Ryujinx/Ryujinx.Graphics.Gpu/State/GpuVa.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Split GPU virtual address.
/// </summary>
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struct GpuVa
{
public uint High;
public uint Low;
/// <summary>
/// Packs the split address into a 64-bits address value.
/// </summary>
/// <returns></returns>
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public ulong Pack()
{
return Low | ((ulong)High << 32);
}
}
}