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When the user requests a GraphicsMode that is not directly supported by the GPU/drivers, we should relax the requested parameters until we find a supported mode. An exception should only be thrown when there is no usable mode. This makes the X11 backend match the behavior of Windows. The SDL/X11 backend works a little bit differently, in that it falls back to the a default mode directly if the requested mode is not available. There is nothing we can do about that. |
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| .. | ||
| Bindings | ||
| API.cs | ||
| Functions.cs | ||
| GlxHelper.cs | ||
| Structs.cs | ||
| X11DisplayDevice.cs | ||
| X11Factory.cs | ||
| X11GLContext.cs | ||
| X11GLNative.cs | ||
| X11GraphicsMode.cs | ||
| X11Input.cs | ||
| X11Joystick.cs | ||
| X11Keyboard.cs | ||
| X11KeyMap.cs | ||
| X11Mouse.cs | ||
| X11WindowInfo.cs | ||
| XI2Mouse.cs | ||