2019-12-29 17:41:50 +00:00
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using Ryujinx.Graphics.GAL;
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2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Gpu.State
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{
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Color buffer blending parameters.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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struct BlendState
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{
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2020-04-20 21:59:59 +00:00
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#pragma warning disable CS0649
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2019-10-26 17:50:52 +00:00
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public Boolean32 SeparateAlpha;
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2019-10-13 06:02:07 +00:00
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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public BlendFactor ColorDstFactor;
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public BlendOp AlphaOp;
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public BlendFactor AlphaSrcFactor;
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public BlendFactor AlphaDstFactor;
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2019-10-26 17:50:52 +00:00
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public uint Padding;
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2020-04-20 21:59:59 +00:00
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#pragma warning restore CS0649
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2020-04-25 13:00:43 +00:00
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public static BlendState Default = new BlendState
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{
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ColorOp = BlendOp.Add,
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ColorSrcFactor = BlendFactor.One,
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ColorDstFactor = BlendFactor.Zero,
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AlphaOp = BlendOp.Add,
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AlphaSrcFactor = BlendFactor.One,
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AlphaDstFactor = BlendFactor.Zero
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};
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2019-10-13 06:02:07 +00:00
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}
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}
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