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On HiDPI displays, the client rectangle is using a pixel-based coordinate system, while the screen is using a point-based coordinate system. PointToClient/PointToScreen now correctly accounts for that. |
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| .. | ||
| Carbon | ||
| Cocoa | ||
| CarbonWindowInfo.cs | ||
| CocoaContext.cs | ||
| CocoaNativeWindow.cs | ||
| CocoaWindowInfo.cs | ||
| HIDInput.cs | ||
| MacOSException.cs | ||
| MacOSFactory.cs | ||
| MacOSKeyMap.cs | ||
| NS.cs | ||
| QuartzDisplayDeviceDriver.cs | ||