2019-10-13 06:02:07 +00:00
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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2019-12-31 19:19:44 +00:00
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/// <summary>
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2020-01-01 23:14:18 +00:00
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/// Resets the value of an internal GPU counter back to zero.
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2019-12-31 19:19:44 +00:00
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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2019-11-22 02:46:14 +00:00
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private void ResetCounter(GpuState state, int argument)
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2019-10-13 06:02:07 +00:00
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{
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ResetCounterType type = (ResetCounterType)argument;
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switch (type)
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{
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case ResetCounterType.SamplesPassed:
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_context.Renderer.ResetCounter(CounterType.SamplesPassed);
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break;
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case ResetCounterType.PrimitivesGenerated:
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_context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
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break;
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case ResetCounterType.TransformFeedbackPrimitivesWritten:
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_context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
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break;
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}
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}
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}
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}
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