Ryujinx/Ryujinx.Graphics.Gpu/State/ViewportExtents.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Viewport extents for viewport clipping, also includes depth range.
/// </summary>
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struct ViewportExtents
{
#pragma warning disable CS0649
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public ushort X;
public ushort Width;
public ushort Y;
public ushort Height;
public float DepthNear;
public float DepthFar;
#pragma warning restore CS0649
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}
}