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Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
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@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu
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// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
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// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
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TextureManager.ReloadPools();
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TextureManager.ReloadPools();
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MemoryManager.Physical.BufferCache.QueuePrune();
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memoryManager.Physical.BufferCache.QueuePrune();
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}
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}
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/// <summary>
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/// <summary>
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@ -84,7 +84,9 @@ namespace Ryujinx.Graphics.Gpu
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private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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{
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{
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TextureManager.ReloadPools();
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TextureManager.ReloadPools();
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MemoryManager.Physical.BufferCache.QueuePrune();
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var memoryManager = Volatile.Read(ref _memoryManager);
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memoryManager?.Physical.BufferCache.QueuePrune();
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}
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}
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/// <summary>
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/// <summary>
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