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shader: Add missing fsetp negation bit on srcB (#760)
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@ -158,9 +158,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool absoluteA = op.RawOpCode.Extract(7);
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bool absoluteA = op.RawOpCode.Extract(7);
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bool negateA = op.RawOpCode.Extract(43);
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bool negateA = op.RawOpCode.Extract(43);
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bool absoluteB = op.RawOpCode.Extract(44);
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bool absoluteB = op.RawOpCode.Extract(44);
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bool negateB = op.RawOpCode.Extract(6);
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Operand srcA = context.FPAbsNeg (GetSrcA(context), absoluteA, negateA);
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Operand srcA = context.FPAbsNeg(GetSrcA(context), absoluteA, negateA);
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Operand srcB = context.FPAbsolute(GetSrcB(context), absoluteB);
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Operand srcB = context.FPAbsNeg(GetSrcB(context), absoluteB, negateB);
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Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB);
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Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB);
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