Opentk/Source/Examples/OpenTK/GLControl/GLControlSimple.Designer.cs
thefiddler 02bf55ad7e [ES] Fixed loading of OpenGL ES core API
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.

Squashed commit of the following:

commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:24:58 2014 +0100

    [Examples] Rolled back changes to Example browser

commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:20:57 2014 +0100

    [Examples] Rolled back WinForms example

commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 01:15:01 2014 +0100

    [Examples] Rolled back erroneous GLControl mods

commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 23:11:11 2014 +0100

    [Rewrite] Remove calli prototypes

    When a function is called indirectly via a function pointer, its
    prototype is not required (the prototype is added as a callsite at the
    calli invocation.) Removing these prototypes reduces binary size by
    roughly 400KB.

commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:31:25 2014 +0100

    [Rewrite] Call DllImports directly

    When a function does not have an allocated slot (i.e. slot = -1), then
    we will call its DllImport signature directly.

commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:30:04 2014 +0100

    [Bind] Do not allocate slots for DllImports

commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:29:07 2014 +0100

    [Bind] Added option to use DllImports

    This is necessary for the core functionality of OpenGL ES, where
    eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00

111 lines
5 KiB
C#

namespace Examples.WinForms
{
partial class SimpleForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.redButton = new System.Windows.Forms.Button();
this.greenButton = new System.Windows.Forms.Button();
this.blueButton = new System.Windows.Forms.Button();
this.glControl1 = new OpenTK.GLControl();
this.SuspendLayout();
//
// redButton
//
this.redButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.redButton.Location = new System.Drawing.Point(1278, 25);
this.redButton.Margin = new System.Windows.Forms.Padding(6);
this.redButton.Name = "redButton";
this.redButton.Size = new System.Drawing.Size(266, 44);
this.redButton.TabIndex = 1;
this.redButton.Text = "Red";
this.redButton.UseVisualStyleBackColor = true;
this.redButton.Click += new System.EventHandler(this.redButton_Click);
//
// greenButton
//
this.greenButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.greenButton.Location = new System.Drawing.Point(1278, 83);
this.greenButton.Margin = new System.Windows.Forms.Padding(6);
this.greenButton.Name = "greenButton";
this.greenButton.Size = new System.Drawing.Size(266, 44);
this.greenButton.TabIndex = 2;
this.greenButton.Text = "Green";
this.greenButton.UseVisualStyleBackColor = true;
this.greenButton.Click += new System.EventHandler(this.greenButton_Click);
//
// blueButton
//
this.blueButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.blueButton.Location = new System.Drawing.Point(1278, 140);
this.blueButton.Margin = new System.Windows.Forms.Padding(6);
this.blueButton.Name = "blueButton";
this.blueButton.Size = new System.Drawing.Size(266, 44);
this.blueButton.TabIndex = 3;
this.blueButton.Text = "Blue";
this.blueButton.UseVisualStyleBackColor = true;
this.blueButton.Click += new System.EventHandler(this.blueButton_Click);
//
// glControl1
//
this.glControl1.BackColor = System.Drawing.SystemColors.ControlDark;
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl1.Location = new System.Drawing.Point(0, 0);
this.glControl1.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
this.glControl1.Name = "glControl1";
this.glControl1.Size = new System.Drawing.Size(1562, 1085);
this.glControl1.TabIndex = 4;
this.glControl1.VSync = false;
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
this.glControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.glControl1_KeyDown);
this.glControl1.Resize += new System.EventHandler(this.glControl1_Resize);
//
// SimpleForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(12F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1562, 1085);
this.Controls.Add(this.blueButton);
this.Controls.Add(this.greenButton);
this.Controls.Add(this.redButton);
this.Controls.Add(this.glControl1);
this.Margin = new System.Windows.Forms.Padding(6);
this.Name = "SimpleForm";
this.Text = "OpenTK Windows Forms Tutorial 01 - Your first window";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button redButton;
private System.Windows.Forms.Button greenButton;
private System.Windows.Forms.Button blueButton;
private OpenTK.GLControl glControl1;
}
}