Opentk/Source/OpenTK/Platform/SDL2/Sdl2InputDriver.cs
Stefanos A. 2d19edf3fe Renamed Sdl2InputBase to Sdl2InputDriver
Sdl2InputDriver describes the role and function of this class more
accurately.
2013-09-30 13:13:02 +02:00

115 lines
3.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2InputDriver : IInputDriver2
{
readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
readonly SDL.SDL_EventFilter EventFilterDelegate;
public Sdl2InputDriver()
{
EventFilterDelegate = FilterInputEvents;
SDL.SDL_AddEventWatch(EventFilterDelegate, IntPtr.Zero);
}
#region Private Members
int FilterInputEvents(IntPtr user_data, IntPtr e)
{
SDL.SDL_Event ev;
unsafe
{
ev = *(SDL.SDL_Event*)e;
}
var type = (SDL.SDL_EventType)Marshal.ReadInt32(e);
switch (type)
{
case SDL.SDL_EventType.SDL_KEYDOWN:
case SDL.SDL_EventType.SDL_KEYUP:
keyboard_driver.ProcessKeyboardEvent(ev.key);
break;
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
mouse_driver.ProcessMouseEvent(ev.button);
break;
case SDL.SDL_EventType.SDL_MOUSEMOTION:
mouse_driver.ProcessMouseEvent(ev.motion);
break;
case SDL.SDL_EventType.SDL_MOUSEWHEEL:
mouse_driver.ProcessWheelEvent(ev.wheel);
break;
}
return 0;
}
#endregion
#region IInputDriver2 Members
public IMouseDriver2 MouseDriver
{
get
{
return mouse_driver;
}
}
public IKeyboardDriver2 KeyboardDriver
{
get
{
return keyboard_driver;
}
}
public IGamePadDriver GamePadDriver
{
get
{
throw new NotImplementedException();
}
}
#endregion
}
}