2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Gpu
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{
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Common Maxwell GPU constants.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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static class Constants
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{
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Maximum number of compute uniform buffers.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public const int TotalCpUniformBuffers = 8;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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2020-01-01 15:39:09 +00:00
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/// Maximum number of compute storage buffers (this is an API limitation).
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2019-12-31 20:08:20 +00:00
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public const int TotalCpStorageBuffers = 16;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Maximum number of graphics uniform buffers.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public const int TotalGpUniformBuffers = 18;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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2020-01-01 15:39:09 +00:00
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/// Maximum number of graphics storage buffers (this is an API limitation).
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2019-12-31 20:08:20 +00:00
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public const int TotalGpStorageBuffers = 16;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Maximum number of render target color buffers.
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/// </summary>
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public const int TotalRenderTargets = 8;
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/// <summary>
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/// Number of shader stages.
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/// </summary>
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2020-01-01 15:39:09 +00:00
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public const int ShaderStages = 5;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Maximum number of vertex buffers.
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/// </summary>
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public const int TotalVertexBuffers = 16;
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/// <summary>
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/// Maximum number of viewports.
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/// </summary>
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public const int TotalViewports = 8;
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2019-10-13 06:02:07 +00:00
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}
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}
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