2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Gpu.State
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{
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Vertex buffer state.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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struct VertexBufferState
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{
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public uint Control;
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public GpuVa Address;
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public int Divisor;
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
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/// </summary>
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/// <returns>Vertex buffer stride</returns>
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2019-10-13 06:02:07 +00:00
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public int UnpackStride()
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{
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return (int)(Control & 0xfff);
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}
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2019-12-31 16:32:06 +00:00
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/// <summary>
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/// Vertex buffer enable.
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/// </summary>
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/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
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2019-10-13 06:02:07 +00:00
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public bool UnpackEnable()
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{
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return (Control & (1 << 12)) != 0;
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}
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}
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}
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