2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.GAL
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{
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public struct Capabilities
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{
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2022-01-22 18:23:00 +00:00
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public readonly bool HasFrontFacingBug;
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public readonly bool HasVectorIndexingBug;
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2021-08-11 21:01:06 +00:00
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2022-01-22 18:23:00 +00:00
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public readonly bool SupportsAstcCompression;
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public readonly bool Supports3DTextureCompression;
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public readonly bool SupportsBgraFormat;
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public readonly bool SupportsR4G4Format;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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2019-10-13 06:02:07 +00:00
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2022-01-22 18:23:00 +00:00
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public readonly int MaximumComputeSharedMemorySize;
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public readonly float MaximumSupportedAnisotropy;
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public readonly int StorageBufferOffsetAlignment;
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2020-03-30 21:38:52 +00:00
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2019-12-01 02:53:09 +00:00
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public Capabilities(
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2021-08-11 21:01:06 +00:00
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool supportsAstcCompression,
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2022-01-22 18:23:00 +00:00
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bool supports3DTextureCompression,
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2022-01-20 11:37:21 +00:00
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bool supportsBgraFormat,
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2021-12-30 16:10:54 +00:00
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bool supportsR4G4Format,
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2021-10-28 22:53:12 +00:00
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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2021-08-11 21:01:06 +00:00
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bool supportsImageLoadFormatted,
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bool supportsMismatchingViewFormat,
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bool supportsNonConstantTextureOffset,
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2021-09-19 12:38:39 +00:00
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bool supportsShaderBallot,
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2021-08-11 21:01:06 +00:00
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bool supportsTextureShadowLod,
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bool supportsViewportSwizzle,
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2021-08-26 21:50:28 +00:00
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bool supportsIndirectParameters,
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2021-08-11 21:01:06 +00:00
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int maximumComputeSharedMemorySize,
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2020-05-27 23:03:07 +00:00
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float maximumSupportedAnisotropy,
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2021-08-11 21:01:06 +00:00
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int storageBufferOffsetAlignment)
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2019-10-13 06:02:07 +00:00
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{
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2021-08-11 21:01:06 +00:00
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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SupportsAstcCompression = supportsAstcCompression;
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2022-01-22 18:23:00 +00:00
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Supports3DTextureCompression = supports3DTextureCompression;
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2022-01-20 11:37:21 +00:00
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SupportsBgraFormat = supportsBgraFormat;
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2021-12-30 16:10:54 +00:00
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SupportsR4G4Format = supportsR4G4Format;
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2021-10-28 22:53:12 +00:00
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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2021-08-11 21:01:06 +00:00
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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2021-06-24 22:54:50 +00:00
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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2021-09-19 12:38:39 +00:00
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SupportsShaderBallot = supportsShaderBallot;
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2021-08-11 21:01:06 +00:00
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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2021-08-26 21:50:28 +00:00
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SupportsIndirectParameters = supportsIndirectParameters;
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2021-08-11 21:01:06 +00:00
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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2019-10-13 06:02:07 +00:00
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}
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}
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}
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