..
Dummy
[Dummy] Improved thread-safety; added entry-point loader
2013-12-28 01:09:59 +01:00
Egl
Added GetProcAddress(IntPtr) overloads
2013-11-28 23:21:19 +01:00
MacOS
[Mac] Do not store *State structs directly
2014-01-05 23:58:05 +01:00
SDL2
Merge branch 'gamepad' into develop
2014-01-03 02:23:02 +01:00
Windows
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
X11
Merge branch 'gamepad' into develop
2014-01-03 02:23:02 +01:00
DesktopGraphicsContext.cs
Hooked up new loading mechanism
2013-11-24 13:58:12 +01:00
DisplayDeviceBase.cs
Fixed line endings
2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs
Hooked up new loading mechanism
2013-11-24 13:58:12 +01:00
Factory.cs
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
IDisplayDeviceDriver.cs
Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
2010-11-21 20:16:18 +00:00
INativeGLWindow.cs
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
IPlatformFactory.cs
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
IWindowInfo.cs
Implemented Sdl2GLControl
2013-09-30 20:47:29 +02:00
LegacyJoystickDriver.cs
[Platform] Implemented legacy IJoystickDriver
2014-01-06 14:25:05 +01:00
MappedGamePadDriver.cs
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
PlatformException.cs
Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
2009-02-22 10:43:35 +00:00
Utilities.cs
[Platform] Added internal CreateGetAddress() function
2013-12-28 01:08:24 +01:00