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2d19edf3fe
Sdl2InputDriver describes the role and function of this class more accurately.
115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2InputDriver : IInputDriver2
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{
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readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
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readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
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readonly SDL.SDL_EventFilter EventFilterDelegate;
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public Sdl2InputDriver()
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{
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EventFilterDelegate = FilterInputEvents;
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SDL.SDL_AddEventWatch(EventFilterDelegate, IntPtr.Zero);
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}
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#region Private Members
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int FilterInputEvents(IntPtr user_data, IntPtr e)
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{
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SDL.SDL_Event ev;
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unsafe
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{
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ev = *(SDL.SDL_Event*)e;
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}
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var type = (SDL.SDL_EventType)Marshal.ReadInt32(e);
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switch (type)
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{
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case SDL.SDL_EventType.SDL_KEYDOWN:
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case SDL.SDL_EventType.SDL_KEYUP:
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keyboard_driver.ProcessKeyboardEvent(ev.key);
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break;
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case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
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case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
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mouse_driver.ProcessMouseEvent(ev.button);
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break;
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case SDL.SDL_EventType.SDL_MOUSEMOTION:
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mouse_driver.ProcessMouseEvent(ev.motion);
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break;
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case SDL.SDL_EventType.SDL_MOUSEWHEEL:
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mouse_driver.ProcessWheelEvent(ev.wheel);
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break;
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}
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return 0;
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}
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#endregion
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#region IInputDriver2 Members
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public IMouseDriver2 MouseDriver
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{
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get
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{
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return mouse_driver;
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}
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}
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public IKeyboardDriver2 KeyboardDriver
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{
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get
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{
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return keyboard_driver;
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}
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}
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public IGamePadDriver GamePadDriver
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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}
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}
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