Opentk/Source/OpenTK/Input
2013-12-19 16:27:26 +01:00
..
ButtonState.cs Normalized line endings 2013-10-11 01:58:54 +02:00
GamePad.cs Normalized line endings 2013-10-11 01:58:54 +02:00
GamePadAxis.cs More hacking for gamepads 2013-01-16 17:59:52 -08:00
GamePadButton.cs More hacking for gamepads 2013-01-16 17:59:52 -08:00
GamePadState.cs Fixed the issues caused by merging in our changes as patches from the old repo. 2013-01-16 18:08:03 -08:00
IGamePadDriver.cs Updated internal IGamePadDriver interface 2013-12-19 16:27:26 +01:00
IInputDevice.cs Initial joystick support (not public yet). 2009-02-28 23:11:27 +00:00
IInputDriver.cs Added missing XML documentation. 2009-06-28 10:02:25 +00:00
IInputDriver2.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IJoystickDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IKeyboardDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IKeyboardDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
IMouseDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IMouseDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
JoystickDevice.cs Fixed all known build warnings, apart from missing xml comments. 2009-03-25 21:53:12 +00:00
Key.cs Added common key aliases 2013-10-03 20:52:02 +02:00
Keyboard.cs Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
KeyboardDevice.cs Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
KeyboardKeyEventArgs.cs Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
KeyboardState.cs Fixed documentation comment 2013-09-30 13:48:12 +02:00
Mouse.cs * Input/Mouse.cs: 2010-11-23 17:17:13 +00:00
MouseButton.cs * Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug 2009-09-03 21:15:12 +00:00
MouseDevice.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
MouseState.cs Added missing doc comment 2013-11-08 15:33:41 +01:00