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WinGraphicsMode no longer creates a temporary context in order to create the list of available modes. Instead, it requires to be passed an existing context in its constructor. WinGLContext now creates one temporary context in its static constructor and hands that to WinGraphicsMode. WinFactory no longer supports the CreateGraphicsMode API. This API will be removed in the future, because the link because contexts and modes cannot be separated in the general case. |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
PlatformException.cs | ||
Utilities.cs |