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Implementations may reuse OpenGL context handles that have been destroyed. If a context is finalized but not Disposed, then OpenTK may keep a reference to the old context handle, causing a crash when the same handle is returned for a new context. To fix that, new context handles will now replace old handles in case of a clash. |
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.. | ||
ES10 | ||
ES11 | ||
ES20 | ||
ES30 | ||
OpenGL | ||
OpenGL4 | ||
Color4.cs | ||
ColorFormat.cs | ||
GraphicsBindingsBase.cs | ||
GraphicsContext.cs | ||
GraphicsContextBase.cs | ||
GraphicsContextException.cs | ||
GraphicsContextFlags.cs | ||
GraphicsContextMissingException.cs | ||
GraphicsContextVersion.cs | ||
GraphicsErrorException.cs | ||
GraphicsExceptions.cs | ||
GraphicsMode.cs | ||
GraphicsModeComparer.cs | ||
GraphicsModeException.cs | ||
IGraphicsContext.cs | ||
IGraphicsMode.cs |