Opentk/Source/OpenTK/Platform/LegacyJoystickDriver.cs
thefiddler a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00

107 lines
3.9 KiB
C#

#region License
//
// LegacyJoystickDriver.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using OpenTK.Input;
namespace OpenTK.Platform
{
internal class LegacyJoystickDriver : IJoystickDriver
{
static readonly string ConnectedName = "Connected Joystick";
static readonly string DisconnectedName = "Disconnected Joystick";
readonly List<JoystickDevice> joysticks = new List<JoystickDevice>();
readonly IList<JoystickDevice> joysticks_readonly;
class LegacyJoystickDevice : JoystickDevice
{
public LegacyJoystickDevice(int id, int axes, int buttons)
: base(id, axes, buttons)
{ }
}
internal LegacyJoystickDriver()
{
joysticks_readonly = joysticks.AsReadOnly();
for (int i = 0; i < 4; i++)
{
joysticks.Add(new LegacyJoystickDevice(i, 0, 0));
joysticks[i].Description = DisconnectedName;
}
}
public void Poll()
{
for (int i = 0; i < 4; i++)
{
JoystickCapabilities caps = Joystick.GetCapabilities(i);
if (caps.IsConnected && joysticks[i].Description == DisconnectedName)
{
// New joystick connected
JoystickDevice device = new LegacyJoystickDevice(i, caps.AxisCount, caps.ButtonCount);
//device.Description = Joystick.GetName(i);
device.Description = ConnectedName;
}
else if (!caps.IsConnected && joysticks[i].Description != DisconnectedName)
{
// Joystick disconnected
joysticks[i] = new LegacyJoystickDevice(i, 0, 0);
joysticks[i].Description = DisconnectedName;
}
JoystickState state = Joystick.GetState(i);
for (int axis_index = 0; axis_index < (int)JoystickAxis.Last; axis_index++)
{
JoystickAxis axis = JoystickAxis.Axis0 + axis_index;
joysticks[i].SetAxis(axis, state.GetAxis(axis));
}
for (int button_index = 0; button_index < (int)JoystickButton.Last; button_index++)
{
JoystickButton button = JoystickButton.Button0 + button_index;
joysticks[i].SetButton(button, state.GetButton(button) == ButtonState.Pressed);
}
}
}
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get
{
return joysticks_readonly;
}
}
#endregion
}
}