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According to http://stackoverflow.com/questions/199016/wglcreatecontext-in-c-sharp-failing-but-not-in-managed-c, opengl32.dll must be loaded before gdi32.dll. Affect issue #19. |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinInputBase.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||