Opentk/Source/OpenTK/Input/JoystickCapabilities.cs
thefiddler ec37a9a16d [Input] Do not throw exception on too many axes
A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.

Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.
2014-09-11 12:51:49 +02:00

178 lines
6.9 KiB
C#

#region License
//
// JoystickCapabilities.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Describes the <c>JoystickCapabilities</c> of a <see cref="JoystickDevice"/>.
/// </summary>
public struct JoystickCapabilities : IEquatable<JoystickCapabilities>
{
byte axis_count;
byte button_count;
byte hat_count;
bool is_connected;
#region Constructors
internal JoystickCapabilities(int axis_count, int button_count, int hat_count, bool is_connected)
{
if (axis_count < 0 || axis_count > JoystickState.MaxAxes)
Debug.Print("[{0}] Axis count {1} out of range (0, {2})",
typeof(JoystickCapabilities).Name, axis_count, JoystickState.MaxAxes);
if (button_count < 0 || button_count > JoystickState.MaxButtons)
Debug.Print("[{0}] Button count {1} out of range (0, {2})",
typeof(JoystickCapabilities).Name, button_count, JoystickState.MaxButtons);
if (hat_count < 0 || hat_count > JoystickState.MaxHats)
Debug.Print("[{0}] Hat count {1} out of range (0, {2})",
typeof(JoystickCapabilities).Name, hat_count, JoystickState.MaxHats);
axis_count = MathHelper.Clamp(axis_count, 0, JoystickState.MaxAxes);
button_count = MathHelper.Clamp(button_count, 0, JoystickState.MaxButtons);
hat_count = MathHelper.Clamp(hat_count, 0, JoystickState.MaxHats);
this.axis_count = (byte)axis_count;
this.button_count = (byte)button_count;
this.hat_count = (byte)hat_count;
this.is_connected = is_connected;
}
#endregion
#region Internal Members
internal void SetIsConnected(bool value)
{
is_connected = value;
}
#endregion
#region Public Members
/// <summary>
/// Gets the number of axes supported by this <see cref="JoystickDevice"/>.
/// </summary>
public int AxisCount
{
get { return axis_count; }
}
/// <summary>
/// Gets the number of buttons supported by this <see cref="JoystickDevice"/>.
/// </summary>
public int ButtonCount
{
get { return button_count; }
}
/// <summary>
/// Gets the number of hats supported by this <see cref="JoystickDevice"/>.
/// </summary>
public int HatCount
{
get { return hat_count; }
}
/// <summary>
/// Gets a value indicating whether this <see cref="JoystickDevice"/> is connected.
/// </summary>
/// <value><c>true</c> if this instance is connected; otherwise, <c>false</c>.</value>
public bool IsConnected
{
get { return is_connected; }
private set { is_connected = value; }
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickCapabilities"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickCapabilities"/>.</returns>
public override string ToString()
{
return String.Format(
"{{Axes: {0}; Buttons: {1}; Hats: {2}; IsConnected: {3}}}",
AxisCount, ButtonCount, HatCount, IsConnected);
}
/// <summary>
/// Serves as a hash function for a <see cref="OpenTK.Input.JoystickCapabilities"/> object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
/// hash table.</returns>
public override int GetHashCode()
{
return
AxisCount.GetHashCode() ^
ButtonCount.GetHashCode() ^
HatCount.GetHashCode() ^
IsConnected.GetHashCode();
}
/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.JoystickCapabilities"/>.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.JoystickCapabilities"/>.</param>
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
/// <see cref="OpenTK.Input.JoystickCapabilities"/>; otherwise, <c>false</c>.</returns>
public override bool Equals(object obj)
{
return
obj is JoystickCapabilities &&
Equals((JoystickCapabilities)obj);
}
#endregion
#region IEquatable<JoystickCapabilities> Members
/// <summary>
/// Determines whether the specified <see cref="OpenTK.Input.JoystickCapabilities"/> is equal to the current <see cref="OpenTK.Input.JoystickCapabilities"/>.
/// </summary>
/// <param name="other">The <see cref="OpenTK.Input.JoystickCapabilities"/> to compare with the current <see cref="OpenTK.Input.JoystickCapabilities"/>.</param>
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.JoystickCapabilities"/> is equal to the current
/// <see cref="OpenTK.Input.JoystickCapabilities"/>; otherwise, <c>false</c>.</returns>
public bool Equals(JoystickCapabilities other)
{
return
AxisCount == other.AxisCount &&
ButtonCount == other.ButtonCount &&
HatCount == other.HatCount &&
IsConnected == other.IsConnected;
}
#endregion
}
}