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SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X, unless ContextProfileFlags.CORE is specified. Fixes issue #44 Upstream enhancement request at https://bugzilla.libsdl.org/show_bug.cgi?id=2342 |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
MappedGamePadDriver.cs | ||
PlatformException.cs | ||
Utilities.cs |