Viewport(0, 0, Width, Height);
Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref ortho_projection);
}
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
GL.End();
SwapBuffers();
}
public static void Main()
{
using (GameWindowStates ex = new GameWindowStates())
{
Utilities.SetWindowTitle(ex);
ex.Run(30.0);
}
}
}
}