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Added input driver to W01_First_Window. Works perfectly! Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation). |
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|---|---|---|
| .. | ||
| Input | ||
| OpenGL | ||
| Platform | ||
| Properties | ||
| GameWindow.cs | ||
| GLControl.cs | ||
| GLControl.Designer.cs | ||
| InputDevices.cs | ||
| OpenTK.dll.config | ||