Ryujinx/Ryujinx.HLE/Switch.cs

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C#
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using Ryujinx.Audio;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
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using System;
namespace Ryujinx.HLE
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{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
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public Logger Log { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
if (Renderer == null)
{
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
{
throw new ArgumentNullException(nameof(AudioOut));
}
this.AudioOut = AudioOut;
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Log = new Logger();
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidSharedMem.PA);
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}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
System.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
System.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Fifo.Event.WaitOne(8);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();
}
internal void Unload()
{
FileSystem.Dispose();
Memory.Dispose();
}
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public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
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{
if (Disposing)
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{
System.Dispose();
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}
}
}
}