Opentk/Source/OpenTK/Platform/MacOS/Cocoa/NSFloat.cs
2014-05-20 00:14:57 +02:00

182 lines
4.9 KiB
C#

#region License
//
// NSFloat.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace OpenTK.Platform.MacOS
{
// NSFloat is defined as float on 32bit systems and double on 64bit.
// We have to account for this peculiarity in order to run OpenTK on
// 64bit Mac platforms.
// We do this by adding implicit conversions between IntPtr and float/double.
// Note that this conversion is against C# best practices, as it can lose information.
// However, NSFloat is used internally in places where this precision loss does not matter.
struct NSFloat
{
IntPtr value;
public static implicit operator NSFloat(float v)
{
NSFloat f;
unsafe
{
if (IntPtr.Size == 4)
{
f.value = *(IntPtr*)&v;
}
else
{
double d = v;
f.value = *(IntPtr*)&d;
}
}
return f;
}
public static implicit operator NSFloat(double v)
{
NSFloat f;
unsafe
{
if (IntPtr.Size == 4)
{
float fv = (float)v;
f.value = *(IntPtr*)&fv;
}
else
{
f.value = *(IntPtr*)&v;
}
}
return f;
}
public static implicit operator float(NSFloat f)
{
unsafe
{
if (IntPtr.Size == 4)
{
return *(float*)&f.value;
}
else
{
return (float)*(double*)&f.value;
}
}
}
public static implicit operator double(NSFloat f)
{
unsafe
{
if (IntPtr.Size == 4)
{
return (double)*(float*)&f.value;
}
else
{
return *(float*)&f.value;
}
}
}
}
[StructLayout(LayoutKind.Sequential)]
struct NSPoint
{
public NSFloat X;
public NSFloat Y;
public static implicit operator NSPoint(PointF p)
{
return new NSPoint
{
X = p.X,
Y = p.Y
};
}
public static implicit operator PointF(NSPoint s)
{
return new PointF(s.X, s.Y);
}
}
[StructLayout(LayoutKind.Sequential)]
struct NSSize
{
public NSFloat Width;
public NSFloat Height;
public static implicit operator NSSize(SizeF s)
{
return new NSSize
{
Width = s.Width,
Height = s.Height
};
}
public static implicit operator SizeF(NSSize s)
{
return new SizeF(s.Width, s.Height);
}
}
[StructLayout(LayoutKind.Sequential)]
struct NSRect
{
public NSPoint Location;
public NSSize Size;
public NSFloat Width { get { return Size.Width; } }
public NSFloat Height { get { return Size.Height; } }
public NSFloat X { get { return Location.X; } }
public NSFloat Y { get { return Location.Y; } }
public static implicit operator NSRect(RectangleF s)
{
return new NSRect
{
Location = s.Location,
Size = s.Size
};
}
public static implicit operator RectangleF(NSRect s)
{
return new RectangleF(s.Location, s.Size);
}
}
}