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cbb2807959
Due to the way we segregate axes from buttons, the easiest approach is to retrieve the current button state via HidP_GetUsages(). Axes, buttons and hats are now allocated sequentially based on their order of appearance in the device capability reports.
323 lines
11 KiB
C#
323 lines
11 KiB
C#
#region License
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//
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// JoystickState.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Describes the current state of a <see cref="JoystickDevice"/>.
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/// </summary>
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public struct JoystickState : IEquatable<JoystickState>
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{
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// If we ever add more values to JoystickAxis or JoystickButton
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// then we'll need to increase these limits.
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internal const int MaxAxes = (int)JoystickAxis.Last + 1;
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internal const int MaxButtons = (int)JoystickButton.Last + 1;
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internal const int MaxHats = (int)JoystickHat.Last + 1;
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const float ConversionFactor = 1.0f / (short.MaxValue + 0.5f);
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int packet_number;
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int buttons;
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unsafe fixed short axes[MaxAxes];
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JoystickHatState hat0;
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JoystickHatState hat1;
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JoystickHatState hat2;
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JoystickHatState hat3;
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bool is_connected;
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#region Public Members
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/// <summary>
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/// Gets a value between -1.0 and 1.0 representing the current offset of the specified <see cref="JoystickAxis"/>.
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/// </summary>
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/// <returns>
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/// A value between -1.0 and 1.0 representing offset of the specified <see cref="JoystickAxis"/>.
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/// If the specified axis does not exist, then the return value is 0.0. Use <see cref="Joystick.GetCapabilities"/>
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/// to query the number of available axes.
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/// </returns>
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/// <param name="axis">The <see cref="JoystickAxis"/> to query.</param>
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public float GetAxis(JoystickAxis axis)
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{
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return GetAxisRaw(axis) * ConversionFactor;
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}
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/// <summary>
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/// Gets the current <see cref="ButtonState"/> of the specified <see cref="JoystickButton"/>.
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/// </summary>
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/// <returns><see cref="ButtonState.Pressed"/> if the specified button is pressed; otherwise, <see cref="ButtonState.Released"/>.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public ButtonState GetButton(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) != 0 ? ButtonState.Pressed : ButtonState.Released;
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}
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/// <summary>
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/// Gets the hat.
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/// </summary>
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/// <returns>The hat.</returns>
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/// <param name="hat">Hat.</param>
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public JoystickHatState GetHat(JoystickHat hat)
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{
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switch (hat)
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{
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case JoystickHat.Hat0:
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return hat0;
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case JoystickHat.Hat1:
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return hat1;
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case JoystickHat.Hat2:
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return hat2;
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case JoystickHat.Hat3:
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return hat3;
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default:
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return new JoystickHatState();
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}
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}
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/// <summary>
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/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently pressed.
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/// </summary>
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/// <returns>true if the specified button is pressed; otherwise, false.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public bool IsButtonDown(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) != 0;
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}
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/// <summary>
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/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently released.
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/// </summary>
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/// <returns>true if the specified button is released; otherwise, false.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public bool IsButtonUp(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) == 0;
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}
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/// <summary>
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/// Gets a value indicating whether this instance is connected.
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/// </summary>
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/// <value><c>true</c> if this instance is connected; otherwise, <c>false</c>.</value>
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public bool IsConnected
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{
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get { return is_connected; }
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.</returns>
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < MaxAxes; i++)
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{
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sb.Append(" ");
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sb.Append(String.Format("{0:f4}", GetAxis(JoystickAxis.Axis0 + i)));
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}
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return String.Format(
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"{{Axes:{0}; Buttons: {1}; Hat: {2}; IsConnected: {3}}}",
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sb.ToString(),
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Convert.ToString((int)buttons, 2).PadLeft(16, '0'),
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hat0,
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IsConnected);
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}
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/// <summary>
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/// Serves as a hash function for a <see cref="OpenTK.Input.JoystickState"/> object.
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/// </summary>
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/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
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/// hash table.</returns>
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public override int GetHashCode()
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{
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int hash = buttons.GetHashCode() ^ IsConnected.GetHashCode();
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for (int i = 0; i < MaxAxes; i++)
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{
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hash ^= GetAxisUnsafe(i).GetHashCode();
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}
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return hash;
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
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/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals(object obj)
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{
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return
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obj is JoystickState &&
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Equals((JoystickState)obj);
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}
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#endregion
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#region Internal Members
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internal int PacketNumber
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{
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get { return packet_number; }
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}
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internal short GetAxisRaw(JoystickAxis axis)
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{
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return GetAxisRaw((int)axis);
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}
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internal short GetAxisRaw(int axis)
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{
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short value = 0;
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if (axis >= 0 && axis < MaxAxes)
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{
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value = GetAxisUnsafe(axis);
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}
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else
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{
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Debug.Print("[Joystick] Invalid axis {0}", axis);
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}
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return value;
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}
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internal void SetAxis(JoystickAxis axis, short value)
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{
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int index = (int)axis;
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if (index < 0 || index >= MaxAxes)
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throw new ArgumentOutOfRangeException("axis");
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unsafe
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{
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fixed (short* paxes = axes)
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{
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*(paxes + index) = value;
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}
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}
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}
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internal void ClearButtons()
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{
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buttons = 0;
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}
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internal void SetButton(JoystickButton button, bool value)
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{
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int index = (int)button;
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if (index < 0 || index >= MaxButtons)
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throw new ArgumentOutOfRangeException("button");
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if (value)
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{
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buttons |= 1 << index;
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}
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else
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{
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buttons &= ~(1 << index);
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}
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}
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internal void SetHat(JoystickHat hat, JoystickHatState value)
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{
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switch (hat)
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{
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case JoystickHat.Hat0:
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hat0 = value;
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break;
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case JoystickHat.Hat1:
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hat1 = value;
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break;
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case JoystickHat.Hat2:
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hat2 = value;
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break;
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case JoystickHat.Hat3:
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hat3 = value;
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break;
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default:
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throw new ArgumentOutOfRangeException("hat");
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}
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}
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internal void SetIsConnected(bool value)
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{
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is_connected = value;
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}
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internal void SetPacketNumber(int number)
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{
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packet_number = number;
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}
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#endregion
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#region Private Members
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short GetAxisUnsafe(int index)
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{
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unsafe
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{
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fixed (short* paxis = axes)
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{
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return *(paxis + index);
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}
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}
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}
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#endregion
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#region IEquatable<JoystickState> Members
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/// <summary>
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/// Determines whether the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <param name="other">The <see cref="OpenTK.Input.JoystickState"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current
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/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
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public bool Equals(JoystickState other)
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{
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bool equals =
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buttons == other.buttons &&
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IsConnected == other.IsConnected;
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for (int i = 0; equals && i < MaxAxes; i++)
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{
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equals &= GetAxisUnsafe(i) == other.GetAxisUnsafe(i);
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}
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for (int i = 0; equals && i < MaxHats; i++)
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{
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JoystickHat hat = JoystickHat.Hat0 + i;
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equals &= GetHat(hat).Equals(other.GetHat(hat));
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}
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return equals;
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}
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#endregion
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}
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}
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