Opentk/Source/OpenTK/Platform/Windows
Stefanos A 95316829ec Updated WGL init sequence
WinGraphicsMode no longer creates a temporary context in order to create
the list of available modes. Instead, it requires to be passed an
existing context in its constructor.

WinGLContext now creates one temporary context in its static constructor
and hands that to WinGraphicsMode.

WinFactory no longer supports the CreateGraphicsMode API. This API will
be removed in the future, because the link because contexts and modes
cannot be separated in the general case.
2013-11-09 15:07:19 +01:00
..
Bindings Added support for wglCreateContextAttribsARB. 2009-02-28 19:51:58 +00:00
API.cs Switch to EnumDisplayModesEx 2013-11-05 23:41:42 +01:00
WglHelper.cs Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext. 2010-11-23 22:08:53 +00:00
WinDisplayDevice.cs Switch to EnumDisplayModesEx 2013-11-05 23:41:42 +01:00
WinFactory.cs Updated WGL init sequence 2013-11-09 15:07:19 +01:00
WinGLContext.cs Updated WGL init sequence 2013-11-09 15:07:19 +01:00
WinGLNative.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinGraphicsMode.cs Updated WGL init sequence 2013-11-09 15:07:19 +01:00
WinInputBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
WinKeyMap.cs Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
WinMMJoystick.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
WinRawInput.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinRawKeyboard.cs [DllImport] registry methods when the Microsoft.Win32 namespace is not 2013-10-12 05:15:46 +02:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00