Opentk/Source/OpenTK/Platform/X11/X11Input.cs
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00

257 lines
9.1 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
//X11WindowInfo window;
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
X11KeyMap keymap = new X11KeyMap();
int firstKeyCode, lastKeyCode; // The smallest and largest KeyCode supported by the X server.
int keysyms_per_keycode; // The number of KeySyms for each KeyCode.
IntPtr[] keysyms;
//bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="attach">The window which the InputDriver will attach itself on.</param>
public X11Input(IWindowInfo attach)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (attach == null)
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
//window = new X11WindowInfo(attach);
X11WindowInfo window = (X11WindowInfo)attach;
// Init mouse
mouse.Description = "Default X11 mouse";
mouse.DeviceID = IntPtr.Zero;
mouse.NumberOfButtons = 5;
mouse.NumberOfWheels = 1;
dummy_mice_list.Add(mouse);
// Init keyboard
API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
Debug.Print("First keycode: {0}, last {1}", firstKeyCode, lastKeyCode);
IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
Debug.Print("{0} keysyms per keycode.", keysyms_per_keycode);
keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
Marshal.PtrToStructure(keysym_ptr, keysyms);
API.Free(keysym_ptr);
KeyboardDevice kb = new KeyboardDevice();
keyboard.Description = "Default X11 keyboard";
keyboard.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
keyboard.DeviceID = IntPtr.Zero;
dummy_keyboard_list.Add(keyboard);
Debug.Unindent();
}
#endregion
#region private void InternalPoll()
#if false
private void InternalPoll()
{
X11.XEvent e = new XEvent();
try
{
while (!disposed)
{
Functions.XMaskEvent(window.Display,
EventMask.PointerMotionMask | EventMask.PointerMotionHintMask |
EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
EventMask.KeyPressMask | EventMask.KeyReleaseMask |
EventMask.StructureNotifyMask, ref e);
if (disposed)
return;
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
keyboardDriver.ProcessKeyboardEvent(ref e.KeyEvent);
break;
case XEventName.ButtonPress:
case XEventName.ButtonRelease:
mouseDriver.ProcessButton(ref e.ButtonEvent);
break;
case XEventName.MotionNotify:
mouseDriver.ProcessMotion(ref e.MotionEvent);
break;
case XEventName.DestroyNotify:
Functions.XPutBackEvent(window.Display, ref e);
//pollingThread.Abort();
return;
}
}
}
catch (ThreadAbortException expt)
{
Functions.XUnmapWindow(window.Display, window.Handle);
Functions.XDestroyWindow(window.Display, window.Handle);
return;
}
}
#endif
#endregion
#region internal void ProcessEvent(ref XEvent e)
internal void ProcessEvent(ref XEvent e)
{
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
bool pressed = e.type == XEventName.KeyPress;
IntPtr keysym = API.LookupKeysym(ref e.KeyEvent, 0);
IntPtr keysym2 = API.LookupKeysym(ref e.KeyEvent, 1);
if (keymap.ContainsKey((XKey)keysym))
keyboard[keymap[(XKey)keysym]] = pressed;
else if (keymap.ContainsKey((XKey)keysym2))
keyboard[keymap[(XKey)keysym2]] = pressed;
else
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
break;
case XEventName.ButtonPress:
if (e.ButtonEvent.button == (int)MouseButton.Button1) mouse[OpenTK.Input.MouseButton.Left] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button2) mouse[OpenTK.Input.MouseButton.Middle] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button3) mouse[OpenTK.Input.MouseButton.Right] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button4) mouse.Wheel++;
else if (e.ButtonEvent.button == (int)MouseButton.Button5) mouse.Wheel--;
//if ((e.state & (int)X11.MouseMask.Button4Mask) != 0) m.Wheel++;
//if ((e.state & (int)X11.MouseMask.Button5Mask) != 0) m.Wheel--;
break;
case XEventName.ButtonRelease:
if (e.ButtonEvent.button == (int)MouseButton.Button1) mouse[OpenTK.Input.MouseButton.Left] = false;
else if (e.ButtonEvent.button == (int)MouseButton.Button2) mouse[OpenTK.Input.MouseButton.Middle] = false;
else if (e.ButtonEvent.button == (int)MouseButton.Button3) mouse[OpenTK.Input.MouseButton.Right] = false;
break;
case XEventName.MotionNotify:
mouse.X = e.MotionEvent.x;
mouse.Y = e.MotionEvent.y;
break;
}
}
#endregion
#region --- IInputDriver Members ---
#region public IList<IInputDevice> InputDevices
public IList<IInputDevice> InputDevices
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public IList<Keyboard> Keyboard
public IList<KeyboardDevice> Keyboard
{
get { return dummy_keyboard_list; }//return keyboardDriver.Keyboard;
}
#endregion
#region public IList<Mouse> Mouse
public IList<MouseDevice> Mouse
{
get { return (IList<MouseDevice>)dummy_mice_list; } //return mouseDriver.Mouse;
}
#endregion
#region public void Poll()
/// <summary>
/// Polls and updates state of all keyboard, mouse and joystick devices.
/// </summary>
public void Poll()
{
//mouseDriver.Poll();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
//this.Dispose(true);
//GC.SuppressFinalize(this);
}
//private void Dispose(bool manual)
//{
// if (!disposed)
// {
// //disposing = true;
// if (pollingThread != null && pollingThread.IsAlive)
// pollingThread.Abort();
// if (manual)
// {
// }
// disposed = true;
// }
//}
//~X11Input()
//{
// this.Dispose(false);
//}
#endregion
}
}