Ryujinx/Ryujinx.Input/MouseStateSnapshot.cs

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2021-06-14 06:42:55 +00:00
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
{
/// <summary>
/// A snapshot of a <see cref="IMouse"/>.
/// </summary>
public class MouseStateSnapshot
{
private bool[] _buttonState;
public Vector2 Position { get; }
/// <summary>
/// Create a new <see cref="MouseStateSnapshot"/>.
/// </summary>
/// <param name="buttonState">The keys state</param>
public MouseStateSnapshot(bool[] buttonState, Vector2 position)
{
_buttonState = buttonState;
Position = position;
}
/// <summary>
/// Check if a given button is pressed.
/// </summary>
/// <param name="button">The button</param>
/// <returns>True if the given button is pressed</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
}
}