Rebind textures if format changes or they're buffer textures

This commit is contained in:
riperiperi 2022-08-18 19:50:01 +01:00 committed by Mary-nyan
parent 81f1a4dc31
commit dc4ba3993b

View file

@ -47,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public int TextureHandle;
public int SamplerHandle;
public Format ImageFormat;
public int InvalidatedSequence;
public Texture CachedTexture;
public Sampler CachedSampler;
@ -564,6 +565,9 @@ namespace Ryujinx.Graphics.Gpu.Image
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
}
else
{
@ -659,14 +663,16 @@ namespace Ryujinx.Graphics.Gpu.Image
cachedTexture?.SignalModified();
}
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
if (state.ImageFormat != format ||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
{
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
state.Texture = hostTextureRebind;
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
}
@ -696,6 +702,9 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
}
else
{
@ -721,6 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Image
format = texture.Format;
}
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
}