gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
gdkchan
aa75957ce2
Somewhat better implementation of thread yield
2018-06-09 18:19:14 -03:00
gdkchan
9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
2018-05-15 23:49:57 -03:00
gdkchan
73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
2018-05-15 22:37:54 -03:00
gdkchan
ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
2018-05-14 03:01:10 -03:00
gdkchan
b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
2018-05-13 22:00:29 -03:00
gdkchan
4546d1b9be
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
2018-05-13 00:22:42 -03:00
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
90279d96ea
Implement the synchronization primitives like the Horizon kernel does ( #97 )
...
* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
gdkchan
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
gdkchan
62b2124c03
[HLE/Kernel] Dispose the thread wait even on exit
2018-04-19 01:01:46 -03:00
gdkchan
6e69cd9284
Fix bad merge, and a few other fixes
2018-04-19 00:19:22 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
...
* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events ( #60 )
...
* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00